Super novices are a special kind of class which exploits nearly every
first class skill. Super Novices also sport highly effective armor and
shields which reduce elemental attacks. Super Novices are the most
versatile among all classes have "true freedom" in build and skills.
The downside to this freedom of skills is the limitations that haunt all
Novices -- very low HP and SP (a Novice at heart). Super Novices lose
the use of the Play Dead skill and also lose exp upon death with 1 HP
remaining, just like a regular first class. Super Novices only can equip
anything a normal Novice would be able to, including specialized Novice
only equipment.
Super Novices also have a Job Level of 99.
Additionally, Super Novices have their own unique cart, should they
choose to get one.
1. Head to
Aldebaran and go to the
Windmill building in the southwest region of the map (aldebaran 116, 63)Copied!. Enter the room to the left and talk to Tzerero.
3. Once you bring the items, and if you fulfill the following
requirements, you will be changed into a Super Novice:
Job Level 10
Base Level 45
3. In honor of successfully changing into a Super Novice, you will
receive a pair of Panties.
Note: Be sure you select "Huh?" from the dialogue after you bring the
items to Tzerero.
Builds
Instant Cast
STR: 1
AGI: 1
VIT: 1
INT: As high as possible (99 Base). However, DEX is the number 1
priority.
DEX: 150 with bonuses is the ideal number, anything over 145 is
acceptable. Remember that as long as you don't have 150 DEX, when
there is a choice between INT or DEX equips, ALWAYS get DEX.
While Sages and
Wizards
dream about a life without the Cast Bar, for Super Novices it can become
a reality. You'll see Wizards casting Fire Wall, or maybe Sages running
away the moment they start casting, but not you. You'll see the bolts
rain down the moment you click. With 99
INT, you'll almost be doing the same
damage they will, only much faster. Great for
PvM and maybe
PvP with good
equipment, including
MVP or
WoE but they won't survive for long.
Their major weakness is lack of HP, SP, dodge and defenses (obviously).
The most powerful build for a melee SN. This build is very hard to
level, until an SN has reached level 99 and attained the extra 99 mil
exp. It uses high aspd and use of
Fury and
Steel Body
to deal damage and survive, respectively. This gives the SN an easy 190
aspd with awakes, and can reach a very high dps with this build, while
still achieving survivability. It can get 100% crit with a Platinum
Shotel, thus removing the need for dex.
Utilizing the power of
Fury, a super
novice can do 1000+ Critical damage. He has some moves to prevent his
opponents from escaping and moves to increase his overall damage with
elements. +10 Double Bloody Double Slash Main Gauche is the best weapon
for this. However this build is very iffy considering that you can only
use Fury at certain percentages, thus leaving the rest of your leveling
or fighting to be miserable. With a Soul Linker,
it is possible to equip a Platinum Shotel (That gives +50% crit) along
with Fury, can
allow 100% crits, making this build obsolete.
As this build states, this build is meant to fully support a party.
Utilizing the Acolyte Skills, Safety Wall to protect one's party mates
and Envenom to stop SP recovery. Detoxify and Cure to remove status
ailments and Provoke to interrupt casting time of opposing wizards
(condition: WoE). Good in supporting.
Hybrid Build
This build is meant to penetrate some defenses (DEF and MDEF but not
with cards). Because certain skills use different stats (Mammonite is
fuelled by STR, Fire Bolt by INT for example) should a super novice
attempt to exploit both, the attacking power will not be as high as a
dedicated first-class/second-class character or mainly a specialized
super novice using the same skill. This is because STR is effectively
reduced to make room for INT, and vice versa; therefore reducing
effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as
strong and fast as a Sage's, or a Super Novice's Mammonite in par with a
Blacksmith's (a Super Novice with legendary heights of STR can do close
to 4000 Mammonite damage or above); unless the super novice chooses to
specialize. The success chance of this build is cut by 1/2 due to the
diversity of the build but when it comes to most situations, this build
is average.
Being a Super Novice has its benefits as well as it's disadvantages and
the class of Super Novice remains to be explored by many adventurers.
Here are the secrets of Super Novicehood.
Doridori
A super novice insists that head-shaking supposedly speeds up their SP
restoration. Using the command "/doridori" restores SP two times faster.
Using the command too fast will not work, you need to shake your head
approximately 2 times per second and at least 6 times in total. If done
at the proper pace and at least 6 times, the next SP recovery tick will
be doubled. This only applies to SP recovered by the skills such as
Increase SP Recovery
and only functions while sitting.
Guardian Angel
A Super Novice has their own level up Angel. When leveling-up, this
Guardian Angel is different from those of the other classes. The angel
will cast all skills from the following list: Kyrie Eleison, Magnificat,
Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up
According to hearsay, when a Super Novice's HP reaches 0 when their base
exp is 99.0%-99.9%, their Guardian Angel may appear to refill their HP
and cast Steel Body on the Super Novice. This will not occur again
until they relog or gain another level.
Undying Love
A Super Novice will give +1 to every stat when they use the marriage
skill Undying Love
on their partner. However, the SN's Stats will also all be reduced by 1.
This only occurs randomly and temporarily. When used by a Super Novice
this skill is also supposed to restore twice the normal amount of SP
that Undying Love
grants, but this is disabled on oRO.
This buff will last 5minutes the exact chance to proc this is still
unknown.
The Power of love
A super novice will heal their partner for 2x the normal amount.
This double heal only applies if the Super Novice is Female and is
healing her Partner the class does not matter as long as the wife is
a female Super Novice with the active heal.
Really Super
A Super Novice who is job 70 or above can get +10 for all stats with a
zero death record. If they die anytime afterwards, they will lose that
bonus. This death record can be cleared (and the bonus stats recovered)
using Super Novice Spirit
with a 1% chance of success per cast.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al
De Baran behind the Kafra Headquarters in the Northwestern corner of the
map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of
10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the
Super Novice has been rumored to summon their Guardian Angel for help.
If they relog, they have to repeat all the steps but otherwise they can
just repeat the last 3 lines to get fury status again. Type the
following phrase (or save it to alt+m for easier use) to get the Fury
Status (critical rate +50):
Guardian Angel, can you hear my voice? ^^;
My name is insertname, and I'm a Super Novice~
Please help me~ T.T
<random message>
This buff will be removed when logging out, just repeat the above phrase
to buff yourself again.
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its
sleeves.
At the moment of reaching 99, a super novice gains +2000 Base HP
permanently. This is actual Base HP, and is thus affected by cards
and vit.
The two Super Novice Secrets which depend on your current % of Base
EXP can still be used, but you must continue leveling to gain the
exp required.
<!-- -->
- To Fury after 99, you still must gain n*10.0x million exp (where
n=1,2,3,...).
- Upon attaining 99,999,998 additional exp after 99 (as shown on the
character select screen), you will be able to use the novice fury
chant any time.
- Also upon attaining 99,999,998 additional exp after 99, upon
reaching 0 HP, you will automatically "resurrect" with 100% HP and
SP and gain the Steel Body effect for 15 seconds (no actual
death and resurrection occurs; your HP/SP bars just automatically
fill up to 100% upon 0 HP). This lifeline is activated only once per
login; you can refresh the lifeline by simply re-logging to the
character select screen. The lifeline death resets monster aggro.
- Upon activating this lifeline, if you currently have a pet out, it
will still lose intimacy, so be aware of using pets who gain
intimacy slowly. E.g Sohee or orc warrior.
Super Novice Data
Skills
Swordsman subclass
Skill
Description
Levels
Type
[Bash](Bash.md)
Melee attack with additional accuracy, causing up to 400% damage to
a single target. After learning [Fatal Blow](Fatal_Blow.md), also has a chance of stunning the
target.
10
Offensive
[Endure](Endure.md)
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also
grants 10 bonus Mdef with casted.
10
Active
[Increase HP Recovery](Increase_HP_Recovery.md)
Increases HP recovery while not moving. Also increases efficiency of
healing items and [Alchemist](Alchemist.md)'s [Potion Pitcher](Potion_Pitcher.md).
10
Passive
[Magnum Break](Magnum_Break.md)
Melee [AoE](Area_of_Effect.md) attack with added accuracy,
dealing up to 300% damage in a 5*5 area the user. Also pushes back items
and gives a small [fire](Fire.md) damage bonus for 10 seconds after use. Drains a
bit of [HP](HP.md).
10
Offensive
[Provoke](Provoke.md)
Increase a target's attack by up to 32% and decrease its defense by
up to 55%.
10
Active
[Sword Mastery](Sword_Mastery.md)
Increases damage done with One-Handed Swords.
10
Passive
Acolyte subclass
Skill
Description
Levels
Type
[Angelus](Angelus.md)
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds.
10
Supportive
[Aqua Benedicta](Aqua_Benedicta.md)
Create 1 [Holy Water](https://cp.arcadia-online.org/item/view/?id=523) while standing in shallow water.
Each use consumes an [Empty Bottle](https://cp.arcadia-online.org/item/view/?id=713).
1
Active
[Blessing](Blessing.md)
For 60~240
seconds, increase a target's [STR](STR.md), [DEX](DEX.md) and [INT](INT.md) by 1~10. When used on [Undead](Undead.md) or [Demons](Demon.md), reduces their [DEX](DEX.md) and [INT](INT.md) by 50%.
10
Supportive
[Cure](Cure.md)
Cures a target from Silence, Blind and Chaos statuses.
1
Supportive
[Decrease Agility](Decrease_Agility.md)
Attempts to lower a target's [AGI](Stats.md#agi) by 3~12 with 42~60% chance of
success. (30~120
seconds)
10
Active
[Demon Bane](Demon_Bane.md)
Increases attack against against [Demons](Demon.md) and [Undead](Undead.md) monsters by 3~30.
10
Passive
[Divine Protection](Divine_Protection.md)
Increases VIT defense against [Demons](Demon.md) and [Undead](Undead.md) monsters by 3~30.
10
Passive
[Heal](Heal.md)
Restore a target's [HP](HP.md), or damage [Undead](Undead.md) targets. (Base factor 12~84)
10
Supportive
[Increase Agility](Increase_Agility.md)
For 60~240
seconds, increase target's [AGI](Stats.md#agi) by 3~12.
10
Supportive
[Pneuma](Pneuma.md)
Protects a 3×3 area from incoming ranged attacks.
1
Supportive
[Ruwach](Ruwach.md)
Reveal hidden enemies in a 5×5 area around the user and deal 145%
MATK damage to them.
1
Offensive
[Signum Crucis](Signum_Crucis.md)
Decrease [Undead](Undead.md)-element and [Demon](Demon.md) monsters' [DEF](DEF.md)
by 14~50% in a
wide radius around the user, with 27~63% success
chance.
10
Supportive
[Teleport](Teleport.md)
Instantly move to a random spot on the map or the user's save spot.
Does not work in PvP environments.
2
Supportive
[Warp Portal](Warp_Portal.md)
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) to open a portal to the user's
save spot or an area memorized earlier for up to 8 players to pass
through. (0~3 memo
points, 10~25
seconds)
4
Supportive
Thief subclass
Skill
Description
Levels
Type
[Detoxify](Detoxify.md)
Cures yourself or a target from being poisoned.
1
Supportive
[Double Attack](Double_Attack.md)
Adds a high chance to deal double damage when attacking with a
dagger.
10
Passive
[Envenom](Envenom.md)
Poison-element melee attack that deals up to 150 additional damage
and has a chance of poisoning its target.
10
Offensive
[Hiding](Hiding.md)
Hide to protect yourself. Does not work against [Boss](Boss_Protocol.md), [Insect](Insect.md) and [Demon](Demon.md) monsters, counterable by some [AoE](Area_of_Effect.md) skills and items.
10
Active
[Increase Dodge](Increase_Dodge.md)
Adds up to 30 [Flee](FLEE.md). Bonus increases when you
become a [Rogue](Rogue.md) or [Assassin](Assassin.md). Also increases [Movement Speed](Movement_Speed.md) if you're an [Assassin](Assassin.md).
10
Passive
[Steal](Steal.md)
Steal items from monsters. Affected monster may still drop the
stolen item normally.
10
Active
Archer subclass
Skill
Description
Levels
Type
[Improve Concentration](Improve_Concentration.md)
Increase [DEX](DEX.md) and [AGI](Stats.md#agi) by up to 12% for a duration. Uncovers hidden enemies
in a 3*3 area when activated.
10
Supportive
[Owl's Eye](Owl%27s_Eye.md)
Increases [DEX](DEX.md) by up to 10.
10
Passive
[Vulture's Eye](Vulture%27s_Eye.md)
Increases range and [HIT](HIT.md) when using bows.
10
Passive
Merchant subclass
Skill
Description
Levels
Type
[Discount](Discount.md)
Buy items from [NPC](NPC.md)'s with an up to 24% discount.
10
Passive
[Enlarge Weight Limit](Enlarge_Weight_Limit.md)
Increase your character's maximum [Weight Limit](Weight_Limit.md) by up to 2000 points.
10
Passive
[Item Appraisal](Item_Appraisal.md)
Identify items without a magnifier.
1
Active
[Mammonite](Mammonite.md)
Powerful melee attack dealing up to 600% damage that costs up to
1000 [Zeny](Zeny.md).
10
Offensive
[Overcharge](Overcharge.md)
Get up to 24% more [Zeny](Zeny.md) from selling items to [NPC](NPC.md)'s.
10
Passive
[Pushcart](Pushcart.md)
Carry an additional 8000 weight units and/or 100 items in a separate
inventory.
10
Passive
[Vending](Vending.md)
Open a shop with up to 12 item stacks for other players to buy.
10
Active
Magician subclass
Skill
Description
Levels
Type
[Cold Bolt](Cold_Bolt.md)
Attack a single target with up to 10× MATK [Water](Water.md)-element damage.
10
Offensive
[Fire Ball](Fire_Ball.md)
Attack a target and enemies in a 5×5 area around it for up to 170%
[Fire](Fire.md)-element damage.
10
Offensive
[Fire Bolt](Fire_Bolt.md)
Attack a single target with up to 10× MATK [Fire](Fire.md)-element damage.
10
Offensive
[Fire Wall](Fire_Wall.md)
Put up a small fire wall that causes 50% [Fire](Fire.md)-element damage to enemies passing through and
pushes them back.
10
Offensive
[Frost Diver](Frost_Diver.md)
Attack a target for up to 200% [Water](Water.md)-element damage with a chance to freeze it,
rendering it immobile and turning it to [Water](Water.md) 1 element.
10
Offensive
[Increase SP Recovery](Increase_SP_Recovery.md)
Passively increases SP recovery speed when not moving. Also
increases efficiency of [SP](SP.md)-restoring items consumed and thrown by an [Alchemist](Alchemist.md)
10
Passive
[Lightning Bolt](Lightning_Bolt.md)
Attack a single target with up to 10× MATK [Wind](Wind.md)-element damage.
10
Offensive
[Napalm Beat](Napalm_Beat.md)
Deal up to 170% MATK [Ghost](Ghost.md)-element damage to target and all enemies in a
3×3 area around it.
10
Offensive
[Safety Wall](Safety_Wall.md)
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) to create a pillar on a cell
that protects whoever stands in it from melee attacks.
10
Supportive
[Sight](Sight.md)
Reveal hidden enemies in a 7×7 area around the user.
1
Active
[Soul Strike](Soul_Strike.md)
[Ghost](Ghost.md)-element attack dealing up to 5× MATK damage to a
single target. Does additional damage to [Undead](Undead.md)-element enemies.
10
Offensive
[Stone Curse](Stone_Curse.md)
Attempt to turn target into stone, rendering it immobile and turning
it to [Earth](Earth.md) 1 element.
10
Active
[Thunder Storm](Thunder_Storm.md)
[Wind](Wind.md)-element [AoE](Area_of_Effect.md) attack dealing up to 8× MATK damage to targets in a
5*5 area.
10
Offensive
For reference, that's all non-quest first job skills except: