Bard
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Bard |
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Job Base: |
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Archer |
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Job Type: |
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2-2 |
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Changes At: |
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Comodo |
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Number of Skills: |
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18 |
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Total Skill Points: |
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91 |
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Total Quest Skills: |
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1 |
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Job Bonuses |
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STR |
AGI |
VIT |
INT |
DEX |
LUK |
+2 |
+7 |
+3 |
+5 |
+9 |
+4 |
Overview
After a life of plucking their bows, many
Archers
feel the itch to strum strings of a different kind. The Bards of Arcadia
Online are the right choice for the idealists among Archers who wish to
change the world with their poetry.
The voice of a Bard is laden with magical harmonies, singing hymns that
invoke the ancient Gods of Asgard to instill fear
in the hearts of his enemies and inspire his comrades to victory with
songs of eternal youth
and glorious charges.
Where their female counterparts, the
Dancers,
are more bent on disruption, Bards specialize in support, which make
them central in all defensive strategies during the War of Emperium.
Supporting with a Bard or Dancer requires a different approach than
other classes. Music-based buffs are mostly percentual values, as
opposed to the absolute values of
Priest
buffs, and require careful strategy and positioning, but playing as an
Archer
should already provide some experience in this respect. Despite their
supportive role, one should not forget that Bards are also capable of
dealing good quantities of damage, one of their main advantages over
Hunters is
their immense SP pool which allows them to continually use Double Strafe
instead of normal attacks, ensuring a very nice damage output.
In general, there are 2 types of skills for both
Dancers and
a Bards; skills which can be sung or danced without a partner of the
opposite gender and those where the player needs another Bard or
Dancer
respectively.
As a Bard, only
Instruments,
Daggers,
and Bows are
available for weapons, whereas
Dancers can
use Whips
instead of
Instruments.
Frost Joker
and Pang Voice
are usable regardless of weapons.
Jobchange Guide
See Bard Job Change Guide
for detailed information.
In order to become a Bard, one must go to
Comodo and
look for the Roaming Bard. The applicant has to perform various tasks:
Once these have been completed, the applicant will be made a bard by the
Roaming Bard.
Builds
Battle
- 99 DEX
- 80 VIT
- 50 AGI
- 9 INT
- 1 STR
- 1 LUK
A well-rounded build due to the 80/50 distribution of VIT and AGI.
Apparently quite a popular choice in iRO, it works great for both battle
and support circumstances, though it's lacking the int of a full
support build.
WoE
- 90 DEX
- 90 VIT
- 30 AGI
- 25 INT
- 20 STR
- 1 LUK
The standard build for the WoE-happy Bard. Dex is for MS/SA with status
cards, VIT is good for staying alive during support situations, and the
agi helps improve "Assassin Cross of Sunset".
AGI Battle/ Riff Support
- 91 DEX
- 1-20 VIT
- 85-90 AGI
- 40 INT
- 1 or 8 STR
- 1 LUK
This build provides great flee and SP regen for leveling w/double
strafe, an unsrupassed riff performance and moderate strings performance
for support. It sacrifices WoE survivability for leveling speed, good
support, and near immunity to acid demonstration.
Skills
- 1 Amp
- 1 Encore
- 10 Music Lessons
- 5 Melody Strike
- 5 Frost Joker
- 3 Dissonance
- 10 Assassin Cross of Sunset
- 1 Loki's Veil
- 10 A Poem of Bragi
- 3 \<Insert any song/duet here>
Tactics
Dagger switching, or Dagger Amping is a popular technique used among
Bards and Minstrels to stop a song. By switching to a dagger while
performing a song, the song is immediately interrupted. While is has the
same effect as
Amp, switching
weapons can be done at any time, where as
Amp requires both
SP and can only be used 5 seconds after the song has started. Although
it is also possible of to cancel a song by equipping a Bow, changing to
a Dagger has the advantage that the bard's shield does not become
unequipped in the process.
Flashing is a tactic used to make full use of the bard. The bard casts a
song for an instant, then dagger or bow switches to a damage or status
dealing configuration to participate in combat. This works because a
song's effect stays on players for about 20 sec after a person leaves
the song's AoE. One can also flash by moving around a large formation of
players with a single song up.
Equipment
Presented here are just suggestions to what a player may find useful to
kill, survive and win in a tough environment.
Headgear
Top Headgear
- Cap [1] - +4 DEF. It is usually easy to find an overupgraded cap
to put a card in for defensive or offensive purposes.
- Cards: Depending on what you're doing, PvP/WoE/PvM the cards in
headgear will differ. For leveling purposes more INT or SP helps
the player to kill more monsters. Carat Card, +2 INT and +150 SP
if the headgear is upgraded to +9 or higher. Willow Card, +80
SP. Elder Willow Card, +2 INT. If you are in a situation where
you could be affected by status effects a card that reduces that
chance, or makes you immune to it could be more useful.
Nightmare, immune to sleep and +1 AGI, and Marduk, immune to
silence are helpful.
- Apple of Archer - 0 DEF and +3 DEX. Not recommended in PvP/WoE
environment, but for MVP and leveling to reach a new dex bonus AoA
is very useful. With it's +3 DEX on headgear, this is a must-have
for all Bards, even if it is not part of their build to reach a new
DEX bonus. You never know when you may have ot use a different
Armor/Accesory combo and have to use the AoA to reach the next dex
bonus.
- Poo Hat - 10% less from demi-humans. If you don't need an AoA for
your dex, Poo Hat is great for PvP and WoE.
- Ghost Bandana - +2
AGI.. If you are an AGI Bard this is useful, it obviously depends on
your build.
Middle Headgear
- Binoculars - +1 DEF and +1 DEX, not bad but slotted sunnies are
almost always better, unless you need the binocs to hit your dex
bonus.
- Masquerade - 0 DEF Increases damage to Demi-Human monsters by 3%.
- Zealotus Mask - +3 DEF Increases damage to Demi-Human monsters by 5%
and reduces damage from Demi-Human monsters by 5%. This headgear also
takes up the upper headgear slot.
Lower Headgear
- Gangster Mask - 0 DEF, adds 15% resistance to Silence status.
Weapons
There are 3 types of weapons that bards can use.
Daggers,
Bows and
Instruments.
Daggers serve a limited usefulness, a common Knife is usually carried
for its use in the dagger-stopping method to cancel songs. Instruments
are needed to perform the songs and duets that the bard class can do.
Bows are used mainly for leveling purposes.
Class Data
Skills
See Archer Skills
for first class skills.
Solo Skills
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[Amp](Amp.md) |
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Cancels active Performance Skill the caster is performing. |
1 |
Active |
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[Encore](Encore.md) |
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Recast the last Performance Skill that was cast at half of the [SP](SP.md)
cost. |
1 |
Active |
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[Assassin Cross of Sunset](Assassin_Cross_of_Sunset.md) |
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Increases [ASPD](ASPD.md) of all players in the 7x7 area of effect. |
10 |
Active |
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[A Poem of Bragi](A_Poem_of_Bragi.md) |
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Reduces [Cast Time](Cast_Time.md) and [Cast Delay](Cast_Delay.md) of skills used
inside the 7x7 area of effect. |
10 |
Active |
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[Melody Strike](Melody_Strike.md) |
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Use an instrument-class weapon to do ranged damage to a single
target. |
5 |
Offensive |
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[Music Lessons](Music_Lessons.md) |
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Increases damage with Instruments, [Movement Speed](Movement_Speed.md) while singing and the effect
of certain Performance Skills. |
10 |
Passive |
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[A Whistle](A_Whistle.md) |
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Raises [Flee](FLEE.md) Rate and [Perfect Dodge](Perfect_Dodge.md) of all players in the 7x7 area
of effect. |
10 |
Active |
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[The Apple of Idun](The_Apple_of_Idun.md) |
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Increases the the [Max HP](Max_HP.md) of all players in the area of effect. |
10 |
Active |
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[Frost Joker](Frost_Joker.md) |
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[Freeze](Freeze.md) monsters and [party](Party.md) members within caster's view by chance. |
5 |
Active |
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[Dissonance](Dissonance.md) |
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Hits enemies in a 9x9 area with a slow sonic attack, piercing their
[defense](Defense.md). |
5 |
Offensive |
Ensemble Skills
Ensemble skills can only be performed when a Bard and Dancer are in the
same party and standing beside each other. When an Ensemble skill is
performed by a Bard and Dancer, the lower level of Invlunerable Siegfried is
performed. (i.e. when a Bard that has learned Invlunerable Siegfried Lv.5
performs the skill with a Dancer that has only learned Invlunerable Siegfried
Lv.3, the Bard and Dancer will perform Invlunerable Siegfried Lv.3)
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[Invulnerable Siegfried](Invulnerable_Siegfried.md) |
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Increases resistance against all Elements and Status Effects of [party](Party.md) members within the 9x9 area of influence. |
5 |
Active |
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[A Drum on the Battlefield](A_Drum_on_the_Battlefield.md) |
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Party members within this skill's 9x9 area will have increased [ATK](Stats.md#atk) and [DEF](DEF.md)
for the skill's duration. |
5 |
Active |
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[Loki's Veil](Loki's_Veil.md) |
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Casts a 9x9 area around the caster where all skills are
disabled. |
1 |
Active |
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[Eternal Chaos](Eternal_Chaos.md) |
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Reduces all [DEF](DEF.md) derived from the [VIT](VIT.md) stat to 0 for all enemies within the 9x9 area of
effect. |
1 |
Active |
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[The Ring of Nibelungen](The_Ring_of_Nibelungen.md) |
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Provides a bonus of armor piercing damage (ignores DEF) to all
players within the 9x9 area of effect, as long as they're wielding level
4 weapons. |
5 |
Supportive |
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[Lullaby](Lullaby.md) |
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Sing a dreamy song to put enemies in a 9x9 area to sleep. |
1 |
Active |
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[Mr. Kim A Rich Man](Mr._Kim_A_Rich_Man.md) |
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Increases the [EXP](EXP.md) earned from monsters killed in the affected 9x9
area. |
5 |
Active |
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[Into the Abyss](Into_the_Abyss.md) |
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Cast a 9x9 cell area around the casters that nullifies item costs
for most skills. |
1 |
Active |
Quest Skills
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[Pang Voice](Pang_Voice.md) |
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The Bard screams out at a single target, attempting to inflict [Chaos](Chaos.md) status effect. |
1 |
Active |
40 |
[Pang Voice Quest](Bard_Skill_Quest.md) |
Soul Link
See Bard and Dancer Spirits.
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[Please Don't Forget Me](Please_Don't_Forget_Me.md) |
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(If level 10 [Assassin Cross of Sunset](Assassin_Cross_of_Sunset.md) is learned) Decrease attack
and movement speed of all enemies within the 7x7 area of effect. |
10 |
Active |
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[Fortune's Kiss](Fortune's_Kiss.md) |
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(If level 10 [A Poem of Bragi](A_Poem_of_Bragi.md) is learned) Improves [CRIT](CRIT.md) rate of all players within the
7x7 area of effect. |
10 |
Active |
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[Humming](Humming.md) |
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(If level 10 [A Whistle](A_Whistle.md) is learned) Improves [HIT](HIT.md) of all players within the 7x7 area of effect. |
10 |
Active |
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[Service for You](Service_for_You.md) |
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(If level 10 [The Apple of Idun](The_Apple_of_Idun.md) is learned) Increase [max SP](Max_SP.md) and SP regeneration while reducing the SP
consumption of all players within the 7x7 area of effect. |
10 |
Active |
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
STR |
3 |
28 |
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AGI |
2 |
10 |
11 |
24 |
30 |
35 |
48 |
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VIT |
17 |
33 |
43 |
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INT |
5 |
13 |
21 |
40 |
47 |
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DEX |
7 |
15 |
16 |
19 |
32 |
38 |
46 |
50 |
LUK |
6 |
9 |
20 |
41 |
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ASPD
Lower delay means faster attack, for more information see
ASPD
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Weapon |
Weapon Delay |
Unarmed |
400 |
Dagger |
550 |
Bow |
650 |
Instrument |
575 |
External Links