Increase HP Recovery
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Increase HP Recovery Skill Info |
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Type: |
Passive Skill |
Levels: |
10 |
Prerequisites |
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None |
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Description
For every 10 seconds that a character remains on the same tile without
manually moving themselves away from it, a certain amount of HP
dependent on the skill level and the character's Max HP will be
restored. Healing items will also restore more health.
Level |
HP / 10 seconds |
Healing Items Efficiency |
1 |
5 + (0.2% of Max HP) |
+10% (110% total) |
2 |
10 + (0.4% of Max HP) |
+20% (120% total) |
3 |
15 + (0.6% of Max HP) |
+30% (130% total) |
4 |
20 + (0.8% of Max HP) |
+40% (140% total) |
5 |
25 + (1.0% of Max HP) |
+50% (150% total) |
6 |
30 + (1.2% of Max HP) |
+60% (160% total) |
7 |
35 + (1.4% of Max HP) |
+70% (170% total) |
8 |
40 + (1.6% of Max HP) |
+80% (180% total) |
9 |
45 + (1.8% of Max HP) |
+90% (190% total) |
10 |
50 + (2.0% of Max HP) |
+100% (200% total) |
- The increased healing amount from items is cumulative with the
increase gained from
VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e.
the character is overweight).
- HP will be replenished as long as the user doesn't move themselves
from whatever tile they are located at. This means if they attack a
monster for twenty seconds while staying on the same tile, some of
their HP will be restored twice.
- This skill contributes to the survivability of
Swordsman
classes; it gives them the ability to restore large amounts of HP
from consuming potions to outlive many other classes, or to further
prevail in tanking difficult monsters. Can be considered the
backbone of the Swordsman classes.