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Clarifications on Changes and Deviations

Info

Info

This page list the changes made by the Staff Team to Arcadia server mechanics and database, and the deviations this server has from other Classic/Pre-Renewal servers.

Why deviations?

Why deviations?

First of all, it is important to address the fact that there is no such thing as "what it was like in official servers", because there was no consensus among them. Someone gave them some freedom to do as they please, and to introduce new towns in a different order, especially during the global project.

Also, some changes are introduced out of order. Why?
It is important to establish that there is progression, and there are balance changes.
We try to introduce all balance changes, and save the actual progression for new episodes. This is why you can use Cloaking away from walls. That was meant to balance the skill, not to be new content.
Add to that the fact that it is often very hard to find information on the state of official servers at that time, and to decide what was meant to fix a bug, balance the game, or properly add new content.

- Mathy, Game Master

Drop changes

Drop changes

  • Great NatureGreat Nature
    Drop from Sleeper changed from 100% to 50%.

  • Royal JellyRoyal Jelly
    Drop from Enchanted Peach Tree changed from 50% to 20%.

  • Aloe LeafletGreat Nature
    Drop from Kappa changed from 100% to 69%. Drop from Grove changed from 75% to 45%.

Incubus

  • Mastela FruitMastela Fruit
    Drop rate changed from 75% to 45%.

  • Diamond RingDiamond Ring
    Drop rate changed from 7.5% to 4.5%.

  • Gold RingGold Ring
    Drop rate changed from 25% to 10%.

Succubus

  • Mastela FruitMastela Fruit
    Drop rate changed from 75% to 45%.

  • Diamond RingDiamond Ring
    Drop rate changed from 12.5% to 5%.

  • Blue PotionBlue Potion
    Drop rate from 50% to 30%.

Violy

  • Royal JellyRoyal Jelly
    Drop rate changed from 70% to 42%.

  • Violin[4]Violin[4]
    Drop rate changed from 25% to 10%.

Fake Angel

  • Angel WingAngel Wing
    Drop rate changed from 70% to 42%.

  • False Angel WingFalse Angel Wing
    Drop rate changed from 25% to 10%.

  • False Heaven RingFalse Heaven Ring
    Drop rate changed from 25% to 10%.

Reasoning

One of the praises we get on RMS is that, while our economy is far from being comparable to that of huge servers, it has reasonable prices on items. RO has an inherent inflation problem, because anyone can introduce zeny into the economy by selling stuff to NPCs, and we try our best to offer ways to sink that zeny. But still, sometimes we have to cut it at the source.

- Mathy, Game Master

Item changes

Item changes

  • Frog HatFrog Hat

    The damage bonus (Increases physical and magical damage againts Insect monster by 12%) was removed.

    Reasoning

    The item is part of Renewal and was introduced by mistake at Server Launch. Since we don't mind its visual usage, we removed its bonus.

    - Kreuzbube, Developer

  • Old Card AlbumOld Card Album

    This item doesn't give cards from the Poring Family Bosses .

    Reasoning

    Those cards were removed from the Old Card Album in official servers around mid-2008, before Renewal, and are thus seen as balance changes to pre-RE era.

    - Haru, Admin

  • Orc Archer BowOld Card Album

    Not implemented yet.

    Reasoning

    We think this weapon is too strong for the current episode. But it will be implemented in the future.

    - Mathy, Game Master

  • Yellow RibbonYellow Ribbon

    Bonus: LUK + 2, VIT + 2, Reduces damage from Long Range attacks by 10%.

    Reasoning

    Its original Bonuses are too strong. The Headgear was renamed to Yellow Fancy Ribbon and got an adapted Bonus to stay balanced for Arcadia's needs.
    Bonus: Reduces damage from Long Range attacks by 5%.

    - Fluse, Developer

  • Laurel Wreath [1]Laurel Wreath

    Bonus: LUK + 3. Increase resistance to Blind and Curse by 5%.

    Reasoning

    Its original bonuses were too strong. Its slot was removed, and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: LUK + 3

    - Fluse, Developer

  • Bennit Doll Hat [1]Bennit Doll Hat

    Bonus: Reduces damage from Demihuman monster by 5%.
    When physically attacking there is a chance that for 30 seconds you'll gain ASPD +5%.
    Impossible to refine this item.

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Roxie Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Costume Special Kafra HatSpecial Kafra Hat

    No Bonus. Only Costume.

    Reasoning

    To complete the whole Kafra Doll collection this was added, renamed to Lyrith Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Defolty Doll Hat [1]Defolty Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Add a chance of auto casting Level 10 Angelus on the user when the user receives Physical Damage.
    STR + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Pavianne Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Glaris Doll Hat [1]Glaris Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Recover 50 HP when defeating a monster with a magical attack.
    INT + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Leilah Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Sorin Doll Hat [1]Sorin Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    When physically attacking there is a chance that for 10 seconds you'll receive ATK + 50.
    DEX + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Jasmine Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Telling Doll Hat [1]Telling Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Increases the effectiveness HP using potion pitcher by 10%.
    AGI + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Blossom Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • W Doll Hat [1]W Doll Hat

    Bonus: Reduces damage from Demi-Human monster by 5%.
    Increases physical and magical damage to the undead monster by 5%.
    LUK + 2

    Reasoning

    Its original bonuses were too strong. The Headgear was renamed to Curly Sue Doll Hat [1] and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% Resistance to Demi-Human monsters.
    Defense: 2
    Weight: 100

    - Fluse, Developer

  • Costume Mini Chocolate HatMini Chocolate Hat

    Costume only.
    Bonus: Receive 7% more Experience Points from all monsters.

    Reasoning

    Its original bonuses were too strong. It was change to an actual Headgear and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Recover 10 HP every hit.
    Defense: 1
    Weight: 50

    - Fluse, Developer

  • Cola Can [1]Cola Can

    Reasoning

    The Headgear was renamed to Koka Hat, its slot removed and it received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Low chance of obtaining Koka Can when killing Fish or Brute monsters.
    Defense: 3
    Weight: 50

    - Fluse, Developer

  • Stardust HairbandStardust Hairband

    Bonus: Receive 5% more Experience Points from Formless monsters.
    Receive 10% more damage from Formless race monsters.

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
    Receive 2% more Experience Points from monsters.
    Receive 10% more damage from monster.
    Weight: 50

    - Fluse, Developer

  • Sakura HairbandSakura Hairband

    Bonus: LUK +3
    When being attacked physically, it can activate Assumptio Lv 3 with a certain chance.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: LUK +3
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Twin Red Ribbons [1]Twin Red Ribbons

    Bonus: Maximum SP + 30, MDEF + 3.
    When receiving physical attack, has a chance to reduce all physical damage taken by 20% for 2 seconds while MDEF decreases by 20% for that 2 seconds.
    When receiving magical attack, has a chance to reduce all magical damage taken by 20% for 2 seconds while DEF decreases by 20% for that 2 seconds.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: MDEF + 5
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Marin CrownMarin Crown

    Bonus: Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked. Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Add a chance of auto casting Level 3 Cold Bolt on the enemy when attacking.
    Defense: 1
    Weight: 100

    - Fluse, Developer

  • Flower WreathFlower Wreath

    Bonus: Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked. Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: "MDEF + 5" Maximum SP + 50
    Weight: 30

    - Fluse, Developer

  • Emperor WreathEmperor Wreath

    Bonus: All Stats +1.

    Reasoning

    Its original bonus was kept. But it received following adaptation:
    Defense: 3
    Weight: 80

    - Fluse, Developer

  • Costume King Frog HatKing Frog Hat

    Costume only.

    Reasoning

    The Headgear received a slot and a bonus for Arcadia's needs to provide more balanced custom content. Bonus: Enables use of Level 1 Greed. Defense: 2
    Weight: 100

    - Fluse, Developer

  • Shark HatShark Hat
    Bonus: STR + 1, AGI + 2, MDEF + 1
    Increase damage on Water Property enemies by 5%.
    Resistance against Water Property by 10%.

    Reasoning

    Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: STR + 1
    AGI + 1
    Increase damage on Water Property enemies by 5%.
    Weight: 100

    - Fluse, Developer

  • Malangdo Hat [1]Malangdo Hat

    Bonus: FLEE + 6

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
    Bonus: FLEE + 3, Perfect Dodge + 5
    Defense: 2
    Weight: 40

    - Fluse, Developer

  • Shrine Maiden Hat [1]Shrine Maiden Hat

    Bonus: Increases the damage of Magnus Exorcismus by 30%.
    Every 2 refine level, increases the damage of Magnus Exorcismus by an additional 5%.
    If refined to +7 or higher, there is a 5% chance to autocast the learnt level of Heal when receiving physical or magical damage.
    If refined to +9 or higher, reduces fixed cast time by 1%.

    Reasoning

    Its original bonuses were not fitting to Arcadia's needs, Its slot was removed and received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: 5% healing power, Grand Cross and Holy element magical damage +5%
    Defense: 1
    Weight: 40

    - Fluse, Developer

  • Costume Large Hungry FishCostume Large Hungry Fish

    Costume only.

    Reasoning

    The Headgear was renamed to Hungry Fish on Head and it received an adapted bonus for Arcadia's needs to provide more custom content.
    Bonus: Add a chance of gaining "Fresh Fish" each time a monster is killed.
    Increase resistance against Water Property by 15%.
    Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo.
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.
    Defense: 4
    Weight: 100

    - Fluse, Developer

  • Scuba MaskScuba Mask

    Bonus: Resistance against Water Property by 10%.

    Reasoning

    The Headgear received an adapted bonus for Arcadia's needs.
    Bonus: 3% resistance against water property.
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Promise AglowPromise Aglow

    Bonus: -5% delay after skill with physically and magical attack, there is a chance to delay a skill by -15% within 5 seconds.

    Reasoning

    The Headgear was renamed to Pure Blush and it received a bonus for Arcadia's needs.
    Bonus: Reduces damage from Shadow monster by 3%.
    Defense: 1
    Weight: 10

    - Fluse, Developer

  • Victory Wing EarVictory Wing Ear

    Bonus: ATK +10, MATK +10.
    Reduces after skill delay by 8%.

    Reasoning

    Its original Bonuses are too strong. The Headgear received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: ATK + 5, MATK + 5
    Defense: 1
    Weight: 10

    - Fluse, Developer

  • Citrus RibbonCitrus Ribbon

    Bonus: Increases damage to normal monsters by 7%. Perfect Hit + 20. MDEF +5.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: HIT +10
    Defense: 0
    Weight: 10

    - Fluse, Developer

  • Blank EyesBlank Eyes

    Reasoning

    This Headgear received a bonus for Arcadia's needs.
    Bonus: 1 LUK

    - Fluse, Developer

  • Bolt Ears CostumeBolt Ears

    Costume only.

    Reasoning

    This was also made into a Headgear and received a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases resistance to Undead monsters by 5%.
    Defense: 1
    Weight: 30

    - Fluse, Developer

  • Monster Fish GillsMonster Fish Gills

    Bonus: Increases physical damage on Fish race targets by 5%.
    Reduces damage taken from Fish race enemies by 5%.

    Reasoning

    This Headgear received a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases damage inflicted upon Fish monsters by 5%. Increases resistance to Fish monsters by 5%.
    [Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.
    Defense: 1
    Weight: 20

    - Fluse, Developer

  • Black Devil MaskBlack Devil Mask

    Bonus: All Stats + 2.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: Increases damage inflicted upon Demon monsters by 5%.
    Weight: 30

    - Fluse, Developer

  • Sigrun's WingsSigrun's Wings

    Bonus: [Swordsman Class, Merchant Class, Thief Class, Taekwon]
    STR + 1.
    [Magician Class, Acolyte Class, Ninja, Soul Linker]
    INT + 1.
    [Archer Class, Gunslinger]
    DEX + 1.
    [Novice, Super Novice]
    HP + 80, SP + 30.

    Reasoning

    Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
    Bonus: HP + 80, SP + 20.

    - Fluse, Developer

  • Hexagon SpectaclesHexagon Spectacles

    Bonus: +4% Magic damage on Insect monsters.
    +5% resistance against Insect monsters.
    Cannot be upgraded. Indestructible.

    Reasoning

    Its original Bonuses are too strong. Its slot was removed and a bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: DEX + 1
    Weight: 10

    - Fluse, Developer

  • Peco EarsPeco Ears

    Bonus: AGI + 1, MDEF + 2

    Reasoning

    This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: AGI + 1
    Defense: 1

    - Fluse, Developer

  • Holy RosarioHoly Rosario

    Bonus: Increases Healing skills effectiveness by 3%.
    When combined with Phen Card:
    Increases Healing skills effectiveness by 2%.
    Reduces variable cast time of all skills by 15%.

    Reasoning

    This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 3%.

    - Fluse, Developer

  • Fish In MouthFish In Mouth

    Bonus: Add a 5% chance of getting Fresh Fish when a monster gets killed.
    Fresh Fish recovery rate + 25%.

    Reasoning

    Its original Bonuses are too strong. This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
    Bonus: Fresh Fish recovery rate + 15%.
    [Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
    Fresh Fish recovery rate + 35%.
    Increase resistance against Water Property by 5%.

    - Fluse, Developer

Experience deviations

Experience deviations

  • AnubisAnubis

    Anubis have their EXP output limited at 3x.

Map deviations

Map deviations

  • Guild Dungeon Access

    Refer to Guild Dungeon Access for complete entry.
    Non-contested castles' dungeons can be accessed by paying a 200,000z fee.

    Reasoning

    We enabled access to those maps to allow them to be farmed on, even when their realms are off. And also, to have more PvP action, as a by-product.

    - Mathy, Game Master

  • Dungeon Change

    • Thanatos Tower 12F (tha_t12) is not a safe map to log out on.
    • Monsters in The Ruins of Juperos F1 (juperos_01) will teleport away from the platform of the warp to the second floor.

    Reasoning
    juperos_01

    This is to prevent clogging this platform by players that were mobbing the entire map up there, which is not okay according the Terms of Service.

    - Kreuzbube, Developer

Name changes

Name changes

Alphabetical Order
Old Name New Name
Abyssmal Knight Abyssal Knight
Anacondaq Anaconda
Andre cards Ant cards (Ant Egg, Ant Larva, Ant, Soldier Ant)
Arc Angeling, ArcAngeling Archangeling
Arrow of Shadow Shadow Arrow
Arrow of Wind Wind Arrow
Old Name New Name
Bazerald Baselard
Byeollungum Byeol-ungeom
Old Name New Name
Deleter variants Earth Deleter and Sky Deleter
Demon Pungus Demon Fungus
Dispell Dispel
Old Name New Name
Entweihen Crothen Entweihter Knochen
Old Name New Name
Fireblend Firebrand
Old Name New Name
Gumoongoh Geomungo
Old Name New Name
Hatii Hati
Huuma Shurikens (All) Fuuma Shuriken
Old Name New Name
Kapha Kappa
Old Name New Name
Louyang Luoyang
Old Name New Name
Majoruros Majouros
Minorous Minouros
Morroc Morocc
Mysteltainn Mistilteinn
Old Name New Name
Naght Seiger Nacht Sieger
Nifflheim Niflheim
Old Name New Name
Ogretooth Tyrfing
Old Name New Name
Peco Peco, PecoPeco Pecopeco
Petite variants Earth Petite and Sky Petite
Ph.D Hat PhD Hat
Picky variant with an eggshell Eggshell Picky
Poporing Cap Poporing Hat
Old Name New Name
Sakkat Satgat
Scapulare Scapular
Seal Fur Seal
Old Name New Name
Waghnak Bagh Nakh
Whisper variant that doesn't drop a card Mutter
Old Name New Name
Yellow Ribbon Yellow Fancy Ribbon
Old Name New Name
Moskovia mobs Correct Russian names

Reasoning

We look into the mythos behind RO, and fix what was broken in translation.
For instance, Hatii doesn't exist. kRO had a Hāti, which was named after the wolf Hati. Then jRO wrongly added it as Hatī, and iRO correctly adapted that made-up name into Hatii. We follow the correct name, which is Hati or Mánagarm (and not simply Garm, which is another wolf).

Also, Moskovia maps and mobs have been fixed to match the correct Russian names. Thanks Adela for the help!

Obvious typos and other minor mistakes have also been fixed:
There is no such thing as Dispell in the English language, the correct word is Dispel.
Kapha was actually meant to be Kappa. City names follow the ones in the original manhwa. The fan Wiki gives some insight on what the original idea behind the name was. For instance, Rachel was actually meant to be Rael, and Luoyang is simply fixing the misspelling that created Louyang, which has a different meaning.
Fireblend doesn't exist. It's obviously meant to be the item Firebrand, available in many games, and present in the dictionary.

- Mathy, Game Master

War of Emperium deviations

War of Emperium deviations

  • Castles

    During WoE, only TWO castle are active. The active castles are chosen at the beginning of every month by a rotation algorithm.

    Reasoning

    Official servers have about 20 castles open each WoE, but we obviously can't have that many (or they'd be too easy). We had to set the limit somewhere from 0 to that amount. Originally, it used to be 1 castle, but there was demand for more so we increased it to 2. The ideal number of castles given a population is a subjective thing and we don't have a formula to determine that number.

    - Mathy, Game Master

  • Multi-clienting

    Not possible in WoE.

    Reasoning

    We restrict the number of clients to one per person/Master Account to avoid that the guilds that hold a castle have an unfair advantage. For example, by keeping spare characters in the emp room that they can use when one dies, or having multiple Loki's Veil couples without anyone actually playing them.

    - Haru, Admin

  • Costume Hats

    In WoE maps, costume hats won't work.

    Reasoning

    Information is important, this is why we think it's necessary to know whether your enemy is wearing an ATK or reduction gear.

    - Aloe, Game Master

Mechanics deviations

Mechanics deviations

  • Monster aggro AI

    As soon as monsters miss aggro (because of hiding for example), they will try to split, so that there won't be 2 or more monsters on one cell (official behavior).

    Reasoning

    If this behavior wouldn't be like this, places like bio3 and other places would have big possibilities of exploiting the way Monsters stack on one cell. It doesn't only affect monsters but also other entities in the game. Meaning, that in general, if a cell is occupied, it shouldn't be possible to move there normally (let's not talk about Backsliding here).
    In general, we ourselves would enjoy it, if we could walk to any cell, even if occupied, but there are just too many possible exploits of it, so we decided that it's better to keep this mechanism how it is at the moment.
    Also we don't exactly know how Aegis (Official Server Software for the game) behaved back then, but we are trying to get a version of Aegis that gives us more insight on that, so that we can copy the original behavior.

    - Kreuzbube, Developer

  • Party EXP improvements

    Parties with members from different Master Accounts (meaning nobody in the party is "multi-clienting") get an additional EXP bonus, depending on the party size.

    Reasoning

    This is a custom feature of Arcadia Online, to encourage "legit" parties.

    - Mathy, Game Master

  • Same sex marriage

    Custom oRO feature that allows marrying 2 characters of the same sex.

    Reasoning

    I personally think that restricting same sex marriage was a way for publishers to stay away from the aims of certain parents, at the time RO was released.

    - Mathy, Game Master

  • Rank points decay

    Every first day of each month, blacksmith, alchemist and taekwon players (active or not) will have their rank points reduced by 2% or at least 1 point (unless the player has 0 points already).
    Meaning, they are removed from the ranking after 30 inactive days, but their points are untouched from that.
    Decay is always applied, the moment you become active again, the decay is applied retroactively for all months.

    Reasoning

    This is to prevent the amount of points required to reach to the top from getting too high, and to prevent people from only logging in every month just to stay in the ranking, but not actually doing ranking activities.

    - Mathy, Game Master

Skill changes

Skill changes

Blast Mine

Grand Cross

Kihop

  • Blast Mine and Claymore Trap

    The "Number of stacked monsters" was removed from the damage formula (it's no longer multiplied by that).

    Reasoning

    This is an official bug fix, made by a person.

    - Mathy, Game Master

    References: Blast Mine , Claymore Trap

  • Grand Cross

    Cast time increased from 2 seconds to 3 seconds (official behavior).

    Reasoning

    A very good question is how it ended up as 2 seconds. It was always 3 seconds in pre-RE. The mistake was introduced in the emulator by someone else, and we fixed it. We are actually quite disappointed that a lot of people took advantage of this fact, but never reported it. We find it hard to believe that none of our Grand Cross Crusaders ever noticed this problem.

    - Mathy, Game Master

    Reference: Grand Cross

  • Kihop

    Characters belonging to the same Master Account do not count for the bonus.

    Reasoning

    We want to promote actual parties and not solo play.

    - Kreuzbube, Developer

    Reference: Kihop

Features not planned to be introduced

Features not planned to be introduced

  • God Items and Quests

    Reasoning

    Those are broken/OP. Also, they would grant too much power for already dominating guilds. We get enough complaints from the fact that some Boss cards are already out there. God items would further complicate this issue.

    - Mathy, Game Master

  • iRO Repeatable Quests

    Reasoning

    The staff collectively agree that repeatable quests are inherently unbalanced and easily abused. Additionally, they do not mesh with the server's vision.

    - Lace, Game Master

  • Slotted Mid-Headgears

    Reasoning

    Slotted middle costumes are way overpowered, and we, as staff, think that it unfavorably affects the meta in PvM and PvP/WoE.

    - Zulf, Developer

Quality of Life

Quality of Life

  • Buff Icons and Ammunition Dealers

    Some QoL was added regarding buff icons and some Ammunition Dealers.
    The Encyclopedia Alt+U in-game also provides information about it.
    Check Tab Epi > Interlude > Quality of Life.
  • Songs

    All songs of Bard / Clown and Dancer / Gypsy have a unique buff icon now.

  • Ammunition

    All ammunition, such as Arrows, Shurikens, Kunais and Bullets, will have a unique buff icon instead of the general one.

  • Ninja & Gunslingers Shops

    Changes
    • Bullet and Cartridge dealers will trade with characters of any class (not only Gunslingers).
    • Kunai can be directly bought from shops.
    • Kunai Maker was replaced by Ninja Ammo Box Maker.
    • Shops were added to Alberta's Tool dealer.
    • Ammunition can be turned into ammo boxes outside of Alberta's Tool dealer.

    Location

    Bullet Dealer Tony Cartridge Box Dealer Amatsu Trader Trading Merchant
    (alberta 118, 160) (alberta 118, 157) (alberta_in 170, 80) (alberta_in 176, 81)

  • Venom Knife Seller

    A Venom Knife seller has appeared next to the Assassin's Pub in Morocc.

    Location

    Sepulchral Merchant
    (morocc 49, 110)