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Magician

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Magician.png

Info

  • Job Base: Novice
  • Job Type: First Class
  • Changes At: Geffen
  • Number of Skills: 14
  • Total Skill Points: 132
  • Total Quest Skills: 1

Job Bonuses:

STR AGI VIT INT DEX LUK
+0 +4 +0 +8 +3 +3

Overview

Magicians rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Magician's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.

If you need to check where are the most common places for leveling as a Magician, please visit Magician Leveling

Jobchange Guide

See the Magician Job Change Guide.

Builds

This is the most common initial stat layout:

STR: 1

AGI: 1

VIT: 1

INT: 9

DEX: 9

LUK: 9

Stats

  • INT - One of the two most important stats for a Magician not going down the "Full Support" route (i.e. hoping to become an FS Sage with no INT). It increases magical damage and SP regeneration. A popular figure for total INT as a Magician is 105, this being one of the most efficient for achieving minimum and maximum MATK bonuses.
  • DEX - The other major stat for magician classes, it reduces cast time. Most people when leveling a Magician get a massive amount of INT to begin with and only get DEX until later. Typically, when going Wizard, you will want to add a little bit of DEX around 90 INT to make the Wizard test easier to complete (those few seconds shaved off a couple of long spells can mean the difference between a pass or fail).
  • VIT - One of the two main "defensive" stats, it increases physical defense and maximum HP. WoE-oriented players often get around 30\~50\~100 ([[100 typically more for Sages or Scholars) VIT for status-effect resistance, dropping a few points in INT or DEX. As a non-FS Magician, do not bother investing in VIT until becoming second class. Focus more on INT.
  • AGI - The second defensive stat, it increases flee rate and attack speed. An essential stat for battle-Sage builds, but the golden rule of getting high INT first still applies. A few Wizards in the past have favored this stat in experimenting with the skill Quagmire, though very high figures of AGI are needed (above 70), this seriously crippling cast time and WoE/PvP gameplay.
  • LUK - Every 10 points in LUK increase perfect dodge by 1 point. Some people opt for 9 LUK when making a Magician going Wizard, as perfect dodge from 9 LUK can help more often in a high spawn map than the minor flee from 9 AGI.
  • STR - Not many Magician players are keen in spending precious stat points in STR, but some might find use in increasing weight capacity and being able to carry more restorative items. Some battle-Sage builds also include STR as high as 50\~70, though it's usually recommended to achieve high INT first to help leveling as a Magician.

Equipment

Get any type of Staff as soon as possible. The 15% increase in MATK is noticeable even at low levels. Rods and Wands can be bought from the Geffen Weapon Dealer. A Guard would also be a good investment from the Armor Dealer for new players. Generally, aim to get as much armor as possible to increase the chance of surviving monster hits.

Although potentially expensive, a Heal Clip should be a top priority. This will help save loads of money that would have gone towards restoration items (i.e. Red Potions) and greatly increases leveling efficiency. Armor with Pupa Card (+700 HP) will help the most as a Magician, due to their low HP. INT enhancing cards and equipment (Elder Willow Card, Earrings, Mage Hat) tend to be more useful at this point than DEX equipment (Apple of Archer, Gloves, Drops Card), but it's really up to getting as much as the player can afford.

Skill Builds

PvM Build - Jlvl 50

10 Fire Bolt

5 Fire Ball

1 Sight

10 Fire Wall

6 Cold Bolt

10 Frost Diver

1 Stone Curse

4 Lightning Bolt

1 Jupiter Thunder

1 Napalm Beat

MVP Build - Jlvl 50

10 Fire Bolt

5 Fire Ball

1 Sight

10 Fire Wall

5 Cold Bolt

1 Frost Diver

1 Stone Curse

1 Lightning Bolt

7 Napalm Beat

5 Soul Strike

3 points - put them wherever you want

Class Data

Skills

See Wizard Skills or Sage Skills for second class skills.

Skill Description Levels Type
Cold Bolt.png [Cold Bolt](Cold_Bolt.md)
Attack a single target with up to 10× MATK [Water](Water.md)-element damage. 10 Offensive
Fire Ball.png [Fire Ball](Fire_Ball.md)
Attack a target and enemies in a 5×5 area around it for up to 170% [Fire](Fire.md)-element damage. 10 Offensive
Fire Bolt.png [Fire Bolt](Fire_Bolt.md)
Attack a single target with up to 10× MATK [Fire](Fire.md)-element damage. 10 Offensive
Fire Wall.png [Fire Wall](Fire_Wall.md)
Put up a small fire wall that causes 50% [Fire](Fire.md)-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png [Frost Diver](Frost_Diver.md)
Attack a target for up to 200% [Water](Water.md)-element damage with a chance to freeze it, rendering it immobile and turning it to [Water](Water.md) 1 element. 10 Offensive
Increase SP Recovery.png [Increase SP Recovery](Increase_SP_Recovery.md)
Passively increases SP recovery speed when not moving. Also increases efficiency of [SP](SP.md)-restoring items consumed and thrown by an [Alchemist](Alchemist.md) 10 Passive
Lightning Bolt.png [Lightning Bolt](Lightning_Bolt.md)
Attack a single target with up to 10× MATK [Wind](Wind.md)-element damage. 10 Offensive
Napalm Beat.png [Napalm Beat](Napalm_Beat.md)
Deal up to 170% MATK [Ghost](Ghost.md)-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png [Safety Wall](Safety_Wall.md)
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png [Sight](Sight.md)
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png [Soul Strike](Soul_Strike.md)
[Ghost](Ghost.md)-element attack dealing up to 5× MATK damage to a single target. Does additional damage to [Undead](Undead.md)-element enemies. 10 Offensive
Stone Curse.png [Stone Curse](Stone_Curse.md)
Attempt to turn target into stone, rendering it immobile and turning it to [Earth](Earth.md) 1 element. 10 Active
Thunder Storm.png [Thunder Storm](Thunder_Storm.md)
[Wind](Wind.md)-element [AoE](Area_of_Effect.md) attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Energy Coat.png [Energy Coat](Energy_Coat.md)
Reduces damage from incoming physical attacks while consuming [SP](SP.md). 1 Supportive 35 [Energy Coat Quest](Magician_Skill_Quest.md#energy-coat-quest)

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR                
AGI 18 26 40 47        
VIT                
INT 2 14 22 33 38 44 46 50
DEX 6 10 36          
LUK 30 42 49          

Job Bonus

See Also