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High Wizard

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High Wizard
High Wizard.png
Job Base: Wizard
Job Type: 2-1 Transcendent
Changes At: Juno
Number of Skills: 34
Total Skill Points: 254
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +8 +5 +17 +9 +3

Overview

The Magician and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.

Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.

Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Gospel, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Land Protector to work as they desired it to.

Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.

Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.

Jobchange Guide

High Wizard classchange 0.gif

To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the High Wizard job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.

Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif High Wizard classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.

Builds

Pure PvM/Semi WoE

This Build unleashes the High Wizards max potential by pulling out all the MATK it can. With Mystical Amplification they become deadly MVPers with their Storm Gust. Very powerful during WoE also, this build lacks however in the High Wizards Max HP.

PvM/WoE

With more VIT than the PvM Build, this build is more WoE oriented. It still has enough MATK with Mystical Amplification to deliver killing blows to opponents in WoE. This build gives you much more survivability than the PvM Build. It also lets you use all stat points without leaving any points unused.

WoE

The VIT/INT Points really depends on your equipment. INT should be as minimum as possible to reach 105 INT on 99/70 inclusive Blessing and full WoE equipment. Try to get as much VIT and HP as you can get to achieve a higher status immunity, above all a higher stun immunity. This kind of build is hard to level and takes time. In WoE this build is helpful in open field battles and to break defenses.

This High Wizard type focuses on portal defense and stacking spells for massive damage. The lack of single targeted spells and high level support spells makes the wizard especially prone to projectiles.

PvP

Equipment

Class Data

Skills

For more information about Wizard skills, click here.

Skill Description Levels Type
Ganbantein.png [Ganbantein](Ganbantein.md)
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. 1 Supportive
Gravitational Field.png [Gravitational Field](Gravitational_Field.md)
Amplifies the gravity in an area around a targeted spot that decreases the [ASPD](ASPD.md) of enemies within range, as well as continually inflict unreducable damage. 5 Offensive
Mystical Amplification.png [Mystical Amplification](Mystical_Amplification.md)
Amplifies the magic attack strength of the next spell used by up to 50%. 10 Supportive
Napalm Vulcan.png [Napalm Vulcan](Napalm_Vulcan.md)
Deals [Ghost](Ghost.md) elemental damage to every enemy within a 3x3 area of the target. 5 Offensive
Soul Drain.png [Soul Drain](Soul_Drain.md)
Restores [SP](SP.md) whenever a [monster](Monster.md) is killed with a single-target spell. 10 Passive
Stave Crasher.png [Stave Crasher](Stave_Crasher.md)
Deal physical damage to an enemy with an equipped weapon. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17
STR 20 40 60
AGI 8 18 26 34 50 56 65 69
VIT 3 29 47 53 66
INT 1 5 10 14 19 24 28 32 37 38 39 46 49 55 59 62 70
DEX 2 9 17 22 23 31 43 61 67
LUK 12 39 57

ASPD

See Also