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Parry

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Parry.png Parry Skill Info
Parry_Info.gif
Type: Active Skill
Levels: 10 (Selectable)
SP Cost: 50
Cast Time: None
Cast Delay: ASPD Based
Duration: (10 + (Skill level*5)) seconds
Target: Self
Weapon: Two-Handed Sword
Prerequisites
(Swordsman) Provoke Lv. 5, Two-Handed Sword Mastery Lv. 10, (Knight) Two-Hand Quicken Lv. 3

Description

Adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills.

Level Block Rate Duration (sec)
1 23% 15
2 26% 20
3 29% 25
4 32% 30
5 35% 35
6 38% 40
7 41% 45
8 44% 50
9 47% 55
10 50% 60

Information

  • Must be wielding a Two-Handed Sword.
  • Has the same properties as Auto Guard for blocking damage, such as how an attack following Lex Aeterna will remove the Lex Aeterna if blocked.
  • If Parry blocks an attack while its user is casting an interruptible skill, the skill will be interrupted.
  • If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag. They are not actually stopped: the flinch caused from Parry blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so.
  • Parry will not block Cart Termination, Soul Destroyer (neither the magical or physical portion of it) or Acid Demonstration.
  • Parry works even if a player is under the effect of status such as frozen or stone cursed.

Strategies

  • It is situational and up to the user to decide whether they feel a 50% chance to block entire physical attacks (and being able to use Two-Hand Quicken) is better than wearing a shield (allowing them to have more defense and utilize items like cards that always give 30% less damage from certain races). If Asura Strike will do 24,000 damage before shield-cards, they could possibly survive with a Cranial Shield (30% less damage taken from demi-humans). However, if Asura Strike inflicted 40,000 damage, a Cranial Shield would likely not save them. Parry will have a chance to, though.
  • Skills requiring a Spear can not be used simultaneously with Parry, such as Spiral Pierce. However, a user who attacks primarily with Spiral Pierce is not necessarily discouraged to get Parry.
  • Mobbing with Parry activated can be annoying since the character flinches every time the Parry animation plays from successfully blocking an attack (even though the player was not actually hit).
  • Parry also benefits those who do not have AoE skills and so level with Two-Hand Quicken. *Ultimately, getting Parry just for PvM-reasons is not recommended.
  • Parry can be helpful while in Berserk, as all defense is lost and flee is dropped, leaving the user vulnerable to damage. With Two-Hand Quicken activated, the user would easily be able to reach 190 ASPD.