Concentration
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Concentration Skill Info | |
Alt. Names: | Spear Dynamo |
Type: | Supportive Skill |
Levels: | 5 (Selectable) |
SP Cost: | (10 + (Skill level*4)) |
Cast Time: | None |
Cast Delay: | ASPD Based |
Duration: | (20 + (Skill level*5)) seconds |
Target: | Self |
Prerequisites | |
(Swordsman) Increase HP Recovery Lv. 5, (Knight) Pecopeco Ride Lv. 1, Spear Mastery Lv. 5 |
Description
Grants the "Endure Effect", which stops flinching from being attacked (but not for the entire duration of Concentration, only until the 7 hit charges are all used), while increasing ATK and Accuracy. Also lowers the defense of the caster.
Level | ATK Increase | SP Cost | Accuracy Increase | -DEF | Duration (sec) |
---|---|---|---|---|---|
1 | +5% | 14 | +10 | 5% | 25 |
2 | +10% | 18 | +20 | 10% | 30 |
3 | +15% | 22 | +30 | 15% | 35 |
4 | +20% | 26 | +40 | 20% | 40 |
5 | +25% | 30 | +50 | 25% | 45 |
Information
- All effects cancel out after 7 monster hits. However, there is no maximum for Players hitting the caster.
- Despite the name of this skill, Concentration actually works with any weapon.
- The ATK gained does not add damage to Spiral Pierce.
- The ATK gained does not add damage to Sword Mastery, Two-Handed Sword Mastery and Aura Blade.
- The Endure Effect does not work in WoE.
- The 1 MDEF that would be added by level 1 Endure IS added, even in WoE.
- Defense reduced is both armor defense and VIT defense.
- Level 1 Concentration is good for taking advantage of the Endure effect for mobbing (not killing), mainly because not much defense is lost.
- The defense reduction can help reduce damage from Occult Impaction and Ice Pick wielders.
- Cancels upon switching any gear or when Divested (i.e. Divest Weapon is inflicted), but not when armor is broken.
- All Lord Knights should have this skilled maxed out.