Vital Strike
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Vital Strike Skill Info | |
Alt. Names: | Joint Beat |
Type: | Offensive Skill |
Levels: | 10 (Selectable) |
Cast Time: | None |
Cast Delay: | (1\~5) .8 seconds (6\~10) 1 second |
Target: | Enemy |
Weapon: | Spear |
Prerequisites | |
(Knight) Cavalier Mastery Lv. 3, (Lord Knight) Traumatic Blow Lv. 3 |
Description
Ranged attack that adds insignificant damage and a chance to cause 1 of 6 abnormal status effects.
Level | ATK | SP Cost | Delay (sec) | Chance |
---|---|---|---|---|
1 | 60% | 12 | 0.8 | 10% |
2 | 70% | 12 | 0.8 | 15% |
3 | 80% | 14 | 0.8 | 20% |
4 | 90% | 14 | 0.8 | 25% |
5 | 100% | 16 | 0.8 | 30% |
6 | 110% | 16 | 1 | 35% |
7 | 120% | 18 | 1 | 40% |
8 | 130% | 18 | 1 | 45% |
9 | 140% | 20 | 1 | 50% |
10 | 150% | 20 | 1 | 55% |
Status Effects
- Using Vital Strike has a chance to trigger one of these six negative effects on the opponent:
Information
- Requires a Spear weapon.
- Vital Strike only adds ATK at level 6 and higher. At levels 1-4 ATK is lost, while at level 5 nothing is lost or gained.
- There is no indication of success upon inflicting a status to the target besides general observation.
- The statuses all stack.
- The duration of the statuses are reset each time a status is inflicted.
- Infliction rate: Base Chance - (0.27*Target Strength) (204 STR = immune)
- Duration: 30 - AGI/10 - LUK/4
- Unconfirmed:
- Neck break may lower "critical resistance". (?)