Clarifications on Changes and Deviations
Info
This page list the changes made by the Staff Team to Arcadia server mechanics and database, and the deviations this server has from other Classic/Pre-Renewal servers.
Why deviations?
First of all, it is important to address the fact that there is no such thing as "what it was like in official servers", because there was no consensus among them. Someone gave them some freedom to do as they please, and to introduce new towns in a different order, especially during the global project.
Also, some changes are introduced out of order. Why?
It is important to establish that there is progression, and there are balance changes.
We try to introduce all balance changes, and save the actual progression for new episodes. This is why you can use Cloaking away from walls. That was meant to balance the skill, not to be new content.
Add to that the fact that it is often very hard to find information on the state of official servers at that time, and to decide what was meant to fix a bug, balance the game, or properly add new content.
- Mathy, Game Master
Drop changes
-
Great Nature

Drop from Sleeper changed from 100% to 50%. -
Royal Jelly

Drop from Enchanted Peach Tree changed from 50% to 20%. -
Aloe Leaflet

Drop from Kappa changed from 100% to 69%. Drop from Grove changed from 75% to 45%.
Incubus
-
Mastela Fruit

Drop rate changed from 75% to 45%. -
Diamond Ring

Drop rate changed from 7.5% to 4.5%. -
Gold Ring

Drop rate changed from 25% to 10%.
Succubus
-
Mastela Fruit

Drop rate changed from 75% to 45%. -
Diamond Ring

Drop rate changed from 12.5% to 5%. -
Blue Potion

Drop rate from 50% to 30%.
Violy
-
Royal Jelly

Drop rate changed from 70% to 42%. -
Violin[4]
![Violin[4]](https://cp.arcadia-online.org/item/icon/1902.png)
Drop rate changed from 25% to 10%.
Fake Angel
-
Angel Wing

Drop rate changed from 70% to 42%. -
False Angel Wing

Drop rate changed from 25% to 10%. -
False Heaven Ring

Drop rate changed from 25% to 10%.
Reasoning
One of the praises we get on RMS is that, while our economy is far from being comparable to that of huge servers, it has reasonable prices on items. RO has an inherent inflation problem, because anyone can introduce zeny into the economy by selling stuff to NPCs, and we try our best to offer ways to sink that zeny. But still, sometimes we have to cut it at the source.
- Mathy, Game Master
Item changes
-
Frog Hat
The damage bonus (
Increases physical and magical damage againts Insect monster by 12%) was removed.Reasoning
The item is part of Renewal and was introduced by mistake at Server Launch. Since we don't mind its visual usage, we removed its bonus.
- Kreuzbube, Developer -
Old Card Album

This item doesn't give cards from the
PoringFamily Bosses .Reasoning
Those cards were removed from the Old Card Album in official servers around mid-2008, before Renewal, and are thus seen as balance changes to pre-RE era.
- Haru, Admin -
Orc Archer Bow

Not implemented yet.
Reasoning
We think this weapon is too strong for the current episode. But it will be implemented in the future.
- Mathy, Game Master -
Yellow Ribbon

Bonus:
LUK + 2, VIT + 2, Reduces damage from Long Range attacks by 10%.Reasoning
Its original Bonuses are too strong. The Headgear was renamed to
Yellow Fancy Ribbonand got an adapted Bonus to stay balanced for Arcadia's needs.
Bonus:Reduces damage from Long Range attacks by 5%.- Fluse, Developer -
Laurel Wreath [1]

Bonus:
LUK + 3. Increase resistance to Blind and Curse by 5%.Reasoning
Its original bonuses were too strong. Its slot was removed, and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:LUK + 3- Fluse, Developer -
Bennit Doll Hat [1]

Bonus:
Reduces damage from Demihuman monster by 5%.
When physically attacking there is a chance that for 30 seconds you'll gain ASPD +5%.
Impossible to refine this item.Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Roxie Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Costume Special Kafra Hat

No Bonus. Only Costume.
Reasoning
To complete the whole Kafra Doll collection this was added, renamed to
Lyrith Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Defolty Doll Hat [1]

Bonus:
Reduces damage from Demi-Human monster by 5%.
Add a chance of auto casting Level 10 Angelus on the user when the user receives Physical Damage.
STR + 2Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Pavianne Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Glaris Doll Hat [1]

Bonus:
Reduces damage from Demi-Human monster by 5%.
Recover 50 HP when defeating a monster with a magical attack.
INT + 2Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Leilah Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Sorin Doll Hat [1]

Bonus:
Reduces damage from Demi-Human monster by 5%.
When physically attacking there is a chance that for 10 seconds you'll receive ATK + 50.
DEX + 2Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Jasmine Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Telling Doll Hat [1]

Bonus:
Reduces damage from Demi-Human monster by 5%.
Increases the effectiveness HP using potion pitcher by 10%.
AGI + 2Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Blossom Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
W Doll Hat [1]

Bonus:
Reduces damage from Demi-Human monster by 5%.
Increases physical and magical damage to the undead monster by 5%.
LUK + 2Reasoning
Its original bonuses were too strong. The Headgear was renamed to
Curly Sue Doll Hat [1]and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% Resistance to Demi-Human monsters.
Defense: 2
Weight: 100- Fluse, Developer -
Costume Mini Chocolate Hat

Costume only.
Bonus:Receive 7% more Experience Points from all monsters.Reasoning
Its original bonuses were too strong. It was change to an actual Headgear and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:Recover 10 HP every hit.
Defense: 1
Weight: 50- Fluse, Developer -
Cola Can [1]

Reasoning
The Headgear was renamed to
Koka Hat, its slot removed and it received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:Low chance of obtaining Koka Can when killing Fish or Brute monsters.
Defense: 3
Weight: 50- Fluse, Developer -
Stardust Hairband

Bonus:
Receive 5% more Experience Points from Formless monsters.
Receive 10% more damage from Formless race monsters.Reasoning
Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
Receive 2% more Experience Points from monsters.
Receive 10% more damage from monster.
Weight: 50- Fluse, Developer -
Sakura Hairband

Bonus:
LUK +3
When being attacked physically, it can activate Assumptio Lv 3 with a certain chance.Reasoning
Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:LUK +3
Defense: 1
Weight: 30- Fluse, Developer -
Twin Red Ribbons [1]

Bonus:
Maximum SP + 30, MDEF + 3.
When receiving physical attack, has a chance to reduce all physical damage taken by 20% for 2 seconds while MDEF decreases by 20% for that 2 seconds.
When receiving magical attack, has a chance to reduce all magical damage taken by 20% for 2 seconds while DEF decreases by 20% for that 2 seconds.Reasoning
Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:MDEF + 5
Defense: 1
Weight: 30- Fluse, Developer -
Marin Crown

Bonus:
Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked.Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.Reasoning
Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:Add a chance of auto casting Level 3 Cold Bolt on the enemy when attacking.
Defense: 1
Weight: 100- Fluse, Developer -
Flower Wreath

Bonus:
Adds a 1% chance of autocasting Level 3 Frost Driver each time the wearer is physically attacked.Adds a 1% chance of autocasting Level 5 Cold Bolt each time the wearer physically attacks.Reasoning
Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:"MDEF + 5"Maximum SP + 50
Weight: 30- Fluse, Developer -
Emperor Wreath

Bonus:
All Stats +1.Reasoning
Its original bonus was kept. But it received following adaptation:
Defense: 3
Weight: 80- Fluse, Developer -
Costume King Frog Hat

Costume only.
Reasoning
The Headgear received a slot and a bonus for Arcadia's needs to provide more balanced custom content. Bonus:
Enables use of Level 1 Greed.Defense: 2
Weight: 100- Fluse, Developer -
Shark Hat
Bonus:STR + 1, AGI + 2, MDEF + 1
Increase damage on Water Property enemies by 5%.
Resistance against Water Property by 10%.Reasoning
Its original bonuses were too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:STR + 1
AGI + 1
Increase damage on Water Property enemies by 5%.
Weight: 100- Fluse, Developer -
Malangdo Hat [1]

Bonus:
FLEE + 6Reasoning
Its original bonuses were not fitting to Arcadia's needs, therefore it was changed to:
Bonus:FLEE + 3, Perfect Dodge + 5
Defense: 2
Weight: 40- Fluse, Developer -
Shrine Maiden Hat [1]

Bonus:
Increases the damage of Magnus Exorcismus by 30%.
Every 2 refine level, increases the damage of Magnus Exorcismus by an additional 5%.
If refined to +7 or higher, there is a 5% chance to autocast the learnt level of Heal when receiving physical or magical damage.
If refined to +9 or higher, reduces fixed cast time by 1%.Reasoning
Its original bonuses were not fitting to Arcadia's needs, Its slot was removed and received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:5% healing power, Grand Cross and Holy element magical damage +5%
Defense: 1
Weight: 40- Fluse, Developer -
Costume Large Hungry Fish

Costume only.
Reasoning
The Headgear was renamed to
Hungry Fish on Headand it received an adapted bonus for Arcadia's needs to provide more custom content.
Bonus:Add a chance of gaining "Fresh Fish" each time a monster is killed.
Increase resistance against Water Property by 15%.
Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo.
Fresh Fish recovery rate + 35%.
Increase resistance against Water Property by 5%.
Defense: 4
Weight: 100- Fluse, Developer -
Scuba Mask

Bonus:
Resistance against Water Property by 10%.Reasoning
The Headgear received an adapted bonus for Arcadia's needs.
Bonus:3% resistance against water property.
Defense: 1
Weight: 30- Fluse, Developer -
Promise Aglow

Bonus:
-5% delay after skill with physically and magical attack, there is a chance to delay a skill by -15% within 5 seconds.Reasoning
The Headgear was renamed to
Pure Blushand it received a bonus for Arcadia's needs.
Bonus:Reduces damage from Shadow monster by 3%.
Defense: 1
Weight: 10- Fluse, Developer -
Victory Wing Ear

Bonus:
ATK +10, MATK +10.
Reduces after skill delay by 8%.Reasoning
Its original Bonuses are too strong. The Headgear received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:ATK + 5, MATK + 5
Defense: 1
Weight: 10- Fluse, Developer -
Citrus Ribbon

Bonus:
Increases damage to normal monsters by 7%.Perfect Hit + 20. MDEF +5.Reasoning
Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:HIT +10
Defense: 0
Weight: 10- Fluse, Developer -
Blank Eyes

Reasoning
This Headgear received a bonus for Arcadia's needs.
Bonus:1 LUK- Fluse, Developer -
Bolt Ears Costume

Costume only.
Reasoning
This was also made into a Headgear and received a bonus for Arcadia's needs to provide more balanced custom content.
Bonus:Increases resistance to Undead monsters by 5%.
Defense: 1
Weight: 30- Fluse, Developer -
Monster Fish Gills

Bonus:
Increases physical damage on Fish race targets by 5%.
Reduces damage taken from Fish race enemies by 5%.Reasoning
This Headgear received a bonus for Arcadia's needs to provide more balanced custom content.
Bonus:Increases damage inflicted upon Fish monsters by 5%.Increases resistance to Fish monsters by 5%.
[Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
Fresh Fish recovery rate + 35%.
Increase resistance against Water Property by 5%.
Defense: 1
Weight: 20- Fluse, Developer -
Black Devil Mask

Bonus:
All Stats + 2.Reasoning
Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:Increases damage inflicted upon Demon monsters by 5%.
Weight: 30- Fluse, Developer -
Sigrun's Wings

Bonus:
[Swordsman Class, Merchant Class, Thief Class, Taekwon]
STR + 1.
[Magician Class, Acolyte Class, Ninja, Soul Linker]
INT + 1.
[Archer Class, Gunslinger]
DEX + 1.
[Novice, Super Novice]
HP + 80, SP + 30.Reasoning
Its original Bonuses are too strong. It received an adapted bonus to stay balanced for Arcadia's needs.
Bonus:HP + 80, SP + 20.- Fluse, Developer -
Hexagon Spectacles

Bonus:
+4% Magic damage on Insect monsters.
+5% resistance against Insect monsters.
Cannot be upgraded. Indestructible.Reasoning
Its original Bonuses are too strong. Its slot was removed and a bonus for Arcadia's needs to provide more balanced custom content.
Bonus:DEX + 1
Weight: 10- Fluse, Developer -
Peco Ears

Bonus:
AGI + 1, MDEF + 2Reasoning
This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
Bonus:AGI + 1
Defense: 1- Fluse, Developer -
Holy Rosario

Bonus:
Increases Healing skills effectiveness by 3%.
When combined with Phen Card:
Increases Healing skills effectiveness by 2%.
Reduces variable cast time of all skills by 15%.Reasoning
This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
Bonus:Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 3%.- Fluse, Developer -
Fish In Mouth

Bonus:
Add a 5% chance of getting Fresh Fish when a monster gets killed.
Fresh Fish recovery rate + 25%.Reasoning
Its original Bonuses are too strong. This Headgear received an adapted bonus for Arcadia's needs to provide more balanced custom content.
Bonus:Fresh Fish recovery rate + 15%.
[Hungry Fish on Head, Monster Fish Gills, Fish in Mouth Combo]
Fresh Fish recovery rate + 35%.
Increase resistance against Water Property by 5%.- Fluse, Developer
Experience deviations
-
Anubis
Anubis have their EXP output limited at 3x.
Map deviations
-
Guild Dungeon Access
Refer to Guild Dungeon Access for complete entry.
Non-contested castles' dungeons can be accessed by paying a 200,000z fee.Reasoning
We enabled access to those maps to allow them to be farmed on, even when their realms are off. And also, to have more PvP action, as a by-product.
- Mathy, Game Master -
Dungeon Change
- Thanatos Tower 12F (
tha_t12) is not a safe map to log out on. - Monsters in The Ruins of Juperos F1 (
juperos_01) will teleport away from the platform of the warp to the second floor.
Reasoning
juperos_01This is to prevent clogging this platform by players that were mobbing the entire map up there, which is not okay according the Terms of Service.
- Kreuzbube, Developer - Thanatos Tower 12F (
Name changes
Alphabetical Order
| Old Name | New Name |
|---|---|
| Abyssmal Knight | Abyssal Knight |
| Anacondaq | Anaconda |
| Andre cards | Ant cards (Ant Egg, Ant Larva, Ant, Soldier Ant) |
| Arc Angeling, ArcAngeling | Archangeling |
| Arrow of Shadow | Shadow Arrow |
| Arrow of Wind | Wind Arrow |
| Old Name | New Name |
|---|---|
| Bazerald | Baselard |
| Byeollungum | Byeol-ungeom |
| Old Name | New Name |
|---|---|
| Deleter variants | Earth Deleter and Sky Deleter |
| Demon Pungus | Demon Fungus |
| Dispell | Dispel |
| Old Name | New Name |
|---|---|
| Entweihen Crothen | Entweihter Knochen |
| Old Name | New Name |
|---|---|
| Fireblend | Firebrand |
| Old Name | New Name |
|---|---|
| Gumoongoh | Geomungo |
| Old Name | New Name |
|---|---|
| Hatii | Hati |
| Huuma Shurikens (All) | Fuuma Shuriken |
| Old Name | New Name |
|---|---|
| Kapha | Kappa |
| Old Name | New Name |
|---|---|
| Louyang | Luoyang |
| Old Name | New Name |
|---|---|
| Majoruros | Majouros |
| Minorous | Minouros |
| Morroc | Morocc |
| Mysteltainn | Mistilteinn |
| Old Name | New Name |
|---|---|
| Naght Seiger | Nacht Sieger |
| Nifflheim | Niflheim |
| Old Name | New Name |
|---|---|
| Ogretooth | Tyrfing |
| Old Name | New Name |
|---|---|
| Peco Peco, PecoPeco | Pecopeco |
| Petite variants | Earth Petite and Sky Petite |
| Ph.D Hat | PhD Hat |
| Picky variant with an eggshell | Eggshell Picky |
| Poporing Cap | Poporing Hat |
| Old Name | New Name |
|---|---|
| Sakkat | Satgat |
| Scapulare | Scapular |
| Seal | Fur Seal |
| Old Name | New Name |
|---|---|
| Waghnak | Bagh Nakh |
| Whisper variant that doesn't drop a card | Mutter |
| Old Name | New Name |
|---|---|
| Yellow Ribbon | Yellow Fancy Ribbon |
| Old Name | New Name |
|---|---|
| Moskovia mobs | Correct Russian names |
Reasoning
We look into the mythos behind RO, and fix what was broken in translation.
For instance,Hatiidoesn't exist. kRO had aHāti, which was named after the wolfHati. Then jRO wrongly added it asHatī, and iRO correctly adapted that made-up name intoHatii. We follow the correct name, which isHatiorMánagarm(and not simplyGarm, which is another wolf).Also, Moskovia maps and mobs have been fixed to match the correct Russian names. Thanks Adela for the help!
Obvious typos and other minor mistakes have also been fixed:
There is no such thing asDispellin the English language, the correct word isDispel.
Kaphawas actually meant to beKappa. City names follow the ones in the original manhwa. The fan Wiki gives some insight on what the original idea behind the name was. For instance,Rachelwas actually meant to beRael, andLuoyangis simply fixing the misspelling that createdLouyang, which has a different meaning.
Fireblenddoesn't exist. It's obviously meant to be the itemFirebrand, available in many games, and present in the dictionary.
- Mathy, Game Master
War of Emperium deviations
-
Castles
During WoE, only TWO castle are active. The active castles are chosen at the beginning of every month by a rotation algorithm.Reasoning
Official servers have about 20 castles open each WoE, but we obviously can't have that many (or they'd be too easy). We had to set the limit somewhere from 0 to that amount. Originally, it used to be 1 castle, but there was demand for more so we increased it to 2. The ideal number of castles given a population is a subjective thing and we don't have a formula to determine that number.
- Mathy, Game Master -
Multi-clienting
Not possible in WoE.
Reasoning
We restrict the number of clients to one per person/Master Account to avoid that the guilds that hold a castle have an unfair advantage. For example, by keeping spare characters in the emp room that they can use when one dies, or having multiple
Loki's Veilcouples without anyone actually playing them.- Haru, Admin -
Costume Hats
In WoE maps, costume hats won't work.
Reasoning
Information is important, this is why we think it's necessary to know whether your enemy is wearing an ATK or reduction gear.
- Aloe, Game Master
Mechanics deviations
-
Monster aggro AI
As soon as monsters miss aggro (because of hiding for example), they will try to split, so that there won't be 2 or more monsters on one cell (official behavior).Reasoning
If this behavior wouldn't be like this, places like bio3 and other places would have big possibilities of exploiting the way Monsters stack on one cell. It doesn't only affect monsters but also other entities in the game. Meaning, that in general, if a cell is occupied, it shouldn't be possible to move there normally (let's not talk about Backsliding here).
In general, we ourselves would enjoy it, if we could walk to any cell, even if occupied, but there are just too many possible exploits of it, so we decided that it's better to keep this mechanism how it is at the moment.
Also we don't exactly know how Aegis (Official Server Software for the game) behaved back then, but we are trying to get a version of Aegis that gives us more insight on that, so that we can copy the original behavior.- Kreuzbube, Developer -
Party EXP improvements
Parties with members from different Master Accounts (meaning nobody in the party is "multi-clienting") get an additional EXP bonus, depending on the party size.
Reasoning
This is a custom feature of Arcadia Online, to encourage "legit" parties.
- Mathy, Game Master -
Same sex marriage
Custom oRO feature that allows marrying 2 characters of the same sex.
Reasoning
I personally think that restricting same sex marriage was a way for publishers to stay away from the aims of certain parents, at the time RO was released.
- Mathy, Game Master -
Rank points decay
Every first day of each month, blacksmith, alchemist and taekwon players (active or not) will have their rank points reduced by 2% or at least 1 point (unless the player has 0 points already).
Meaning, they are removed from the ranking after 30 inactive days, but their points are untouched from that.
Decay is always applied, the moment you become active again, the decay is applied retroactively for all months.Reasoning
This is to prevent the amount of points required to reach to the top from getting too high, and to prevent people from only logging in every month just to stay in the ranking, but not actually doing ranking activities.
- Mathy, Game Master
Skill changes
-
Blast Mine and Claymore Trap
The "Number of stacked monsters" was removed from the damage formula (it's no longer multiplied by that).Reasoning
This is an official bug fix, made by a person.
- Mathy, Game MasterReferences: Blast Mine ☍, Claymore Trap ☍
-
Grand Cross
Cast time increased from 2 seconds to 3 seconds (official behavior).
Reasoning
A very good question is how it ended up as 2 seconds. It was always 3 seconds in pre-RE. The mistake was introduced in the emulator by someone else, and we fixed it. We are actually quite disappointed that a lot of people took advantage of this fact, but never reported it. We find it hard to believe that none of our Grand Cross Crusaders ever noticed this problem.
- Mathy, Game MasterReference: Grand Cross ☍
-
Kihop
Characters belonging to the same Master Account do not count for the bonus.
Reasoning
We want to promote actual parties and not solo play.
- Kreuzbube, DeveloperReference: Kihop ☍
Features not planned to be introduced
-
God Items and Quests
Reasoning
Those are broken/OP. Also, they would grant too much power for already dominating guilds. We get enough complaints from the fact that some Boss cards are already out there. God items would further complicate this issue.
- Mathy, Game Master -
iRO Repeatable Quests
Reasoning
The staff collectively agree that repeatable quests are inherently unbalanced and easily abused. Additionally, they do not mesh with the server's vision.
- Lace, Game Master -
Slotted Mid-Headgears
Reasoning
Slotted middle costumes are way overpowered, and we, as staff, think that it unfavorably affects the meta in PvM and PvP/WoE.
- Zulf, Developer
Quality of Life
-
Buff Icons and Ammunition Dealers
Some QoL was added regarding buff icons and some Ammunition Dealers.
The
Encyclopedia Alt+U in-game also provides information about it.
Check TabEpi > Interlude > Quality of Life.
-
Songs
All songs of Bard / Clown and Dancer / Gypsy have a unique buff icon now.
-
Ammunition
All ammunition, such as Arrows, Shurikens, Kunais and Bullets, will have a unique buff icon instead of the general one.
-
Ninja & Gunslingers Shops
Changes- Bullet and Cartridge dealers will trade with characters of any class (not only Gunslingers).
- Kunai can be directly bought from shops.
- Kunai Maker was replaced by Ninja Ammo Box Maker.
- Shops were added to Alberta's Tool dealer.
- Ammunition can be turned into ammo boxes outside of Alberta's Tool dealer.
Location
Bullet Dealer Tony Cartridge Box Dealer Amatsu Trader Trading Merchant 



-
Venom Knife Seller
A Venom Knife seller has appeared next to the Assassin's Pub in Morocc.Location
Sepulchral Merchant 
-
More Information