Charge Attack
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Charge Attack Skill Info |
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Type: |
Offensive Skill |
Levels: |
1 |
SP Cost: |
40 |
Cast Time: |
Range Dependent |
Target: |
Enemy |
Range: |
14 cells |
Knock Back: |
1 cell |
Prereqs |
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In order to gain this skill, the player has to complete a quest! |
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Description
Charge Attack is a quest skill that causes you to rush the targeted
monster/player, dealing more damage depending on how far away you are
from it. The farther the target, the longer the cast time.
Distance |
\< 3 Cells |
\< 6 Cells |
\< 9 Cells |
\< 12 Cells |
\< 14 Cells |
Cast Time |
.5 Sec. |
1 Sec. |
1.5 Sec. |
1.5 Sec. |
1.5 Sec. |
Damage |
100% |
200% |
300% |
400% |
500% |
- Safety Wall
does not block it since it is a ranged attack
- Interruptible cast time. The enemy can walk away from range, hide
behind an obstacle, or use the skill hide.
- Enemy can reduced the damage by simply moving closer to you
- When you hit the enemy, they will be knocked back in a random
direction.
- During WoE, your body will not “charge”
or move when you use this skill. It becomes another range physical
attack.
- If charge attack misses (like there is a
Pneuma),
your body will still relocate.
- Charge attack can get you “out” of any trap, spider web of
Scholars,
or the skill Close Confine
of
Rogues/Stalkers
(provided another enemy is nearby to charge).