Ankle Snare
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Ankle Snare Skill Info |
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Type: |
Active Skill |
Levels: |
5 (Selectable) |
SP Cost: |
12 |
Cast Time: |
None |
Cast Delay: |
ASPD |
Duration: |
(300-Skill Level*50) Seconds |
Target: |
Ground |
Catalyst: |
1 Trap |
Prerequisites |
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(Hunter) Skid Trap Lv. 1 |
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Description
Consumes 1 Trap item to set a trap that will immobililze an enemy for a
set duration. The effective duration of the trap is reduced by the
enemy's AGI, and
Boss monsters are immobilized by
traps for only 1/5 of the normal duration. Although trapped enemies
cannot move, they can still attack and use skills. Enemies can also be
released if a
Hunter
targets them and casts Remove Trap.
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Level |
1 |
2 |
3 |
4 |
5 |
Trap Duration (seconds) |
250 |
200 |
150 |
100 |
50 |
Immobilization Duration (seconds) |
4 |
8 |
12 |
16 |
20 |
- Trap Duration (but not Immobilization Duration) lasts 4 times as
long in WoE.
- Guild castles contain some map squares on which an Ankle Snare is
not visible. Even though it can't be seen, the snare is still there
and functional.
- In PvP and WoE, snares will trap all players, even the player who
set the snare.
- In WoE, players may move past a snare before coming to a stop. They
may also occupy multiple snares. When this happens, the
Immobilization Duration of the first snare they encountered
determines how long they remain trapped. All of the snares they
occupy will vanish at the same time. Casting Remove Trap on any of
the snares will remove all of the snares, but return only 1 Trap.
See the discussion for more in-depth information.
- The action against some "boss" flagged monsters is similar to that
of players in WoE. They may move past a snare before stopping, and
may occupy multiple snares. Be careful when trapping these monsters.
- Ankle Snare can be cast into "nothingness". When casting Ankle Snare
onto a forbidden (black) area of the map, the skill will fail with a
warning message, and no SP or Trap will be used. However, if the
skill is cast onto a map square which is occupied by an object (not
a monster/player), the SP and Trap will be consumed, but an Ankle
Snare will not be laid and a warning message will not be issued.
These map squares can be identified when the green targeting square
vanishes. Clock Tower 3, is an example of a map full of
(non-obvious) locations that will cause this. Many guild castles
also contain map squares with this behavior, only the targeting
square might not disappear.