Blacksmith
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Blacksmith | |||||
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Job Base: | Merchant | ||||
Job Type: | 2-1 | ||||
Changes At: | Geffen | ||||
Number of Skills: | 21 | ||||
Total Skill Points: | 84 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+6 | +2 | +6 | +2 | +12 | +2 |
Overview
Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.
Jobchange Guide
See Blacksmith Job Change Guide for detailed information.
Changing into a Blacksmith from a Merchant requires the player to complete a number of tasks:
- Item Collection
- Written Test
After completing these tests, the player will be transformed into a Blacksmith. This mostly takes place in Geffen.
Builds
There are three common Blacksmith stat builds: Battlesmith, Pure Forger and Battle Forger.
Battlesmith
A Battlesmith usually obtains all of the combat skills and no forging or refining skills. Superfluous smith skill points are spent towards maxing Merchant skills like Enlarge Weight Limit. The exception is level 1 Iron Tempering and Steel Tempering, which is needed for Ore Discovery let's them obtain a random ore for every monster they kill. Battlesmiths vary in stat builds, but most invest heavily in STR.
Battlesmith Stat Build
- STR: 90-120
- AGI: 50-70
- VIT: 50-70
- INT: 1-20
- DEX: 50-60
- LUK: 1-30
Pure Forger
A Pure Forger masters the art of forging weapons and therefore lacks skills in the combat department. It is not wise to make a Pure Forger as a first character, since leveling one is difficult.
- Soloing and partying: Difficult due to the lack of offensive and defensive skills.
- Leveling with a tank: Possible at lower levels, but quickly becomes ineffective after becoming a Blacksmith.
- Leeching from an even share party: The preferred way, and probably the fastest way of leveling a Pure Forger.
It is suggested to use a Priest with Gloria and Blessing to add more points to DEX and LUK before forging.
Pure Forger Stat Build
- STR: 9
- AGI: 1
- VIT: 1
- INT: 1
- DEX: 99
- LUK: 99
Battle Forger
Using high DEX among other stats, the Battle Forger works well with level 3 and 4 weapons without sacrificing a great deal of forging chances (though a Battle Forger may also want to include LUK for forge support and crit chance.) Combining weapon forging with weapon buffing skills makes the "Battle Forger" a respectable main or first character; able to obtain profit and function in a party. In spite of the perks and dualities, the Battle Forger is often seen as an "inferior" build to it's siblings. While it is true that Battlesmith is more effective at buffing weapon based jobs, and Pure Forger will generate more profits; the margin of difference becomes smaller as the build becomes more geared to a single extreme. It is not advisable to use a Battle Forger if your intentions in making a Blacksmith are purely for profit or weapon buffing. Battle Forgers also have a dilemma of having to choose between the weapon types to forge and the buffs to use, so it is advised that a Battle Forger pays attention to their server's most profitable weapon, or what they may need for other characters.
Basic Battle Forger Build (lv99)
- STR: 74+6 (73+7 with Hilt Binding )
- AGI: 50+2
- DEX: 88+12
- INT: 16+2
- VIT: 25+6
- LUK: 33+2
Equipment
Battlesmith
Weapon
Axes are generally more powerful and has a better ASPD modifier than Maces but maces gives the option of equipping shields. Currently, it's better to use these to benefit from Adrenaline Rush, but once Advanced Adrenaline Rush becomes available, daggers will be an option for specialized usage.
Two-Handed Axe [2] + Racial cards + appropriate Endow/Aspersio
Elemental Two-Handed Axes - Cheaper alternative than carded Axes
Light Epsilon - A reliable source of holy damage when a priest isn't available. Also enables Level 3 Heal.
Chain [3] +
2 Hydra Card +
Skeleton Worker Card - Preferred for PvP/WOE usage
Elemental Swordmaces
Shield
Buckler [1]
- Compounded with Race Reduction cards for PvM purposes
- Compounded with
Thara Frog Card for PvP/Woe
Headgear
Upper Headgear
Poo Poo Hat or
Drooping Cat for PvP/WOE
Orc Helm - Cheap, decent def headgear
Bone Helm [1] - High def headgear but increases damage received from Shadow Property damage
Marionette Doll [1] - 0 def headgear but gives +1 STR
Majestic Goat [1] - Rare and expensive but gives +1 STR and has decent def. Has a no-slot version.
Cap [1]
Deviruchi Card - +1 STR, Blind status immunity
Nightmare Card - +1 AGI, Sleep status immunity
Cramp Card - (adds STR +3 when equipped with a Tarou Card)
Middle Headgear
Angel Wing Ears - +1 STR
Evil Wing Ears - +1 STR
Opera Masque - 2 def, occupies the lower headgear spot
Welding Mask - 2 def and some resistance to fire property attacks. Occupies the lower headgear spot
Alarm Mask - 2 def and 50% resistance against Blind status. Occupies the lower headgear spot
Masquerade - +3% damage to demi-human. May be preferable for PvP/WOE to maximize damage
Lower Headgear
Armor
Chain Mail [1]
Formal Suit [1] - Universal armor with decent def
Saint's Robe [1] - For +5 MDEF
Silk Robe [1] - More universal armor than Saint's Rove with +10 MDEF but lower def
Pupa Card - +700 HP. Best for early levels or for smiths with less than 7k HP
Pecopeco Card - +10% HP. Best for >7k HP and you've already gotten your taget VIT
Marc Card - Used in PvP/WOE
- Armor Element cards for tanking PvM elemental skills
Garment
Footgear
Shoes [1]
Boots [1] - Preferable but can be a bit more expensive
Matyr Card - +1 Agi, 10% HP
Firelock Soldier Card - +2 STR, 10% HP and SP but needs to be compounded on a +9 footgear to get the HP/SP boost
Accessory
Ring [1] - For those seeking more STR
Brooch [1] - For those seeking more AGI
Mantis Card - +3 STR
Kukre Card - +2 AGI
Tarou Card - +2 STR (has a bonus STR when equipped with a Cramp Card-compounded headgear)
Forger Smith
To maximize the chances of forging, these currently available equipments are suggested
Headgear
Upper Headgear
Apple of Archer - +3 DEX
Weapon
War Axe [1] - +2 DEX, +2 LUK
1 Injustice Card - [Combo with Zealotus]: + 3 LUK
Fortune Sword - +5 LUK, +20 P.Dodge
- Any 4 slot weapon
Drops Card - +1 DEX, +3 HIT
Lunatic Card - +1 LUK, +1 CRIT, +1 P.Dodge
Shield
Buckler [1]
Guard [1]
Zealotus Card - The card is rare and most likely expensive but gives +2 LUK.
Armor
- Any armor usable by smiths
Baby Leopard Card - +3 LUK
Poring Card - +2 LUK, a cheaper alternative
Garment
- Any +9 or +10 garment usable by smiths
Green Maiden Card - Reduces 5 LUK, but +1 LUK and +1% CRIT per refine level
Footgear
Crystal Pumps - +5 LUK, +10 MDEF
Accessory
Rosary [1] - +1 LUK, +3 MDEF
Gloves [1] - +1 DEX
2 Zerom Card - +3 DEX
Pet
Pet Poporing - Cordial or Loyal intimacy gives +2 LUK, +10% Poison Element Resistance
Ore Refining
Blacksmiths can refine Iron Ore into Iron, Iron and Coal into Steel, and elemental ores into elemental stones. Each attempt to refine material consumes 1 Mini Furnace.
For material lists see the list below or the corresponing skill: Iron Tempering, Steel Tempering and Enchanted Stone Craft.
Alternatively: There is an NPC in Einbroch (Uwe Kleine) (216,180) who can refine Coal at a price of 30 Jubilee and 4 Large Jellopy.
Process
1. In order to refine materials into metals you must have all of the necessary materials in your main inventory (not your cart). Then you use a furnace. When you use the Mini Furnace it's gone for good, it doesn't matter if you actually refine something or not.
2. A window will open with a list of items that can be created. Select which item you wish to refine from the list and click 'OK' or press enter.
3. Another window will appear detailing which materials you'll be using up. Regardless of if the refining succeeds or fails the items on the list will be lost if you continue.
4. If the refining succeeds the newly created item will appear in your inventory.
Smithing Math
Success Rate = [(JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (Ore Rate)]%
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Ore Refining Materials
Ore | Items | ||
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1 Mini Furnace | 1 Iron Ore | |
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5 Iron | 1 Coal | |
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10 Red Blood | ||
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10 Crystal Blue | ||
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10 Wind of Verdure | ||
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10 Green Live | ||
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10 Star Dust |
Ore Refining Hunting Guide
Item | Source |
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Bought from Geffen's Blacksmith's Shop. |
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Metaling and Skeleton Worker. |
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Antique Firelock, Pitman, Metaling and Skeleton Worker. |
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Obsidian, Golem, Skeleton Worker, Sting and Kaho. |
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Pitman, Golem, Kobold and Obsidian. |
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Red Mushroom, Scorpion, Metaller, Elder Willow. |
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Gig, Kaho and Marduk. |
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Black Mushroom, Marina, Vadon, Cornutus and Kukre. |
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Marc, Obeaune, Marse and Swordfish. |
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Grand Peco and Brilight |
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Wind Ghost and Hunter Fly. |
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Best way is by downgrading Great Nature using Ore Downgrading. |
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Sleeper. |
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Bathory and Sandman. |
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Miyabi Doll. |
Weapon Forging
Blacksmiths can forge weapons from different materials. The materials used decide the weapon to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments, Books and Katars cannot be forged, nor can level 4 weapons.
For material lists see the list below or the corresponding Smith \<weapon> skill: Smith Dagger, Smith Sword, Smith Two-handed Sword, Smith Axe, Smith Knucklebrace, Smith Mace or Smith Spear.
When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth elements respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 seeking damage to all attacks from the weapon. The extra damage cannot miss and ignores defense.
Process
1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create (Iron Hammer for Lv1, Golden Hammer for Lv2 and Oridecon Hammer for Lv3 weapons). Once you click OK (or press enter) the hammer will disappear even if you quit.
2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.
3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 spaces to place Elemental Stones and/or Star Crumbs.
4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be lost.
5. If the forge is successful the newly created weapon will appear in your inventory.
Forging Math
Success Rate = [50 + (Anvil) + (Weaponry Research Level) + (Oridecon Research Level if Weapon Lv3) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) - (Weapon Level) - (Element Stone) - (Star Crumbs)]%
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- Anvils aren't consumed.
- You cannot forge weapons with weapon level higher than your smith \<weapon> skill level.
- Baby Blacksmiths have a -30% penalty.
Weapon Forging Materials
Axes
Tip
See Axes for general information on Axes.
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- Ingredients: 1 Iron Hammer, 10 Iron
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- Ingredients: 1 Iron Hammer, 110 Iron
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- Ingredients: 1 Golden Hammer, 30 Steel
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- Ingredients: 1 Oridecon Hammer, 30 Orc's Fang, 4 Oridecon, 20 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Amethyst, 8 Oridecon, 10 Steel
Daggers
Tip
See Dagger for general information on Daggers.
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- Ingredients: 1 Iron Hammer, 10 Jellopy, 1 Iron
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- Ingredients: 1 Iron Hammer, 25 Iron
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- Ingredients: 1 Iron Hammer, 25 Iron
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- Ingredients: 1 Golden Hammer, 17 Steel
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- Ingredients: 1 Golden Hammer, 30 Steel
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- Ingredients: 1 Golden Hammer, 40 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Sapphire, 4 Oridecon, 40 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Zircon, 4 Oridecon, 60 Steel
Knuckles
Tip
See Knuckle for general information on Knuckles.
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- Ingredients: 1 Iron Hammer, 1 Pearl, 160 Iron
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- Ingredients: 1 Golden Hammer, 50 Steel
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- Ingredients: 1 Golden Hammer, 65 Steel
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- Ingredients: 1 Oridecon Hammer, 10 Ruby, 4 Oridecon
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- Ingredients: 1 Oridecon Hammer, 10 Topaz, 8 Oridecon
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- Ingredients: 1 Oridecon Hammer, 10 Opal, 4 Oridecon
Maces
Tip
See Mace for general information on Maces.
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- Ingredients: 1 Iron Hammer, 3 Iron
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- Ingredients: 1 Iron Hammer, 30 Iron
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- Ingredients: 1 Golden Hammer, 20 Steel
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- Ingredients: 1 Golden Hammer, 33 Steel
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- Ingredients: 1 Golden Hammer, 45 Steel
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- Ingredients: 1 Oridecon Hammer, 1 1Carat Diamond, 85 Steel
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- Ingredients: 1 Oridecon Hammer, 20 Sharp Scale, 100 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Heroic Emblem, 120 Steel
Spears
Tip
See Spear for general information on Spears.
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- Ingredients: 1 Iron Hammer, 3 Iron
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- Ingredients: 1 Iron Hammer, 35 Iron
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- Ingredients: 1 Iron Hammer, 70 Iron
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- Ingredients: 1 Golden Hammer, 25 Steel
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- Ingredients: 1 Golden Hammer, 40 Steel
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- Ingredients: 1 Golden Hammer, 55 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Aquamarine, 10 Steel
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- Ingredients: 1 Oridecon Hammer, 12 Oridecon, 10 Steel
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- Ingredients: 1 Oridecon Hammer, 3 Ruby, 2 Evil Horn, 12 Oridecon
One Handed Swords
Tip
See One Handed Sword for general information on One Handed Swords.
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- Ingredients: 1 Iron Hammer, 2 Iron
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- Ingredients: 1 Iron Hammer, 30 Iron
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- Ingredients: 1 Iron Hammer, 25 Tooth of Bat, 45 Iron
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- Ingredients: 1 Golden Hammer, 20 Steel
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- Ingredients: 1 Golden Hammer, 35 Steel
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- Ingredients: 1 Golden Hammer, 50 Wolf Claw, 40 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Opal, 8 Oridecon, 5 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Topaz, 8 Oridecon, 10 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Garnet, 8 Oridecon, 15 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Cursed Ruby, 16 Oridecon
Two-Handed Swords
Tip
See Two-Handed Sword for general information on Two-Handed Swords.
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- Ingredients: 1 Iron Hammer, 15 Horrendous Mouth, 35 Iron
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- Ingredients: 1 Golden Hammer, 20 Decayed Nail, 25 Steel
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- Ingredients: 1 Golden Hammer, 45 Steel
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- Ingredients: 1 Oridecon Hammer, 12 Oridecon, 10 Steel
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- Ingredients: 1 Oridecon Hammer, 12 Oridecon, 20 Steel
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- Ingredients: 1 Oridecon Hammer, 1 Cracked Diamond, 16 Oridecon, 20 Steel
Weapon Forging Hunting Guide
Item | Source |
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Bought from Geffen's Blacksmith's Shop. |
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Bought from Geffen's Blacksmith's Shop. |
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Bought from Geffen's Blacksmith's Shop. |
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Anolian, Alarm and purifying Rough Oridecon. |
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Isis. |
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Gibbet. |
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Mineral and bought from Morocc's Jeweler. |
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Zombie. |
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Bought from Morocc's Jeweler. |
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Ungoliant and from Gift Box. |
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Marin, Merman, Marc, Obeaune and Marse. |
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Penomena and Argiope. |
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Mobster, Cramp, Sea Otter and bought from Morocc's Jeweler. |
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Toad and bought from Morocc's Jeweler. |
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Medusa, Sea Otter and Myst Case. |
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Obsidian and bought from Morocc's second Jeweler. |
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Primarily from Ant Egg. |
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Zombie. |
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Ghoul and Requiem. |
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Wolf and Desert Wolf. |
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Familiar and Drainliar. |
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Baphomet Jr. |
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Phen and Swordfish. |
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Orc Skeleton. |
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Orc Hero and Orc Lord. |
Item Look & Feel
1.- When a weapon is forged successfully it's name will have the forger's name attached.
Result: John's Sword
2.- Normally the forger's name will appear in blue, however if the character that forged the weapon has been deleted the forger's name is lost, and the weapons becomes nameless.
Result: Nameless's Sword
3.- When imbued with an element the name of the element will appear before the Weapon's name and after the forger's name.
Result: John's Fire Sword
4.- When imbued with one or more Star Crumb the term 'Very' will appear before the forgers name for each Star Crumb used followed by 'Strong'.
Result: Very Very Very Strong John's Sword
5.- When imbued with both an element and Star Crumbs the weapon's name will follow the naming conventions in the order Star Crumbs, Forger, Element, Weapon Name.
Result: Very Very Strong John's Fire Sword
Ranking System
For Forgers there is a system in which you are ranked amongst all your peers of who can make the most weapons.
- Rank Point +1: For upgrading a level 1 weapon that you have forged to +10.
- Rank Point +10: For successfully creating a level 3 weapon that contains 3 stones (either 2 star crumbs and an elemental stone, or three star crumbs).
- Rank Point +25: For upgrading a level 2 weapon that you have forged to +10.
- Rank Point +1000: For upgrading a level 3 weapon that you have forged to +10.
You can check Blacksmith ranks via usage of /blacksmith command. A weapon created by ranked blacksmith will deal an extra +10 seeking damage (pierces defense and never misses).
If 30 days have passed without the ranker logging at least once, it will be taken out of the rank list until they log again. Not a single point will be lost in this process.
Class Data
Skills
See Merchant Skills for first class skills.
Battle Skills
Skill | Description | Levels | Type | ||
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Increases the [ASPD](ASPD.md) of [Axe](Axe.md) and [Mace](Mace.md) class weapons across the entire [party](Party.md). | 5 | Active | ||
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Chance of [stunning](Stun.md) all enemies within a 5x5 area. | 5 | Active | ||
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Increases [STR](STR.md), [ATK](Stats.md#atk) and the duration of several Blacksmith skills by 10%. | 1 | Passive | ||
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Uses maximum weapon damage for skill duration. | 5 | Active | ||
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Increases ATK of party members on screen. Add chance of breaking own weapons when attacking. | 5 | Supportive | ||
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Increases resistance to the [Fire](Fire.md) and [Neutral](Neutral.md) properties. | 5 | Passive | ||
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Removes [size](Size.md) penalties associated with weapons. | 5 | Active |
Forging Skills
Skill | Description | Levels | Type | ||
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Enables the creation of Elemental Stones. | 5 | Passive | ||
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Enables the creation of [Iron](https://cp.arcadia-online.org/item/view/?id=998) from [Iron Ore](https://cp.arcadia-online.org/item/view/?id=1002). | 5 | Passive | ||
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Adds low chance of finding certain ores when killing monsters. | 1 | Passive | ||
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Increases the chance of crafting Level 3 Weapons. | 5 | Passive | ||
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Enables the creation of various [Axe](Axe.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [Dagger](Dagger.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [Knuckle](Knuckle.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [Mace](Mace.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [Spear](Spear.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [One Handed Sword](One_Handed_Sword.md) class weapons. | 3 | Passive | ||
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Enables the creation of various [Two-Handed Sword](Two-Handed_Sword.md) class weapons. | 3 | Passive | ||
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Enables the creation of [Steel](https://cp.arcadia-online.org/item/view/?id=999) from Iron and [Coal](https://cp.arcadia-online.org/item/view/?id=1003). | 5 | Passive | ||
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Returns damaged equipment to usable state. | 1 | Active | ||
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Increases HIT, ATK of the chance of Forging a weapon. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
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Automatically pick up items in a 5x5 area around caster. | 1 | Active | N/A | [Greed Quest](Blacksmith_Skill_Quest.md#greed-quest) | ||
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Reduces the [Zeny](Zeny.md) cost of the skill [Mammonite](Mammonite.md). | 1 | Passive | 35 | [Dubious Salesmanship Quest](Blacksmith_Skill_Quest.md#dubious-salesmanship-quest) |
Soul Link
The Blacksmith Spirit enables the use of
Skill | Description | Levels | Type | ||
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Reduces attack delay of all party members using melee weapons. | 1 | Active |
Job Bonuses
The Levels in which you receive a certain bonus.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
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STR | 3 | 8 | 16 | 23 | 31 | 44 | ||||||
AGI | 29 | 38 | ||||||||||
VIT | 7 | 13 | 20 | 32 | 37 | 49 | ||||||
INT | 21 | 34 | ||||||||||
DEX | 1 | 4 | 5 | 9 | 12 | 19 | 26 | 28 | 36 | 39 | 40 | 47 |
LUK | 11 | 46 |
ASPD
Lower delay means faster attack, for more information see ASPD
Weapon | Weapon Delay |
Unarmed | 400 |
Dagger | 600 |
1H Sword | 650 |
1H Axe | 650 |
2H Axe | 650 |
Mace | 675 |