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Increase HP Recovery

Increase_HP_Recovery.png Increase HP Recovery Skill Info
Passive_Info.gif
Type: Passive Skill
Levels: 10
Prerequisites
None

Description

For every 10 seconds that a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.

Level HP / 10 seconds Healing Items Efficiency
1 5 + (0.2% of Max HP) +10% (110% total)
2 10 + (0.4% of Max HP) +20% (120% total)
3 15 + (0.6% of Max HP) +30% (130% total)
4 20 + (0.8% of Max HP) +40% (140% total)
5 25 + (1.0% of Max HP) +50% (150% total)
6 30 + (1.2% of Max HP) +60% (160% total)
7 35 + (1.4% of Max HP) +70% (170% total)
8 40 + (1.6% of Max HP) +80% (180% total)
9 45 + (1.8% of Max HP) +90% (190% total)
10 50 + (2.0% of Max HP) +100% (200% total)

Information

  • The increased healing amount from items is cumulative with the increase gained from VIT.
  • No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
  • HP will be replenished as long as the user doesn't move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
  • This skill contributes to the survivability of Swordsman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters. Can be considered the backbone of the Swordsman classes.