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Star Gladiator

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Star Gladiator
Star Gladiator.png
Job Base: Taekwon Kid
Job Type: Extended
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 75
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 +0 +0 +6 +0

Overview

Star Gladiator is a class for characters who have chosen Taekwon Kid as their first profession and wish to continue in the ways of the Taekwon. One of the most notable benefits that a Star Gladiator has over a Taekwon Kid is the ability to wield books to help deal more damage physically. Star Gladiator is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows:

  • Certain skills can only be used on a day of their respective celestial body
  • Some skills can only be used on maps that are designated as a place of a celestial body
  • Other skills can only be used against enemies that are aligned as an enemy of a celestial body

The first restriction is unlike the latter two in that a Star Gladiator cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows:

The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. The second and third restriction can be set personally for each individual Star Gladiator via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition.

However, there are also skills that are also bound by more than one restriction.

If a Star Gladiator ever finds the skill tree too confusing, a Star Gladiator can always invest more skill points into the Taekwon Kid skills, or observe the skills that are not restricted by the celestial bodies.

It should be noted that Star Gladiators have a greater job exp requirement per level than normal second class jobs

Jobchange Guide

See Star Gladiator Job Change Guide for detailed information.

Builds

STR/VIT All-Purpose

  • STR: 110-130
  • AGI: 1
  • VIT: 90-110
  • INT: 1
  • DEX: 1
  • LUK: 1-9

The STR/VIT build is an all-purpose SG build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union and SLS Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the SG tanking or receiving damage. High maximum HP allows the SG to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.

STR/DEX Specialized

  • STR: 110-130
  • AGI: 1
  • VIT: 20-40
  • INT: 1
  • DEX: 100-120
  • LUK: 1-9

The STR/DEX build is a specialized SG build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all SG builds. Due to the high amount of DEX, the SG can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX SGs are more fragile and usually require a separate tank character to be able to perform effectively.

AGI Kicker

  • STR: 110-130
  • AGI: 70-90 base
  • VIT: 1-50 base
  • INT: 1-12 base
  • DEX: 50-70 total w/ buffs
  • LUK: 1-20 base

The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow, Stellar Protection, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn't reduced.

Equipment

For information on the headgears, footgears, armors, garments, shields and accessories, see Taekwon Kid's equipment.

Accessory

2720.png Medal of Honor

DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, Stun when attacking.

Weapon

Star Gladiators can fight unarmed, keeping the bonuses from the Sprint skill, or use Books.

1550.png Book [3]

ATK+85.

This is the standard weapon used by most SGs. The new 3-slot elemental books are slightly better.

1565.png Ledger of Death [2]

ATK+137, STR+3, LUK-20, ASPD+1% for each upgrade, 1% chance of inflicting Coma on Demi-Humans.

1551.png Bible [2]

ATK+115.

1564.png Encyclopedia [2]

ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK.

1560.png Sage's Diary [2]

ATK+100, ASPD+5% if STR is 50 or higher.

1561.png Hardcover Book [1]

ATK+140, STR+3, DEX+2.

1552.png Tablet [1]

ATK+125.

1559.png Legacy of Dragon

ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon.

1557.png Book of the Apocalypse

ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy element.

1553.png Book of Billows [0]
1554.png Book of Mother Earth [0]
1555.png Book of the Blazing Sun [0]
1556.png Book of Gust of Wind [0]
1568.png Book of Billows [3]
1569.png Book of Mother Earth [3]
1570.png Book of the Blazing Sun [3]
1571.png Book of Gust of Wind [3]

ATK+90. Slotted versions are better than Book [3], if Star Gladiator overrides weapon's element with Mild Wind - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.

Class Data

Skills

Skill Description Levels Type
Solar, Lunar and Stellar Perception.png [Solar, Lunar and Stellar Perception](Solar,_Lunar_and_Stellar_Perception.md)
Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 3 Active
Solar, Lunar and Stellar Opposition.png [Solar, Lunar and Stellar Opposition](Solar,_Lunar_and_Stellar_Opposition.md)
Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 3 Active
Solar Heat.png [Solar Heat](Solar_Heat.md)
Lunar Heat.png [Lunar Heat](Lunar_Heat.md)
Stellar Heat.png [Stellar Heat](Stellar_Heat.md)
Barrier, which deals damage and pushes back enemies nearby.

Can only be used in corresponding SLS Place.

Does not deal damage in [War of Emperium](War_of_Emperium.md), but only drains enemy SP.

3 Active
Solar Wrath.png [Solar Wrath](Solar_Wrath.md)
Lunar Wrath.png [Lunar Wrath](Lunar_Wrath.md)
Stellar Wrath.png [Stellar Wrath](Stellar_Wrath.md)
Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, [DEX](DEX.md) and [LUK](LUK.md). 3 Passive
Solar Protection.png [Solar Protection](Solar_Protection.md)
Increases VIT DEF proportionally to level, DEX and LUK.

Can only be used in a Place of the Sun on a Solar Day.

4 Active
Lunar Protection.png [Lunar Protection](Lunar_Protection.md)
Increases Flee proportionally to level, DEX and LUK.

Can only be used in a Place of the Moon on a Lunar Day.

4 Active
Stellar Protection.png [Stellar Protection](Stellar_Protection.md)
Increases ASPD proportionally to level, DEX and LUK.

Can only be used in a Place of the Stars on a Stellar Day.

4 Active
Solar Blessings.png [Solar Blessings](Solar_Blessings.md)
Lunar Blessings.png [Lunar Blessings](Lunar_Blessings.md)
Stellar Blessings.png [Stellar Blessings](Stellar_Blessings.md)
Bonus EXP for corresponding SLS Target on corresponding SLS Day. 5 Passive
Solar, Lunar and Stellar Shadow.png [Solar, Lunar and Stellar Shadow](Solar,_Lunar_and_Stellar_Shadow.md)
Permanently sacrifice sight in return for increasing [ASPD](ASPD.md). 10 Passive
Solar, Lunar and Stellar Team-up.png [Solar, Lunar and Stellar Team-up](Solar,_Lunar_and_Stellar_Team-up.md)
When using Counter Kick, any [Monks](Monk.md) in the party will have their chance of using [Raging Trifecta Blow](Raging_Trifecta_Blow.md) increased. If any Monks in the party use [Raging Thrust](Raging_Thrust.md), player's chance of using Counter Kick increases. 3 Passive
Solar, Lunar and Stellar Courier.png [Solar, Lunar and Stellar Courier](Solar,_Lunar_and_Stellar_Courier.md)
Increases carry capacity when logging in a SLS Place. 10 Passive
Solar, Lunar and Stellar Union.png [Solar, Lunar and Stellar Union](Solar,_Lunar_and_Stellar_Union.md)
Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs [Star Gladiator Spirit](Star_Gladiator_Spirit.md) to use, and deactivates spirit mode when used. 1 Active

The SG Skill Tree. Click to enlarge.

Job Bonuses

ASPD

HP

Level HP
1 40
2 47
3 55
4 64
5 74
6 84
7 95
8 107
9 120
10 134
11 149
12 165
13 182
14 200
15 219
16 238
17 258
18 306
19 329
20 354
Level HP
21 379
22 406
23 433
24 462
25 491
26 521
27 551
28 583
29 615
30 649
31 683
32 719
33 755
34 793
35 831
36 870
37 909
38 950
39 991
40 1,034
Level HP
41 1,077
42 1,122
43 1,167
44 1,214
45 1,261
46 1,309
47 1,357
48 1,407
49 1,457
50 1,509
51 1,561
52 1,615
53 1,669
54 1,725
55 1,781
56 1,838
57 1,895
58 1,954
59 2,013
60 2,074
Level HP
61 2,135
62 2,198
63 2,261
64 2,326
65 2,391
66 2,457
67 2,523
68 2,591
69 2,659
70 2,670
71 2,680
72 2,690
73 2,700
74 2,710
75 2,720
76 2,730
77 2,740
78 2,750
79 2,760
80 3,000
Level HP
81 3,020
82 3,040
83 3,060
84 3,080
85 3,100
86 3,120
87 3,140
88 3,160
89 3,180
90 3,455
91 3,524
92 3,593
93 3,663
94 3,834
95 3,806
96 3,878
97 3,951
98 4,025
99 4,500

Zoom

All SG's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)

Level Up Angel

Taekwon Kids, Star Gladiators and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:

Sun/Moon/Star skills

In order to use Solar/Lunar/Stellar Heat, the Star Gladiator must either be on a map marked as such or under the effect of Miracle. Maps should be chosen with the mobs desired to be targeted in mind.

  • Maps are marked by using Solar,Lunar and Stellar Perception. This is done so that the corresponding Heat skill can be used on that map (and that map alone).
  • There are no limitations on the map choice
  • Marking a map also activates Solar, Lunar and Stellar Courier for that map.
  • The corresponding Protection skill is activated when on that map, on the matching dates.

Although solar, lunar and stellar heat can be used against any mob, the blessings and wrath skills are limited only to one mob, chosen through the Solar, Lunar and Stellar Opposition skill. It is important to check the skill data as only certain size mobs can be marked as a target of the sun/moon/stars (e.g: small for solar).

The exp boost provided by the blessing skills only work against the monster that has been marked as the target of the same.

Additionally, the exp boosts only work on these days:

Solar days : When the calendar date of the server is even (e.g: 2nd March)

Lunar days : When the calendar date of the server is odd (e.g: 3rd March)

Stellar days: When the calendar date of the server is a multiple of 5 (e.g: 10th march, 25th March)

An example of this would be:

  • Comodo West Cave - Marked as your place of the moon/lunar place
  • Medusa (A medium monster) - marked as a target of the moon.
  • On the 27th of April - a odd day of the month

This grants the exp boost.

Note: the heat skills do not deal damage in WoE/PvP maps, but only drain enemy SP instead.

Resetting your places of the Sun/Moon/Stars

Happy Break's buff icon with its tooltip.

The message after a successful reset.

Star Gladiators can reset maps designated as Places of the Sun/Moon/Stars. The Star Gladiator must be sitting beside another Taekwon class (Soul Linker, Taekwon Kid or another Star Gladiator) with no overweight, activate Happy Mode, be regenerating SP (that is, your SP must not be full), and be actively using the /doridori emote; the reset can only occur on a /doridori input. Spamming the /doridori emote repeatedly the entire time is necessary, in addition to activating Happy Mode (you'll know it's activated when it shows as a buff icon). The chance to reset the maps is 0.1% every 10 seconds (on each Happy Break SP tick) on a /doridori input. In order to ensure that you are continually regenerating SP, you can switch an SP-increasing item on and off, or repeatedly remove items that drain SP on unequip, such as Pitman Card or Earth Deleter Card.

Solar, Lunar, and Stellar Miracle

As the Star Gladiator wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Star Gladiator the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Star Gladiator go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.