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Random Item Boxes

Overview

Item Generation occurs when specific items (like the "Old Blue Box") are used by a player.

Once a random item box is used, it will select a random item from a pool and hand it to the player.

Reference: Hercules' list

Reading The List

In the list, the numbers following the item name signifies how many instances of that item are in the total pool. No number means there is only one instance.

Example

Using three items as example, you can see that the whole pool consists of six instances/possible outcomes due to the repetitions of Knife (2) and Jellopy (3). Even though there are only three items, you will have to calculate the whole pool.

To sum up, according to the list, you have 1/6 chance of getting an Apple, 2/6 chance of getting a Knife, and 3/6 chance of getting a Jellopy upon opening the box.

Random_Box: (
    "Apple",
    ("Knife",2),
    ("Jellopy",3),
)

Note

Some items in the list are not yet available in the current version of the game.

Generating Items

Obtainable by normal means (monsters, items, quests)



Event rewards


Special cases (Events)


  1. Not implemented currently. 

  2. through Outlaw System