Parry
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Parry Skill Info | |
Type: | Active Skill |
Levels: | 10 (Selectable) |
SP Cost: | 50 |
Cast Time: | None |
Cast Delay: | ASPD Based |
Duration: | (10 + (Skill level*5)) seconds |
Target: | Self |
Weapon: | Two-Handed Sword |
Prerequisites | |
(Swordsman) Provoke Lv. 5, Two-Handed Sword Mastery Lv. 10, (Knight) Two-Hand Quicken Lv. 3 |
Description
Adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills.
Level | Block Rate | Duration (sec) |
---|---|---|
1 | 23% | 15 |
2 | 26% | 20 |
3 | 29% | 25 |
4 | 32% | 30 |
5 | 35% | 35 |
6 | 38% | 40 |
7 | 41% | 45 |
8 | 44% | 50 |
9 | 47% | 55 |
10 | 50% | 60 |
Information
- Must be wielding a Two-Handed Sword.
- Has the same properties as Auto Guard for blocking damage, such as how an attack following Lex Aeterna will remove the Lex Aeterna if blocked.
- If Parry blocks an attack while its user is casting an interruptible skill, the skill will be interrupted.
- If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag. They are not actually stopped: the flinch caused from Parry blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so.
- Parry will not block Cart Termination, Soul Destroyer (neither the magical or physical portion of it) or Acid Demonstration.
- Parry works even if a player is under the effect of status such as frozen or stone cursed.
Strategies
- It is situational and up to the user to decide whether they feel a 50% chance to block entire physical attacks (and being able to use Two-Hand Quicken) is better than wearing a shield (allowing them to have more defense and utilize items like cards that always give 30% less damage from certain races). If Asura Strike will do 24,000 damage before shield-cards, they could possibly survive with a Cranial Shield (30% less damage taken from demi-humans). However, if Asura Strike inflicted 40,000 damage, a Cranial Shield would likely not save them. Parry will have a chance to, though.
- Skills requiring a Spear can not be used simultaneously with Parry, such as Spiral Pierce. However, a user who attacks primarily with Spiral Pierce is not necessarily discouraged to get Parry.
- Mobbing with Parry activated can be annoying since the character flinches every time the Parry animation plays from successfully blocking an attack (even though the player was not actually hit).
- Parry also benefits those who do not have AoE skills and so level with Two-Hand Quicken. *Ultimately, getting Parry just for PvM-reasons is not recommended.
- Parry can be helpful while in Berserk, as all defense is lost and flee is dropped, leaving the user vulnerable to damage. With Two-Hand Quicken activated, the user would easily be able to reach 190 ASPD.