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Clarifications on Changes and Deviations

Info

Info

This page list the changes made by the Staff Team to Arcadia server mechanics and database, and the deviations this server has from other Classic/Pre-Renewal servers.

Why deviations?

Why deviations?

First of all, it is important to address the fact that there is no such thing as "what it was like in official servers", because there was no consensus among them. Someone gave them some freedom to do as they please, and to introduce new towns in a different order, especially during the global project.

Also, some changes are introduced out of order. Why?
It is important to establish that there is progression, and there are balance changes.
We try to introduce all balance changes, and save the actual progression for new episodes. This is why you can use Cloaking away from walls. That was meant to balance the skill, not to be new content.
Add to that the fact that it is often very hard to find information on the state of official servers at that time, and to decide what was meant to fix a bug, balance the game, or properly add new content.

- Mathy, Game Master

Drop changes

Drop changes

  • Great NatureGreat Nature
    Drop from Sleeper changed from 100% to 50%.

  • Royal JellyRoyal Jelly
    Drop from Enchanted Peach Tree changed from 50% to 20%.

  • Aloe LeafletGreat Nature
    Drop from Kappa changed from 100% to 69%. Drop from Grove changed from 75% to 45%.

Incubus

  • Mastela FruitMastela Fruit
    Drop rate changed from 75% to 45%.

  • Diamond RingDiamond Ring
    Drop rate changed from 7.5% to 4.5%.

  • Gold RingGold Ring
    Drop rate changed from 25% to 10%.

Succubus

  • Mastela FruitMastela Fruit
    Drop rate changed from 75% to 45%.

  • Diamond RingDiamond Ring
    Drop rate changed from 12.5% to 5%.

  • Blue PotionBlue Potion
    Drop rate from 50% to 30%.

Violy

  • Royal JellyRoyal Jelly
    Drop rate changed from 70% to 42%.

  • Violin[4]Violin[4]
    Drop rate changed from 25% to 10%.

Fake Angel

  • Angel WingAngel Wing
    Drop rate changed from 70% to 42%.

  • False Angel WingFalse Angel Wing
    Drop rate changed from 25% to 10%.

  • False Heaven RingFalse Heaven Ring
    Drop rate changed from 25% to 10%.

Reasoning

One of the praises we get on RMS is that, while our economy is far from being comparable to that of huge servers, it has reasonable prices on items. RO has an inherent inflation problem, because anyone can introduce zeny into the economy by selling stuff to NPCs, and we try our best to offer ways to sink that zeny. But still, sometimes we have to cut it at the source.

- Mathy, Game Master

Item changes

Item changes

  • Frog HatFrog Hat

    The damage bonus (Increases physical and magical damage againts Insect monster by 12%) was removed.

    Reasoning

    The item is part of Renewal and was introduced by mistake at Server Launch. Since we don't mind its visual usage, we removed its bonus.

    - Kreuzbube, Developer

  • Old Card AlbumOld Card Album

    This item doesn't give cards from the Poring Family Bosses .

    Reasoning

    Those cards were removed from the Old Card Album in official servers around mid-2008, before Renewal, and are thus seen as balance changes to pre-RE era.

    - Haru, Admin

  • Orc Archer BowOld Card Album

    Not implemented yet.

    Reasoning

    We think this weapon is too strong for the current episode. But it will be implemented in the future.

    - Mathy, Game Master

  • Yellow RibbonYellow Ribbon

    Bonus: LUK + 2, VIT + 2, Reduces damage from Long Range attacks by 10%.

    Reasoning

    Its original Bonuses are too strong. The Headgear was renamed to Yellow Fancy Ribbon and got an adapted Bonus to stay balanced for Arcadia's needs.
    Bonus: Reduces damage from Long Range attacks by 5%.

    - Fluse, Developer

  • Laurel Wreath [1]Laurel Wreath

    Bonus: LUK + 3. Increase resistance to Blind and Curse by 5%.

    Reasoning

    Its original bonuses were too strong. Its slot was removed, and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: LUK + 3

    - Fluse, Developer

  • Bennit Doll Hat [1]Bennit Doll Hat

    Bonus: Reduces damage from Demihuman monster by 5%.
    When physically attacking there is a chance that for 30 seconds you'll gain ASPD +5%.
    Impossible to refine this item.

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Roxie Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Costume Special Kafra HatSpecial Kafra Hat

    No Bonus. Only Costume.

    Reasoning

    To complete the whole Kafra Doll collection this was added, renamed to Lyrith Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Defolty Doll Hat [1]Defolty Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Add a chance of auto casting Level 10 Angelus on the user when the user receives Physical Damage.
    STR + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Pavianne Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Glaris Doll Hat [1]Glaris Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Recover 50 HP when defeating a monster with a magical attack.
    INT + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Leilah Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Sorin Doll Hat [1]Sorin Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    When physically attacking there is a chance that for 10 seconds you'll receive ATK + 50.
    DEX + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Jasmine Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Telling Doll Hat [1]Telling Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Increases the effectiveness HP using potion pitcher by 10%.
    AGI + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Blossom Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • W Doll Hat [1]W Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Increases physical and magical damage to the undead monster by 5%.
    LUK + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Curly Sue Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Costume Mini Chocolate HatMini Chocolate Hat

    Costume only.
    Bonus: Receive 7% more Experience Points from all monsters.

    Reasoning

    Its original bonuses were too strong. It was change to an actual Headgear and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Recover 10 HP every hit.
    Defense: 1
    Weight: 50

    - Fluse, Developer

  • Cola Can [1]Cola Can

    Reasoning

    The Headgear was renamed to Koka Hat, its slot removed and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Low chance of obtaining Koka Can when killing Fish or Brute monsters.
    Defense: 3
    Weight: 50

    - Fluse, Developer

  • Stardust HairbandStardust Hairband

    Bonus: Receive 5% more Experience Points from Formless monsters.
    Receive 10% more damage from Formless race monsters.

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
    Receive 2% more Experience Points from monsters.
    Receive 10% more damage from monster.
    Weight: 50

    - Fluse, Developer

  • Sakura HairbandSakura Hairband

    Bonus: LUK +3
    When being attacked physically, it can activate Assumptio Lv 3 with a certain chance.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: LUK +3
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Twin Red Ribbons [1]Twin Red Ribbons

    Bonus: Maximum SP + 30, MDEF + 3.
    When receiving physical attack, has a chance to reduce all physical damage taken by 20% for 2 seconds while MDEF decreases by 20% for that 2 seconds.
    When receiving magical attack, has a chance to reduce all magical damage taken by 20% for 2 seconds while DEF decreases by 20% for that 2 seconds.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: MDEF + 5
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Marin CrownMarin Crown

    Bonus: Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked. Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Add a chance of auto casting Level 3 Cold Bolt on the enemy when attacking.
    Defense: 1
    Weight: 100

    - Fluse, Developer

  • Flower WreathFlower Wreath

    Bonus: Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked. Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: "MDEF + 5" Maximum SP + 50
    Weight: 30

    - Fluse, Developer

  • Emperor WreathEmperor Wreath

    Bonus: All Stats +1.

    Reasoning

    Its original bonus was kept. But it received following adaptation:
    Defense: 3
    Weight: 80

    - Fluse, Developer

  • Costume King Frog HatKing Frog Hat

    Costume only.

    Reasoning

    The Headgear received a slot and a bonus for Arcadia's needs to provide more balanced custom content. Bonus: Enables use of Level 1 Greed. Defense: 2
    Weight: 100

    - Fluse, Developer

  • Shark HatShark Hat
    Bonus: STR + 1, AGI + 2, MDEF + 1
    Increase damage on Water Property enemies by 5%.
    Resistance against Water Property by 10%.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: STR + 1
    AGI + 1
    Increase damage on Water Property enemies by 5%.
    Weight: 100

    - Fluse, Developer

  • Malangdo Hat [1]Malangdo Hat

    Bonus: FLEE + 6

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
    Bonus: FLEE + 3, Perfect Dodge + 5
    Defense: 2
    Weight: 40

    - Fluse, Developer

  • Shrine Maiden Hat [1]Shrine Maiden Hat

    Bonus: Increases the damage of Magnus Exorcismus by 30%.
    Every 2 refine level, increases the damage of Magnus Exorcismus by an additional 5%.
    If refined to +7 or higher, there is a 5% chance to autocast the learnt level of Heal when receiving physical or magical damage.
    If refined to +9 or higher, reduces fixed cast time by 1%.

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, Its slot was removed and received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% healing power, Grand Cross and Holy element magical damage +5%
    Defense: 1
    Weight: 40

    - Fluse, Developer

  • Costume Large Hungry FishCostume Large Hungry Fish

    Costume only.

    Reasoning

    The Headgear was renamed to Hungry Fish on Head and it received an adapted bonus for Arcadia's needs to provide more custom content.
    Bonus: Add a chance of gaining "Fresh Fish" each time a monster is killed.
    Increase resistance against Water Property by 15%.
    Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo.
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.
    Defense: 4
    Weight: 100

    - Fluse, Developer

  • Scuba MaskScuba Mask

    Bonus: Resistance against Water Property by 10%.

    Reasoning

    The Headgear received an adapted bonus for Arcadia's needs.
    Bonus: 3% resistance against water property.
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Promise AglowPromise Aglow

    Bonus: -5% delay after skill with physically and magical attack, there is a chance to delay a skill by -15% within 5 seconds.

    Reasoning

    The Headgear was renamed to Pure Blush and it received a bonus for Arcadia's needs.
    Bonus: Reduces damage from Shadow monster by 3%.
    Defense: 1
    Weight: 10

    - Fluse, Developer

  • Victory Wing EarVictory Wing Ear

    Bonus: ATK +10, MATK +10.
    Reduces after skill delay by 8%.

    Reasoning

    Its original Bonuses are too strong. The Headgear received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: ATK + 5, MATK + 5
    Defense: 1
    Weight: 10

    - Fluse, Developer

  • Citrus RibbonCitrus Ribbon

    Bonus: Increases damage to normal monsters by 7%. Perfect Hit + 20. MDEF +5.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: HIT +10
    Defense: 0
    Weight: 10

    - Fluse, Developer

  • Blank EyesBlank Eyes

    Reasoning

    This Headgear received a bonus for Arcadia's needs.
    Bonus: 1 LUK

    - Fluse, Developer

  • Bolt Ears CostumeBolt Ears

    Costume only.

    Reasoning

    This was also made into a Headgear and received a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases resistance to Undead monsters by 5%.
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Monster Fish GillsMonster Fish Gills

    Bonus: Increases physical damage on Fish race targets by 5%.
    Reduces damage taken from Fish race enemies by 5%.

    Reasoning

    This Headgear received a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases damage inflicted upon Fish monsters by 5%. Increases resistance to Fish monsters by 5%.
    [Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.
    Defense: 1
    Weight: 20

    - Fluse, Developer

  • Black Devil MaskBlack Devil Mask

    Bonus: All Stats + 2.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Increases damage inflicted upon Demon monsters by 5%.
    Weight: 30

    - Fluse, Developer

  • Sigrun's WingsSigrun's Wings

    Bonus: [Swordsman Class, Merchant Class, Thief Class, Taekwon]
    STR + 1.
    [Magician Class, Acolyte Class, Ninja, Soul Linker]
    INT + 1.
    [Archer Class, Gunslinger]
    DEX + 1.
    [Novice, Super Novice]
    HP + 80, SP + 30.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: HP + 80, SP + 20.

    - Fluse, Developer

  • Hexagon SpectaclesHexagon Spectacles

    Bonus: +4% Magic damage on Insect monsters.
    +5% resistance against Insect monsters.
    Cannot be upgraded. Indestructible.

    Reasoning

    Its original Bonuses are too strong. Its slot was removed and a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: DEX + 1
    Weight: 10

    - Fluse, Developer

  • Peco EarsPeco Ears

    Bonus: AGI + 1, MDEF + 2

    Reasoning

    This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: AGI + 1
    Defense: 1

    - Fluse, Developer

  • Holy RosarioHoly Rosario

    Bonus: Increases Healing skills effectiveness by 3%.
    When combined with Phen Card:
    Increases Healing skills effectiveness by 2%.
    Reduces variable cast time of all skills by 15%.

    Reasoning

    This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 3%.

    - Fluse, Developer

  • Fish In MouthFish In Mouth

    Bonus: Add a 5% chance of getting Fresh Fish when a monster gets killed.
    Fresh Fish recovery rate + 25%.

    Reasoning

    Its original Bonuses are too strong. This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Fresh Fish recovery rate + 15%.
    [Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.

    - Fluse, Developer

Experience deviations

Experience deviations

  • AnubisAnubis

    Anubis have their EXP output limited at 3x.

Map deviations

Map deviations

  • Guild Dungeon Access

    Refer to Guild Dungeon Access for complete entry.
    Non-contested castles' dungeons can be accessed by paying a 200,000z fee.

    Reasoning

    We enabled access to those maps to allow them to be farmed on, even when their realms are off. And also, to have more PvP action, as a by-product.

    - Mathy, Game Master

  • Dungeon Change

    • Thanatos Tower 12F (tha_t12) is not a safe map to log out on.
    • Monsters in The Ruins of Juperos F1 (juperos_01) will teleport away from the platform of the warp to the second floor.

    Reasoning
    juperos_01

    This is to prevent clogging this platform by players that were mobbing the entire map up there, which is not okay according the Terms of Service.

    - Kreuzbube, Developer

Name changes

Name changes

Alphabetical Order
Old Name New Name
Abyssmal Knight Abyssal Knight
Anacondaq Anaconda
Andre cards Ant cards (Ant Egg, Ant Larva, Ant, Soldier Ant)
Arc Angeling, ArcAngeling Archangeling
Arrow of Shadow Shadow Arrow
Arrow of Wind Wind Arrow
Old Name New Name
Bazerald Baselard
Byeollungum Byeol-ungeom
Old Name New Name
Deleter variants Earth Deleter and Sky Deleter
Demon Pungus Demon Fungus
Dispell Dispel
Old Name New Name
Entweihen Crothen Entweihter Knochen
Old Name New Name
Fireblend Firebrand
Old Name New Name
Gumoongoh Geomungo
Old Name New Name
Hatii Hati
Huuma Shurikens (All) Fuuma Shuriken
Old Name New Name
Kapha Kappa
Old Name New Name
Louyang Luoyang
Old Name New Name
Majoruros Majouros
Minorous Minouros
Morroc Morocc
Mysteltainn Mistilteinn
Old Name New Name
Naght Seiger Nacht Sieger
Nifflheim Niflheim
Old Name New Name
Ogretooth Tyrfing
Old Name New Name
Peco Peco, PecoPeco Pecopeco
Petite variants Earth Petite and Sky Petite
Ph.D Hat PhD Hat
Picky variant with an eggshell Eggshell Picky
Poporing Cap Poporing Hat
Old Name New Name
Sakkat Satgat
Scapulare Scapular
Seal Fur Seal
Old Name New Name
Waghnak Bagh Nakh
Whisper variant that doesn't drop a card Mutter
Old Name New Name
Yellow Ribbon Yellow Fancy Ribbon
Old Name New Name
Moskovia mobs Correct Russian names

Reasoning

We look into the mythos behind RO, and fix what was broken in translation.
For instance, Hatii doesn't exist. kRO had a Hāti, which was named after the wolf Hati. Then jRO wrongly added it as Hatī, and iRO correctly adapted that made-up name into Hatii. We follow the correct name, which is Hati or Mánagarm (and not simply Garm, which is another wolf).

Also, Moskovia maps and mobs have been fixed to match the correct Russian names. Thanks Adela for the help!

Obvious typos and other minor mistakes have also been fixed:
There is no such thing as Dispell in the English language, the correct word is Dispel.
Kapha was actually meant to be Kappa. City names follow the ones in the original manhwa. The fan Wiki gives some insight on what the original idea behind the name was. For instance,Luoyang is simply fixing the misspelling that created Louyang, which has a different meaning.
Fireblend doesn't exist. It's obviously meant to be the item Firebrand, available in many games, and present in the dictionary.

- Mathy, Game Master

War of Emperium deviations

War of Emperium deviations

  • Castles

    During WoE, only TWO castle are active. The active castles are chosen at the beginning of every month by a rotation algorithm.

    Reasoning

    Official servers have about 20 castles open each WoE, but we obviously can't have that many (or they'd be too easy). We had to set the limit somewhere from 0 to that amount. Originally, it used to be 1 castle, but there was demand for more so we increased it to 2. The ideal number of castles given a population is a subjective thing and we don't have a formula to determine that number.

    - Mathy, Game Master

  • Multi-clienting

    Not possible in WoE.

    Reasoning

    We restrict the number of clients to one per person/Master Account to avoid that the guilds that hold a castle have an unfair advantage. For example, by keeping spare characters in the emp room that they can use when one dies, or having multiple Loki's Veil couples without anyone actually playing them.

    - Haru, Admin

  • Costume Hats

    In WoE maps, costume hats won't work.

    Reasoning

    Information is important, this is why we think it's necessary to know whether your enemy is wearing an ATK or reduction gear.

    - Aloe, Game Master

Mechanics deviations

Mechanics deviations

  • Monster aggro AI

    As soon as monsters miss aggro (because of hiding for example), they will try to split, so that there won't be 2 or more monsters on one cell (official behavior).

    Reasoning

    If this behavior wouldn't be like this, places like bio3 and other places would have big possibilities of exploiting the way Monsters stack on one cell. It doesn't only affect monsters but also other entities in the game. Meaning, that in general, if a cell is occupied, it shouldn't be possible to move there normally (let's not talk about Backsliding here).
    In general, we ourselves would enjoy it, if we could walk to any cell, even if occupied, but there are just too many possible exploits of it, so we decided that it's better to keep this mechanism how it is at the moment.
    Also we don't exactly know how Aegis (Official Server Software for the game) behaved back then, but we are trying to get a version of Aegis that gives us more insight on that, so that we can copy the original behavior.

    - Kreuzbube, Developer

  • Party EXP improvements

    Parties with members from different Master Accounts (meaning nobody in the party is "multi-clienting") get an additional EXP bonus, depending on the party size.

    Reasoning

    This is a custom feature of Arcadia Online, to encourage "legit" parties.

    - Mathy, Game Master

  • Same sex marriage

    Custom Arcadia feature that allows marrying 2 characters of the same sex.

    Reasoning

    I personally think that restricting same sex marriage was a way for publishers to stay away from the aims of certain parents, at the time RO was released.

    - Mathy, Game Master

  • Rank points decay

    Every first day of each month, blacksmith, alchemist and taekwon players (active or not) will have their rank points reduced by 2% or at least 1 point (unless the player has 0 points already).
    Meaning, they are removed from the ranking after 30 inactive days, but their points are untouched from that.
    Decay is always applied, the moment you become active again, the decay is applied retroactively for all months.

    Reasoning

    This is to prevent the amount of points required to reach to the top from getting too high, and to prevent people from only logging in every month just to stay in the ranking, but not actually doing ranking activities.

    - Mathy, Game Master

Job Class changes

Job Class changes

Skill changes

Skill changes

  • Blast Mine and Claymore Trap

    The "Number of stacked monsters" was removed from the damage formula (it's no longer multiplied by that).

    Reasoning

    This is an official bug fix, made by a person.

    - Mathy, Game Master

    References: Blast Mine , Claymore Trap

  • Cart Termination

    This Blacksmith Class Skill is made level selectable.

    Reasoning

    We think, just as Mammonite, it's good to calculate your damage and expenses according to your needs.

    - Zulf, Developer

    Reference: Cart Termination , Patch Notes Ep. 12

  • Chain Action

    While holding a firearm with am inserted Sidewinder Card, the effect of Double Attack will take into account the level of the Gunslinger's Skill Chain Action to calculate its procs.
    Previously, Sidewinder Card replaced Chain Action only at a Lv 1 (5%), now it is possible to achieve a chamce of 50% in total.

    Reasoning

    Gunslinger suffers from lack of options, and Chain Action acts similarly to Double Attack, so we think Sidewinder should also affect it.

    - Zulf, Developer

    Reference: Chain Action , Patch Notes Ep. 12

  • Enchant Poison

    Buff can also be applied to Guild Members, before it wasn't the case.

    Reasoning

    This change was made to follow other Endows' rules).

    - Fluse, Developer

    References: Enchant Poison , Patch Notes Ep. 12

  • Flip Coin

    Change of the Success chance:

    • Before: 20 + (Skill Lv * 10) = 70% at Lv 5
    • New: 15 + (Skill Lv * 17) = 100% at Lv 5

    Reasoning

    We want to improve Gunslinger players' quality of life.

    - Zulf, Developer

    References: Flip Coin , Patch Notes Ep. 12

  • Grand Cross

    Cast time increased from 2 seconds to 3 seconds (official behavior).

    Reasoning

    A very good question is how it ended up as 2 seconds. It was always 3 seconds in pre-RE. The mistake was introduced in the emulator by someone else, and we fixed it. We are actually quite disappointed that a lot of people took advantage of this fact, but never reported it. We find it hard to believe that none of our Grand Cross Crusaders ever noticed this problem.

    - Mathy, Game Master

    Reference: Grand Cross

  • Hocus-Pocus

    This Sage Class Skill level has been made selectable. The MVP list contains entries up to Episode 11 and we tweaked the Change Monster's overall RNG.

    Reasoning

    Due to Monster Change's chance, people only leveled the skill up to a certain point, people that didn't know this, had their builds hindered. Also, up to a certain point, people stopped doing Hocus Pocus due to the MvP pool, so we improved that as well (and because we won't get Bloody Branches, which would have the otherwise updated pool).

    - Zulf, Developer

    Reference: Hocus-Pocus , Patch Notes Ep. 12

  • Increase Accuracy

    The Buff duration Gunslinger Class skill and the Coin costs have been changed:

    • From 60 seconds to 120 seconds.
    • From 4 coins to 2 coins.

    Reasoning

    The skill felt horrible to use, so we gave it some love.

    - Zulf, Developer

    Reference: Increase Accuracy , Patch Notes Ep. 12

  • Kihop

    Characters belonging to the same Master Account do not count for the bonus.

    Reasoning

    We want to promote actual parties and not solo play.

    - Kreuzbube, Developer

    Reference: Kihop

  • Plagiarism

    The Rogue Class Skill Shadow Slash is now copyable with Plagiarism.

    Reasoning

    Due to an error, this skill wasn't properly listed, so we fixed it.

    - Zulf, Developer

    Reference: Plagiarism , Patch Notes Ep. 12

  • Quagmire

    The Wizard Class Skill Quagmire is made level selectable.

    Reasoning

    We added this QoL according to player feedback (so they can decide and experiment accordingly).

    - Zulf, Developer

    Reference: Sonic Blow , Patch Notes Ep. 12

  • Sonic Blow

    The Damage of this Assassin Skill has been fixed.
    Before, it had been calculated like following: 100 + (300 + (40 * skill_lv)) = 800% at Lv 10
    Fix: 100 + (200 + (50 * skill_lv)) = 800% at Lv 10

    Reasoning

    The damage was rescaled to reflected official behaviour.

    - Fluse, Developer

    Reference: Sonic Blow , Patch Notes Ep. 12

  • Throw Huuma Shuriken

    The Ninja Skill was renamed to Throw Fuuma Shuriken and its behaviour has been changed.
    Originally, the Skill split its damage. Now the Skill does full AoE damage.

    Reasoning

    First, we fixed a broken translation and the intention behind the skill change is to make it actually useable.

    - Fluse, Developer

    Reference: Throw Fuuma Shuriken , Patch Notes Ep. 12

  • Venom Splasher

    This Assassin Skill won't split its damage any more and properly uses the weapon's element. A countdown will be displayed on its target plus its countdown being displayed on chat window, if the player was under its effect, has been removed. The Skill description has been updated as well.

    Reasoning

    We corrected an discrepancy in the original code regarding the damage and weapon element and then saw an opportunity to even improve it to make it more fun and beneficial for the players.

    - Fluse, Developer

    Reference: Venom Splasher , Patch Notes Ep. 12

Weapon Mechanics

Weapon Mechanics

  • Axe

    We normalized the ASPD modifier while wielding Two-Handed Axes for Super Novices.

    Reasoning

    We felt like this weapon was left out when creating the ASPD tables, so adding them seems to be right choice.

    - Fluse, Developer

    Reference: Axe , Patch Notes Ep. 12

  • Knuckle

    We normalized the ASPD modifier while wielding Knuckles for Priest Class.

    Reasoning

    We felt like this weapon was also left out when creating the ASPD tables, so adding them seems to be right choice as well.

    - Fluse, Developer

Features not planned to be introduced

Features not planned to be introduced

  • God Items and Quests

    Reasoning

    Those are broken/OP. Also, they would grant too much power for already dominating guilds. We get enough complaints from the fact that some Boss cards are already out there. God items would further complicate this issue.

    - Mathy, Game Master

  • iRO Repeatable Quests

    Reasoning

    The staff collectively agree that repeatable quests are inherently unbalanced and easily abused. Additionally, they do not mesh with the server's vision.

    - Lace, Game Master

  • Slotted Mid-Headgears

    Reasoning

    Slotted middle costumes are way overpowered, and we, as staff, think that it unfavorably affects the meta in PvM and PvP/WoE.

    - Zulf, Developer

Quality of Life

Quality of Life

Character Calculator

Character Calculator

It is still early stages, however, Arcadia got its own Calculator, including the server adaptations and deviations.
Despite our intentions and effort, this calculator is in a state that we might call functional and decent looking. Therefore, at this state some inherited issues remain unresolved and are yet in need to be fixed; therefore, consider this release version 0.5.

We ask for your help by reporting discrepancies to us (via Gitlab ticket) or make use of the respective Channel on our Discord Server. This way, we are able to pinpoint issues quicker and keep track of errors.

- Fluse, Developer

Calculator

Additonal reference: Patch Notes Ep. 12

  • Buff Icons and Ammunition Dealers

    Some QoL was added regarding buff icons and some Ammunition Dealers.
    The Encyclopedia Alt+U in-game also provides information about it.
    Check Tab Epi > Interlude > Quality of Life.
  • Songs

    All songs of Bard / Clown and Dancer / Gypsy have a unique buff icon now.

  • Ammunition

    All ammunition, such as Arrows, Shurikens, Kunais and Bullets, will have a unique buff icon instead of the general one.

Other icons

With the Patch for Episode 12.0 following (de)buffs icons have been added:

General Status Ailments
Poison
Poison
Silence
Silence
Blind
Blind
Confusion/Chaos
Confusion/Chaos
Curse
Curse
Stone Curse
Stone Curse
Fear
Fear
Stun
Stun
Sleep
Sleep
Freeze
Freeze
Undead Armor
Undead Armor
Gospel Gospel HP (de)Buff
Gospel HP (de)Buff
HP (de)Buff
Gospel SP (de)Buff
SP (de)Buff
Gospel ATK (de)Buff
ATK (de)Buff
Gospel DEF (de)Buff
DEF (de)Buff
Gospel HIT Buff
HIT Buff
Gospel FLEE (de)Buff
FLEE (de)Buff
Gospel STATS (de)Buff
STATS (de)Buff
Gospel Immunity Buff
Immunity Buff
Other
Safety Wall
Safety Wall
Pneuma
Pneuma
Sacrifice
Sacrifice
Berserk
Berserk
Miracle
Miracle
Mystical Amplification
Mystical Amplification
Asura Strike's debuff
Asura Strike's debuff
Blinding Mist
Blinding Mist

Note:
The night mode effect of Miracle has been removed, instead there will be the icon to see its activation.

  • Ninja & Gunslingers Shops

    Changes
    • Bullet and Cartridge dealers will trade with characters of any class (not only Gunslingers).
    • Kunai can be directly bought from shops.
    • Kunai Maker was replaced by Ninja Ammo Box Maker.
    • Shops were added to Alberta's Tool dealer.
    • Ammunition can be turned into ammo boxes outside of Alberta's Tool dealer.

    Location

    Bullet Dealer Tony Cartridge Box Dealer Amatsu Trader Trading Merchant
    (alberta 118, 160) (alberta 118, 157) (alberta_in 170, 80) (alberta_in 176, 81)

  • Venom Knife Seller

    A Venom Knife seller has appeared next to the Assassin's Pub in Morocc.

    Location

    Sepulchral Merchant
    (morocc 49, 110)

Client

Client

  • User Interface

    Custom Skin System

    Encyclopedia

    Restocking System

    Storage

    You are able to change the appearance of your cursor according to your needs.

    • This is tied to the Custom Skin ..\gamedata\skin\<your_custom_skin>.
    • The cursor files are called cursor.act & cursor.spr
    • They go into ..\gamedata\skin\<your_custom_skin>\basic_interface.
    • You can find a guide in our Wiki.

    Showcase
    Our first Custom Cursor.

     

    Reference: Patch Notes Ep. 12

    The in-game Quest Log has been renamed to Encyclopedia (shortcut: Alt+U).
    Your Quest Progress will still be accessible there, however, other Menu Tabs have been added to guide you through the game.

    The Encyclopedia's Categories are following:
    Active Quests, Pending Quests, Recommended Content, Episode Info, Local Transport, Events and New.

    Reference: Patch Notes Ep. 12

    restock_system

    Arcadia got its own Restocking System Ctrl+R for storing, refilling, or purchasing globally and session-based item entries which are restocked in inventory and stored when interacting with the Kafra Storage.

    Reference: Restocking_System , Patch Notes Ep. 12

    We added a Costume Tab, where all your costumes are stored.


     

    Reference: Patch Notes Ep. 12

  • Guild

    Guild Renaming

    Guild Leader Change

    Guild Leader Renaming

    Players can do their own Guild Leader renaming at the Civil Registry Clerk in Aldebaran.


    Having done that the guild renaming will be available in the Character Select.



    The Guild Leader change is also available at the Civil Registry Clerk in Aldebaran.

    Renaming a Guild Leader is possible without needing to leave the guild too at the Civil Registry Clerk in Aldebaran.

    All the guild related changes are viewable in the Control Panel as well.

Additional Content

Additional Content

Apart of the traditional and original content, our Server also provides alternative ways to enjoy the game by creating new content for its players. One big part of it is called Sideworld.

Aiming for the classic gameplay experience, our goal is to modify the game in non-immersive ways to improve the User Experience; with this, always having Haru's (the creator of our beloved Server) core vision in mind when it comes to creativity and improvements. Consequently, we also like to create new gaming content while still staying true to the classical game experience.

Sideworld provides content (Maps, Gears, Mobs, Quest any many more) which can be discovered by the players, independent of the traditional content.

- Fluse, Developer

Discover more information here:

Sideworld

Sideworld Entrance Quest

Atelier Richelle

Atelier Dungeon Entrance

Fisherline

Sideworld Carts

Summoning Flute

Headgear Ingredients

 

Additonal reference: Patch Notes Ep. 12

Other Information

Other Information