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Bowling Bash

Bowling_Bash.png Bowling Bash Skill Info
Bowling_Bash_Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
Cast Time: 0.7 seconds (Not Interruptible, reduced by DEX)
Cast Delay: ASPD dependent (Animation delay)
Target: Foe
Range: Melee
Knock Back: 1
Area: 3 x 3
Prerequisites
(Swordsman) Bash Lv. 10, Magnum Break Lv. 3, Two-Handed Sword Mastery Lv. 5, (Knight) Two-Hand Quicken Lv. 10, Counter Attack Lv. 5

Description

Bowling Bash will knock targets backward, causing damage in a 3x3 cell area that hits twice. Bowling Bash cannot be interrupted by attacks. DEX determines cast time while ASPD determines the delay. During the cast time of Bowling Bash, the knight's DEF is reduced by 1/3.

Skill
Level
ATK SP
Consumption
1 140% 13
2 180% 14
3 220% 15
4 260% 16
5 300% 17
6 340% 18
7 380% 19
8 420% 20
9 460% 21
10 500% 22

Information

  • The two hits of the skill occur at the same time but are counted separately, meaning:
    • Skills that have a set number of hit deflection are affected twice.
    • Only the first hit's damage will be doubled by Lex Aeterna.
    • Status effects from cards and special weapons apply for both hits separately.
    • Bonus damage from Fiber Lock and similar skills only apply for the first hit.
  • Even when used with a bow on a Rogue class, the skill is still melee. Hence it is not blocked by Pneuma, and also does not consume arrows.
    • Due to the attack being close range, some effects such as the bonus for equipping a Fire Arrow with Burning Bow will not apply.
  • The knockback effect will move the target into the direction the caster has last moved or faced toward. When turning away from a target and then performing the skill, it results in the opposite effect where the target becomes drawn to the caster.
  • The knockback effect is applied before damage. Due to this, Safety Wall does NOT block the skill.

Comparison with Brandish Spear

Bowling Bash is one of two area skills that a Knight can obtain, the other being Brandish Spear. Brandish Spear costs half as much as Bowling Bash but also does half the damage. Bowling Bash can be used with any weapon whereas Brandish Spear requires the knight be mounted and wielding a spear. Brandish Spear has a larger radius than Bowling Bash (5x5 instead of 3x3) and the mechanics of each skill are different, with Brandish generally being the easier of the two to use.

Knights oriented towards PvM generally prefer Bowling Bash over Brandish Spear simply due to it's larger damage.

In PvP/WoE situations, Knights may desire to spread status effects instead of deal damage. Brandish Spear has a larger area of effect making it better suited for this purpose, but is still generally eschewed in favour of Bowling Bash's superior damage.

Additional Information

  • Since the Cast Delay is based on ASPD, which is the caster's sprite animation itself basically, engaging a foe that has Shield Reflect turned on, results in the animation to be broken when the caster takes damage. This essentially negates the cast delay, and Bowling Bash can be recasted immediately without much delay, resulting in a very high damage output per second. The same is true for Lord Knights and the Parry skill.
  • Knock-back does not occur during War of Emperium.
  • The player's weapon cannot be Divested while casting. The player cannot change weapons during this time, and attempts by enemies to divest or break the weapon will fail (Full Divestment can still succeed on other equipment).