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Biolabs Entrance Quest

Info

Info

Gemini S-58

Step 1

  1. Proceed to the mid-eastern part of Lighthalzen. There, you'll see a guard (lighthalzen 267, 200) who stops you from moving into the slum area. Talk to him continuously and you'll until you get into the slum area.

    Info

    You cannot enter during the Gangster Invasion. Either wait for the alerts to stop or complete the Friendship Quest.


    Step 2

  2. Talk to Fishbone (lighthalzen 340, 224).
    Talk to him a few times to learn about the laboratory and then a few more until he requests 20 909.png Jellopy in an exchange for information.


    Step 3

  3. Once you've passed him the Jellopies, ask him to send you to the maze.

    You can use the /where command or use the maze map here. Both will lead you to the secret room.

    Type /where in there, until you get to a room with any of these coordinates:

    • [67,193] go to direction NW, NE, SW, NW, SW
    • [66,136] go to direction NE, NW, SE, SE, SW
    • [67,74] go to direction SE, NE, SW, SE, SW

    You'll be sent to room that looks like someone's living quarters.

    • [123,18] is the last room where you go to SW direction as shown in the picture.

    This is a map of the Cube Room maze. You start in one of the three green rooms. The portals marked R warps you randomly to one of the yellow rooms. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.

    darkmode lightmode


    Step 4

  4. In the new room examine the Bed, you'll get a Short Stick when you check under the bed.

    • Under the bed

    Step 5

  5. Examine the Desk, you'll get another Short Stick searching under the desk. The two Short Sticks will automatically combine to a Long Stick.

    • Under the desk

    Step 6

  6. Return to the Bed and use the Long Stick under the bed to obtain a Cube.

    Long Stick
    


    Step 7

  7. Go to the Goblet on the small table by the bookshelves; upon examination you'll obtain a Rusty Key.

    • Examine the goblet

    Step 8

  8. Move towards the wall at the desk. You'll see a Cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.

    Rusty Key
    


    Step 9

  9. Proceed to the Cabinet by the entrance of the room. Open it by typing in Green Key and you'll obtain a Polygon.

    Green Key
    


    Step 10

  10. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.

    • Rummage through the files.

    Step 11

  11. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.

    Red Key
    


    Step 12

  12. Examine the Picture behind the Desk. Look behind it and type in Jackknife.

    Jackknife
    

    You'll obtain a set of numbers. There are three possible sets:

    • [4 3 2 9 1 6 8 2 7]
    • [3 6 4 1 2 8 7 1 5]
    • [4 9 3 7 6 2 8 6 6]

    Write these down or take a screenshot.


    Step 13

  13. Now, move on the the right corner of the room to find a Chest. Take the Axe in it.

    • Take the utility Axe.

    Step 14

  14. Examine the Barrel by the bookshelf and break it open by typing in Axe.

    Axe
    


    Step 15

  15. Examine the Barrel again. It will ask for 9 numbers to be entered one at a time. Enter the 9 numbers found behind the Picture (step 12) one at a time. Upon entering the right code, you will obtain a Yellow Key.

    Type in the numbers one at a time

    • [4 3 2 9 1 6 8 2 7]
    • [3 6 4 1 2 8 7 1 5]
    • [4 9 3 7 6 2 8 6 6]


    Step 16

  16. At the left side of the room examine the Power Generator. Type in Yellow Key to turn it off.

    Yellow Key
    


    Step 17

  17. Then, move to the Status Light beside the Bed. Smash the light bulb and you'll obtain a Black Key.

    • Smash the light bulb.

    Step 18

  18. Examine the Experiment Tube on the left side of the room and type in Black Key. You'll obtain an Oval.

    Black Key
    


    Step 19

  19. Go to the Box beside the Cabinet. Examine it and you'll have these 3 options:

    Type the following Shapes into their respective option:

    Oval
    
    Cube
    
    Polygon
    


    Step 20

  20. After typing those in, examine the Box again.
    Upon opening the Box you'll obtain the item 2657.png Laboratory Pass
     .


    Step 21

  21. Return to the Experiment Tube, and examine it again.
    Type in Laboratory Permit.

    Laboratory Permit
    
     .

    Select Go downstairs and you will be warped into a pipe, continue down its path to the portal.

    • Go downstairs

    Step 22

  22. You will now be back in Lighthalzen by a Sewage Pipe. Your character now has access to the Biolabs Dungeon through the Sewage Pipe (lighthalzen 311, 302).