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Experience

General

General

Experience can refer to either Base Experience or Job Experience. Both types are required in order for a character to reach his or her full potential. Experience can be gained by killing monsters and completing quests.

Mechanics

Mechanics

The experience system in Arcadia Online is very simple (as long as special modifiers are not counted). Stronger monsters are worth much more EXP than weak monsters.

The character level or monster level does not affect EXP gained. For example, killing a Poporing will always provide 81 base EXP, whether it is killed by a level 15 character or a level 98 character.

Base Experience in actual numbers can be viewed in the Character Select screen or by using @exp in game.

Party Sharing

Party Sharing

In order to activate EXP sharing, the party leader has to set Even Share in the party setup in game.

  • Only people within 10 Base Levels of each other can share the in party gain exp.

    Example: Level 91, Level 89, Level 98 could share with each other).

  • The EXP reward of a monster is split evenly across all online party members on the same map.

    (Monster EXP \* (Party Bonus \* Tap Bonus) / Number of Party Members) + 1 EXP

ℹ️ For more information → Party Experience Setup.

Sharing Experience in Arcadia

Sharing Experience in Arcadia

Shared EXP increases by an 15% for each additional player who has either dealt OR received damage or non-damage skills from monsters.

  • This effect is commonly referred to as tap.
  • Regardless whether the player is a party member or not, the tap bonus will add its EXP to the monster.
  • Tap EXP bonus is capped at 11 taps for a 165% bonus.
  • Out of party tapping is limited to two. So 2 of the maximum 11 counted taps can be out of party.

Parties that don't have any dual-clienting players on the map will get an additional EXP bonus per unique Master Account in the party.

  • For parties of two or more unique members: 10% flat bonus
  • Bonus for each unique member (from the 2nd to the 5th): +15%
  • Bonus for each unique member (from the 6th to the 8th): +10%
  • Bonus for each unique member (from the 9th to the 12th): +5%

Party

Party

Size Old Current
1   0%   0%
2 10% + 1 * 15% =     25% 10% + 1 * 15% =                                  25%
3 10% + 2 * 15% =     40% 10% + 2 * 15% =                                   40%
4 10% + 3 * 15% =     55% 10% + 3 * 15% =                                   55%
5 10% + 4 * 15% =     70% 10% + 4 * 15% =                                   70%
6 10% + 5 * 15% =     85% 10% + 4 * 15% + 1 * 10% =                  80%
7 10% + 6 * 15% =   100% 10% + 4 * 15% + 2 * 10% =                  90%
8 10% + 7 * 15% =   115% 10% + 4 * 15% + 3 * 10% =                100%
9 10% + 7 * 15% =   115%    10% + 4 * 15% + 3 * 10% + 1 * 5% = 105%
10 10% + 7 * 15% =   115%    10% + 4 * 15% + 3 * 10% + 2 * 5% = 110%
11 10% + 7 * 15% =   115%    10% + 4 * 15% + 3 * 10% + 3 * 5% = 115%
12 10% + 7 * 15% =   115%    10% + 4 * 15% + 3 * 10% + 4 * 5% = 120%

Bonus / Party size

Bonus / Party size

  • If a second character from the same Master Account enters the same map the party is currently in, the party bonus will be lost.
  • When the second character leaves, there is a 10 minute-cooldown before the bonus becomes active again.
  • If a dual-clienting player is removed from the party, the rest of the party does not suffer the 10-minute cooldown period.
  • Players using Guest Accounts are still logged in via their own Master Account; therefore, if you log in a guest character alongside your own, it considers both characters to be under the same Master Account, and you will not get an EXP bonus, if dual-clienting.

Quest Experience Reward

Quest Experience Reward

  • Many quests offer EXP rewards for doing them. See Quest Table for a list of quests that give EXP rewards.
  • Note that you cannot gain more than one level from a single bucket of reward EXP, if the EXP rewards exceeds the EXP required to level up by a huge amount.

    Formula: Max gain = (EXP requirement for current level)\*2 - (Current EXP gathered in current level) - 1

  • Gathering the EXP when a player current EXP % is close to zero will maximize the gain from a single amount.

    • A level 60 non-transcendent character needs 365,914 base EXP to level up. If that character has 100,000 EXP and completes the Lost Child Quest (900,000) EXP, the character will be level 61 with 365,913 XP toward next level. In this case actual EXP gained is 631,827, wasting 268,173 EXP.

Modifiers

Modifiers

Modifier Stacking

Modifier Stacking

  • Aligned Monster Formula (Star Gladiators):
    ((Original Exp\*Exp Event Modifier)\*Exp Tap Modifier\*(Weapon Modifier+Card Modifier+Manual Modifier)\*(Blessing Modifier+Mr. Kim))

  • Non-Aligned Monster Formula (Everyone Else):
    ((Original Exp\*Exp Event Modifier)\*Exp Tap Modifier\*(Weapon Modifier+Card Modifier+Manual Modifier)\*Mr. Kim A Rich Man)