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Super Novice

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Super Novice
Super Novice.png
Job Type: First
Changes At: Aldebaran
Number of Skills: 49
Total Skill Points: 419
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5

About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

Jobchange Quest

Requirements
Base Level: 45
Job Level: 10
Class: [Novice](Novice.md)
Item(s) (Consumed): ![907.png](https://cp.arcadia-online.org/item/icon/907.png) 30 [Resin](https://cp.arcadia-online.org/item/view/?id=907)

938.png 30 [Sticky Mucus](https://cp.arcadia-online.org/item/view/?id=938)

Rewards
Item(s): ![2339.png](https://cp.arcadia-online.org/item/icon/2339.png) [Pantie](https://cp.arcadia-online.org/item/view/?id=2339)
Quest Reward(s): Jobchange to Super Novice

1. Head to Aldebaran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Tzerero.

2. He will ask you to bring the following items:

3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:

  • Job Level 10
  • Base Level 45

3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.

Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.

Builds

Instant Cast

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: As high as possible (99 Base). However, DEX is the number 1 priority.
  • DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
  • LUK: 9

Skills:

While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Fire Wall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MVP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).

Super Flee

  • STR: 99+
  • AGI: 80\~99+
  • VIT: 1
  • INT: 1
  • DEX: 1+
  • LUK: 1

Skills:

The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of Fury and Steel Body to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex.

God Strength Critical

  • STR: 99+
  • AGI: 60+
  • VIT: 40-50
  • INT: 1
  • DEX: 1
  • LUK: 10+ (or more)

Skills:

Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete.

Full Support

  • STR: 1
  • AGI: 60+ ]} proportional... at least with VIT...
  • VIT: 60+ ]}
  • INT: 99
  • DEX: 1
  • LUK: 1

Skills:

As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.

Hybrid Build

This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.

Equipment

Weapon

Shield

Headgear

Armor

Garment

Footgear

Accessory

Angelic Set

Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori

A super novice insists that head-shaking supposedly speeds up their SP restoration. Using the command "/doridori" restores SP two times faster. Using the command too fast will not work, you need to shake your head approximately 2 times per second and at least 6 times in total. If done at the proper pace and at least 6 times, the next SP recovery tick will be doubled. This only applies to SP recovered by the skills such as Increase SP Recovery and only functions while sitting.

Guardian Angel

A Super Novice has their own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.

Never give up

According to hearsay, when a Super Novice's HP reaches 0 when their base exp is 99.0%-99.9%, their Guardian Angel may appear to refill their HP and cast Steel Body on the Super Novice. This will not occur again until they relog or gain another level.

Undying Love

A Super Novice will give +1 to every stat when they use the marriage skill Undying Love on their partner. However, the SN's Stats will also all be reduced by 1. This only occurs randomly and temporarily. When used by a Super Novice this skill is also supposed to restore twice the normal amount of SP that Undying Love grants, but this is disabled on oRO.

This buff will last 5minutes the exact chance to proc this is still unknown.

The Power of love

A super novice will heal their partner for 2x the normal amount.

This double heal only applies if the Super Novice is Female and is healing her Partner the class does not matter as long as the wife is a female Super Novice with the active heal.

Really Super

A Super Novice who is job 70 or above can get +10 for all stats with a zero death record. If they die anytime afterwards, they will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit with a 1% chance of success per cast.

Super Novice Cart

Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.

Fury

A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon their Guardian Angel for help. If they relog, they have to repeat all the steps but otherwise they can just repeat the last 3 lines to get fury status again. Type the following phrase (or save it to alt+m for easier use) to get the Fury Status (critical rate +50):

Guardian Angel, can you hear my voice? ^^;
My name is insertname, and I'm a Super Novice~
Please help me~ T.T
<random message>

This buff will be removed when logging out, just repeat the above phrase to buff yourself again.

Super Novice: Life After 99

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.

<!-- -->
- To Fury after 99, you still must gain n*10.0x million exp (where n=1,2,3,...). - Upon attaining 99,999,998 additional exp after 99 (as shown on the character select screen), you will be able to use the novice fury chant any time. - Also upon attaining 99,999,998 additional exp after 99, upon reaching 0 HP, you will automatically "resurrect" with 100% HP and SP and gain the Steel Body effect for 15 seconds (no actual death and resurrection occurs; your HP/SP bars just automatically fill up to 100% upon 0 HP). This lifeline is activated only once per login; you can refresh the lifeline by simply re-logging to the character select screen. The lifeline death resets monster aggro. - Upon activating this lifeline, if you currently have a pet out, it will still lose intimacy, so be aware of using pets who gain intimacy slowly. E.g Sohee or orc warrior.

Super Novice Data

Skills

Swordsman subclass

Skill Description Levels Type
Bash.png [Bash](Bash.md)
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [Fatal Blow](Fatal_Blow.md), also has a chance of stunning the target. 10 Offensive
Endure.png [Endure](Endure.md)
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
Increase HP Recovery.png [Increase HP Recovery](Increase_HP_Recovery.md)
Increases HP recovery while not moving. Also increases efficiency of healing items and [Alchemist](Alchemist.md)'s [Potion Pitcher](Potion_Pitcher.md). 10 Passive
Magnum Break.png [Magnum Break](Magnum_Break.md)
Melee [AoE](Area_of_Effect.md) attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [fire](Fire.md) damage bonus for 10 seconds after use. Drains a bit of [HP](HP.md). 10 Offensive
Provoke.png [Provoke](Provoke.md)
Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery.png [Sword Mastery](Sword_Mastery.md)
Increases damage done with One-Handed Swords. 10 Passive

Acolyte subclass

Skill Description Levels Type
Angelus.png [Angelus](Angelus.md)
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta.png [Aqua Benedicta](Aqua_Benedicta.md)
Create 1 [Holy Water](https://cp.arcadia-online.org/item/view/?id=523) while standing in shallow water. Each use consumes an [Empty Bottle](https://cp.arcadia-online.org/item/view/?id=713). 1 Active
Blessing.png [Blessing](Blessing.md)
For 60~240 seconds, increase a target's [STR](STR.md), [DEX](DEX.md) and [INT](INT.md) by 1~10. When used on [Undead](Undead.md) or [Demons](Demon.md), reduces their [DEX](DEX.md) and [INT](INT.md) by 50%. 10 Supportive
Cure.png [Cure](Cure.md)
Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease Agility.png [Decrease Agility](Decrease_Agility.md)
Attempts to lower a target's [AGI](Stats.md#agi) by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active
Demon Bane.png [Demon Bane](Demon_Bane.md)
Increases attack against against [Demons](Demon.md) and [Undead](Undead.md) monsters by 3~30. 10 Passive
Divine Protection.png [Divine Protection](Divine_Protection.md)
Increases VIT defense against [Demons](Demon.md) and [Undead](Undead.md) monsters by 3~30. 10 Passive
Heal.png [Heal](Heal.md)
Restore a target's [HP](HP.md), or damage [Undead](Undead.md) targets. (Base factor 12~84) 10 Supportive
Increase Agility.png [Increase Agility](Increase_Agility.md)
For 60~240 seconds, increase target's [AGI](Stats.md#agi) by 3~12. 10 Supportive
Pneuma.png [Pneuma](Pneuma.md)
Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png [Ruwach](Ruwach.md)
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Signum Crusis.png [Signum Crucis](Signum_Crucis.md)
Decrease [Undead](Undead.md)-element and [Demon](Demon.md) monsters' [DEF](DEF.md) by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport.png [Teleport](Teleport.md)
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal.png [Warp Portal](Warp_Portal.md)
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive

Thief subclass

Skill Description Levels Type
Detoxify.png [Detoxify](Detoxify.md)
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png [Double Attack](Double_Attack.md)
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png [Envenom](Envenom.md)
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png [Hiding](Hiding.md)
Hide to protect yourself. Does not work against [Boss](Boss_Protocol.md), [Insect](Insect.md) and [Demon](Demon.md) monsters, counterable by some [AoE](Area_of_Effect.md) skills and items. 10 Active
Increase Dodge.png [Increase Dodge](Increase_Dodge.md)
Adds up to 30 [Flee](FLEE.md). Bonus increases when you become a [Rogue](Rogue.md) or [Assassin](Assassin.md). Also increases [Movement Speed](Movement_Speed.md) if you're an [Assassin](Assassin.md). 10 Passive
Steal.png [Steal](Steal.md)
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Archer subclass

Skill Description Levels Type
Improve Concentration.png [Improve Concentration](Improve_Concentration.md)
Increase [DEX](DEX.md) and [AGI](Stats.md#agi) by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive
Owl's Eye.png [Owl's Eye](Owl%27s_Eye.md)
Increases [DEX](DEX.md) by up to 10. 10 Passive
Vulture's Eye.png [Vulture's Eye](Vulture%27s_Eye.md)
Increases range and [HIT](HIT.md) when using bows. 10 Passive

Merchant subclass

Skill Description Levels Type
Discount.png [Discount](Discount.md)
Buy items from [NPC](NPC.md)'s with an up to 24% discount. 10 Passive
Enlarge Weight Limit.png [Enlarge Weight Limit](Enlarge_Weight_Limit.md)
Increase your character's maximum [Weight Limit](Weight_Limit.md) by up to 2000 points. 10 Passive
Item Appraisal.png [Item Appraisal](Item_Appraisal.md)
Identify items without a magnifier. 1 Active
Mammonite.png [Mammonite](Mammonite.md)
Powerful melee attack dealing up to 600% damage that costs up to 1000 [Zeny](Zeny.md). 10 Offensive
Overcharge.png [Overcharge](Overcharge.md)
Get up to 24% more [Zeny](Zeny.md) from selling items to [NPC](NPC.md)'s. 10 Passive
Pushcart.png [Pushcart](Pushcart.md)
Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending.png [Vending](Vending.md)
Open a shop with up to 12 item stacks for other players to buy. 10 Active

Magician subclass

Skill Description Levels Type
Cold Bolt.png [Cold Bolt](Cold_Bolt.md)
Attack a single target with up to 10× MATK [Water](Water.md)-element damage. 10 Offensive
Fire Ball.png [Fire Ball](Fire_Ball.md)
Attack a target and enemies in a 5×5 area around it for up to 170% [Fire](Fire.md)-element damage. 10 Offensive
Fire Bolt.png [Fire Bolt](Fire_Bolt.md)
Attack a single target with up to 10× MATK [Fire](Fire.md)-element damage. 10 Offensive
Fire Wall.png [Fire Wall](Fire_Wall.md)
Put up a small fire wall that causes 50% [Fire](Fire.md)-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver.png [Frost Diver](Frost_Diver.md)
Attack a target for up to 200% [Water](Water.md)-element damage with a chance to freeze it, rendering it immobile and turning it to [Water](Water.md) 1 element. 10 Offensive
Increase SP Recovery.png [Increase SP Recovery](Increase_SP_Recovery.md)
Passively increases SP recovery speed when not moving. Also increases efficiency of [SP](SP.md)-restoring items consumed and thrown by an [Alchemist](Alchemist.md) 10 Passive
Lightning Bolt.png [Lightning Bolt](Lightning_Bolt.md)
Attack a single target with up to 10× MATK [Wind](Wind.md)-element damage. 10 Offensive
Napalm Beat.png [Napalm Beat](Napalm_Beat.md)
Deal up to 170% MATK [Ghost](Ghost.md)-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall.png [Safety Wall](Safety_Wall.md)
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight.png [Sight](Sight.md)
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike.png [Soul Strike](Soul_Strike.md)
[Ghost](Ghost.md)-element attack dealing up to 5× MATK damage to a single target. Does additional damage to [Undead](Undead.md)-element enemies. 10 Offensive
Stone Curse.png [Stone Curse](Stone_Curse.md)
Attempt to turn target into stone, rendering it immobile and turning it to [Earth](Earth.md) 1 element. 10 Active
Thunder Storm.png [Thunder Storm](Thunder_Storm.md)
[Wind](Wind.md)-element [AoE](Area_of_Effect.md) attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

For reference, that's all non-quest first job skills except:

Double Strafe.png Double Strafe
Arrow Shower.png Arrow Shower
Two-Handed Sword Mastery.png Two-Handed Sword Mastery

See Super Novice Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68

HP

Level HP
1 40
2 45
3 50
4 55
5 60
6 65
7 70
8 75
9 80
10 85
11 90
12 95
13 100
14 105
15 110
16 115
17 120
18 125
19 130
20 135
Level HP
21 140
22 145
23 150
24 155
25 160
26 165
27 170
28 175
29 180
30 185
31 190
32 195
33 200
34 205
35 210
36 215
37 220
38 225
39 230
40 235
Level HP
41 240
42 245
43 250
44 255
45 260
46 265
47 270
48 275
49 280
50 285
51 290
52 295
53 300
54 305
55 310
56 315
57 320
58 325
59 330
60 335
Level HP
61 340
62 345
63 350
64 355
65 360
66 365
67 370
68 375
69 380
70 385
71 390
72 395
73 400
74 405
75 410
76 415
77 420
78 425
79 430
80 435
Level HP
81 440
82 445
83 450
84 455
85 460
86 465
87 470
88 475
89 480
90 485
91 490
92 495
93 500
94 505
95 510
96 515
97 520
98 525
99 530