Arcadia Online - Maintenance Changelog
Overview
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Event

It may be a bit late for the Day of Romance, but shouldn't there always be time for matters of the heart? Lord Vectorian is once again in need of your help; though something feels different this time. Strange, fluffy and jiggly interferences are causing unexpected complications. Prepare yourself for a journey of discovery.
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Item

Not all improvements are immediately visible at first glance; various weapons, gear, and cards have undergone adjustments, enhancements, and a few notable additions. Curious to see what's new? Take a closer look
below to discover what's changed.
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NPC

NPC systems, monster spawns, and selected dungeon content have received a number of updates and refinements.
New NPCs have been added as well. We hope these changes will be well received by players. Further info can be foundhere.
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Skill

Some skills that have long been overlooked or never truly had the chance to shine have now received adjustments and improvements. We also added new Platinum Skills for you to discover. These changes aim to make the gameplay more engaging and encourage players to explore new builds and playstyles. Further details on the specific tweaks can be found
below.
EVENT
GENERAL
Yes, our dear Adventurers you will have to read.
Open your Mailbox and check the message. It will lead you to a PO Box.
The event can be started and completed with all your characters.
However, the rewards will be given out only once per Master Account.
NEW ADDITIONS
There are 4 Headgears to discover.
Every Headgear will be tradeable.
There are 3 Costumes to discover.
Every Costume, apart from 1, will be tradeable.
There are 5 other things to discover.
Everything will be tradeable.
NPC UPDATES
GENERAL CHANGES
Following dialog related things have been improved:
Dialog & format
- Fixed High Priest Zhed's dialogue showing incorrect extra dialog.
- Updated information regarding Storage tabs in Kafra Guides.
- Fixed wrong information on Dancer's quiz.
- Fixed incorrect formatting on Kafra Pass's check.
- Fixed a specific Zonda dialog using Cool Event Corp. instead of Zonda.
Following Monster related things have been improved:
Spawn, behavior & stats
- Updated Nogg Road F2's mob spawn (more monsters).
- Increased Elder's spawn in Clock Tower F4.
- Increased Mi Gao's spawn in Luoyang Field.
- Increased Fur Seal's spawn in Kokomo Beach.
- Changed monster spawn of GH Prison F1 and F2.
- F1: Reverted to Pre-Rebirth spawns.
- F2: Increased Rybios, reduced Skel Prisoner.
- Changed spawn of Kaho in Nogg Road's.
- F1: Increased Kaho to Pre-Rebirth numbers.
- Changed Payon Dungeon and Glast Heim's Giant Whisper spawn locations from fixed to random.
- Adjusted Sideworld monsters' spawns.
- Panda demands for the players to check these changes themselves.
- Changed spawn of Strouf in Byalan Island F5.
- Spawn set to 50 Strouf spread in different cooldowns.
- Removed
Summon Monsterskill from Biolabs F3's bosses. - Added
Teleportskill to Outlaws while they are attacking. - Adjusted Outlaws' stats to be easier to kill and boss-protocol.
- Adjusted SW mobs stats to be slighly weaker and to get some nerfed EXP back.
- Adjusted SW mobs skills to be less annoying in general.
Aggressive Renovation
- Added flavor text NPCs to Zonda Corp.'s "temporal" building.
- Added Kafra Points acquisition to all Zonda services.
- Now you can obtain points by both Kafra and Zonda.
- This is explained by some flavor text NPCs.
- Added a 50,000 point exchange NPC that offers you a
Michael Doll Hat [1].- This one is similar to Kafra Doll Hats, but cooler.
- Added a Zonda Corp. Service NPC to Zonda HQ.
Overall
- Lowered Advanced-tier's recipe difficulty.
- Bolting scrolls cast faster now.
- Added a Kafra inside Richelle's room
- Added Quick Brew Feature, which allows you to set up to 4 custom preset recipes.
Point Shop
- Perform requests to earn points, earn enough of them to get some exclusive items.
| Cost | Reward |
|---|---|
| 1 Point | Katfra Pass |
| 3 Points | Ambrosia |
| 7 Points | Bag of Timeless Butterfly Wings |
| 21 Points | First Aid Kit |
| 35 Points | Gift Box |
| 70 Points | Old Blue Box |
| 140 Points | Old Purple Box |
| 350 Points | Steamed Tongue |
| 350 Points | Steamed Desert Scorpions |
| 350 Points | Immortal Stew |
| 350 Points | Dragon Breath Cocktail |
| 350 Points | Hvergelmir's Tonic |
| 350 Points | Cooked Nine Tail |
| 700 Points | Old Card Album |
| 2100 Points | Lucius's Fierce Armor of Volcano [1] |
| 2100 Points | Saphien's Armor of Ocean [1] |
| 2100 Points | Aebecee's Raging Typhoon Armor [1] |
| 2100 Points | Claytos Cracking Earth Armor [1] |
| 2100 Points | Princess Head Dress [1] |
| 2100 Points | Rune Helm [1] |
| 2100 Points | Butterfly Ears [0] |
| 2100 Points | Half Rimmed Glasses [0] |
| 2100 Points | Ninja's Scroll [0] |
| 2100 Points | Scarlet Rose [0] |
| 3500 Points | Emblem of the Sun God |
Additions
- Added new secret dungeon
- Added new recipes and their respective rumour NPCs.
Mastela JuiceVanir's BlessingCat o' Nine LivesBolting Scrolls
- Panda's little hint related to the Vending NPC:

Improvements

- Added an NPC at the centerpiece of each floor displaying in which level you are in.
- Improved the tower's remaining monster count.
- Instead of announcements cluttering the chatlog, you will get a simple counter.
- You will still get an announcement every time you clear a floor.
- Added information regarding the tower's checkpoints.
- Once you clear floors 26, 51, 76; the message
The brazier's flames grow stronger.will be added to the regular announcement.
- Once you clear floors 26, 51, 76; the message
- Added the command
@etcd, this command will tell you the remaining cooldown for your next expedition.- The timer is based on the
Master Accountcooldown, not the player specific one.
- The timer is based on the
Other Minor Changes
- Improved readability of Socket Enchantment NPC's colors.
- Added Fuuma Giant Wheel Shuriken to Ninja shops.
NEW ADDITIONS
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JOB CLASS UPDATES
GENERAL
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Earth Spike
- Earth Spike autocast to not use SP
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Shadow Walk
- Fix incorrect description on Shadow Walk (Cloaking LV used)
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Baby Classes
- Lift the 80 stat limit on baby classes; now they can increase stats up to 99.
SKILLS
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Alchemist

Alteration- Changed all plants' summon duration from variable to 2 minutes.
- Changed number of summon from dependent on plant type spawned to based on skill level learned:
Level 1 1 Summon
Level 5 5 Summon - Removed plant type restriction on summon, you can now mix and match your plant summons.
- The plant type you are allowed to summon remains based on skill level learned and each one fills a role:
Level 1 Mandragora (Physical Range)
Level 2 Hydra (Magical Range)
Level 3 Flora (Debuff)
Level 4 Parasite (AoE)
Level 5 Geographer (Support) - Changed plant stats to be scale by caster's base level and Bio Cannibalize skill.
- Alchemist base level contribute minorly to HP, Def, Mdef, stats, attack delay.
- Bio Cannibalize contribute majorly to HP, stats, attack delay.
- Added plant mob skills, each plant has 4 skills to use.

Alteration- Changed Marine Sphere stats to be scaled by caster's base level and Sphere Mine skill.
- Alchemist base level contributes minorly to HP, Def, Mdef, stats, attack delay.
- Sphere Mine contributes majorly to HP, Def, Mdef.
Alteration- Enabled skill to be use even without Red Slim Potion, but it will be at 50% strength.
- If owner carries Red Slim Potion in their inventory, it will be consumed for the heal to function at original 100% strength.
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Assassin
Alteration- Changed countdown to 5 secs from
(4.5 + skillLv * 0.5)sec. - Removed HP threshold requirement.
- Changed to also work on boss-protocol monsters.
- Instead of resetting the timer, now skill will fail if casted on a target already affected by this skill.
Alteration- Sonic Blow will not stop auto attack when autocasted.
- Changed countdown to 5 secs from
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Blacksmith
Alteration- Removed low chance weapon break.
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Champion
Alteration- Reduced SP cost scaling 2 1 (4 12 to 4 8).
Alteration- Reduced SP cost scaling 2 1 (4 22 to 4 13).
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Crusader
Alteration- Added 2 flee per skill level casted when wielding Two-Handed Spear weapon.
- Added 2 physical Defense ignoring per skill level vs Demon or Undead race when wielding Two-Handed Spear weapon.
- This effect affects physical portion of Grand Cross, or any physical skill as well when wielding Two-Handed Spear vs Demon or Undead race.
Alteration- Reduce SP cost 11 to 20 9 to 18.
- Increase damage modifier by 20%.
- New formula:
(120 + 42 * SkillLV)%- New scaling: 162% to 540%
- Added 20% bonus damage if wielding 2H Sword, 2H Spear, 2H Axe.
- One bonus scaling: 189% to 630%
- Added 20% damage modifier if target is Demon or Undead race.
- Both bonus scaling: 216% to 720%
Alteration- Reduced SP cost 37 to 100 26 to 80.
- Reduced HP drain 20 15.
- Increased ATK-portion scaling by 15%.
- 140% to 500% ATK + 140% to 500% MATK 161% to 575% ATK + 140% to 500% MATK.
- This also affects
NPC Grand Darkness.
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Gunslinger
Fix- Cast delay should be 1 second, not 0 sec.
Alteration
- Reduced SP cost by 18 (30 12).
Alteration- Reduced SP cost scaling (10 level) 32 to 50 31 to 40.
Alteration- Reduced SP cost scaling (10 level) 3 to 30 3 to 12
- Increased attack range 2 4.
- Increased knockback amount 5 7.
- Reduced cast time 1.0 0.7.
Alteration- Reduced SP cost scaling (10 level) 20 to 65 20 to 40.
- Removed no-item-use penalty during skill cooldown.
Alteration- Reduced SP cost 30 to 48 20 to 38.
- Reduced flee penalty
5 * skill_lv3 * skill_lv.
Fix- Skill not supposed to be affected by % damage card.
Alteration
- Changed to be affected by % damage card.
- Changed to pierce defence.
- Removed knockback.
- Increased AoE upon trigger 3x3 7x7.
- Set trap lasting 30 seconds for all level .
- Increased SP cost (10 levels) 4 to 40 5 to 50.
- Increased skill damage (10 levels) 100% to 100% 108% to 180%.
Alteration- Increased buff duration to 4 minutes (to match Blessing).
Alteration- Reduced SP cost by 10.
Fix- Cast delay should be 0.5 second, not 0 sec.
Alteration
- Reduced SP cost (5 levels) 11 to 15 6 to 10.
- Increased damage by 20% (100% to 200% 120% to 240%).
Fix- Cast delay should be 1.7 second, not 1 sec.
Alteration
- Reduced SP cost scaling (10 level) 22 to 40 22 to 34.
Alteration- Reduced SP cost (10 level) 15 to 60 12 to 30.
- Added usable by Grenade Launcher, too.
- Reduced ammo cost 5 2.
Alteration- Increased attack range to 20 (the corner cell of character view).
- Reduced fixed cast time (10 levels) 1.2 to 3.0 0.8 to 1.7.
- Reduced SP cost (10 levels) 15 to 60 11 to 38.
- Added flat 15% bonus damage modifier if caster is using Rifle.
Alteration- Reduced SP cost by 2 (20 18).
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High Wizard
AlterationAll the changes here only apply to PvM maps:
- Changed skill to not be cancel when taking hits.
- Changed skill to allow movement while performing the spell attack (after finished casting).
- Changed skill to be able to use item while performing the spell attack (after finished casting).
- Any forms of map changing such as using Fly Wing, Butterfly Wing, or warping will end the skill prematurely.
- While performing this skill, it will still block off your other ongoing damaging spells.
Fix- Damage scaling should be 1~5 hits of your 100% MATK, not
110 * skill_lv - 30.
Alteration
- Removed damage split.
- Reduced SP cost scaling by 5.
- Increased damage scaling 100% to 500% 140% to 700%.
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Hunter

Improvement- Improved Beast Strafing's description to also name Insect monsters.
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Knight

Fix- Improved code to fix splash attack not hitting all enemies in its area of effect. (Only corners)
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Lord Knight

Improvement- You can now talk/chat while under
Berserkstatus. - All messages will be delivered in CAPS as if you were in a literal berserk mode.
- You can now talk/chat while under
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Mage

Alteration- Increased base damage formula (10 levels) 80% to 170% 130% to 220%.

Alteration- Reduced cast delay 1.5 1.2.
- Increased damage scaling (10 levels) 110% to 200% 165% to 300%.

Fix- Cast time from variable to 1 sec.
- ACD from 1 sec to variable (1sec to 0.5sec).
Alteration
- Removed split damage.
- Changed skill to ignore MDEF.
- Set all SP cost to 9.
- Increased base damage damage but lowers scaling (10 level) 80% to 170% 155% to 200%.

Alteration- Removed cast time.
- Reduced even level cast delay (becomes 2/3 of odd level).
- Reduced SP cost.
- Odd levels to match bolting skill of same level.
- Even levels receive 4 more cost reduction compare to odd levels.
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Monk

Alteration- Reduced base SP cost 10 4 (11 15 to 5 9).

Alteration- Reduced base SP cost 10 5 (11 15 to 6 10).
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Ninja

Fix- Cast delay should be 3 seconds, not 2 sec.
- Freeze duration should be
(5 * skillLV)secs, not(9 + skillLV * 1)sec. - Changed cast type from self to ground.
Alteration
- Changes skill to be not interruptible.
- Reduced cast time (5 levels) 2.0 to 4.0 1.5 to 2.5.
- Reduced cast delay 3.0 1.5.
- Reduced SP cost (5 levels) 40 to 60 16 to 32.

Alteration- Reduced SP cost (10 levels) 18 to 36 14 to 32.
- Increased damage scaling (10 levels) 90% to 900% 100% to 1000%.

Alteration- Reduces global cast delay 3.0 1.0.
- Added skill cooldown 0.0 3.0.
- You can now use other skills while the range protection is still up.
- Reduced SP cost 15 12.
- Increased skill AoE, it will now hit the immediate 3x3 adjacent cell surrounding the caster .
- The origin spot still has a blankspot.

Alteration- Removed cast delay.
- Changed skill to ignore flee.
- Reduced SP cost (10 levels) 10 to 28 10 to 6.

Alteration- Increased damage of Lightning Spear of Ice and Falling Ice Pillar damage by 20% when Ninjas cast those spells within the puddle.
- Increased freeze chance of Falling Ice Pillar by 20% when Ninjas cast those spells within the puddle.

Alteration- Increased attack range by 2.
- Reduced cast time 4.0 3.0.

Alteration- Changed to ground target.
- Cast range set to 4 cell.
- Reduced cast time 4.0 3.0.

Fix- Fixed Shadow Slash not being affected by Shadow Jump (Range).
Alteration
- Reduced SP cost (5 levels) 14 to 22 11 to 15.

Alteration- Removed cast delay.
- Reduced SP cost 10 8.

Alteration- Changed skill duration to scale up to 4 minutes.
- (5 levels) 30 to 90 seconds 80 to 240 seconds.

Alteration- Increased damage scale per hit 100% 150%.
- Increased mastery-like damage 60 90.

Alteration- Removed SP cost.

Fix- Skill is supposed to deal 1/2 damage to boss, not 2/3.
- Skill is supposed to deal 1/3 damage to player, not 1/2.
Alteration
- Reduced cast delay 5.0 1.0.
- Reduced SP cost 50 10.
- Changed to consume fixed amount of Zeny per level.
- Reduced Zeny cost 100% 25%
(125 * skill_level). - Increased zeny-to-damage conversion by factor of 5 (net change damage 100% 125%).
- Reduced RNG range of damage based on zeny used 200% 150%.
- Removed damage penalty vs Boss.

Fix- Casted time should be 1 2 2 3 3 4 4 5 5 6 second, not (1 + skillLv*0.5) sec.
Alteration
- Added 2% * skillLv chance to cause Bleeding (10 levels).
- Added 1 skill hit across the board (10 levels) 1 to 6 2 to 7.
- Added 3 cell knockback across the board.
- Removed cast delay.
- Reduced SP cost (10 levels) 12 to 30 10 to 20.
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Paladin

Fix- There is supposed to be an additional random bonus damage before multiplying by 5 (number of hits).
- Final damage becomes
number of hits * (shield boomerang damage + bonus).
- Final damage becomes
- Skill should be interruptible.
Alteration
- Reduce SP cost from
(25 + skillLV * 3)to(20 + skillLV * 3). - Change skill to be not interruptible.
- There is supposed to be an additional random bonus damage before multiplying by 5 (number of hits).
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Priest


Alteration- Renamed Slow Poison to
Voidspell. - Exchanged skill icon.
- Exchanged buff icon.
- Reversed SP cost from (6 8 10 12) to (12 10 8 6).
- Original buff (Poison resistance) still remains, but two new interactions were added.
- Added (25% * skill level) to remove Critical Wound and/or Bleeding (separated rolls).
- Renamed Slow Poison to
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Rogue

Alteration- Reduced SP cost 15 12.
- Increased baseline success chance by flat +5%.

Alteration- Reduced SP cost 20 12.
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Sage
Alteration- Increased damage formula (5 levels) 100% to 500% 160% to 800% (to match level 8 Bolt).
- Increased cast time (to match level 8 bolt).
- Increased cast delay (to match level 8 bolt).
- Increased SP cost (to match level 8 bolt).
Alteration- Increased damage formula (5 levels) 100% to 500% 130% to 650%.
- Increased cast time (1 * skillLv) to
(1.1 * skillLv). - Increased SP cost
(24 + SkillLv * 4)to(28 + SkillLv * 4).
Alteration- Added Earth Spike to the list.
- Level 2 to level 4 Hindsight cast level 1 Earth Spike.
- Level 5 to level 10 Hindsight cast level 2 Earth Spike.
- Earth Spike also boosted by Sage Link.
- Frost Diver is not selectable for now.
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Scholar

Alteration- Added Earth Spike to the list.
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Soul Linker

Alteration- Changed the Esma ready status to be renewable upon each level 7 cast of the two skills.
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Swordman
Alteration- Reduced SP cost from lv 6 to 10 : 15 SP 13 SP.
Alteration- SP cost from fixed 30, to scalling from 12 to 30
(10 + skillLV *2).
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Wizard
Alteration- Increased damage formula (5 levels) 100% to 500% 160% to 800% (to match level 8 Bolt).
- Increased cast time (to match level 8 bolt).
- Increased cast delay (to match level 8 bolt).
- Increased SP cost (to match level 8 bolt).
Fix- At lv 6+, AoE should be 7x7, not 5x5.
Alteration
- Reduced cast delay 1.0 0.5.
- Reduced SP cost 75 30.
Fix- AoE should be 15x15, not 7x7.
- Knockback should be 2 cells, not 5.
Alteration:
- Changed to not interruptible.
- Reduced cast delay 2.0 1.5.
- Reduced SP cost by 5 across
(30 + skillLv * 5)to(25 + skillLv * 5).
Fix- Freeze duration should be always 15 secs, not variable
1.5*skill level.
Alteration
- Changed to not interruptible.
- Reduced cast time to half.
- Reduced substantial SP cost
(47 - SkillLV *2)to(28 - SkillLV * 1). - Increased damage formula (10 levels) 73% to 133% 75% to 255%.
Fix- ACD should be 1 sec, not 0.7sec.
Alteration:
- Increased damage formula (5 levels) 100% to 500% 130% to 650%.
- Increased cast time
(1 * skillLv)to(1.1 * skillLv). - Increased SP cost
(24 + SkillLv * 4)to(28 + SkillLv * 4).
Fix- Knockback should be 2, not 3.
- Cast time should be 0.7sec, not 2secs.
Alteration:
- Increased radius 3x3 5x5.
- Changed to not interruptible.
- Increased knockback 2 3.
PLATINUM SKILLS
New Platinum Skills have been added for you to explore and incorporate into your adventures.
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Gunslinger

Type- Mix of Active-Toggle Skill; recast to switch off its stance.
Overview
- Puts you in
Siege Stance, which allows you to perform bothEnfeeble -andBlast Round. While in this state, the caster cannot move, ASPD will be reduced, but ATK will be increased.
How to obtain:
Option 1
- Requirement: Job Lv 35+ & items & learned
Coin Fliplevel 1+ - Destination:
Walter
Option 2
- Requirement: Job Lv 35+ & items & win 6 coin game roulette harder route
- Destination:
Coin Artist

Type- Active Skill; requires
Siege Stance.
Overview
- Shoot that inflicts several status effects.
How to obtain:
- Requirement: Learned
Siege Stance& items - Destination:
Harrison

Type- Active Skill; requires
Siege Stance.
Overview
- Shoot that deals massive AoE damage.
How to obtain:
- Requirement: Learned
Enfeeble Round& items - Destination:
Harrison
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Ninja
Type- Toggle Skill
Overview
- Modifies
Flip Tatamito put its caster in Hiding state when casted.
How to obtain:
Option 1
- Requirement: Job Lv 25+ & items & learned
Shadow Jumplevel 1+ - Destination:
Sarutobi
Option 2
- Requirement: Job Lv 35+ & items harder route
- Destination:
Kentaro
Type- Passive Skill
Overview
- Reduces
Final Strike's HP cost to only half of current HP, increases efficiency of HP recovery items and allows the ninja to recover HP while idle.
How to obtain:
Option 1
- Requirement: Job Lv 50+ & Max HP 7000+
- Destination:
Jin
Option 2
- Requirement: Base Lv 90+ & Job Lv 60+ harder route
- Destination:
Jin
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Star Gladiator

Type- Active/Passive Skill
Overview
- Passively grants a 5% HP/SP bonus.
- When casted during the Day of the Nova ,
PerceptionandOppositionwill be erased, allowing the set of new maps and monsters.
How to obtain:
- Requirement: Job Lv 40+ & defeat 3 (clone) demons
- Destination:
Avon
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Soul Linker

Type- Active/Buff Skill
Overview
- Ka- type skill
- Grants +25 MATK.
- Narrows MATK min~max damage difference.
Note:
This skill currently requires for the player to cast it using Shift+ Click.
This will be fixed in a future maintenance.How to obtain:
- Requirement: Learned
Taekwon Virtues& Job Lv 30+ & items - Destination:
Board

Type- Active/Self-Targeted Skill
Overview
- Allows the caster to self-buff Soul Linker Spirit for one minute at the cost of a high amount of HP and SP.
- This skill has a five minutes cooldown.
How to obtain:
Option 1
- Requirement: Job Lv 50 & items & learned
Soul Linker Spiritlevel 1+ - Destination:
Shaman
Option 2
- Requirement: When failed, repeat Job Lv 50 & items & learned
Soul Linker Spiritlevel 1+ - Destination:
Shaman
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Taekwon
Type- Passive Skill
Overview
- Through study and practise, TK performs kicks with a +5% better trigger rate.
- Through
Geukgi, the TK achieves the five virtues of Taekwondo.Perseverance: +5 DEF/MDEFCourage: Mov. Speed +5% (Running included)Courtesy: +5 HITJustice: +5 ATKVolunteering: +5% ASPD
How to obtain:
- Requirement: Base Lv 60+ & Job Lv 35
- Destination:
Board
ITEM UPDATES
CHANGES

Cards
Buffed Alpha- Cards by adding +5 ATK and +5% damage to the countering element.
Buffed Goliath Card by adding 20% Ranged Reduction (30% if Tatami is learned) and Reverse Tatami being disabled when in combo.
Buffed Killer Coney's Card autocasted Pierce from Lv 3 to 5, and a bit more trigger chance.
Buffed Dissonant Spirit Card by making monks be unnaffected by HP/SP malus and by granting a 5HP/2SP recovery every 10 secs.
Buffed Bandit Card by adding +5% Tracking damage (if Rifle), but reducing cast time from -40% to -20% (due to Tracking's buff).
Cards
Changed Hornisse Card's autocasted skill from North Wind Lv 2 (2%) to Lightning Jolt Lv 3 (3%).
Changed Jackal Card by adding 10% extra damage on Throw Shuriken, -15% cooldown on Throw Kunai, and reducing cast time of Throw Fuuma Shuriken by 15% and -10% SP cost on Throw Zeny.
Changed Throw Ninja Set by adding reduction of cooldown of Throw Zeny by 50%.
Changed Clock Card to enable Auto Guard Lv 3 instead of autocasting it. If the player mastered Auto Guard, 10% damage reduction from Melee and Long Range attacks.
Weapons
Changed Granitklinge's autocasted skill to Earth Spike.
Changed Glühklinge's autocasted skill to Fire Bolt.
Reduced level requirement for Fuuma Giant Wheel Shuriken (Lv 42 Lv 24)
Hats
Fixed incorrect defense and item description on Pecopeco Ears.
Fixed incorrect defense on Hexagon Spectacles.
Items
Fixed incorrect name for Fragment of Rosetta Stone.
Weapons
Fixed incorrect description on Brocca.
Add missing item combo for Dragon Breath with slotted Dragon Slayer, Gaebolg and Dragon Killer.
Add missing +2 INT in Hakujin's description.
ADDITIONS
Headgears were added to the Atelier Richelles Coin Shop.
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Butterfly Ears [0] -
Half Rimmed Glasses [0] -
Ninja's Scroll [0] -
Princess Head Dress [1] -
Rune Helm [1] -
Scarlet Rose [0]
Added one extra slot to all Ninja and Gunslinger weapons.
Added Slot Enchantable options for Magic Weapons (1h Swords, 2h Swords, 2h Spears) to follow their wind counterparts:

Firebrand [1]

Ice Falchion [1]

Terrashard [1]

Vortexblade [1]

Gezeitenschwert [2]
Granitklinge [2]

Glühklinge [2]

Hellfire [2]

Flume [2]

Petra [2]
CLIENT UPDATES
Changes
Updated Encyclopedia to reflect current event.
Event

Easter Valentine's Event
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Added minimaps for floor 1 to 99.
Preview
Party Settings
The wording of the party setting's configuration was changed due to constant misconceptions regarding what the last two options actually meant.
Improvements
- Regular status effects (like curse) now have their proper timers shown.
- The following (de)buff icons have been added.
| General Skills | |||
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![]() Basilica |
![]() Fiber Lock |
![]() Foresight |
![]() Glacier Fist |
Magnum Break |
![]() Mind Breaker |
![]() Spiral Pierce |
| New Skills | |||
|---|---|---|---|
![]() Kashu |
![]() Metsubushi |
![]() Siege Stance |
![]() Voidspell |
KNOWN ISSUES AND TROUBLESHOOTING
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Major Issues
We are aware that the latency issues experienced by some users during specific hours can no longer be considered minor. At this time, these issues are not directly within our control.
They appear to be influenced by factors such as geographic location and individual internet service providers. Recent changes in internet routing, particularly during peak usage hours, may result in longer connection paths and increased latency. This can lead to noticeable performance degradation and lag within the game.
We are actively monitoring the situation and hope that improvements or solutions will become available in the future. Please note that we are also affected by these conditions, and we fully understand the impact this has on the overall experience. -
Potential solutions or improvements to connectivity issues
1. Players located in Germany (and other parts of Europe) may experience issues with our launcher or certain website content not loading. This is typically caused by peering conflicts between specific internet service providers (e.g. Deutsche Telekom) and Cloudflare.
As a possible workaround, you may consider using
Cloudflare WARP (free).
2. Some players have reported using VPN services as an alternative method to connect. Please note that, due to past abuse (e.g. cheating), we do not officially support VPN usage. Additionally, many VPN IP ranges are already restricted.
However, a few providers have been mentioned by players as currently functional: -
Minor Issues
In case that you cannot launch the game, check our
Troubleshooting Guide.
Misc.
As you are probably aware by now, despite our intentions and effort, our Calculator is still in a state that we call functional and decent looking.
Some inherited issues remain unresolved and are yet in need to be fixed; therefore, continue seeing this release as a version 0.5.
Please keep helping us with improving this project by reporting discrepancies to us (via Gitlab ticket or
Discord).
This way, we will able to pinpoint issues quicker and keep track of errors.
Known Issues:
SP calculationis off (from 1 to 30 SP) when the player uses gear that grants INT or SP, the original source code is tricky, so we will look into it further.ASPD calculationis off by a couple decimals. Other calculators have the same issue, but since most clients do not display decimals, it usually goes unnoticed. We noticed it because our client displays decimals in ASPD calculations.Enemy Attack Skillof our Custom Monsters still need to be added. For now there is onlyBasic Attackavailable.- The latest custom Monsters are not added yet.
- The latest skill additions are not fully added yet.
Hidden Waterneeds to be added as a buff/debuff.- Defending Aura is not showing the effect on
(Ranged) Hell Judgement. It needs to be checked and added.
We will, through time, start to update all the skill descriptions.
We aim to improve:
- Sections that contain
Unknownas data - Incorrect format
- Wrong information
- Redundant lines
- Words and sentences breaking through lines
- Tables that take too much space
- Comments that shouldn't be there
- etc.
We plan on improving the Control Panel; however, this needs big amounts of research and work to even set a test environment.
With what we wish to work:
- Visual theme (better dark and light mode)
- More search options for monsters and items
- Update missing quest variables in the Quest Tracker
- More information on each section
Any other idea is a pipe dream for now, but the intensions are there.
Following pages have been updated or added connected to the patch:
Clarifications on Changes and Deviations
Easter Valentine's Event (2026)
Platinum Skills
Sideworld










