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Status Effects

Overview

Overview

There are many status ailments in Arcadia Online that work against you in many ways. Both player characters and monsters are capable of inflicting them.

The following formulas will split into two kind of calculations:

Percentual
Values are stored as percentages multiplied by 100. So: 10000 = 100% // 5000 = 50% // 1000 = 10% // 100 = 1% // 1 = 0.01%

Chance Reduction (sc_def)

sc_def reduces the chance of a status effect being applied.

Formula: Base Chance = Initial Chance × (1 - sc_def%)

Example:
If Initial Chance = 50%
If sc_def = 5000 = 50% reduction

Calculation:
Base Chance = Initial Chance × (1 - sc_def%)
Base Chance = 50% × (1 - 0.50)
Base Chance = 50% × 0.50
Base Chance = 25% final chance

So in this example, a status that originally had a 50% chance to apply would only have a 25% chance after the reduction.

Duration Reduction (tick_def)

tick_def reduces the duration of a status effect.

Formula: Base Duration = Initial Duration × (1 - tick_def%)

Example:
If Initial Duration = 5000 ms (5 seconds)
If tick_def = 5000 = 50% reduction

Calculation:
Base Duration = Initial Duration × (1 - tick_def%)
Base Duration = 5000 ms × (1 - 0.50)
Base Duration = 5000 ms × 0.50
Base Duration = 2500 ms (2.5 seconds)

So in this example, a status that would normally last 5 seconds would only last 2.5 seconds.

Linear
Values are stored as percentages multiplied by 100. So: 10000 = 100% // 5000 = 50% // 1000 = 10% // 100 = 1% // 1 = 0.01%
Unlike sc_def and tick_def, which reduce values by a percentage, sc_def2 and tick_def2 subtract a fixed amount directly from the result.
A useful way to think about it:
1-. Apply the percentage reduction (sc_def / tick_def) first.
2-. Then subtract the linear reduction (sc_def2 / tick_def2).

Chance Reduction (sc_def2)

Initial chance after percentage reductions:

Formula: Final Chance = Base Chance - sc_def2

Example:
If Base Chance = 25%
If sc_def2 = 2000 = 20%

Calculation:
Final Chance = Base Chance - sc_def2
Final Chance = 25% − 20%
Final Chance = 5%

So in this example, if a status effect had a 25% chance to apply, sc_def2 = 2000 lowers it to only 5%.

Duration Reduction (tick_def2)

tick_def2 directly subtracts milliseconds from the status duration.

Formula: Final Duration = Base Duration - tick_def2

Example:
If Base Duration = 2500 ms
If tick_def2 = 2000

Calculation:
Final Duration = Base Duration - tick_def2
Final Duration = 2500 ms - 2000 ms
Final Duration = 500 ms

So in this example, a status that would last 2.5 seconds ends up lasting only 0.5 seconds.

Final Formula

Final Formula
This formula mixes both previous processes:

Final Chance = Base Chance * (1 - sc_def / 10000) - sc_def2
Final Duration = Base Duration * (1 - tick_def / 10000) - tick_def2

Glossary

Glossary

  • tar = Target
  • cst = Caster
  • LD = Level Difference (tarBaseLvl - cstBaseLvl)

1. Bleeding

Bleeding

For the Monster Exclusive Skill see NPC BLEEDING.

Also known as External Bleeding.

Status Icon:

Explanation

This status ailment causes the following effect:

  • Natural HP/SP Regen disabled.
  • Causes "rapid" loss of HP over time. The average damage received is 50 HP / second. This damage can kill players but cannot kill monsters.
  • The exact damage formula is:
    damage = rand(200, 800) hp / 10 seconds

Formula

sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • Dying cancels this ailment.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Bleeding.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Bleeding status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Bleeding status.
  • Sage's skill [Dispel] removes this ailment.
  • Priest skill [Void Spell] removes this ailment with a 25 * SkillLV%.

Prevention

  • Reaching 100 total VIT prevents occurance and reduce lasting time to 0.

Cards

  • 4336.png Ungoliant Card Grants immunity.
  • 4261.png Wootan Fighter Card Increases resistance by 20%.
  • 4301.png Killer Mantis Card Gives a 6% chance to inflict [Bleeding] when receiving physical damage.
  • 4404.png Skogul Card Adds a 30% chance of auto casting [Bleeding] on an enemy and yourself when the user receives Physical Damage.
  • 4390.png Breeze Card Adds a 5% chance of auto casting [Bleeding] on the enemy when attacking.
  • 4276.png Lord of The Dead Card Adds a 5% chance of auto casting [Bleeding] on the enemy when attacking.
  • 4437.png Hell Poodle Inflicts [Bleeding] an enemy when you attack (Success Chance 0.5%). (Not Implemented yet).
  • 4436.png Ragged Zombie Card Every time you attack, small chance to cause [Bleeding] (Success Chance 0.1%). (Not Implemented yet).

Weapons & Equipment

  • 1815.png Hati Claw[1] Adds a 2% chance of inflicting [Bleeding] on the target when doing a melee attack.
  • 13301.png Fuuma Giant Wheel Shuriken[3] Inflicts [Bleeding] an enemy when you do a melee attack (Success Chance 1%).
  • 13302.png Fuuma Giant Wheel Shuriken[4] Inflicts [Bleeding] an enemy when you do a melee attack (Success Chance 1%).
  • 1264.png Specialty Jur[4] Inflicts [Bleeding] on yourself when attacking (Success Chance 0.1%).
  • 1969.png Blade Whip Inflicts [Bleeding] when attacking (Success Chance 3%).
  • 1262.png Loki's Nail Inflicts [Bleeding] when attacking (Success Chance 3%).
  • 13202.png Bloody Shell Inflicts [Bleeding] when attacking (Success Chance 5%).
  • 1176.png Muscle Cutter[2] Add a 1% chance of auto casting [Bleeding] on the enemy when attacking. (Not Implemented yet).
  • 13027.png Scalpel[3] Inflicts [Bleeding] when attacking (Success Chance 5%). (Not Implemented yet).

Skills

  • Lord Knight skill [Traumatic Blow] Inflicts [Bleeding] (Success Chance 50%).
  • Alchemist skill [Acid Terror] Inflicts [Bleeding] (Success Chance 15% at level 5).
  • Assassin Cross skill [Meteor Assault] Inflicts [Bleeding] (Success Chance 55% at level 10).
  • Gunslinger skill [Piercing Shot] Inflicts [Bleeding] (Success Chance 15% at level 5).

2. Blind

Blind

For the Monster Exclusive Skill see NPC BLINDATTACK.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Reduce your HIT and FLEE rate by 25%.
  • Also graphically reduces range of your visibility.

Formula

sc_def = (tarVIT + tarINT) * 50
sc_def2 = (LD + tarLUK) * 10
tick_def = (tarVIT + tarINT) * 50
tick_def2 = tarLUK * 10

Recovery

  • 506.png Green Potion, 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Acolyte skill [Cure] removes the status.
  • Having high VIT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • INT also reduces the chance and duration.
  • Typing "/effect" will disable reduced visibility effect, but HIT and FLEE will still be reduced.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Blind.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Blind status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Blind status.
  • Sage's skill [Dispel] removes this ailment.

Cards

  • 4122.png Deviruchi Card Grants immunity.
  • 4046.png Martin Card Increases resistance by 20%.
  • 4093.png Obeaune Card Allows use of [Cure], which removes blind.
  • 4439.png Flame Skull Card Increases resistance by 30%. Adds a 5% chance of auto casting [Blind] when attacked.
  • 4439.png Evil Snake Lord Card Grants immunity.
  • 4295.png Kraben Card Adds a 6% chance of auto casting [Blind] on an enemy when the user receives Physical Damage.
  • 4162.png Grizzly Card Adds a 3% chance of auto casting [Blind] on an enemy when the user receives Physical Damage.
  • 4020.png Familiar Card Inflicts ailment when attacking (Success Chance 5%).

Weapons & Equipment

Skills

  • Scholar skill [Blinding Mist] inflicts [Blind] on enemies.
  • Hunter skill [Flasher] inflicts [Blind] on enemies.
  • Wizard skill [Lord of Vermilion] has a 40% chance to inflict [Blind] on enemies at level 10.
  • Rogue skill [Sightless Mind] has a 25% chance to inflict [Blind] on enemies at level 5.
  • Crussader skill [Holy Cross] has a 30% chance to inflict [Blind] on enemies at level 10.
  • Assassin skill [Sand Attack] inflicts [Blind] on enemies at 20%.
  • Assassin skill [Throw Stone] inflicts [Blind] on enemies at 3%.
  • Gunslinger skill [Full Buster] has a 20% chance to inflict [Blind] on enemies at level 10.
  • Assassin skill [Sand Attack] inflicts [Blind] on enemies at 20%.
  • Assassin skill [Meteor Assault] inflicts [Blind] on enemies (Success chance 55% at level 10).

3. Break

Break

Status Icon:

Explanation

This status ailment is caused by:

  • Lord Knight's skill [Vital Strike], which attacks an enemy to inflict physical damage and a random vital ailment by chance (Success chance 55% at level 10).

This status ailment causes the following effects:

  • [Ankle Break]: Movement Speed -50%.
  • [Knee Break]: Movement Speed -30% and ASPD -10%.
  • [Wrist Break]: ASPD -25%.
  • [Shoulder Break]: Soft DEF -50%.
  • [Waist Break]: Soft DEF -25% and ATK -25%.
  • [Neck Break]: Doubles damage from [Vital Strike] skill, leaves vulnerable to Critical Hits and inflicts [Bleeding] for 30 seconds.

Formula

Chance of Effect = Base Chance − (tarSTR × 0.27)
Duration of Effect = [30 − (tarAGI ÷ 10) − (tarLUK ÷ 4)] seconds.

Base Chance = 55% at Skill Level 10.

Recovery

To assist in recovering from this ailment:

  • STR affects the infliction chance. (STR 204 = immune). AGI and LUK reduce the duration.
  • One of Gospel's random effects removes all abnormal status effects from party members, including [Break] status.
  • Relogging cancels the status.
  • Sage's skill [Dispel] removes this ailment.

Weapons & Equipment

  • 1422.png Hunting Spear[1] Adds a 5% chance of auto casting Level 3 [Vital Strike] on the enemy when attacking. (Not Implemented yet).

4. Confusion

Confusion

Also known as Chaos.

Status Icon:

Explanation

  • Causes the character to move into unintended directions when trying to navigate.
  • Displays the emote /? once you become effected by it.

Formula

sc_def = (tarSTR + tarINT) * 50
sc_def2 = (LD + tarLUK) * 10
tick_def = (tarSTR + tarINT) * 50
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • Getting hit automatically cancels the effect.
  • INT reduces chances of occurrence and duration as do STR & LUK.
  • Acolyte skill [Cure] removes the status.
  • 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Confusion.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Confusion status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Confusion status.
  • Sage's skill [Dispel] removes this ailment.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.

Cards

  • 4087.png Giearth Card Grants immunity.
  • 4330.png Evil Snake Lord Card Grants immunity.
  • 4260.png Wootan Shooter Card Increases resistance by 20%.
  • 4383.png Red Novus Card Adds a 30% chance of auto casting [Confusion] on an enemy and yourself when the user receives Physical Damage.
  • 4286.png Karakasa Card Adds a 3% chance of auto casting [Confusion] on an enemy when the user receives Physical Damage. 9% if bSTR>=77.
  • 4298.png Creamy Fear Card Adds a 6% chance of auto casting [Confusion] on an enemy when the user receives Physical Damage.
  • 4104.png Requiem Card Inflicts ailment at 5% chance.

Weapons & Equipment

  • 1720.png Rudra Bow Increases resistance by 50%.
  • 1477.png Spectral Spear Adds a 10% to inflict [Confusion] on yourself every time you attack.
  • 1479.png Spectral Spear[1] Adds a 10% to inflict [Confusion] on yourself every time you attack.

Skills

  • Dancer skill [Charming Wink] has a 10% chance to inflict [Confusion] on players.
  • Bard skill [Pang Voice] has a 70% chance to inflict [Confusion] on enemies.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
  • Some MVPs cast [Dragon Fear] which has 100% chance to inflict [Confusion] on enemies.

5. Coma

Coma

For the Monster Exclusive Skill see NPC DARKBLESSING.

Explanation

This status ailment causes the following effects:

  • Reduces afflicted target's HP to 1.
  • Reduces afflicted target's SP to 0.
  • When used against monsters, amount of EXP that equals the damage you dealt during this period is not given when monster dies.

Recovery

  • Thoughts and prayers.

Cards

Weapons & Equipment

  • 1132.png  Edge Causes [Coma] by 0.1% chance.
  • 1565.png Ledger of Death[2] Adds a 0.1% chance of auto casting [Coma] on Demi-Human monster. (Not Implemented yet).

Skills

  • Sage skill [Hocus Pocus] can cause this ailment.
  • Gypsy/Minstrel skill [Tarot Card of Fate] can cause this ailment.
  • Gunslinger skill [Bull's Eye] can cause this ailment by 0.01%.

Notes

  • Gospel's immunity to all status effects does not include [Coma].
  • You can dodge Coma-inducing-physical-attacks if you have high flee.

6. Critical Wounds

Critical Wounds

For the Monster Exclusive Skill see NPC CRITICALWOUND.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Potion Pitcher and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it, from 20% at level 1 to 100% at level 5.
  • Lasts 30 seconds.

Recovery

To assist in recovering from this ailment:

  • If a Crusader uses Devotion on the inflicted person, the Crusader can take the damage and be healed, regardless of the [Critical Wounds] on the target.
  • Priest skill [Void Spell] removes [Critical Wounds] with a 25*SkillLV%.

Weapons & Equipment

  • 1268.png Wild Beast Claw[1] Causes [Critical Wounds] on enemies when making physical damage. (Not Implemented yet).
  • 2728.png Cursed Hand[1] When attacking there is a 3% chance to autocast Level 1 [Critical Wounds]. (Not Implemented yet).

Notes

  • You can dodge [Critical Wounds] inducing physical attacks if you have high flee, are in Safety Wall or in Pneuma.
  • Relogging cancels the status.

7. Curse

Curse

Status Icon:

Explanation

This status ailment causes the following effects:

  • Reduce your ATK by 25%.
  • LUK becomes 0.
  • Drastically Reduces your Movement Speed (90%).

Formula

sc_def = tarLUK * 100
sc_def2 = (tarLUK - cstBaseLvl) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • High LUK reduces chance of being aflicted, VIT reduces the duration of the ailment.
  • On the other hand, having 0 total LUK will mathematically grant immunity to [Curse].
  • 523.png Holy Water, 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Acolyte skill [Blessing] removes [Curse].
  • Gospel instantly removes all buffs and status effects from thePaladin who uses it, including Curse.
  • One of Gospel random effects removes all abnormal status effects from party members, including Cursed status.
  • One of Gospel random effects grants 60 seconds of immunity to all status effects to party members, including Cursed status.
  • Sage's skill [Dispel] removes this ailment.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.

Cards

Weapons & Equipment

Skills

  • High Wizard skill [Napalm Vulcan] can cause [Curse] by 25% at level 5.
  • Gypsy/Minstrel skill [Tarot Card of Fate] can cause [Curse].

8. Divest

Divest

Status Icons: / / /

Explanation

This status ailment causes the following effect:

  • The player can not reequip any items into a given equipment slot,depending on which one was targeted.

Recovery

To assist in recovering from this ailment:

  • Relogging cancels the status.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Divest.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Divest status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Divest status.
  • / / / Protection skills from Alchemists removes respective divest.

Prevention

  • High DEX lowers chance.
  • / / / Protection skills from Alchemists grant immunity.

Cards

  • 4348.png Wickebine Tres Card Adds a 5% chance of auto casting Level 1 Divest Armor on the enemy when attacking.
  • 4341.png Metaling Card Adds a 5% chance of auto casting Level 1 Divest Weapon on enemy when attacking.

Skills

  • / / / Rogue's divest skills cause the status.
  • Stalker skill [Full Strip] causes this status.
  • Biochemist skill [Full Chemical Protection] both removes this status and protects against it.
  • Gunslinger skill [Disarm] Has chance to strip the weapon of the target.

9. Frozen

Frozen

For the Monster Exclusive Skill see NPC WIDEFREEZE.

Status Icon:

Explanation

This status ailment causes the following effects:

  • All DEF contributed by items reduced by 50%.
  • Monster's Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • Any flee will be negated.
  • Increases your Hard-MDEF by 25%.
  • Ignores Steal, Lex Aeterna, Storm Gust, Frost Nova and Falling Frozen Crystal.
  • Impossible to move, attack, pick up items, use items, use skills, sit or force disconnect.
  • Armor attribute becomes Water 1. (175% damage from Wind based attacks, 25% damage from Water, 50% damage from Fire).

Formula

sc_def = tarMDEF * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarMDEF * 100
tick_def2 = cstLUK * -10

Recovery

To assist in recovering from this ailment:

  • Getting hit automatically cancels the effect.
  • Priest's skill [Status Recovery] can undo the effect.
  • Swordsman's skill [Provoke] cancels effect.
  • Scholar's skill [Mind Breaker] cancels effect.
  • Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Frozen. However it can't remove the frozen status from the paladin itself since it can't cast any skill as long as they are frozen.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Frozen status.
  • Sage's skill [Dispel] removes this ailment.

Cards

Weapons & Equipment

  • 536.png Ice Cream Inflicts [Freeze] on self by 25% for 10 seconds.
  • 1256.png Katar of Frozen Icicle Inflicts [Freeze] on enemies by a low chance (Success Chance 5%).
  • 1275.png Katar of Frozen Icicle[3] Inflict [Freeze] on enemies by a low chance (Success Chance 5%).
  • 1531.png Wrench Inflicts [Freeze] on enemies when you attack (Success Chance 1%).
  • 1759.png Frozen Arrow Inflicts [Freeze] on targets by a low chance (Success Chance 10%).
  • 1131.png Ice Falchion[0] Inflicts [Freeze] on targets by a low chance (Success Chance 5%).
  • 30588.png Ice Falchion[1] Inflicts [Freeze] on targets by a low chance (Success Chance 5%).
  • 5115.png Winter Hat Increases resistance by 10%.
  • 5243.png Shafka[1] Increases resistance by 10%. (Not Implemented yet).
  • 1731.png Frozen Bow[1] 10% chance to [Freeze] the target. (Not Implemented yet).
  • 2364.png Meteo Plate Armor[1] Increases resistance by 30%. (Not Implemented yet).
  • 5808.png Dark Bacilium Increases resistance by 20% + 2% * upgrade. (Not Implemented yet).

Skills

  • Ninja skill [Falling Frozen Crystal] has 60% chance to [Freeze] at lvl 5.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
  • Hunter skill [Freezing Trap] Has 100% to inflict status.
  • Bard skill [Frost Joke] Has a 40% chance to [Freeze] enemies and 10% chance to [Freeze] party members.
  • Mage skill [Frost Diver] Has a 65% chance to [Freeze] enemies at level 10.
  • Wizard skill [Frost Nova] Has a 65% chance to [Freeze] enemies at level 10.
  • Wizard skill [Storm Gust] Inflicts status.

10. Hallucination

Hallucination

For the Monster Exclusive Skill see NPC HALLUCINATION.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Hallucination induces a metamorphopsia distortion and replaces visual damage indicators with pseudo-random values.
  • In the past the effect was a wavy screen which made you dizzy, then it was modified to an inverted screen and now is just a visual effect on the damage numbers.

Formula

    digits = random.int(1, 5)
    if digits > 4:
    show_damage = random.int(10000, 32000)
    else:
    show_damage = random.int(10digits - 1, 10digits)

Recovery

To assist in recovering from this ailment:

  • 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Hallucination.
  • One of Gospel random effects removes all abnormal status effects from party members, including Hallucination status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Hallucination status.
  • Sage's skill [Dispel] removes this ailment.

11. Hell's Power

Hell's Power

This status ailment is inflicted only by Satan Morocc.

Status Icon:

Explanation

This status ailment causes the following effect:

  • The effected player cannot be resurrected.
  • A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.
  • Relogging does NOT cancel the effect.

Recovery

To assist in recovering from this ailment:

  • Unknown if ailment can be countered by Soul Linker's Kaizel which normally gives automatic resurrection.

12. Orc Face

Orc Face

Also known as Reverse Orcish.

Explanation

This status ailment causes the following effects:

  • Player character's head is changed to one of an ugly ugly orc!

Recovery

  • One of Battle Chant's random effects removes all abnormal status effects from party members, including Orc Face status.
  • Relogging can undo the effect.
  • 40413.png Poring Cake Cures this ailment.

Skills

  • The sage skill [Hocus Pocus] has a low chance to self-inflict it.

13. Poison

Poison

For the Monster Exclusive Skill see NPC POISON.

Status Icon:

Explanation

This status ailment causes the following effects:

  • When applied to monsters, Hard DEF and Soft DEF are reduced by 25%.
  • When applied to players, only Soft DEF is reduced by 25%.
  • If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
  • SP Regeneration is disabled.

Formula

sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10

Against players:

tick_def = tarVIT * 75
tick_def2 = tarLUK * 100

Against monsters:

tick_def = 5000
tick_def2 = tarVIT * 200 / 3

Recovery

To assist in recovering from this ailment:

  • 511.png Green Herb, 506.png Green Potion, 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Thief skill [Detoxify] Can undo the effect.
  • Priest skill [Void Spell] prevents damage taken from [Poison] but does not cure the reduced DEF effect.
  • Having 100 total VIT makes you mathematically immune, and having high LUK reduces the duration once poisoned.
  • Gospel removes all buffs and status effects from the Paladin who uses it, including poison.
  • One of Gospel's random effects removes all abnormal status effects from party members, including poison status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including poison status.
  • Sage's skill [Dispel] removes this ailment.

Cards

  • 4114.png Argiope Card Grants Poison element (immunity to poison element attacks ,but not the [Poison] status itself).
  • 4110.png Ghoul Card Increases resistance by 20%.
  • 4033.png Poporing Card Allows use of Detoxify (which cancels poison status).
  • 4333.png Venomous Card Has a 30% chance of inflicting [Poison] to self and a 30% chance of inflicting [Poison] on the attacker when receiving physical damage.
  • 4037.png Boa Card Inflicts this ailment by 5%.
  • 4276.png Lord of The Dead Card Adds a 5% chance of auto casting [Poison] on the enemy when attacking.
  • 4096.png Zenorc Card Inflicts this ailment by 4%.
  • 4270.png Giant Spider Card Adds a 6% chance of auto casting [Poison] on an enemy when the user receives Physical Damage.
  • 4300.png Chimera Card Adds a 3% chance of auto casting [Poison] on an enemy when the user receives Physical Damage. Increases to 9% if Job=Assassin/Assassin Cross.

Weapons & Equipment

Skills

  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
  • Assassin skill [Enchant Poison] Temporarily enchant target party member's weapon with poison element and adds a 7% chance to [Poison] the enemy at level 10.
  • Thief skill [Envenom] Poisons an enemy by 50% at level 10.
  • Assassin skill [Throw Venom Knife] Poisons an enemy by 100% chance.
  • Assassin skill [Venom Dust] Poison enemies inside AoE by 100% chance.

14. Silence

Silence

For the Monster Exclusive Skill see NPC SILENCEATTACK and NPC WIDESILENCE.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Inability to use any active skills.

Formula

sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • Priest's skill Lex Divina can undo the effect.
  • 506.png Green Potion, 525.png Panacea, 40249.png Ambrosia & 526.png Royal Jelly can undo the effect.
  • Acolyte/Crusader skill [Cure] can undo the effect.
  • Having 100 total VIT makes you mathematically immune and having high LUK will reduce amount of time this ailment affects you.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Silence status. However it can't remove the silence status from the paladin itself since it can't cast any skill as long as they are silenced.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Silence status.
  • Sage's skill [Dispel] removes this ailment.

Cards

Weapons & Equipment

Skills

  • Priest's skill [Lex Divina] causes [Silence].
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.

15. Sleep

Sleep

For the Monster Exclusive Skill see NPC SLEEPATTACK and NPC WIDESLEEP.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Impossible to move, attack, pick up items, use skills, sit, force disconnect, or use items.
  • If enemy attacks you, you will always get hit.
  • If enemy attacks you, they will have 2x CRIT chance with their attack.

Formula

sc_def = tarINT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarINT * 100
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • Getting hit automatically cancels the effect.
  • Having 100 total INT makes you mathematically immune and having high LUK will reduce amount of time this ailment affects you.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Sleep status. However it can't remove the sleep status from the paladin itself since it can't cast any skill as long as they are sleeping.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Sleep status.
  • Sage's skill [Dispel] removes this ailment.
  • Priest's skill [Status Recovery] removes this ailment.

Cards

Weapons & Equipment

Skills

  • Hunter's skill [Sandman] removes this ailment.
  • Dancer/Bard Ensemble skill [Lullaby] Causes [Sleep] within the AoE by 10~30% depending on performer's INT.

16. Slow Cast

Slow Cast

For the Monster Exclusive Skill see NPC SLOWCAST.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Increases your casting time by 20% at level 1 and 100% at level 5.
  • Effect lasts 30 seconds.

Recovery

  • Nothing, just log out bro.

Weapons & Equipment

  • 13028.png Tooth Blade[1] Inflicts level 1 Slow Cast status on enemies by 0.5% chance. If refine is 9 or above, inflicts level 2 Slow Cast status on enemies by 0.7% chance.

17. Stone Curse

Stone Curse

For the Monster Exclusive Skill see NPC PETRIFYATTACK and NPC WIDESTONE.

Status Icon:

Explanation

This status ailment causes the following effects:

  • All DEF contributed by items is reduced by 50%.
  • Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
  • If HP is over 25%, you will lose 1% of your HP every 5 seconds.
  • Increases your MDEF by 25%.
  • Changes your elemental property to Earth 1.
  • Ignores [Steal] and [Lex Aeterna].
  • Impossible to move, attack, pick up items, use skills, sit, force disconnect or use items.

Formula

sc_def = tarMDEF * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = 0
tick_def2 = 0

Recovery

To assist in recovering from this ailment:

  • Getting hit by any damaging attack or skill (physical or magical) automatically cancels the effect.
  • Both Priest's skill [Status Recovery] and Acolyte's skill [Blessing] remove this ailment.
  • Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Stone status, however it can't remove the Stone status from the paladin itself since it can't cast any skill as long thy are in stone status.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Stone status.
  • Sage's skill [Dispel] removes this ailment.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.

Cards

  • 4124.png Medusa Card Grants immunity.
  • 4141.png Evil Druid Card Grants elemental immunity.
  • 4090.png Munak Card Increases resistance by 15%.
  • 4075.png Argos Card Increases resistance by 20%.
  • 4354.png Gemini-S58 Card Increases resistance by 30% if the user has 80 or more bVIT.
  • 4439.png Flame Skull Card Adds a 30% resistance. Adds a 5% chance of auto casting [Stone Curse] when attacked.
  • 4414.png Seeker Card Enables use of Level 1 [Stone Curse]. Increase resistance to [Stone Curse] status by 30%.
  • 4170.png Dark Frame Card Adds a 6% chance of auto casting [Stone Curse] on an enemy when the user receives Physical Damage.
  • 4315.png Pest Card Adds a 3% chance of auto casting [Stone Curse] on an enemy when the user receives Physical Damage. If bINT >= 77, then 9%.

Weapons & Equipment

Skills

  • Mage's skill [Stone Curse] Inflicts this ailment by 60% at level 10.

Note

The Stone status effect is a two-stage effect. When a character is first inflicted with the Stone status, they are still able to move, and being attacked does not cancel the effect (during this time they can be effected by Lex Aeterna, and cannot attack or use skills but still able to use items). Once the Stone "hardens", the character is immobilized, and being attacked will break the [Stone Curse] per se.


18. Stun

Stun

For the Monster Exclusive Skill see NPC STUNATTACK and NPC WIDESTUN.

Status Icon:

Explanation

This status ailment causes the following effects:

  • Any flee will be negated.
  • Impossible to move, attack, pick up items, use skills, sit, force disconnect, or use items.

Formula

sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10

Recovery

To assist in recovering from this ailment:

  • Default duration of [Stun] is 5000 ms from all sources and skills.
  • Base level will slightly lower the chance of [Stun] being inflicted.
  • Having 100 total VIT makes you mathematically immune and having high LUK will marginally reduce amount of time this ailment affects you.
  • 1 LUK = 0.1% absolute [Stun] chance reduction (reduces [Stun] chance independent of skill), in addition to -0.01 seconds (or 10 ms) duration reduction.
  • VIT and LUK stack additively. For example: Dazzler has a 50% [Stun] chance. Immunity from Dazzler is achieved if [VIT] + ([LUK]/5) >= 100. Hammer Fall has a 70% [Stun] chance. Immunity from Hammer Fall is achieved if [VIT] + ([LUK]/7) >= 100. Attacks from 4 Savage Babe cards have a total 20% [Stun] chance. Immunity from 4 Savage Babe hits is achieved if [VIT] + ([LUK]/2) >= 100.
  • Priest's skill [Status Recovery] can undo the effect.
  • One of Gospel's random effects removes all abnormal status effects from party members, including Stun status. However it can't remove the Stun status from the paladin itself since it can't cast any skill as long they are stunned.
  • One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Stun status.
  • Sage's skill [Dispel] removes this ailment.
  • Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.

Cards

Weapons & Equipment

Skills

  • Gunslinger's skill [Cracker] Inflicts this ailment by 20~50%.
  • Dancer's skill [Dazzler] Inflicts this ailment to enemies (Success Chance 50% at level 5) and party members (Success Chance 12.5% at level 10).
  • Soul Linker's skill [Estun] Inflicts this ailment for 2 seconds if the monster is Medium size.
  • Monk's platinium skill [Excruciating Palm] Inflicts this ailment by 70%.
  • Blacksmith's skill [Hammer Fall] Inflicts this ailment.
  • Crusader's skill [Shield Charge] Inflicts this ailment (Success Chance 40% at level 5).
  • Assassin's skill [Sonic Blow] Inflicts this ailment (Success Chance 30% at level 10).
  • Taekwon's skill [Heel Drop] Inflicts this ailment by ~3%.
  • Taekwon's skill [Roundhouse Kick] Inflicts this ailment.
  • Assassin Cross skill [Meteor Assault] Inflicts this ailment (Success Chance 55% at level 10).
  • Rogue skill [Sightless Mind] Inflicts this ailment (Success Chance 25% at level 5).
  • Swordman's skill [Fatal Blow] Adds +6% chance to inflict this ailment when using [Bash].
  • Whitesmith's skill [Cart Termination] Inflicts this ailment (Success Chance 50% at level 10).
  • Hunter's skill [Land Mine] Inflicts this ailment by 10%.
  • Wizard 's skill [Meteor Storm] Inflicts this ailment (Success Chance 30% at level 10).
  • Assassin's platinium skill [Throw Stone] Inflicts this ailment (Success Chance 3%).

19. Undead

Undead

This status ailment is caused solely by the Monster Exclusive Skills NPC CHANGEUNDEAD and NPC_DRAGONFEAR.

Status Icon:

Explanation

This status ailment causes the following effect:

  • The player become Undead property.
  • Support buffs such as [Blessing] and [Increase Agility] are removed.
  • Support buffs such as [Blessing] and [Increase Agility] deal damage to the player and the buffs are not applied, even in PvM. They will do 1 damage, but cannot be copied by the Rogue class using [Plagiarism].
  • [Heal] and [Sanctuary] have no effect on the player in PvM but deals damage in PvP.
  • [Aspersio] will deal damage to the player and can be copied by Rogue's [Plagiarism].
  • The ailment causes the player's sprite to glow green.

Recovery

To assist in recovering from this ailment:

  • Relogging cancels the status.
  • Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Undead.
  • Sage's skill [Dispel] removes this ailment.

Prevention

bleeding blind chaos coma confusion critical_wounds curse divest freeze frozen hallucination silence sleep slow_casting stone stun

This page is up to date to June 2026 aka Easter-Valentine Event patch, update accordingly. PS: Ignite is cool.