Status Effects
Overview
There are many status ailments in Arcadia Online that work against you in many ways. Both player characters and monsters are capable of inflicting them.
The following formulas will split into two kind of calculations:
Percentual
Values are stored as percentages multiplied by 100. So: 10000 = 100% // 5000 = 50% // 1000 = 10% // 100 = 1% // 1 = 0.01%
Chance Reduction (sc_def)
sc_def reduces the chance of a status effect being applied.
Formula: Base Chance = Initial Chance × (1 - sc_def%)
Example:
If Initial Chance = 50%
If sc_def = 5000 = 50% reduction
Calculation:
Base Chance = Initial Chance × (1 - sc_def%)
Base Chance = 50% × (1 - 0.50)
Base Chance = 50% × 0.50
Base Chance = 25% final chance
So in this example, a status that originally had a 50% chance to apply would only have a 25% chance after the reduction.
Duration Reduction (tick_def)
tick_def reduces the duration of a status effect.
Formula: Base Duration = Initial Duration × (1 - tick_def%)
Example:
If Initial Duration = 5000 ms (5 seconds)
If tick_def = 5000 = 50% reduction
Calculation:
Base Duration = Initial Duration × (1 - tick_def%)
Base Duration = 5000 ms × (1 - 0.50)
Base Duration = 5000 ms × 0.50
Base Duration = 2500 ms (2.5 seconds)
So in this example, a status that would normally last 5 seconds would only last 2.5 seconds.
Linear
Values are stored as percentages multiplied by 100. So: 10000 = 100% // 5000 = 50% // 1000 = 10% // 100 = 1% // 1 = 0.01%
Unlike sc_def and tick_def, which reduce values by a percentage, sc_def2 and tick_def2 subtract a fixed amount directly from the result.
A useful way to think about it:
1-. Apply the percentage reduction (sc_def / tick_def) first.
2-. Then subtract the linear reduction (sc_def2 / tick_def2).
Chance Reduction (sc_def2)
Initial chance after percentage reductions:
Formula: Final Chance = Base Chance - sc_def2
Example:
If Base Chance = 25%
If sc_def2 = 2000 = 20%
Calculation:
Final Chance = Base Chance - sc_def2
Final Chance = 25% − 20%
Final Chance = 5%
So in this example, if a status effect had a 25% chance to apply, sc_def2 = 2000 lowers it to only 5%.
Duration Reduction (tick_def2)
tick_def2 directly subtracts milliseconds from the status duration.
Formula: Final Duration = Base Duration - tick_def2
Example:
If Base Duration = 2500 ms
If tick_def2 = 2000
Calculation:
Final Duration = Base Duration - tick_def2
Final Duration = 2500 ms - 2000 ms
Final Duration = 500 ms
So in this example, a status that would last 2.5 seconds ends up lasting only 0.5 seconds.
Final Formula
This formula mixes both previous processes:
Final Chance = Base Chance * (1 - sc_def / 10000) - sc_def2
Final Duration = Base Duration * (1 - tick_def / 10000) - tick_def2
Glossary
- tar = Target
- cst = Caster
- LD = Level Difference (tarBaseLvl - cstBaseLvl)
Bleeding
For the Monster Exclusive Skill see NPC BLEEDING.
Also known as External Bleeding.
Status Icon: ![]()
Explanation
This status ailment causes the following effect:
- Natural HP/SP Regen disabled.
- Causes "rapid" loss of HP over time. The average damage received is 50 HP / second. This damage can kill players but cannot kill monsters.
- The exact damage formula is:
damage = rand(200, 800) hp / 10 seconds
Formula
sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
- Dying cancels this ailment.
- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Bleeding.
- One of Gospel's random effects removes all abnormal status effects from party members, including Bleeding status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Bleeding status.
Sage's skill [Dispel] removes this ailment.
Priest skill [Void Spell] removes this ailment with a 25 * SkillLV%.
Prevention
- Reaching 100 total VIT prevents occurance and reduce lasting time to 0.
Cards
Ungoliant Card Grants immunity.
Wootan Fighter Card Increases resistance by 20%.
Killer Mantis Card Gives a 6% chance to inflict [Bleeding] when receiving physical damage.
Skogul Card Adds a 30% chance of auto casting [Bleeding] on an enemy and yourself when the user receives Physical Damage.
Breeze Card Adds a 5% chance of auto casting [Bleeding] on the enemy when attacking.
Lord of The Dead Card Adds a 5% chance of auto casting [Bleeding] on the enemy when attacking.
Hell Poodle Inflicts [Bleeding] an enemy when you attack (Success Chance 0.5%). (Not Implemented yet).
Ragged Zombie Card Every time you attack, small chance to cause [Bleeding] (Success Chance 0.1%). (Not Implemented yet).
Weapons & Equipment
Hati Claw[1] Adds a 2% chance of inflicting [Bleeding] on the target when doing a melee attack.
Fuuma Giant Wheel Shuriken[3] Inflicts [Bleeding] an enemy when you do a melee attack (Success Chance 1%).
Fuuma Giant Wheel Shuriken[4] Inflicts [Bleeding] an enemy when you do a melee attack (Success Chance 1%).
Specialty Jur[4] Inflicts [Bleeding] on yourself when attacking (Success Chance 0.1%).
Blade Whip Inflicts [Bleeding] when attacking (Success Chance 3%).
Loki's Nail Inflicts [Bleeding] when attacking (Success Chance 3%).
Bloody Shell Inflicts [Bleeding] when attacking (Success Chance 5%).
Muscle Cutter[2] Add a 1% chance of auto casting [Bleeding] on the enemy when attacking. (Not Implemented yet).
Scalpel[3] Inflicts [Bleeding] when attacking (Success Chance 5%). (Not Implemented yet).
Skills
Lord Knight skill [Traumatic Blow] Inflicts [Bleeding] (Success Chance 50%).
Alchemist skill [Acid Terror] Inflicts [Bleeding] (Success Chance 15% at level 5).
Assassin Cross skill [Meteor Assault] Inflicts [Bleeding] (Success Chance 55% at level 10).
Gunslinger skill [Piercing Shot] Inflicts [Bleeding] (Success Chance 15% at level 5).
Blind
For the Monster Exclusive Skill see NPC BLINDATTACK.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Reduce your HIT and FLEE rate by 25%.
- Also graphically reduces range of your visibility.
Formula
sc_def = (tarVIT + tarINT) * 50
sc_def2 = (LD + tarLUK) * 10
tick_def = (tarVIT + tarINT) * 50
tick_def2 = tarLUK * 10
Recovery
Green Potion,
Panacea,
Ambrosia &
Royal Jelly can undo the effect.
Acolyte skill [Cure] removes the status.- Having high VIT and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
- INT also reduces the chance and duration.
- Typing "/effect" will disable reduced visibility effect, but HIT and FLEE will still be reduced.
- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Blind.
- One of Gospel's random effects removes all abnormal status effects from party members, including Blind status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Blind status.
Sage's skill [Dispel] removes this ailment.
Cards
Deviruchi Card Grants immunity.
Martin Card Increases resistance by 20%.
Obeaune Card Allows use of [Cure], which removes blind.
Flame Skull Card Increases resistance by 30%. Adds a 5% chance of auto casting [Blind] when attacked.
Evil Snake Lord Card Grants immunity.
Kraben Card Adds a 6% chance of auto casting [Blind] on an enemy when the user receives Physical Damage.
Grizzly Card Adds a 3% chance of auto casting [Blind] on an enemy when the user receives Physical Damage.
Familiar Card Inflicts ailment when attacking (Success Chance 5%).
Weapons & Equipment
Vermilion on the Beach Inflicts [Blind] on self for 10 seconds.
Rudra Bow Adds a 50% resistance. Allows use of [Cure].
Geek Glasses Adds a 15% resistance.
Dark Blinder Grants immunity.
Blinder Grants immunity.
Alarm Mask Adds a 50% resistance.
Sunglasses Adds a 5% resistance.
Purple Glasses Adds a 10% resistance.
Wrench Inflicts [Blind] on enemies when you attack (Success Chance 1%).
Flash Arrow Inflicts ailment at 10% chance.
Flash Grenade Inflicts ailment at 5% chance.
Katar of Quaking Inflicts ailment at 5% chance.
Katar of Quaking[3] Inflicts ailment at 5% chance.
Ginnungagap Inflicts ailment at 5% chance. Adds a 0.5% to inflict [Blind] on yourself every time you attack.
Ginnungagap[1] Inflicts ailment at 5% chance. Adds a 0.5% to inflict [Blind] on yourself every time you attack.
Glittering Jacket [1] Inflicts ailment at 3% chance.
Skills
Scholar skill [Blinding Mist] inflicts [Blind] on enemies.
Hunter skill [Flasher] inflicts [Blind] on enemies.
Wizard skill [Lord of Vermilion] has a 40% chance to inflict [Blind] on enemies at level 10.
Rogue skill [Sightless Mind] has a 25% chance to inflict [Blind] on enemies at level 5.
Crussader skill [Holy Cross] has a 30% chance to inflict [Blind] on enemies at level 10.
Assassin skill [Sand Attack] inflicts [Blind] on enemies at 20%.
Assassin skill [Throw Stone] inflicts [Blind] on enemies at 3%.
Gunslinger skill [Full Buster] has a 20% chance to inflict [Blind] on enemies at level 10.
Assassin skill [Sand Attack] inflicts [Blind] on enemies at 20%.
Assassin skill [Meteor Assault] inflicts [Blind] on enemies (Success chance 55% at level 10).
Break
Status Icon: ![]()
Explanation
This status ailment is caused by:
- Lord Knight's skill
[Vital Strike], which attacks an enemy to inflict physical
damage and a random vital ailmentby chance (Success chance 55% at level 10).
This status ailment causes the following effects:
- [Ankle Break]: Movement Speed -50%.
- [Knee Break]: Movement Speed -30% and ASPD -10%.
- [Wrist Break]: ASPD -25%.
- [Shoulder Break]: Soft DEF -50%.
- [Waist Break]: Soft DEF -25% and ATK -25%.
- [Neck Break]: Doubles damage from [Vital Strike] skill, leaves vulnerable to Critical Hits and inflicts [Bleeding] for 30 seconds.
Formula
Chance of Effect = Base Chance − (tarSTR × 0.27)
Duration of Effect = [30 − (tarAGI ÷ 10) − (tarLUK ÷ 4)] seconds.
Base Chance = 55% at Skill Level 10.
Recovery
To assist in recovering from this ailment:
- STR affects the infliction chance. (STR 204 = immune). AGI and LUK reduce the duration.
- One of Gospel's random effects removes all abnormal status effects from party members, including [Break] status.
- Relogging cancels the status.
Sage's skill [Dispel] removes this ailment.
Weapons & Equipment
Hunting Spear[1] Adds a 5% chance of auto casting Level 3 [Vital Strike] on the enemy when attacking. (Not Implemented yet).
Confusion
Also known as Chaos.
Status Icon: ![]()
Explanation
- Causes the character to move into unintended directions when trying to navigate.
- Displays the emote /? once you become effected by it.
Formula
sc_def = (tarSTR + tarINT) * 50
sc_def2 = (LD + tarLUK) * 10
tick_def = (tarSTR + tarINT) * 50
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
- Getting hit automatically cancels the effect.
- INT reduces chances of occurrence and duration as do STR & LUK.
Acolyte skill [Cure] removes the status.
Panacea,
Ambrosia &
Royal Jelly can undo the effect.- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Confusion.
- One of Gospel's random effects removes all abnormal status effects from party members, including Confusion status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Confusion status.
Sage's skill [Dispel] removes this ailment.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Cards
Giearth Card Grants immunity.
Evil Snake Lord Card Grants immunity.
Wootan Shooter Card Increases resistance by 20%.
Red Novus Card Adds a 30% chance of auto casting [Confusion] on an enemy and yourself when the user receives Physical Damage.
Karakasa Card Adds a 3% chance of auto casting [Confusion] on an enemy when the user receives Physical Damage. 9% if bSTR>=77.
Creamy Fear Card Adds a 6% chance of auto casting [Confusion] on an enemy when the user receives Physical Damage.
Requiem Card Inflicts ailment at 5% chance.
Weapons & Equipment
Rudra Bow Increases resistance by 50%.
Spectral Spear Adds a 10% to inflict [Confusion] on yourself every time you attack.
Spectral Spear[1] Adds a 10% to inflict [Confusion] on yourself every time you attack.
Skills
Dancer skill [Charming Wink] has a 10% chance to inflict [Confusion] on players.
Bard skill [Pang Voice] has a 70% chance to inflict [Confusion] on enemies.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Some MVPs cast [Dragon Fear] which has 100% chance to inflict [Confusion] on enemies.
Coma
For the Monster Exclusive Skill see NPC DARKBLESSING.
Explanation
This status ailment causes the following effects:
- Reduces afflicted target's HP to 1.
- Reduces afflicted target's SP to 0.
- When used against monsters, amount of EXP that equals the damage you dealt during this period is not given when monster dies.
Recovery
- Thoughts and prayers.
Cards
Golden Thiefbug Card Grants immunity.
Weapons & Equipment
Edge Causes [Coma] by 0.1% chance.
Ledger of Death[2] Adds a 0.1% chance of auto casting [Coma] on Demi-Human monster. (Not Implemented yet).
Skills
Sage skill [Hocus Pocus] can cause this ailment.
Gypsy/Minstrel skill [Tarot Card of Fate] can cause this ailment.
Gunslinger skill [Bull's Eye] can cause this ailment by 0.01%.
Notes
- Gospel's immunity to all status effects does not include [Coma].
- You can dodge Coma-inducing-physical-attacks if you have high flee.
Critical Wounds
For the Monster Exclusive Skill see NPC CRITICALWOUND.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Lowers the effectiveness of healing skills on you, including Heal, Sanctuary, Potion Pitcher and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it, from 20% at level 1 to 100% at level 5.
- Lasts 30 seconds.
Recovery
To assist in recovering from this ailment:
- If a Crusader uses
Devotion on the inflicted person, the Crusader can take the damage and be healed, regardless of the [Critical Wounds] on the target.
Priest skill [Void Spell] removes [Critical Wounds] with a 25*SkillLV%.
Weapons & Equipment
Wild Beast Claw[1] Causes [Critical Wounds] on enemies when making physical damage. (Not Implemented yet).
Cursed Hand[1] When attacking there is a 3% chance to autocast Level 1 [Critical Wounds]. (Not Implemented yet).
Notes
- You can dodge [Critical Wounds] inducing physical attacks if you have high flee, are in Safety Wall or in Pneuma.
- Relogging cancels the status.
Curse
- For the Monster Exclusive Skill see NPC CURSEATTACK and NPC WIDECURSE.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Reduce your ATK by 25%.
- LUK becomes 0.
- Drastically Reduces your Movement Speed (90%).
Formula
sc_def = tarLUK * 100
sc_def2 = (tarLUK - cstBaseLvl) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
- High LUK reduces chance of being aflicted, VIT reduces the duration of the ailment.
- On the other hand, having 0 total LUK will mathematically grant immunity to [Curse].
Holy Water,
Panacea,
Ambrosia &
Royal Jelly can undo the effect.
Acolyte skill [Blessing] removes [Curse].- Gospel instantly removes all buffs and status effects from thePaladin who uses it, including Curse.
- One of Gospel random effects removes all abnormal status effects from party members, including Cursed status.
- One of Gospel random effects grants 60 seconds of immunity to all status effects to party members, including Cursed status.
Sage's skill [Dispel] removes this ailment.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Cards
Evil Snake Lord Card Grants immunity.
Magnolia Card Inflicts this ailment by 5%.
Wraith Dead Card Add a 6% chance of auto casting [Curse] on an enemy when the user receives Physical Damage.
Lord of The Dead Card Add a 5% chance of auto casting [Curse] on the enemy when attacking.
Nightmare Terror Card Adds a 3% chance of auto casting [Curse] on an enemy when the user receives Physical Damage.
Flame Skull Card Adds a 30% resistance. Adds a 5% chance of auto casting [Curse] when attacked.
Weapons & Equipment
Muramasa Curse its owner by a low chance (0.1%).
Cursed Brooch Curse its owner by a low chance (0.5%).
Cursed Dagger Adds a 50% chance of auto casting [Curse] on an enemy.
Edge Curse the target by 3% chance.
Unholy Touch Inflicts this ailment by 2%.
Curved Sword[2] Every time you attack, small chance to cause [Curse] on the enemy (Success Chance 3%).
Gokurin[1] Inflicts this ailment by 10%.
Cursed Arrow Inflicts this ailment by 10%.
Drooping Cat Increases resistance by 30%.
Censor Bar Increases resistance by 5%.
Divine Cloth [1] Increases resistance by 5%.
Headset Increases resistance by 10%.
Rudra Bow Increases resistance by 50%.
Ear Muffs Increases resistance by 10%.
Skills
High Wizard skill [Napalm Vulcan] can cause [Curse] by 25% at level 5.
Gypsy/Minstrel skill [Tarot Card of Fate] can cause [Curse].
Divest
Status Icons:
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Explanation
This status ailment causes the following effect:
- The player can not reequip any items into a given equipment slot,depending on which one was targeted.
Recovery
To assist in recovering from this ailment:
- Relogging cancels the status.
- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Divest.
- One of Gospel's random effects removes all abnormal status effects from party members, including Divest status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Divest status.
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Protection skills from Alchemists removes respective divest.
Prevention
- High DEX lowers chance.
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/
/
Protection skills from Alchemists grant immunity.
Cards
Wickebine Tres Card Adds a 5% chance of auto casting Level 1 Divest Armor on the enemy when attacking.
Metaling Card Adds a 5% chance of auto casting Level 1 Divest Weapon on enemy when attacking.
Skills
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Rogue's divest skills cause the status.
Stalker skill [Full Strip] causes this status.
Biochemist skill [Full Chemical Protection] both removes this status and protects against it.
Gunslinger skill [Disarm] Has chance to strip the weapon of the target.
Frozen
For the Monster Exclusive Skill see NPC WIDEFREEZE.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- All DEF contributed by items reduced by 50%.
- Monster's Hard-DEF and Soft-DEF is reduced by 50% (round up).
- Any flee will be negated.
- Increases your Hard-MDEF by 25%.
- Ignores
Steal,
Lex Aeterna,
Storm Gust,
Frost Nova and
Falling Frozen Crystal. - Impossible to move, attack, pick up items, use items, use skills, sit or force disconnect.
- Armor attribute becomes
Water 1. (175% damage from Wind based attacks, 25% damage from Water, 50% damage from Fire).
Formula
sc_def = tarMDEF * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarMDEF * 100
tick_def2 = cstLUK * -10
Recovery
To assist in recovering from this ailment:
- Getting hit automatically cancels the effect.
Priest's skill [Status Recovery] can undo the effect.
Swordsman's skill [Provoke] cancels effect.
Scholar's skill [Mind Breaker] cancels effect.- Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
- One of Gospel's random effects removes all abnormal status effects from party members, including Frozen. However it can't remove the frozen status from the paladin itself since it can't cast any skill as long as they are frozen.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Frozen status.
Sage's skill [Dispel] removes this ailment.
Cards
Evil Druid Card Grants elemental immunity.
Marc Card Grants immunity.
Megalodon Card Increases resistance by 20%.
Detardeus Card Grants immunity.
Hati Card Adds a 50% chance of auto casting [Freeze] on an enemy when the user receives Physical Damage.
Sasquatch Card Adds a 6% chance to [Freeze] an enemy when the user receives Physical Damage.
Marina Card Inflicts ailment by 5%.
Stormy Knight Card Inflicts ailment by 20%.
Weapons & Equipment
Ice Cream Inflicts [Freeze] on self by 25% for 10 seconds.
Katar of Frozen Icicle Inflicts [Freeze] on enemies by a low chance (Success Chance 5%).
Katar of Frozen Icicle[3] Inflict [Freeze] on enemies by a low chance (Success Chance 5%).
Wrench Inflicts [Freeze] on enemies when you attack (Success Chance 1%).
Frozen Arrow Inflicts [Freeze] on targets by a low chance (Success Chance 10%).
Ice Falchion[0] Inflicts [Freeze] on targets by a low chance (Success Chance 5%).
Ice Falchion[1] Inflicts [Freeze] on targets by a low chance (Success Chance 5%).
Winter Hat Increases resistance by 10%.
Shafka[1] Increases resistance by 10%. (Not Implemented yet).
Frozen Bow[1] 10% chance to [Freeze] the target. (Not Implemented yet).
Meteo Plate Armor[1] Increases resistance by 30%. (Not Implemented yet).
Dark Bacilium Increases resistance by 20% + 2% * upgrade. (Not Implemented yet).
Skills
Ninja skill [Falling Frozen Crystal] has 60% chance to [Freeze] at lvl 5.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Hunter skill [Freezing Trap] Has 100% to inflict status.
Bard skill [Frost Joke] Has a 40% chance to [Freeze] enemies and 10% chance to [Freeze] party members.
Mage skill [Frost Diver] Has a 65% chance to [Freeze] enemies at level 10.
Wizard skill [Frost Nova] Has a 65% chance to [Freeze] enemies at level 10.
Wizard skill [Storm Gust] Inflicts status.
Hallucination
For the Monster Exclusive Skill see NPC HALLUCINATION.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Hallucination induces a metamorphopsia distortion and replaces visual damage indicators with pseudo-random values.
- In the past the effect was a wavy screen which made you dizzy, then it was modified to an inverted screen and now is just a visual effect on the damage numbers.
Formula
digits = random.int(1, 5)
if digits > 4:
show_damage = random.int(10000, 32000)
else:
show_damage = random.int(10digits - 1, 10digits)
Recovery
To assist in recovering from this ailment:
Panacea,
Ambrosia &
Royal Jelly can undo the effect.- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Hallucination.
- One of Gospel random effects removes all abnormal status effects from party members, including Hallucination status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Hallucination status.
Sage's skill [Dispel] removes this ailment.
Hell's Power
This status ailment is inflicted only by Satan Morocc.
Status Icon: ![]()
Explanation
This status ailment causes the following effect:
- The effected player cannot be resurrected.
- A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.
- Relogging does NOT cancel the effect.
Recovery
To assist in recovering from this ailment:
- Unknown if ailment can be countered by Soul Linker's Kaizel which normally gives automatic resurrection.
Orc Face
Also known as Reverse Orcish.
Explanation
This status ailment causes the following effects:
- Player character's head is changed to one of an ugly ugly orc!
Recovery
- One of Battle Chant's random effects removes all abnormal status effects from party members, including Orc Face status.
- Relogging can undo the effect.
Poring Cake Cures this ailment.
Skills
The sage skill [Hocus Pocus] has a low chance to self-inflict it.
Poison
For the Monster Exclusive Skill see NPC POISON.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- When applied to monsters, Hard DEF and Soft DEF are reduced by 25%.
- When applied to players, only Soft DEF is reduced by 25%.
- If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.
- SP Regeneration is disabled.
Formula
sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
Against players:
tick_def = tarVIT * 75
tick_def2 = tarLUK * 100
Against monsters:
tick_def = 5000
tick_def2 = tarVIT * 200 / 3
Recovery
To assist in recovering from this ailment:
Green Herb,
Green Potion,
Panacea,
Ambrosia &
Royal Jelly can undo the effect.
Thief skill [Detoxify] Can undo the effect.
Priest skill [Void Spell] prevents damage taken from [Poison] but does not cure the reduced DEF effect.- Having 100 total VIT makes you mathematically immune, and having high LUK reduces the duration once poisoned.
- Gospel removes all buffs and status effects from the Paladin who uses it, including poison.
- One of Gospel's random effects removes all abnormal status effects from party members, including poison status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including poison status.
Sage's skill [Dispel] removes this ailment.
Cards
Argiope Card Grants Poison element (immunity to poison element attacks ,but not the [Poison] status itself).
Ghoul Card Increases resistance by 20%.
Poporing Card Allows use of Detoxify (which cancels poison status).
Venomous Card Has a 30% chance of inflicting [Poison] to self and a 30% chance of inflicting [Poison] on the attacker when receiving physical damage.
Boa Card Inflicts this ailment by 5%.
Lord of The Dead Card Adds a 5% chance of auto casting [Poison] on the enemy when attacking.
Zenorc Card Inflicts this ailment by 4%.
Giant Spider Card Adds a 6% chance of auto casting [Poison] on an enemy when the user receives Physical Damage.
Chimera Card Adds a 3% chance of auto casting [Poison] on an enemy when the user receives Physical Damage. Increases to 9% if Job=Assassin/Assassin Cross.
Weapons & Equipment
Wrench Inflicts this ailment by 1%.
Poison Knife Inflicts this ailment by 30%.
Poison Knife[2] Inflicts this ailment by 30%.
Rudra Bow Adds a 50% resistance.
Poison Arrow Inflicts this ailment by 20%.
Poison Grenade Inflicts this ailment by 5%.
Fell Poison Kunai Inflicts this ailment by 5%.
Eye of Dullahan Grants immunity.
Oxygen Mask Adds a 20% resistance.
Gas Mask Adds a 30% resistance.
Poporing Egg Adds a 10% resistance to [Poison] when Loyal.
Skills
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Assassin skill [Enchant Poison] Temporarily enchant target party member's weapon
with poison element and adds a 7% chance to [Poison] the enemy at level 10.
Thief skill [Envenom] Poisons an enemy by 50% at level 10.
Assassin skill [Throw Venom Knife] Poisons an enemy by 100% chance.
Assassin skill [Venom Dust] Poison enemies inside AoE by 100% chance.
Silence
For the Monster Exclusive Skill see NPC SILENCEATTACK and NPC WIDESILENCE.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Inability to use any active skills.
Formula
sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
Priest's skill Lex Divina can undo the effect.
Green Potion,
Panacea,
Ambrosia &
Royal Jelly can undo the effect.
Acolyte/Crusader skill [Cure] can undo the effect.- Having 100 total VIT makes you mathematically immune and having high LUK will reduce amount of time this ailment affects you.
- One of Gospel's random effects removes all abnormal status effects from party members, including Silence status. However it can't remove the silence status from the paladin itself since it can't cast any skill as long as they are silenced.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Silence status.
Sage's skill [Dispel] removes this ailment.
Cards
Marduk Card Grants immunity.
Stainer Card Increases resistance by 20%.
Gemini-S58 Card Adds 30% resistance if the user has 90 or more bAGI.
Metaller Card Inflicts ailment by 5%.
Brilight Card Adds a 6% chance of auto casting [Silence] on an enemy when the user receives Physical Damage.
Lord of The Dead Card Inflicts ailment by 5%.
Weapons & Equipment
Box of Panting Restores 9% of Maximum SP, but has a 30% chance to get you [Silenced] for 30 seconds.
Flu Mask Increases resistance by 10%.
Gangster Mask Increases resistance by 20%.
Valkyrian Armor[1] If the user is Acolyte, Archer or Magician Class, Increases resistance by 50%.
Divine Cloth[1] Increases resistance by 5%.
Rudra Bow Adds a 50% resistance.
Silence Arrow Inflicts this ailment by 10%.
Katar of Raging Blaze Inflicts this ailment by 5%.
Katar of Raging Blaze[3] Inflicts this ailment by 5%.
Zephyrus Inflicts this ailment by 2%.
Zephyrus[3] Inflicts this ailment by 2%.
Skills
Priest's skill [Lex Divina] causes [Silence].
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Sleep
For the Monster Exclusive Skill see NPC SLEEPATTACK and NPC WIDESLEEP.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Impossible to move, attack, pick up items, use skills, sit, force disconnect, or use items.
- If enemy attacks you, you will always get hit.
- If enemy attacks you, they will have 2x CRIT chance with their attack.
Formula
sc_def = tarINT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarINT * 100
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
- Getting hit automatically cancels the effect.
- Having 100 total INT makes you mathematically immune and having high LUK will reduce amount of time this ailment affects you.
- One of Gospel's random effects removes all abnormal status effects from party members, including Sleep status. However it can't remove the sleep status from the paladin itself since it can't cast any skill as long as they are sleeping.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Sleep status.
Sage's skill [Dispel] removes this ailment.
Priest's skill [Status Recovery] removes this ailment.
Cards
Nightmare Card Grants immunity.
Coco Card Increases resistance by 20%.
Gemini-S58 Card Increases resistance by 50% if the user has 80 or more bVIT.
Plantkton Card Inflicts this ailment by 5%.
Skeleton Prisoner Card Adds a 3% chance of auto casting [Sleep] on an enemy when the user receives Physical Damage.
Demon Fungus Card Adds a 6% chance of auto casting [Sleep] on an enemy when the user receives Physical Damage.
Weapons & Equipment
Divine Cloth[1] Increases resistance by 5%.
Katar of Piercing Wind Inflicts this ailment by 5%.
Katar of Piercing Wind[3] Inflicts this ailment by 5%.
Sleep Arrow Inflicts this ailment by 10%.
Lazy Smokie Increases resistance by 20%.
Skills
Hunter's skill [Sandman] removes this ailment.
Dancer/Bard Ensemble skill [Lullaby] Causes [Sleep] within the AoE by 10~30% depending on performer's INT.
Slow Cast
For the Monster Exclusive Skill see NPC SLOWCAST.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Increases your casting time by 20% at level 1 and 100% at level 5.
- Effect lasts 30 seconds.
Recovery
- Nothing, just log out bro.
Weapons & Equipment
Tooth Blade[1] Inflicts level 1 Slow Cast status on enemies by 0.5% chance. If refine is 9 or above, inflicts level 2 Slow Cast status on enemies by 0.7% chance.
Stone Curse
For the Monster Exclusive Skill see NPC PETRIFYATTACK and NPC WIDESTONE.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- All DEF contributed by items is reduced by 50%.
- Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).
- If HP is over 25%, you will lose 1% of your HP every 5 seconds.
- Increases your MDEF by 25%.
- Changes your elemental property to
Earth 1. - Ignores
[Steal] and
[Lex Aeterna]. - Impossible to move, attack, pick up items, use skills, sit, force disconnect or use items.
Formula
sc_def = tarMDEF * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = 0
tick_def2 = 0
Recovery
To assist in recovering from this ailment:
- Getting hit by any damaging attack or skill (physical or magical) automatically cancels the effect.
Both Priest's skill [Status Recovery] and
Acolyte's skill [Blessing] remove this ailment.- Having high hard MDEF and LUK will reduce amount of time this ailment affects you, as well as chance of being affected.
- One of Gospel's random effects removes all abnormal status effects from party members, including Stone status, however it can't remove the Stone status from the paladin itself since it can't cast any skill as long thy are in stone status.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Stone status.
Sage's skill [Dispel] removes this ailment.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Cards
Medusa Card Grants immunity.
Evil Druid Card Grants elemental immunity.
Munak Card Increases resistance by 15%.
Argos Card Increases resistance by 20%.
Gemini-S58 Card Increases resistance by 30% if the user has 80 or more bVIT.
Flame Skull Card Adds a 30% resistance. Adds a 5% chance of auto casting [Stone Curse] when attacked.
Seeker Card Enables use of Level 1 [Stone Curse]. Increase resistance to [Stone Curse] status by 30%.
Dark Frame Card Adds a 6% chance of auto casting [Stone Curse] on an enemy when the user receives Physical Damage.
Pest Card Adds a 3% chance of auto casting [Stone Curse] on an enemy when the user receives Physical Damage. If bINT >= 77, then 9%.
Weapons & Equipment
Divine Cloth[1] Increases resistance by 5%.
Mistilteinn Inflicts this ailment by 0.1% chance.
Dark Bacilium Increases resistance by 20% + (2% * upgrade). (Not Implemented yet).
Diabolus Armor Increases resistance by 5%. (Not Implemented yet).
Skills
Mage's skill [Stone Curse] Inflicts this ailment by 60% at level 10.
Note
The Stone status effect is a two-stage effect. When a character is first inflicted with the Stone status, they are still able to move, and being attacked does not cancel the effect (during this time they can be effected by Lex Aeterna, and cannot attack or use skills but still able to use items). Once the Stone "hardens", the character is immobilized, and being attacked will break the [Stone Curse] per se.
Stun
For the Monster Exclusive Skill see NPC STUNATTACK and NPC WIDESTUN.
Status Icon: ![]()
Explanation
This status ailment causes the following effects:
- Any flee will be negated.
- Impossible to move, attack, pick up items, use skills, sit, force disconnect, or use items.
Formula
sc_def = tarVIT * 100
sc_def2 = (LD + tarLUK) * 10
tick_def = tarVIT * 100
tick_def2 = tarLUK * 10
Recovery
To assist in recovering from this ailment:
- Default duration of [Stun] is 5000 ms from all sources and skills.
- Base level will slightly lower the chance of [Stun] being inflicted.
- Having 100 total VIT makes you mathematically immune and having high LUK will marginally reduce amount of time this ailment affects you.
- 1 LUK = 0.1% absolute [Stun] chance reduction (reduces [Stun] chance independent of skill), in addition to -0.01 seconds (or 10 ms) duration reduction.
- VIT and LUK stack additively. For example:
Dazzler has a 50% [Stun] chance. Immunity from Dazzler is achieved if [VIT] + ([LUK]/5) >= 100.
Hammer Fall has a 70% [Stun] chance. Immunity from Hammer Fall is achieved if [VIT] + ([LUK]/7) >= 100. Attacks from 4 Savage Babe cards have
a total 20% [Stun] chance. Immunity from 4 Savage Babe hits is achieved if [VIT] + ([LUK]/2) >= 100.
Priest's skill [Status Recovery] can undo the effect.- One of Gospel's random effects removes all abnormal status effects from party members, including Stun status. However it can't remove the Stun status from the paladin itself since it can't cast any skill as long they are stunned.
- One of Gospel's random effects grants 60 seconds of immunity to all status effects to party members, including Stun status.
Sage's skill [Dispel] removes this ailment.
Dancer/Bard Ensemble skill [Invulnerable Siegfried] adds a 50% resistance (additive) to allies within the AoE.
Cards
Orc Hero Card Grants immunity.
Stalactic Golem Card Increases resistance by 20%.
Gemini-S58 Card Increases resistance by 30% if the user has 90 or more bAGI.
Flame Skull Card Increases resistance by 30%. Adds a 5% chance of auto casting [Stun] when attacked.
Skeleton Card Inflicts this ailment by 2%.
Lord of The Dead Card Inflicts this ailment by 5%.
Savage Babe Card Inflicts this ailment by 5%.
Rybio Card Adds a 3% chance of auto casting [Stun] on an enemy when the user receives Physical Damage. If bDEX >=77, then 9%.
Majouros Card Adds a 6% chance of auto casting [Stun] on an enemy when the user receives Physical Damage.
Weapons & Equipment
Vermilion on the Beach Inflicts [Stun] on self for 10 seconds.
Yam Inflicts [Stun] on self at 15% for 3 seconds.
Mythical Lion Mask[1] If Job = Taekwon, then inflicts [Stun] on enemies by 10%.
Wrench Inflicts [Stun] on enemies when you attack (Success Chance 1%).
Valkyrian Armor[1] Increases resistance by 50% if the user is Merchant, Swordsman or Thief Class.
Dark Blinder Increases resistance by 2%.
Star Dust Blade[1] Inflicts this ailment by 5%.
Divine Cloth[1] Increases resistance by 5%.
Bapho Jr. Egg Increases resistance by 1% when Loyal.
Bongun Egg Increases resistance by 1% when Loyal.
Stun Arrow Inflicts this ailment by 10%.
Stunner Inflicts this ailment by 10%.
Stunner[2] Inflicts this ailment by 10%.
Great Axe Inflicts this ailment by 15%.
Doom Slayer Inflicts this ailment by 30% if bSTR > 94. (Not Implemented yet).
Doom Slayer[1] Inflicts this ailment by 30% if bSTR > 94. (Not Implemented yet).
Meteo Plate Armor[1] Increases resistance by 30%. (Not Implemented yet).
Dark Bacilium Increases resistance by 20% + (2% * upgrade). (Not Implemented yet).
Diabolus Armor Increases resistance by 5%. (Not Implemented yet).
Skills
Gunslinger's skill [Cracker] Inflicts this ailment by 20~50%.
Dancer's skill [Dazzler] Inflicts this ailment to enemies (Success Chance 50% at level 5) and party members (Success Chance 12.5% at level 10).
Soul Linker's skill [Estun] Inflicts this ailment for 2 seconds if the monster is Medium size.
Monk's platinium skill [Excruciating Palm] Inflicts this ailment by 70%.
Blacksmith's skill [Hammer Fall] Inflicts this ailment.
Crusader's skill [Shield Charge] Inflicts this ailment (Success Chance 40% at level 5).
Assassin's skill [Sonic Blow] Inflicts this ailment (Success Chance 30% at level 10).
Taekwon's skill [Heel Drop] Inflicts this ailment by ~3%.
Taekwon's skill [Roundhouse Kick] Inflicts this ailment.
Assassin Cross skill [Meteor Assault] Inflicts this ailment (Success Chance 55% at level 10).
Rogue skill [Sightless Mind] Inflicts this ailment (Success Chance 25% at level 5).
Swordman's skill [Fatal Blow] Adds +6% chance to inflict this ailment when using [Bash].
Whitesmith's skill [Cart Termination] Inflicts this ailment (Success Chance 50% at level 10).
Hunter's skill [Land Mine] Inflicts this ailment by 10%.
Wizard 's skill [Meteor Storm] Inflicts this ailment (Success Chance 30% at level 10).
Assassin's platinium skill [Throw Stone] Inflicts this ailment (Success Chance 3%).
Undead
This status ailment is caused solely by the Monster Exclusive Skills NPC CHANGEUNDEAD and NPC_DRAGONFEAR.
Status Icon: ![]()
Explanation
This status ailment causes the following effect:
- The player become Undead property.
- Support buffs such as
[Blessing] and
[Increase Agility] are removed. - Support buffs such as
[Blessing] and
[Increase Agility] deal damage to the player and the buffs are not applied, even in PvM. They will do 1 damage, but
cannot be copied by the Rogue class using
[Plagiarism].
[Heal] and
[Sanctuary] have no effect on the player in PvM but deals damage in PvP.
[Aspersio] will deal damage to the player and can be copied by Rogue's
[Plagiarism].- The ailment causes the player's sprite to glow green.
Recovery
To assist in recovering from this ailment:
- Relogging cancels the status.
- Gospel instantly removes all buffs and status effects from the Paladin who uses it, including Undead.
Sage's skill [Dispel] removes this ailment.
Prevention
Bathory Card Causes the skills inflicting this status to miss.
Evil Druid Card Causes the skills inflicting this status to miss.