Mild Wind
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Mild Wind Skill Info |
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Alt. Names: |
Warm Wind |
Type: |
Active Skill |
Levels: |
7 (Selectable) |
SP Cost: |
20/50 |
Duration: |
10 min |
Target: |
Self |
Prerequisites |
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Kihop Lv. 5, Peaceful Break Lv. 5, Happy Break Lv. 5 |
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Skill Description
Endows players weapon (or fists) with an element based on the level of
Mild Wind used. Also effects the element of Soul Linker's
Estun,
Estin, and
Esma.
Level |
SP Cost |
Element |
1 |
20 |
Earth |
2 |
20 |
Wind |
3 |
20 |
Water |
4 |
20 |
Fire |
5 |
50 |
Ghost |
6 |
50 |
Dark |
7 |
50 |
Holy |
Notes
- This skill activates like Endure, where using the skill
automatically endows the level you used (as opposed to enchant
poison, which forces you to choose a target). Thus, to endow
different elements, you must hotkey the different levels of Mild
Wind.
- Overrides Enchant Poison's
element change, but keeps its chance of inflicting poison status.
However, if enchant poison expires before mild wind does, your
element returns to neutral.