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Concentration

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Spear_Dynamo.png Concentration Skill Info
Spear_Dynamo_Info.gif
Alt. Names: Spear Dynamo
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: (10 + (Skill level*4))
Cast Time: None
Cast Delay: ASPD Based
Duration: (20 + (Skill level*5)) seconds
Target: Self
Prerequisites
(Swordsman) Increase HP Recovery Lv. 5, (Knight) Pecopeco Ride Lv. 1, Spear Mastery Lv. 5

Description

Grants the "Endure Effect", which stops flinching from being attacked (but not for the entire duration of Concentration, only until the 7 hit charges are all used), while increasing ATK and Accuracy. Also lowers the defense of the caster.

Level ATK Increase SP Cost Accuracy Increase -DEF Duration (sec)
1 +5% 14 +10 5% 25
2 +10% 18 +20 10% 30
3 +15% 22 +30 15% 35
4 +20% 26 +40 20% 40
5 +25% 30 +50 25% 45

Information

  • All effects cancel out after 7 monster hits. However, there is no maximum for Players hitting the caster.
  • Despite the name of this skill, Concentration actually works with any weapon.
  • The ATK gained does not add damage to Spiral Pierce.
  • The ATK gained does not add damage to Sword Mastery, Two-Handed Sword Mastery and Aura Blade.
  • The Endure Effect does not work in WoE.
  • The 1 MDEF that would be added by level 1 Endure IS added, even in WoE.
  • Defense reduced is both armor defense and VIT defense.
  • Level 1 Concentration is good for taking advantage of the Endure effect for mobbing (not killing), mainly because not much defense is lost.
  • The defense reduction can help reduce damage from Occult Impaction and Ice Pick wielders.
  • Cancels upon switching any gear or when Divested (i.e. Divest Weapon is inflicted), but not when armor is broken.
  • All Lord Knights should have this skilled maxed out.