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War of Emperium

Work in progress

Expect frequent changes. Help and feedback is welcome.

For the second edition of War of Emperium, see War of Emperium 2.

War of Emperium (WoE) is a game feature that allows guilds to fight in order to conquer a castle.

Castle Locations

5 castles are available in each realm:

  • North of Prontera lies the Valkyrie realm

  • West of Payon lies the Balder realm

  • One west and one south of Geffen lies the Britoniah realm

  • West of Aldebaran lies the Luina realm

Rotation

Only 5 castles are open and are subject to an automatic rotation. The new castles are announced directly after the last session of the month of the respective WoE Time slot. The rotation takes effect right before the first session of the month per respective WoE Time slot.

Note

The Pre-Trans slot's castle doesn't rotate at the moment, but will do so in a future patch.

WoE Times

Times may vary depending on DST or other factors. Check the Control Panel for most up-to-date information.

  • Standard WoE 1

    • Saturday 15:00-16:00 UTC
  • Pre-Trans WoE

    • Saturday 19:00-20:00 UTC
  • Standard WoE 2

    • Sunday 19:00-20:00 UTC

Pre-Trans WoE Info

Blacklisted items: Gitlab Link

There are some skill changes littered around Gitlab that should be consolidated here. Specifically, things like Bowling Bash, Traps, Ninja/Gunslinger skills, etc.

Requirements

  • Players belonging to a guild are allowed to enter WoE castles.
  • Only players belonging to a guild with the Official Guild Approval skill can damage an emperium.
  • The emperium will only be available at certain hours a week, dependent on server. These periods are known as WoE periods. The castles are still accessible outside of these hours, and PvP does apply.

At the beginning of WoE, characters from guilds other than the castle owner will be teleported out.

Mechanics

The character to deal the last hit against the Emperium claims the castle. All characters with a different guild, allied or not, will be warped out at that point. Only normal attacks can damage the emperium, as all active skills miss (except Gloria Domini and Gravitational Field). After a castle is claimed, other guilds can immediately re-enter and attempt to break the emperium. The last owner before the emperium disappears at the end of the WoE period holds it until the next period.

Guild mates and Allied Guilds are considered allies in castles and can not attack each other. Members cannot be expelled, and alliances cannot be broken, by members inside a castle.

The owning guild of a castle has several advantages. Guardians are summoned upon the request of the castle owner's guild leader. They will automatically attack all non-allied characters. Guild members can also click on Flags outside of the castle to be instantly teleported to a specific location inside the castle.

Disabled Skills

The follow skills cannot be cast within castles:

Skills cast outside the castle will not disappear upon entering. Using items that activate the skill will also fail, but Autocast equipment can grant the skills in a castle.

Battle Mechanic Changes

  • Flee is reduced by 20%.
  • Long range normal attacks are reduced by 25%.
  • All skill-based damage except Gloria Domini and Gravitational Field is reduced by 40%.
  • Traps last 4 times as long.
  • All knock back effects are disabled. Some skills like Cast-off Cicada Shell may lose some functionality due to this.
  • Equipment preventing skills to be canceled during casting (phen card and similar items) do not function.

Other Gameplay Changes

  • /noctrl does not work; players must hold down the mouse button for normal attacks.
  • Damage numbers do not appear.
  • /mineffect is automatically activated.
  • A character's guild emblem is shown above their head.
  • Death does not cause experience loss.
  • Character invincibility lasts up to 10 seconds whenever entering a portal, until the character attempts to move or use a skill.

Benefits

Each realm has a Guild Dungeon area which can be accessed via NPCs hidden in each castle. These dungeons are also considered PvP environments, but death will still cause experience loss like normal dungeons. All castles within a single realm share the same dungeon, causing players of opposing guilds the opportunity to meet.

Tip

Guild Dungeons of non-contested castles can be still accessed through Guild Dungeon Access.

Every day at 12:00 AM at server time, the Treasure Boxes spawn in a room accessible only by the guild leader from a NPC in each castle. Items drop from these boxes, and drop rate-improving items may assist in obtaining rares. Steal does not function here.

Castle Management

A butler NPC is provided in each castle for the guild leader to manage the castle. The following functions may be influenced by what Guild Skills are available.

Invest in Commerce Development

Invest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle. You can have 100 points in your castle's economy at maximum.


Invest in Defense

Increase your castle's defense by investing in it. Each point of defense investment will improve the Guardian HP and Emperium HP by 1000, and also improve the defense and attack power of the guardians by an unknown amount.


Hire Guardians

Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.


Hire Kafra Employee

Hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.


Enter Master Room

Enter the room where treasure boxes spawn.

Castle Locator

Kriemhild (Valkyrie 1)

  • Entrances: (prt_gld 131, 65)
  • Dungeon: (prtg_cas01 96, 200), see Podium

Swanhild (Valkyrie 2)

  • Entrances: (prt_gld 240, 126)
  • Dungeon: (prtg_cas02 83, 72), see Statue

Fadhgrindh (Valkyrie 3)

  • Entrances: (prt_gld 153, 139)
  • Dungeon: (prtg_cas03 5, 70), see Statue

Skoegul (Valkyrie 4)

  • Entrances: (prt_gld 109, 240)
  • Dungeon: (prtg_cas04 56, 281), see Bull's Head

Gondul (Valkyrie 5)

  • Entrances: (prt_gld 210, 240)
  • Dungeon: (prtg_cas05 213, 94), see Weapon Shelf

Bright Arbor (Balder 1)

  • Entrances: (pay_gld 121, 235)
  • Dungeon: (payg_cas01 101, 23), see Pyramid

Sacred Palace (Balder 2)

  • Entrances: (pay_gld 293, 116)
  • Dungeon: (payg_cas02 278, 245), see Pyramid

Holy Shadow (Balder 3)

  • Entrances: (pay_gld 321, 293)
  • Dungeon: (payg_cas03 39, 42), see Flag

Scarlet Palace (Balder 4)

  • Entrances: (pay_gld 140, 158)
  • Dungeon: (payg_cas04 52, 47), see Pot

Bamboo Groove Hill (Balder 5)

  • Entrances: (pay_gld 204, 268)
  • Dungeon: (payg_cas05 250, 14), see Pot

Repherion (Britoniah 1)

  • Entrances: (gef_fild13 212, 75), (gef_fild13 152, 53)
  • Dungeon: (gefg_cas01 77, 84), see Bookshelf

Eeyolbriggar (Britoniah 2)

  • Entrances: (gef_fild13 308, 241)
  • Dungeon: (gefg_cas02 167, 39), see Crystal

Yesnelph (Britoniah 3)

  • Entrances: (gef_fild13 141, 240), (gef_fild13 114, 270), (gef_fild13 83, 182), (gef_fild13 77, 286)
  • Dungeon: (gefg_cas03 221, 42), see Bucket/Flowerpot

Bergel (Britoniah 4)

  • Entrances: (gef_fild13 195, 279)
  • Dungeon: (gefg_cas04 58, 73), see Fireplace

Mersetzdeitz (Britoniah 5)

  • Entrances: (gef_fild13 307, 84), (gef_fild13 254, 57)
  • Dungeon: (gefg_cas05 63, 22), see Table

Neuschwanstein (Luina 1)

  • Entrances: (alde_gld 49, 81)
  • Dungeon: (aldeg_cas01 212, 179), see Statue

Hohenschwangau (Luina 2)

  • Entrances: (alde_gld 95, 251)
  • Dungeon: (aldeg_cas02 194, 139), see Statue

Nuernberg (Luina 3)

  • Entrances: (alde_gld 142, 83)
  • Dungeon: (aldeg_cas03 199, 177), see Statue

Wuerzburg (Luina 4)

  • Entrances: (alde_gld 241, 242)
  • Dungeon: (aldeg_cas04 75, 64), see Book

Rothenburg (Luina 5)

  • Entrances: (alde_gld 261, 90)
  • Dungeon: (aldeg_cas05 23, 207), see Fountain

See Also