Cursed Spirit Quest
Info
- Requirements
- Base Level: 60
- Item(s) (Consumed):
- 1
Handcuffs
- 1
Glass Bead
- 1
Bouquet
- 5
Holy Water
- 1
- Item(s) (Not Consumed):
- Quest Prerequisite(s):
- Rewards:
- Base Experience:
- Level 60–69 = 2,000,000
- Level 70–79 = 2,500,000
- Level 80–89 = 3,750,000
- Level 90–99 = 5,000,000
- Job Experience:
- Level 60–69 = 750,000
- Level 70–79 = 1,250,000
- Level 80–89 = 2,000,000
- Level 90–99 = 2,500,000
- Item(s):
-
To complete this quest you will have to have completed the Entrance Quest to Biolabs. Once you have access then you will need to find a pair of
Handcuffs (Only need 1).
-
There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog pop-up box if you are holding the Handcuffs:
- Level 1
- Level 2
- Level 3
Tip
You don't actually need to see a dialogue box. Merely getting cursed at any one of the above spots means you have completed Step 2 and can move onto Step 3.
It is recommended to clear one of the above areas of monsters so as to avoid death but you can stand close to the cell and get the dialog pop-up to continue to the next step.
- Level 1
-
Now, keeping the Handcuffs, continue past the guard to Lighthalzen's slum area.
You are looking now for the following locations in order:- 1st:
- 2nd: (Inside )
- 3rd:
- 4th:
Info
It is possible to trigger the dialogue from these spirits more than once, but is not necessary.
-
Talk to the Elder
.
- Um, burden...?
- Things?
- Yes! How do I get rid of them?
- I can't remember every bad thing I've done!
- Y-yes, I have.
-
She will direct you to the Rekenber Headquarters
.
-
As you enter into this building you will walk forward and trigger another spirit
.
-
Continue forward towards the Representative
.- Corporation's History
-
Now head to your left into the Library and find the next Representative. Talk with her two times
.
- Corporation History
- Rekenber's Businesses
- Click the Rekenber Guidebook on the bookshelf on your left.
-
Find another spirit on the 2nd-floor
and trigger its dialog.
-
Go back to the Rekenber Guard in front of the library
.
Talk to him wearing theGrandpa Beard and
Geek Glasses.
-
Head to the room on the far right, and walk towards the middle of the room
.- A dialogue box will appear and you will be taken back in time.
-
Speak to Doctor Varmunt or the representative of the Rekenber Corporation. After a long dialog you will be warped back.
-
Talk to the Mad Scientist
multiple times and provide theGlass Bead.
- Do you need any help?
- Let me speak with you.
- Why do you want Glass Beads?
- Ask about work
- What kind of research?
- Um, what are you testing on?
Info
The navigation does not work properly here.
Leave the current room to the south and enter the next portal to the right.
-
Moving into the North room (opposite side)
you will circle around a table in the middle of the room .
You will find something on the floor and get warped again.
Talk to the Scientist behind the table.
You will receive theOld Pendant and be warped back.
-
Head back to the Elder
and see if she can help by showing her the pendant.- Show him the Pendant.
- Provide 5
Holy Water and a
Bouquet (from Prontera's Flower Girl) to lift the curse.
-
If you head north in the slums district
you will come to a house with a Crippled Girl .- Hello, how are you?
- Show her the Pendant.
- Break it to her gently
- Comfort her
-
As you exit the house you will be confronted by the spirit again, but this time the spirit is grateful for what you have been able to do to help him and blesses you for what you did.
-
You head to speak with a Secretary Slierre
.- About the slums
- About the Laboratory
- Wolfchev's Reasearch
- I'm a friend of his.
- W-Wait!
- About Wolfchev's Reasearch
- Wolfchev's Test Subjects
- His experiments are suspicious...
- Show Evidence
- What's Wolfchev up to?
- Yes
- What was he doing...? (Talk to her multiple times. Chance to trigger this is 30%)
You will be rewarded with an
Old Blue Box and 10
Speed Potions.
-
Go back and stop the research of the Mad Scientist (back to the Guard
and enter the next portal to the right). When you arrive, you find that he has vanished and that all he left behind were his well documented research files.