Ice Wall
|
|
Ice Wall Skill Info |
|
|
|
Type: |
Active Skill |
Levels: |
10 (Fixed) |
SP Cost: |
20 |
Cast Time: |
None |
Cast Delay: |
ASPD Based |
Duration: |
(Skill Level Durability/50) seconds |
Target: |
Ground |
Prerequisites |
|
(Magician) Frost Diver Lv. 1, Stone Curse Lv. 1 |
|
Description
Create a shield of ice 5 cells long in front of the caster. The Ice
Wall`s durability decreases by 50 each second and can be reduced by
attack damage. When the Ice Wall`s durability is reduced to 0, the
skill is canceled and the Ice Wall vanishes.
Level |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Durability |
400 |
600 |
800 |
1000 |
1200 |
1400 |
1600 |
1800 |
2000 |
2200 |
Notes
- Ice Wall can be used to immobilize monsters traveling from West to
East and from South to North (using the mini-map as a reference).
The easiest way to pull this off is having an Ice Wall placed right
on the ground tile the monster is currently walking on. A single Ice
Wall is enough to immobilize a monster, but a second Ice Wall must
be placed adjacent to and behind the first to effectively trap the
monster and prevent it from escaping and attacking other players.
Placing the second Ice Wall is also useful to cancel the kick-back
effect of Jupiter Thunder
and Storm Gust.
- A seemingly unlimited number of monsters can be trapped within the
same Ice Wall. When multiple monsters are following the player,
placing an Ice Wall to immobilize the first monster in line usually
result in the other monsters following right into the wall and
getting immobilized too.
- When a monster is trapped by Ice Wall it is still vulnerable by
targeted skills and physical attacks. A player standing in front of
and 1 cell away from the Ice Wall will be able to attack the monster
and completely avoid being hit by it, if the monster's attack range
is no greater than 1 cell.
- Because cells affected by Ice Wall become "snipable wall" type, AoE
skills used after ice walls are in place do not directly hit those
cells. Although several skills--most notably (but not limited to)
Storm Gust,
Meteor Storm
and Lord of Vermillion--sometimes
appear to hit monsters in ice wall, this is a result of splash
damage to adjacent non-walled cells and not any other special
property of these skills. Note that casting Ice Wall on a cell after
an AoE has already been used on it does not stop the AoE's effect;
Ice Wall must be cast before the AoE in order to have any protective
use.
- Monsters with
Teleport
usually activate it a few moments after getting hit if they are
trapped by Ice Wall. Some monsters may not teleport if the player is
standing within its casting range.
- Players don't get immobilized by Ice Wall unless they are completely
surrounded by it. A player or monster surrounded by a 3x3 cell area
of Ice Wall is still vulnerable to targeted skills and ranged
attacks, but is no longer vulnerable to AoE skills including SG, MS
and LoV.
- The Ice Wall is
neutral
element and can be damaged by normal attack (melee or ranged),
targeted skills and
Sight Trasher.
Skills and weapons with splash-damage effect (Napalm Vulcan,
Hunter's
Blitz Beat)
will damage surrounding Ice Wall even when targeting trapped players
or monsters within it.
- Ice Wall is disabled in
War of Emperium mode but it does
work in PvP.