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Sign Quest

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Part 1: Crumbs of Sobbing Starlight

Part 1: Crumbs of Sobbing Starlight

  1. Read the Announcement on a notice board in one of the cities. All the announcements are the same, so it is only necessary to read one.
    (full enter)

    • Alberta: (alberta 35, 241)
    • Morocc: (morocc 168, 265)
    • Payon: (payon 160, 183)
    • Prontera: (prontera 147, 305)
    • Geffen: (geffen 168, 175)
    • Aldebaran: (aldebara 54, 223)

  2. Visit Metz, the Archeologist (prt_in 227, 45) and talk about the announcement. Speak to him again and agree to help him. He mentions Arian, who first tests you for your competency.
    (full enter 2x)

    Metz


  3. Travel to Morocc talk to the rogue Arian (morocc_in 115, 154) for the first test. He desires the following sets of items.

    Warning

    Bring only the set he asks for each time and NO other sets
    i.e. not 100 914.png Fluff and 50 7033.png Poison Spore at the same time.
    Otherwise, he will take all the quest items and you'll need to recollect.

    You can bring everything and drop it on the ground to avoid multiple trips to storage.

    Arian

    Items
    100 914.png Fluff
    50 7033.png Poison Spore
    30 904.png Scorpion Tail
    20 930.png Rotten Bandage
    15 1038.png Little Evil Horn
    10 7013.png Coral Reef

  4. After Arian has all the items he wanted, speak to the Young Man, Gaanan (morocc_in 114, 162) above him. Gaanan will asks 5 questions, to which the answers are:

    Gaanan

    • Stranded on an island: Fourth option
    • Stuck in a collapsed building: Fourth option
    • Lost in a dungeon: Third option
    • A murder is commited: First option
    • The world is going to end: Fourth option (save the world)

    After answering correctly, talk to Arian to be rewarded with
    1 7177.png Crumb of Sobbing Starlight
    and experience based on your base level. Now journey to Payon to find Daewoon for the second test.

    Experience for this step
    Base Level Experience
    1\~59 7,500
    60\~69 18,750
    70\~79 25,000
    80\~89 32,500
    90\~99 45,000

  5. Go inside a Payon building (payon 130, 204) and talk to Daewoon, three rooms SOUTH WEST of the entrance (payon_in03 11, 31). Select any option to

    • Do you have any idea what that jewel you're holding actually is?

    and begin his test. You will receive different EXP based on your response here. Whether you suceed will depend on how much your answers appeal to him. The best choices see below.

    Daewoon

    • 1 Option #1, Yes, I do
    • 2 Option #2, I hate people who do that
    • 3 Option #2, I can't destroy such beauty...
    • 4 Option #1, Yes, of course!
    • 5 Option #1, Yes



    You can take the test again if you failed. If you succeeded, Daewoon then gives you
    1 7177.png Crumb of Sobbing Starlight
    bringing the total to two.

    Experience for this step
    Base Level Experience
    1\~59 7,500
    60\~69 18,750
    70\~79 25,000
    80\~89 32,500
    90\~99 45,000

  6. Enter the lower right Aldebaran building (aldebran 223, 56) and find Sir Jore (aldeba_in 155, 101). He asks for the following items after he fails his experiment.
    (full enter 2x)

    The time restriction (17:00 and 22:00 (UTC)) no longer applies on Arcadia Online.

    Sir-Jore

    Items
    10 1092.png Empty Test Tube
    2 610.png Yggdrasil Leaf
    10 511.png Green Herb



  7. After collecting the items, Sir Jore requires information about the Stone of Sage from two famous alchemists. Talk to Piru Piru in the same building (aldeba_in 156, 118) (just north west from Sir Jore) and she'll reveal the location of the two alchemists: the south forest.

    Piru_Piru


  8. First, find the daughter Pleur on the second floor of the Hidden Temple (prt_maze02 57, 151).

    Pleur

    • If entered the maze from prt_fild01: go up, down, left, right, down, up, left, up, up, left to reach the second floor.
    • If entered the maze from mjolnir_12 (suggested; one south of Aldebaran): go down, down, left, right, down, up, left, up, up, left to reach the second floor.

    Once near her, one of two things will happen.

    • You'll be teleported and catch up with both father and daughter alchemists on the same map, thus completing this portion of the quest.
    • You'll become "lost" and be teleported to either (prt_maze01) or (prt_maze03).
      • Upon becoming lost, keep finding Pleur until teleported to (prt_maze02).
      • However, finding her again from (prt_maze03) is very difficult and time consuming.
      • it is faster to just return to a save point and come back to the maze again from either (prt_fild01) or (mjolnir_12).

    Note

    *It is possible to use Teleport level 1 or Fly Wings to get to the spot where the father and daughter alchemists are.
    It may take a while, but can potentially be less stressful than getting "lost".


  9. Once caught up with them (prt_maze02 141, 83) & (prt_maze02 161, 83), talk to Gordon and select the second option about the Stone. After that expect to be teleported to one south of Aldebaran (mjolnir_12).

    Gordon


  10. Tell (Sir Jore 155, 101) in Alberta what was discovered about the Stone of Sage from Gordon. When he asks what the Stone of Sage is, enter the response

    Red Gemstone
    

    He'll hand over the third 7177.png Crumb of Sobbing Starlight and mentions Jesqurienne in Geffen.
    (full enter)


  11. Inside the top right Geffen building (geffen 168, 170) is a female drinker, Jesqurienne (geffen_in 59, 74). Tell her you've heard of her, and then call her a stuck-up chick to accept her challenge. (full enter)

    Jesqurienne


  12. Talk to her boyfriend Aaron at the same table to begin the challenge. In order to win, more or equal questions must be answered correctly than Jesqurienne. The ten multiple choice questions presented will also be chosen at random.

    Aaron

    Click to view some examples of questions
    • Which NPC is not relevant to the Blacksmith Job Quest?: Barcardi
    • Which item is not relevant to the creation of a Counteragent?: Karvodailnirol
    • Choose the monster that is a different size than the others.: Marine
    • Choose the skill related to the Priest's Benedictio Sanctissimi Sacramenti from the ones displayed in the list.: Gloria
    • Choose the material that is not related to the creation of a Condensed White Potion.: Empty Bottle
    • Choose the item that is"necessary for a Blacksmith"to create a Gladius.: Sapphire
    • Choose the property that is unrelated to the Magician's Bolt type skills.: Earth
    • What is the Bunny Band's DEF and its added ability?: LUK +2:2
    • Choose the prefix or suffix that is incorrectly matched with its Monster Card name.: Golem - Immortal
    • Choose the correct name of the ruler of the Rune-Midgarts Kingdom.: Tristan III
    • Choose the monster that is a different type than the others.: Penomena
    • Choose the monster which does not drop the 'Yggdrasil Leaf' item.: Marduk
    • Choose the job class that cannot equip Silk Robe.: Hunter
    • Choose the level requirement for entering the PvP Room.: 31
    • What is the correct weight for 1 Empty Bottle?: 2
    • Choose the correct DEF for the Indian Filet item.: 3
    • What is the city closest to Turtle Island?: Alberta
    • Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?: 260
    • Four thousand five hundred sixty divided by four, divided by two, plus three is equal to...?: 573
    • Three thousand one hundred two added to five hundred, plus four, divided by six equals...: 601
    • Choose the building that is the closest to the Item Upgrade Place in Juno.: Weapon Shop
    • Choose the Hunter's Trap skill which does not inflict Property Damage.: Shockwave Trap
    • Which monster would receive the most damage from a Fire Property Dagger?: Hammer Goblin
    • Choose the monster on which the Magician skill, 'Stone Curse,' is ineffective: Evil Druid
    • Choose the NPC that looks different than all the others.: Izlude Meat Merchant
    • Choose the item that cannot be equipped by Novice class characters.: Wooden Mail

    Note

    If taking too long to answer, the quiz will be restarted.

    After beating her, input your character's name and to receive a fourth 7177.png Crumb of Sobbing Starlight.
    (full enter)


  13. Go inside the Comodo casino (comodo 153, 97), and proceed to the second floor.
    Talk to a Strange Guy, Dearles (cmd_in02 88, 51). First, he needs:

    • 30,000 zeny.

    Dearles

    Temporal restrictions on this NPC have been removed on Arcadia Online.


  14. Now he'll ask for artsy items. You must collect 11 or more points worth of artsy items in order to continue.
    You are not allowed just bring 11 x 734.png Red Frame.
    You need to collect different artsy items.
    Here are all of the known examples: (w/ point values and npc location listed next to them)

    Points Item
    1pt 734.png Red Frame - Gift Merchant (Prontera)
    735.png Chung Jah - Gift Merchant (Prontera)
    736.png China - Gift Merchant (Prontera)
    7149.png Yellow Plate
    740.png Puppet - Doll Merchant (Prontera)
    741.png Poring Doll - Doll Merchant (Prontera)
    2pt 747.png Crystal Mirror - Trader (Morocc Ruins 113,126)
    742.png Chonchon Doll - Doll Merchant (Prontera)
    3pt 743.png Spore Doll
    752.png Rocker Doll
    4pt 749.png Frozen Rose
    753.png Yoyo Doll
    754.png Raccoon Doll
    7pt 751.png Osiris Doll
    750.png Baphomet Doll

  15. Finally, Dearles proposes a dancing test.

    Examener Dancing Steps

    Steps:

    • up left
    • down right
    • down left & up right
    • down right
    • down left & up right & up left & stay center
    • down left & down right & down left
    • down right & center & down right
    • down left & up left & up right & down right & center
    • down left & up right & up left & down right
    • up right & down right & up right & down right
    • up left & up right & center & up right & down left & down right

    Tip

    • Any movement speed enhancing items/buffs are recommended, but not necessary.
    • You don't have to reach the end of the spot, just touch one of the first lines of the step to make it count. This strategy helps out to successfully finish the test.
    • When a "Hide" spot is seen at the dancing test room, move to it to "Unhide" the spot, indicating a dance move was performed correctly.
    • The last part is tricky: sometimes it's the center sometimes it's down, even if it says center. Be sure to check the "Hide" spot for the last part.
    • When all else fails, try to chase all the "Hide" spots as soon as they appear.
    • Make sure to always talk to the examiner after each test (there are two tests in total). There is a current bug in the chat box message saying 'Well done.' even after the dance test fails.

  16. After the dance examiner states the test was passed, talk to Dearles for the fifth s 7177.png Crumb of Sobbing Starlight and some experience.

    Experience for this step
    Base Level Experience
    1\~59 7,500
    60\~69 18,750
    70\~79 47,500
    80\~89 30,000
    90\~99 42,500

  17. Leave to Alberta to find Bakerlan, the Wealthy looking Merchant. He is located inside a top left Alberta building (alberta 93, 203) in the first room upstairs (alberta_in 125, 101).

    Bakerlan


  18. He's busy and send you to his butler, Refined Steward, Mahatra (alberta_in 114, 178).
    Find Mahatra on the first floor. He requires a Stone to be sent to a Crusader in Juno.

    Mahatra


  19. Go to Juno and find a crusader, Leibech (yuno 330, 100).
    He gives you a Receipt in turn for the Stone.

    Then go back for Mahatra.

    Leibech


  20. Mahatra needs you to speak to his boss, Bakerlan.
    Bakerlan will say you still need experience and asks you go back to Mahatra and ask for another test! Mahatra gives you a quest to help the Maid, Seylin (alberta_in 154, 171) in the second floor corridor.
    Seylin will ask your help to get 7044.png Vigorgra as a gift for her brother.

    Seylin


  21. Proceed to the Alchemist Guild in Aldebaran (aldebaran 68, 56) and find an
    Alchemist, Melkaba (alde_alche 169, 162), downstairs and to the right.

    He'll create 7044.png Vigorgra with the following ingredients:
    Melkaba

    Requirements
    10 526.png Royal Jelly
    20 518.png Honey
    30 948.png Bear's Footskin
    1 520.png Hinalle Leaflet
    1 708.png Ment
    1 713.png Empty Bottle
    10,000 Zeny

    Note

    He does have a small chance to fail so you might have to look for these items again.


  22. After receiving the 7044.png Vigorgra, go back to Seylin.
    She'll need the Vigorgra and a letter send to her brother at Prontera Castle.
    (full enter)

  23. Go to Prontera Castle and find her brother, Maruin (prt_castle 107, 58), at the entrance of the banquet hall.
    (full enter)

    Maruin_new


  24. After he gets the items, return to Seylin. She rewards you with 3 525.png Panacea.
    (full enter)

  25. Then go downstairs and talk to Mahatra. Mahatra will send you up to Bakerlan. Finally Bakerlan say you've passed the test and gives you the sixth 7177.png Crumb of Sobbing Starlight plus some experience based on your base level.
    (full enter)

    Experience for this step
    Base Level Experience
    1\~59 12,500
    60\~69 20,000
    70\~79 27,500
    80\~89 37,500
    90\~99 50,000

  26. Return to Metz in Prontera (prt_in 227, 45).
    He will give you the 7th and last 7177.png Crumb of Sobbing Starlight.
    He'll tell you more information about the Crumb of Sobbing Starlights.
    (full enter)

Part 2: The Complete Sobbing Starlight

Part 2: The Complete Sobbing Starlight

  1. Continue talking to Metz.
    He tells you that if you can merge all the 7177.png Crumbs of Sobbing Starlight into the 7178.png Sobbing Starlight, he'll reveal more secrets. But there's only one Blacksmith who has the skill to forge it and no one knows his whereabouts. Metz tells you his family lives in Geffen.
    (full enter)

    Info

    You'll need to talk to him few times to activate the second quest.


  2. Go to a Geffen building (geffen 138, 101) and find a Lonely Looking Woman, Brenda (geffen_in 159, 48).
    You'll need to key in her husband's name Engel Howard.
    She'll tell you they moved to Geffen because it's near her husband's work place.
    (full enter)

    Brenda-Howard


  3. She asks you go talk to Cute Girl, Liana (geffen_in 171, 42).
    The cute little girl will ask you to send a Picture Letter to her father.

    Brenda-Howard

    Response:

    • Apprentices?
    • He also misses you a lot
    • ....

    You will then receive the Doodled Picture from her.


  4. Head to the Coal Mines to find her father. Go to second floor of the dungeon and find Engel by using the hidden path from (mjo_dun02 64, 295).

    Engel Minimap

    Give the Picture Letter to him and tell him your intentions. He'll ask you to find the required ingredients to forge the Sobbing Starlight.

    Info

    The higher quality the anvil, the higher chance it'll succeed.
    989.png Emperium Anvil is the best, but your anvil will not be returned once you give it to him.
    You get one chance with any anvil of your choice, but if that attempt fails, you will need to return with a 988.png Golden or 989.png Emperium Anvil instead.

    After you pass over the items he needs, he'll ask you send the a letter to his Wife while waiting for him to complete the forging.
    (full enter)


  5. Go back to his Wife Brenda in Geffen and pass the letter to.
    Before you leave make sure to talk to the Cute Girl, Liana for a reward.
    (full enter)


  6. Go back to Engel in the Coal Mines. If he failed to forge it, recollect the ingredients and a higher quality anvil instead. If it succeeded, you'll get the 7178.png Sobbing Starlight.
    (full enter)

    Engel


  7. Go back to Metz and tell him the good news.
    He's very happy you repaired the 7178.png Sobbing Starlight.

    Unfortunately, he can't read the ancient words inside of it, so he sends you to the Magician, Dhota in Geffen.
    (full enter)


  8. Go to the Geffen Tower (geffen 120, 110) and find Annoyed Man, Dhota and the highest floor. Type:

    Sobbing Starlight
    

    he'll ask you to go to Umbala to get the solution instead.
    (full enter)

    Dhota

    Info

    The Umbala Language Quest must be completed in order to continue.


  9. Go to Umbala and talk to a Native named Laotan (umbala 163, 256) for clue.
    But he will only exchange the clue for a 2278.png Mr. Smile.
    (full enter)

    Laotan


  10. According to the Native, you will have to find a Fastidious-Looking Guy, Cyon (um_dun01 129, 90).
    After you tell him your intentions he'll ask you to collect 10 1097.png Worn Out Page.

    Cyon

    After bringing him the required items, he hands over an Ancient Document.
    Return to Prontera for Metz.

Part 3: The Ancient Document

Part 3: The Ancient Document

  1. Metz states Frank needs to translate the Ancient Document. Select:

    • Where is he?" then "I see.

  2. Go to Alberta and to find a Fastidious Old Man, Frank (alberta 165, 83).
    But he seems to talking to himself and mumbles about his eyesight.

    Frank

    Go to Alberta's Armor Dealer and buy him a pair of 1 2203.png Glasses


  3. Once he receives the 2203.png Glasses, he'll help translate the Ancient Document. Once he finishes, keep talking to him until he gives you the Translated Ancient Language (2% chance).


  4. Now go collect these items and bring them to the Giant Telescope in the West Geffen Field (gef_fild07 178, 244).
    (full enter)

    Telescope

    Move onto one of the chairs (gef_fild07 182, 241) there to find an entrance to the Valkyrie Temple.


  5. Keep going up to find Valkyrie, Sandra (himinn 48, 85).
    After speaking to her, she kicks you out to Geffen.
    (full enter)

    Experience for this step
    Base Level Experience
    1\~55 22,500
    56\~60 30,000
    61\~65 50,000
    66\~70 87,500
    71\~75 175,000
    76\~80 300,000
    81\~85 400,000
    86\~90 525,000
    91\~99 875,000

  6. Talk to Metz again and he'll refer you to Niflheim.
    (full enter)

    Info

    The Witch's Piano Keys Quest must be completed to continue.


  7. When arriving at Niflheim find a Pleasant-Featured Lady, Serin (niflheim 313, 70).
    She requires help. Answer:

    • Sure, go ahead
    • Sure, let's do it

    Serin

    The next answer determines how you wish to continue the quest.

    Option A Option B
    Longer quest. Shorter quest
    - Sure, why not? - Why should I help them.
    1.250.000 exp 750.000 exp
    2642.png Serin's Gold Ring -

    Info

    Most NPCs here are DEAD NPCs. So in order to talk to them, walk near them to let them initiate a conversation. To talk back, click on the NPC's head.

Part 4

Part 4a: 'Sure, why not?'

  1. Once "I understand." is selected, track down a kid, Alakina Anne inside a house at (niflheim 169, 162). She'll cry about wanting to go back home.
    After talking to her again she'll spew hints.

    Anne

    • About the curse

    Info

    Walk near her and let her speak to you first.
    Then start clicking her head.


  2. Go next to (don't click on it) the Cursed Spirit, Ashe Bruce (niflheim 350, 258).
    He senses your strength, select:

    Cursed-Spirit

    • pull
    • and read the 3rd book.

    You would be prompt to enter a spell, select the following options:

    • Klaatu, Verata and Nictu (hidden 4th option, white textcolor).

    This spell has a 10% chance of failing, so it takes a few tries of inputting this spell until his curse is finally broken.

  3. When the curse is successfully broken, the 7304.png Witch's Spell Scroll will be received.

  4. Go near Anne and she'll ask for help to go back. Choose

    • What can I do?

    and then go find the Witch at the Witch Tower.

  5.  The Witch is in the highest building (niflheim 254, 191) in Niflheim.
    Follow the carpet in the Piano room and to enter the Witch's Room.

    Kirkena

    Warning

    DO NOT CLICK ON, but go stand next to the Witch, Kirkena.
    If you click on her you will be teleported back to Umbala) so she begins talking.
    If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds.
    The Next button will change to Close and you may try again.

    Give her the Witch's Spell Book and choose:

    • There's a lost child here I want to help.

    She'll hand over a 7309.png Crow Wing.
    The only way to escape from her room is to use a Butterfly Wing, Warp Portal, or click her head and be sent to the Umbala Jump Point.

  6. Go near Alakina Anne and she'll thank you. Then go near the Anne again and she'll say you lied to her, and she still can't go back.

  7. Go back to Witch Kirkena for an explanation.
    She'll say the 7309.png Crow Wing only can be used by living people, which means Alakina Anne is dead.

  8. You did your best, so you head back and talk to Serin. Even though you can't help Alakina Anne, she still thanks you. And as she promised, she'll give you her important item, 2642.png Serin's Gold Ring as reward. Talk to Serin again and she'll ask you to find Greyryu the Poet.

    Warning

    Don't equip 2642.png Serin's Gold Ring during the quest, or it'll be confiscated by certain NPCs!

  9. Go inside a Niflheim building (niflheim 187, 241) and you'll find Crayu (nif_in 105, 81).

    Crayu

    Go near Crayu. After answering a few questions, answer:

    • How do I become the chosen one?

    on the 3rd dialog, then he asks you to find Gen.

  10. You find a Depressing Man, Gen (niflheim 146, 241) just West of the building you enter. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.

    Depressing-Man

Part 4b: 'Why Should I Help Them?'

  1. Once you choose:

    • Why should I help them?

    find a Depressing Man, Gen (niflheim 146, 241), he's the npc to get cursed water, he's also West of the building you entered while doing piano quest. Talk to him and you find out he was the chosen one once, but failed, and he cautions you. He advises you to find the Witch for help.
    (full enter)

  2. The Witch is at the highest building in Niflheim (niflheim 254, 191).
    Follow the carpet in the Piano room and you'll enter the Witch's Room.

    Warning

    DO NOT CLICK ON, but go stand next to the Witch, Kirkena.
    If you click on her you will be teleported back to Umbala) so she begins talking.
    If she is clicked on, you can wait until the dialogue time-outs, about 60 seconds.
    The Next button will change to Close and you may try again.

    Go near the Witch, Kirkena (nif_in 188, 168) and she'll auto talk to you first. She'll ask you to find her Witch's Spell Book.

  3. Go near the Cursed Spirit (do not talk with it, just walk by), Ash Bruce (niflheim 350, 258). He senses your strength, select the pull and read the 3rd book. You would be prompt to enter a spell, select the following options:

    • Klaatu, Verata and Nictu (hidden 4th option, white textcolor).
  4. Go back to the witches castle (niflheim 254, 191).
    Enter the witches room by clicking on the speech bubble next to the portait in the 2nd floor (nif_in 139, 176), return the Witch's Spell Book to Kirkena.
    (full enter)

Part 5: Proving Yourself

Part 5: Proving Yourself

  1. Go near the Witch, Kirkena and she'll tell you about the dangers of the quest. She also tell you to prove yourself is by bringing her the 7305.png Symbol of the Nine Realms
    and asks you to keep it as a secret. Go near her again and she'll ask you to come from the headstone near the stairs on the second floor the next time you visit.
    (full enter)

  2. Go to Serin. You need to click on her 3 times. She'll tell you thing that the Witch didn't tell you. She also wants you to inform her first-hand once you get the 7305.png Symbol of the Nine Realms from the Ruler of the Dead and listen to the reasons why she needs these powers.

    • About the queen of the dead

    (go full enter 3x)

  3. Now go back to the Giant Telescope in West Geffen Field (gef_fild07 182, 241) to teleport to Valkyrie Temple (No need to bring any ingredients). Talk to Valkyrie, Sandra and she'll say she can't help you, but she'll give you support mentally.
    (full enter)

  4. You're on your own now. So you go back Niflheim to find more clues. You find a Mad Man, Laichin (niflheim 102, 54) and he seems to have information you need for the quest! But he needs you to pay him twice, 40,000 Zeny and 20,000 Zeny.
    (full enter)

  5. Listen carefully to the locations he mentions. The locations are random for each person and there are 4 locations you need to go out of a total of 8. Follow the sequence he mentions.
    (full enter ea time you click)

    Info

    Mad Man, Laichin gave you 1 out of 4 possibles sequences and you have to go in this specific order.

    • Sequence 1: (3, 8, 7, 6)
    • Sequence 2: (5, 1, 6, 4)
    • Sequence 3: (8, 2, 6, 4)
    • Sequence 4: (5, 8, 1, 2)

    Number Description Coordinates
    1 big 10 o'clock (gl_dun02 43, 251)
    2 small 11 o'clock (gl_dun02 123, 230)
    3 big 1 o'clock (gl_dun02 263, 267)
    4 very small 11 o'clock (gl_dun02 118, 183)
    5 big 4 o'clock (gl_dun02 273, 97)
    6 small 6 o'clock (gl_dun02 138, 72)
    7 big 7 o'clock (gl_dun02 19, 27)
    8 big 5 o'clock (gl_dun02 268, 33)

    The locations he mentions are in The Lowest Cave of Glast Heim (gl_dun02). Bring a level 4 weapon. Keep the weapon in your inventory (not equipped).

    Click here for a list of level 4 weapons and their estimated rates of success.
    Girls Diary 2% Rapture Rose 2% Weeder Knife 4% Combat Knife 4% Princess Knife 4%
    Cursed Dagger 4% Lariat 4% Kaiser Knuckle 4% Roguemaster Bow 6% Nagan 6%
    Firebrand 6% Forturne Sword 6% Kitchen Knife 6% Bazerald 6% Gungnir 6%
    Berserk 6% Dagger of Counter 6% Ice Falchon 8% Ice Pick 8% Assassin Dagger 8%
    Edge 10% Ceasers Sword 10% Exorcizer 10% Moonlight Dagger 10% Azoth 10%
    Gelerdria 10% Spike 10% Sucsamad 10% Grimtooth 12% Golden Mace 12%
    Long Mace 12% Book of the Apocalypse 12% Skewer 12% Chemeti 12% Cutlas 14%
    Byellongum 14% Immaterial Sword 14% Quadrille 14% Muramasa 16% Masamune 16%
    Bill Guisarme 16% Mysteltainn 16% Tirfing 16% Sword Breaker 16% Mail Breaker 16%
    Tjungkuletti 16% Slash 16% Cleaver 18% Rudra Bow 18% Solar Sword 18%
    Excalibur 18% Dragon Slayer 18% Infiltrator 20% Grand Cross 20% Schweizersabel 20%
    Great Axe 22% Electric Guitar 22% Katzbalger 24% Zephyrus 24% Zweihander 24%
    Executioner 24% Sabbath 26% Light Epsilon 26% Wizardy Staff 26% Slaughter 28%
    Tomahawk 28% Crescent Scythe 28% Longinus's Spear 28% Guillotine 30% Brionic 30%
    Ballista 32% Hellfire 32% Bloody Axe 34% Mjolnir 50%

  6. Once there, click on the Mysterious Environment and it'll pop up with 3 types of message.

    1. The mysterious energy flows out. However, the environment seems to be creepier.
      ➔ Wrong sequence. Find another spot.
    2. With the weapon you have currently, it's impossible to break the seal.
      ➔ Wrong weapon.
    3. It shakes but there isn't any further response. Maybe it needs a greater impact to be activated.
      ➔ Keep clicking the Mysterious Environment.
    4. Perhaps you need something more powerful. (while having a pre-10.1 update level 4 weapon in your inventory NOT equipped)
      ➔ Keep clicking the Mysterious Environment.
  7. You'll get a 7306.png Piece of Spirit once you break the seal. And when you break the fourth seal, you'll get the 7307.png Spiritual Whispers.

  8.  Go back to Niflheim and talk to Depressing Man, Gen (niflheim 146, 241). He will identify himself as a servant to his master, Lady Hell. His master is looking for the Spiritual Whispers and he'll send you to an Unknown Area where his master resides.
    (full enter)

  9. Gen will send you to the Unknown Area. You'll pass a fountain, but don't click it yet. Curiosity killed the cat. Keep moving upward and you'll find the Queen of the Dead, Lady Hell.

  10. Talk to her and she'll give you 7305.png Symbol of the Nine Realms in exchange for the Whisper of Soul.
    (full enter)

    Success

    You can click the fountain now. If you bring Empty Bottles you'll exchange for a 12020.png Cursed Water each time you click the fountain.

  11. Now you have two choices. Either give the 7305.png Symbol of the Nine Realms to:

    A. Witch, Kirkena (requires defeating more monsters, but can bring friends to help).

    B. Pleasant-Featured Lady, Serin (requires defeating Incarnation of Dark Lord, aka 1 Dark Illusion, with NO help from friends).

Part 6: Kirkena or Serin
  • 6a: Partyplay (defeat multiple monsters)
  • 6b: Soloplay (defeat one Dark Illusion)

Part 6a: Kirkena the Witch

  1. If you chose the Witch, Kirkena, go find her in her room through the headstone near the stairs on the second floor (nif_in 140, 176).

    She'll ask for the 7305.png Symbol of the Nine Realms and explain the reasons she needs it. Give her the symbol. If you have 2642.png Serin's Gold Ring from earlier, talk to her again, she'll take it but will return it later, but giving you the ability to store it. If you don't have the Serin's Gold Ring, you may talk to her, but will miss out on an experience reward later. Do not talk to her if you still want to find Serin's Gold Ring. Talk to her again and ask her all 3 questions in the menu. Talk to her once again and she'll give you 1 7308.png Witch's Tonic and 5 7313.png Witch's Medal.

    Info

    With 5 7313.png Witch's Medal, you can bring 4 more partners in your party to assist you in defeating the quest monsters later on. You need to talk to the Witch to enter Serin's room before others can follow. In order for the others to help you fight, they will need to talk to the same gravestone that you do in order to get into the witch's room. They will need to have the seal on them. Do not let the extra partners lose any of the Witch's Medal, they will need to be returned.

    Kirkena found the location of Serin. Once you're ready, Kirkena will send you to a copy of nif_fild02 with many monsters on it: Ghouls, Succubus, Wraiths, Injustices, Evil Druids, and Ancient Mummies, which do not give EXP or drop anything. You must fight your way past them to get to the portal on the other side. Enter it, and you'll be in Serin's room. If you have people helping you, they will be given the option to either choose to be teleported directly to Serin or walk through the path with you.

    Important

    If you are doing the quest on multiple characters at once, there may be a bug/feature that only allows the character that gave the Witch's Medal to the party member to go through the portal. (Example: Character A, B & C are doing the quest. Character C gives a medal to character D (who is not doing the quest) who chooses to walk the path. Characters A & B will not be able to enter the portal if Character C enters first.)*

  2.  You'll find Serin at the Unknown Area. Talk to her and chose:

    • Stop her.
  3. Serin will summon monsters to attack you.
    Try not to stand near her when you talk to her.

    You'll need to defeat these monsters:

  4. Once you beat the monsters, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Niflheim. Later on she'll send you back to the Witch's room. There is a 10 minute time limit on this battle.

    Info

    Make sure to get all Witch Medals from friends before talking to Serin as friends can't teleport back with you to the Witch.

  1.  If you chose Pleasant-Featured Lady, Serin, go find Serin and she explains that the witch is going to summon Dark Lord which will devastate the world, instead, to pass her the 7305.png Symbol of the Nine Realms to stop the witch. She'll send you directly to her room.

  2. In the room listen to her reasons for using the 7305.png Symbol of the Nine Realms. Serin has tricked you and she was the one who wanted to summon Dark Lord and so you must "Stop her". After talking to her, Dark Lord will appear.
    (full enter)

    Talk to Dark Lord and 1 Dark Illusion is summoned to attack you. There is a 10 minute time limit on this battle.

  3. Once you beat the Dark Illusion, Serin will reappear. She'll tell you she's happy that she met you and she'll give up her dream and live peacefully in Niflheim. Later on she'll send you back to the Witch's room.
    (full enter)

Part 7: The Sign

Part 7: The Sign

  1. Talk to Kirkena the witch and she's happy you stopped Serin.
    If you did 6a and are carrying the storeable 2643.png Serin's Gold Ring with you, you'll get 1,250,000 experience points as a reward. You need to have all 5 7313.png Witch's Medal in your inventory. If you're not carrying Serin's Gold Ring with you, you will only receive 750,000 experience points.

    Info

    You can re-enter Kirkena's room by using the picture near the stairs' portal.

  2. You did 6a?. If you still have the storeable Serin's Gold Ring return it to Serin NOW or you will be unable to do so later. You will get 1,250,000 experience points as a reward. This reward can only be gained through Part 6a, as it's the only part which gives you the storeable 2643.png Serin's Gold Ring

  3. Talk to Gen - Depressing Man to enter to Lady Hell room.
    When you meet Lady Hell, she won't have much to say to you.

  4. Next, go the Valkyrie Temple and talk to Sandra (gef_fild07 178, 244).
    She's happy that you can complete the quest, and proved your courage to God.
    She'll give you 7314.png The Sign as proof that you are God's Chosen One.
    You'll be able to enter Valhalla with The Sign.
    (full enter)

  5. Go back to Prontera and pass The Sign to Metz (prt_in 227, 45).
    He's pretty excited when you pass The Sign to him and he is glad you completed the quest. He'll start to study The Sign.

    • Metz takes some time to study The Sign. Come back after 2 hours.
  6. After taking The Sign, Metz asks you to bring it to Engel Howard (mjo_dun02 88, 295) to fix it.

    • Engel takes some time to fix The Sign (into an equippable accessory). Come back after 2 hours.
  7. Bring The Sign back to Metz. After he finds out the truth of The Sign, his wish is fulfilled.
    He will then give you 5,000,000 base EXP.

    Sign Iteminfo

    It should be noted that the 5% ATK that The Sign gives is a boost similar to a racial or elemental card, not a straight ATK boost. (aka, the ATK portion of The Sign will not affect skills like Soul Destroyer, Cart Termination or Grand Cross).

  8. Bring 2644.png The Sign and 7178.png Sobbing Starlight to Gen (niflheim 146, 241).
    Gen will warp you to his Master's room. Meet Lady Hell and pass the 7178.png Sobbing Starlight to her. Then sit back and watch the fireworks display! After the fancy display, Lady Hell will give you 7025.png Lucifer's Lament.

    Lament Iteminfo

    Lucifer's Lament is storagable in your Master Storage, which means you may use it on any character.

  9. Go to the Geffen Fountain and click on it to enter Geffenia. The portal will open temporarily North of the Fountain, and anyone regardless of class, level, or having done the quest may enter it. Be warned however that this map has strong monsters.

    Info

    • You may return the non-storeable 2642.png Serin's Gold Ring to Serin now.
    • Should you not be able to store the Ring and should Serin not accept the gold ring at this step. Post a Gitlab Support Ticket.