Ninja
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Ninja | |||||
Job Base: | Novice | ||||
Job Type: | Extended | ||||
Changes At: | Amatsu | ||||
Number of Skills: | 23 | ||||
Total Skill Points: | 175 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +5 | +6 | +4 |
Overview
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cast-off Cicada Shell and Mirror Image prevents almost all non-magical damage from harming them. Reverse Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Soul is a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Final Strike to be used.
Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 69 skill points to distribute.
Jobchange Guide
See Ninja Job Change Guide for information.
Builds
Magic
- STR: 1
- AGI: 1
- VIT: x (remaining points go here)
- INT: 95 base or 95 total
- DEX: 99 base
- LUK: 9
This build is similar to a Magician or Wizard, but has its own set of unique skills to take advantage of. Magic Ninjas max out their DEX to make the best use of their skills which all have short cast time and delay, then have varying amounts of INT and VIT. Their second and third tier magic skills all require catalyst stones which are sold by an NPC in Amatsu. Their primary damage skills are Lightning Spear of Ice and Dragon Fire Formation, with Kamaitachi also being an option. Cast-off Cicada Shell is essential to increase survivability, while Soul gives a boost to INT.
While not the strongest damage dealers, Magic Ninjas still deal respectable damage and can easily drop unprepared opponents. Crimson Fire Formation is good for slowing down monsters and players, Lightning Spear of Ice for harassing targets with its rapid hits, and Kamaitachi is an AoE spell that hits targets over Land Protector. Cast-off Cicada Shell helps offset the low HP Modifier, but Magic Ninjas have to be careful of skills such as Soul Destroyer that will bypass their Cast-off Cicada Shell, along with status effects.
Primary Skills : Lightning Spear of Ice, Crimson Fire Formation, Dragon Fire Formation, Cast-off Cicada Shell
Complementary Skills : Soul, Kamaitachi
Note: Of the different Ninja builds, the Magic Ninja is the fastest leveler.
Throwing
- STR: 9x
- AGI: 1-8x
- VIT: 1-8x
- INT: 1-5x
- DEX: 5x-8x
- LUK: 1
Throwing builds attempt to capitalize on the Ninja's throwing skills. Throwing skills are based on STR for damage, so this is the primary stat. DEX is needed for both Hit rate and to reduce Throw Huuma Shuriken's cast time. Throw Huuma Shuriken is also SP intensive, so a decent amount of INT is recommended. Remaining stat points go into either AGI or VIT, depending on whether the Ninja is for PvM or PvP/WoE.
Throwing builds are tougher to work with, as they have to spread out their stats and their skills are hard to increase the damage of. Throw Shuriken is a quick and cheap skil, that with enough ASPD can be used quickly in succession to make up for its lower damage. Throw Kunai is the middle-range skill, dealing more damage but with more delay and higher SP cost, yet is still cheap enough that it can be used as a primary leveling skill. Throw Huuma Shuriken is the Throwing Ninja's burst damage skill, but performs poorly in PvP and WoE situations where opponents have more DEF and you don't have an Element advantage as often.
The build is more item-reliant and expensive, needing Shuriken, Kunai, and Huuma Shurikens. While daggers can be used to replace specially carded Huuma Shurikens, weapon switching during Throw Huuma Shuriken's cast time will also remove the weapon Element. If zeny is no object it's possible to build around Throw Coins, but otherwise it's not recommended as the price will build up rapidly with regular use. Their leveling speed is slower then Magic Ninjas.
Primary Skills : Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Cast-off Cicada Shell
Complementary Skills : Soul
Final Strike
- STR: 80-110
- AGI: 4
- VIT: 80-100
- INT: 1-5x
- DEX: 2x-5x
- LUK: 6
This build focuses on the Ninja's skill Final Strike, a mini-Asura Strike of sorts. STR and VIT are the two stats driving Final Strike's damage and are thus the main stats for this build. DEX can be used for Soul's cast time, and for if the Ninja is going to need HIT to level him/herself. INT can also aid in leveling. A pure Final Strike Ninja may opt to discard some INT and DEX in favor of additional STR/VIT for Final Strike damage.
The objective of this build is to increase their
HP substantially in order to boost
Final Strike's damage. Gears such as the Goibne's set or
Battlegrounds armors can aid in this. Due to the more linear
calculation of Final Strike's damage and its reduction by
DEF, the damage
will not match up with Asura Strike's. In PvM, targets for Killing
Stroke must be chosen carefully; if the monster's HP or DEF is too high
it will be harder to dispose of them, and Boss types receive reduced
damage from Final Strike. This skill can be threatening in PvP, but
loses its power in
WoE where the skill is hit rather
hard by the 40% damage reduction. If taking this build into WoE, a
Valorous or Glorious Huuma Shuriken can be used to boost Killing
Stroke's damage to something more reasonable, but will also slow you
down as you have to trigger their damage boost via attacks.
Since the build is STR-based, they can draw on the throwing skills in order to level. Without the higher DEX, Throw Huuma Shuriken isn't as practical, and the lack of ASPD does the same for Throw Shuriken. Throw Kunai requires no ASPD, and less DEX, so it can be used as the build's leveling skill. However, the build's DEX can be raised somewhat to make room for Throw Huuma Shuriken. With a party it may be possible to level with Final Strike as well.
Primary Skills : Soul, Final Strike, Cast-off Cicada Shell
Complementary Skills : Throw Kunai
Melee
- STR: 9x
- AGI: 1-8x
- VIT: 1-8x
- INT: 1-5x
- DEX: 2x-5x
- LUK: 1-3x
Melee ninjas tend to be the most difficult to level. This is mainly due to the high SP costs of skills. Its common for melee ninjas to pick up one or two skills from the throwing ninja skill tree, such as Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken, which tends to make leveling easier.
Melee ninjas get STR as their primary stat, AGI and/or VIT as a secondary stat, and the rest into DEX and INT. Due to the high SP cost of skills a decent amount of INT is recommended. Some ninjas choose to get some LUK to aid the skill Shadow Slash which has a natural 50% chance to CRIT.
Equipment
Weapons
Magic Ninjas
- Magic Ninjas will primarily use the Daggers Asura or Bazerald, as those daggers raise their MATK. The Asura doesn't give an INT bonus like the Bazerald, but allows flexibility with its 3 card slots.
Throwing Ninjas
- Throwing Ninjas will primarily use the Huuma Shurikens. The Huuma Blaze Shuriken's high attack is useful for Throw Kunai, while the Huuma Calm Mind deals the best damage with Throw Huuma Shuriken. If a Ninja wants to opt for more defense, they can switch to using a Dagger and Shield instead, but cannot cast Throw Huuma Shuriken without switching back to a Huuma, and must remember the Dagger's size modifier. An Ice Pick is a useful weapon against high-DEF enemies.
Final Strike Ninjas
- Final Strike Ninjas will want whichever weapon will give them the highest % modifier, those being 4 slotted Daggers or Huumas. Daggers are a better choice as they allow the Ninja to wear a shield, though against Demi-Human targets the Battlegrounds^CU^ Huumas will deal more damage at the sacrifice of a shield.
Melee Ninjas
- Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.
In general for all Ninja builds, a Fortune Sword is a notable weapon for using Perfect Dodge in combination with Cast-off Cicada Shell. Equipped with this and possibly other Perfect Dodge gears, a Ninja can be used to drag high-attack monsters with little risk, but must still be careful of magic and monsters' elemental attacks.
Daggers
Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.
- Asura (2)
- Asura (3)
- Murasame (1)
- Murasame (2)
- Jitte (0)
- Jitte (1)
- Hakujin (0)
- Hakujin (1)
- Gokurin (0)
- Kamaitachi (0)
Armors
Ninjas wear mostly light-medium DEF armors, including the general armors such as Mantle/Coat/Formal Suit, and several of the Thief armors such as Thief Clothes and Ninja Suit. The Ninja Suit can combo with the Shinobi Sash to help reduce the Ninja's SP consumption. The Pantie + Undershirt combo can be useful for AGI Ninjas to compensate for the lack of Flee boosting skills. Being an Expanded class, Ninjas cannot wear any gears that are labeled as being only for Transcendent classes^CU^.
Shields
- Guard (1): The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF.
- Arm Guard (1): A special shield which only Ninjas can equip, that gives more DEF than a Guard. Obtainable through a quest. Be careful when carding these, as Ninjas are the only class that can equip them.
- Advanced Arm Guard (1): Similar to the Arm Guard, but trades 1 DEF for 5 MDEF.
- Valkyrja's Shield (1): The shield preferred by most players for PvP and WoE, due to its Element resistances and being usable by any class.
See Ninja Equipment Quests for information on how to make Arm Guards.
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can only be purchased in Amatsu.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken act like mastery bonuses and therefore bypass normal defense. It will also hit, even if the Ninja would normally miss it's target.
Name | ATK | Element | Weight | Req. LVL | Cost |
---|---|---|---|---|---|
Shuriken | 10 | Neutral | 0.5 | 0 | 4z |
Nimbus Shuriken | 30 | Neutral | 0.5 | 20 | 10z |
Flash Shuriken | 45 | Neutral | 0.5 | 40 | 20z |
Sharp Leaf Shuriken | 70 | Neutral | 0.5 | 60 | 40z |
Thorn Needle Shuriken | 100 | Neutral | 0.5 | 80 | 100z |
Kunai
Used for the skill Throw Kunai. The damage done by Kunai also bypasses most the enemies defense and will hit, even if the Ninja would normally miss. Also, Kunai have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. You will get 10 kunais per creation. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.
Name | ATK | Element | Items Required | Cost | |
---|---|---|---|---|---|
Icicle Kunai | 30 | Water | Nimbus Shuriken x8, Ice Stone x2 | 38z | |
Black Earth Kunai | 30 | Earth | Sharp Leaf Shuriken x2, Shadow Orb x1 | 38z | |
High Wind Kunai | 30 | Wind | Flash Shuriken x4, Wind Stone x2 | 38z | |
Heat Wave Kunai | 30 | Fire | Thorn Needle Shuriken x1, Flame Stone x2 | 40z | |
Fell Poison Kunai | 30 | Poison | Shuriken x20, Shadow Orb x1 | 28z |
You get 10 Kunais per ammo creation.
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills and to manufacture Kunai. Catalyst Stones:
Name | Cost | Required for |
---|---|---|
Flame Stone | 150z | Crimson Fire Formation and Dragon Fire Formation |
Ice Stone | 150z | Hidden Water and Falling Frozen Crystal |
Wind Stone | 150z | Lightning Jolt and Kamaitachi |
Shadow Orb | 200z | Mirror Image |
Catalyst Stones:
Class Data
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cast-off Cicada Shell due to its usefulness in avoiding attacks.
Skill | Description | Levels | Type |
---|---|---|---|
Dagger Throwing Practice | Gives a Weapon Mastery-type damage bonus to Throw Shuriken. | 10 | Passive |
Throw Shuriken | Throw a Shuriken to deal a small amount of damage, but with little delay. | 10 | Offensive |
Throw Kunai | Throw a Kunai to deal three hits. | 5 | Offensive |
Throw Huuma Shuriken | Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. | 5 | Offensive |
Throw Coins | Throw a random amount of zeny at the target to deal DEF-piercing damage. | 10 | Offensive |
Reverse Tatami | Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. | 5 | Offensive |
Shadow Leap | From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) | 5 | Active |
Haze Slasher | Strike a target and enter the Hiding status. | 10 | Offensive |
Shadow Slash | From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. | 5 | Offensive |
Cast-off Cicada Shell | Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. | 5 | Active |
Mirror Image | Evade up to five physical attacks, without the pushback that Cast-off Cicada Shell has. | 10 | Active |
Flaming Petals | Attack a single target with up to 10× MATK Fire-element damage. | 10 | Offensive |
Crimson Fire Formation | Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. | 10 | Offensive |
Dragon Fire Formation | Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. | 5 | Offensive |
Lightning Spear of Ice | Attack a single target with up to 12x MATK Water-element damage. | 10 | Offensive |
Hidden Water | Create a field of water that slows down all enemies, except for other Ninjas. | 10 | Active |
Falling Frozen Crystal | Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. | 5 | Offensive |
Wind Blade | Attack a single target with up to 6x MATK Wind-element damage. | 10 | Offensive |
Lightning Jolt | Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. | 10 | Offensive |
Kamaitachi | Strike all targets within a 3-cell wide path to the target with Wind-element damage. | 5 | Offensive |
Soul | Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Final Strike. | 5 | Active |
Ninpou Training | Passively increases SP recovery speed when not moving. | 10 | Passive |
Final Strike | Reduce the Ninja's HP to 1 in order to deal a strong blow to a single target. | 10 | Offensive |
Skill Balances in Pre-Trans WoE Maps
Skill | Change (Only in Pre-Trans WoE Maps) |
---|---|
Throw Coins | Damage reduced by 40% in Pre-Trans WoE Maps. |
Kamaitachi | Damage reduced by 25% in Pre-Trans WoE Maps. |
Mirror Image | The cast time of Urgent Call is increased by 1 second for each stack in Pre-Trans WoE Maps. |
Cast-off Cicada Shell | The cast time of Urgent Call is increased by 1 second for each stack in Pre-Trans WoE Maps. |
Final Strike | The caster becomes immune to Devotion for 10 seconds in Pre-Trans WoE Maps. |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 59 | |||||||
AGI | 1 | 2 | 12 | 21 | 31 | 41 | 51 | 61 |
VIT | 60 | |||||||
INT | 20 | 29 | 42 | 50 | 62 | |||
DEX | 11 | 22 | 32 | 43 | 53 | 63 | ||
LUK | 30 | 40 | 52 | 64 |
Job Bonus
ASPD
Base ASPD Values:
- Unarmed: 160
- Dagger: 150
- Huuma: 125 Ninjas can use Concentration and Awakening Potions, but cannot use Berserk Potions.
HP
Level | HP |
---|---|
1 | 40 |
2 | 47 |
3 | 54 |
4 | 61 |
5 | 69 |
6 | 77 |
7 | 85 |
8 | 94 |
9 | 103 |
10 | 202 |
11 | 212 |
12 | 222 |
13 | 232 |
14 | 243 |
15 | 254 |
16 | 265 |
17 | 277 |
18 | 289 |
19 | 301 |
20 | 316 |
21 | 331 |
22 | 346 |
23 | 364 |
24 | 382 |
25 | 400 |
26 | 420 |
27 | 440 |
28 | 460 |
29 | 482 |
30 | 504 |
31 | 526 |
32 | 548 |
33 | 572 |
34 | 596 |
35 | 620 |
36 | 646 |
37 | 672 |
38 | 698 |
39 | 726 |
40 | 754 |
41 | 784 |
42 | 814 |
43 | 844 |
44 | 876 |
45 | 908 |
46 | 940 |
47 | 975 |
48 | 1,010 |
49 | 1,100 |
50 | 1,140 |
51 | 1,180 |
52 | 1,220 |
53 | 1,260 |
54 | 1,300 |
55 | 1,340 |
56 | 1,385 |
57 | 1,430 |
58 | 1,475 |
59 | 1,520 |
60 | 1,565 |
61 | 1,615 |
62 | 1,665 |
63 | 1,715 |
64 | 1,765 |
65 | 1,815 |
66 | 1,880 |
67 | 1,935 |
68 | 1,990 |
69 | 2,045 |
70 | 2,100 |
71 | 2,160 |
72 | 2,220 |
73 | 2,280 |
74 | 2,340 |
75 | 2,400 |
76 | 2,460 |
77 | 2,520 |
78 | 2,580 |
79 | 2,640 |
80 | 2,705 |
81 | 2,770 |
82 | 2,835 |
83 | 2,900 |
84 | 2,965 |
85 | 3,030 |
86 | 3,100 |
87 | 3,170 |
88 | 3,240 |
89 | 3,310 |
90 | 3,380 |
91 | 3,455 |
92 | 3,530 |
93 | 3,605 |
94 | 3,680 |
95 | 3,760 |
96 | 3,840 |
97 | 3,920 |
98 | 4,000 |
99 | 4,080 |