Mental Charge
Mental Charge Skill Info | |
Alt. Names: | Mental Change |
Type: | Supportive Skill |
Levels: | 3 |
SP Cost: | 100 |
Target: | Self |
Prerequisites | |
Evolved and Loyal Lif |
Description
Change Lif so that her attacks are based on MATK instead of ATK for the duration. This also increases VIT by 30 and INT by 20 per skill level. When using this skill, Lif's HP and SP will be fully healed.
Despite the official description, Mental Charge does not swap Lif's Max SP to Max HP. When the duration ends, Lif's HP and SP will be reduced to 10.
To cancel the duration/cast delay, you can relog, wait for effect to expire, cast Rest, then cast Call Homunculus, or let the homunculus die and cast Homunculus Resurrection. It is best to re-"spawn" Lif before the duration ends, so that her HP/SP are not reduced to 10.
Optimally, a Lif-user can level without potions, as long as they "spawn" Lif before Mental Charge ends, but they can also "spawn" her after Mantal Charge's duration by relogging or letting her die and resurrecting her, and using Mental Charge when Lif has 100 SP to instantly restore full HP/SP .
- The 100 SP cost is taken before Mental Charge heals, so after casting it, Lif is on maximum SP.
- Lif can use Healing Hands and Urgent Escape while in the duration or the cast delay of Mental Charge.
- The VIT and INT bonus do not affect Max HP/SP, but do affect Potion Pitcher's healing value, Healing Hands's healing value and soft DEF/soft MDEF.
Level | Duration (min) | Cast Delay (min) | +VIT | +INT |
---|---|---|---|---|
1 | 1 | 10 | +30 | +20 |
2 | 3 | 15 | +60 | +40 |
3 | 5 | 20 | +90 | +60 |
Notes
Currently sometimes Mental Charge can be cast again during its duration, but it has no effect other than taking its 100 SP cost - so it doesn't restore HP/SP and doesn't extend the duration.
The normal homunculus status/information window only shows max MATK, to see the proper MATK range the homunculus currently has, type @hominfo ingame.
Mental Charge is currently bugged in oRO.
- Mental Charge's effect should expire once you re-"spawn" the
homunculus. However, the 5 minute duration won't be refreshed.
- Example: If you re-spawned your homunculus at minute 3, you will have 2 minutes left of this buff.
Mental Charge's duration/cast delay is now removed when Lif de-spawns. Upon logging out, using Rest, or the alchemist/homunculus dying, Mental Charge can be immediately cast again when Lif is summoned.
Source: https://gitlab.com/arcadia-online/arcadia-online/-/issues/1892