War of Emperium
Work in progress
Expect frequent changes. Help and feedback is welcome.
For the second edition of War of Emperium, see War of Emperium 2.
War of Emperium (WoE) is a game feature that allows guilds to fight in order to conquer a castle.
Castle Locations
5 castles are available in each realm:
Rotation
Only 5 castles are open and are subject to an automatic rotation. The new castles are announced directly after the last session of the month of the respective WoE Time slot. The rotation takes effect right before the first session of the month per respective WoE Time slot.
Note
The Pre-Trans slot's castle doesn't rotate at the moment, but will do so in a future patch.
WoE Times
Times may vary depending on DST or other factors. Check the Control Panel for most up-to-date information.
-
Standard WoE 1
- Saturday 15:00-16:00 UTC
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Pre-Trans WoE
- Saturday 19:00-20:00 UTC
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Standard WoE 2
- Sunday 19:00-20:00 UTC
Pre-Trans WoE Info
Blacklisted items: Gitlab Link
There are some skill changes littered around Gitlab that should be consolidated here. Specifically, things like Bowling Bash, Traps, Ninja/Gunslinger skills, etc.
Requirements
- Players belonging to a guild are allowed to enter WoE castles.
- Only players belonging to a guild with the Official Guild Approval skill can damage an emperium.
- The emperium will only be available at certain hours a week, dependent on server. These periods are known as WoE periods. The castles are still accessible outside of these hours, and PvP does apply.
At the beginning of WoE, characters from guilds other than the castle owner will be teleported out.
Mechanics
The character to deal the last hit against the Emperium claims the castle. All characters with a different guild, allied or not, will be warped out at that point. Only normal attacks can damage the emperium, as all active skills miss (except Gloria Domini and Gravitational Field). After a castle is claimed, other guilds can immediately re-enter and attempt to break the emperium. The last owner before the emperium disappears at the end of the WoE period holds it until the next period.
Guild mates and Allied Guilds are considered allies in castles and can not attack each other. Members cannot be expelled, and alliances cannot be broken, by members inside a castle.
The owning guild of a castle has several advantages. Guardians are summoned upon the request of the castle owner's guild leader. They will automatically attack all non-allied characters. Guild members can also click on Flags outside of the castle to be instantly teleported to a specific location inside the castle.
Disabled Skills
The follow skills cannot be cast within castles:
- Assumptio
- Back Sliding
- Basilica
- Plant Cultivation
- Ice Wall
- Moonlit Water Mill
- Snatch
- Teleport
- Warp Portal
Skills cast outside the castle will not disappear upon entering. Using items that activate the skill will also fail, but Autocast equipment can grant the skills in a castle.
Battle Mechanic Changes
- Flee is reduced by 20%.
- Long range normal attacks are reduced by 25%.
- All skill-based damage except Gloria Domini and Gravitational Field is reduced by 40%.
- Traps last 4 times as long.
- All knock back effects are disabled. Some skills like Cast-off Cicada Shell may lose some functionality due to this.
- Equipment preventing skills to be canceled during casting (phen card and similar items) do not function.
Other Gameplay Changes
- /noctrl does not work; players must hold down the mouse button for normal attacks.
- Damage numbers do not appear.
- /mineffect is automatically activated.
- A character's guild emblem is shown above their head.
- Death does not cause experience loss.
- Character invincibility lasts up to 10 seconds whenever entering a portal, until the character attempts to move or use a skill.
Benefits
Each realm has a Guild Dungeon area which can be accessed via NPCs hidden in each castle. These dungeons are also considered PvP environments, but death will still cause experience loss like normal dungeons. All castles within a single realm share the same dungeon, causing players of opposing guilds the opportunity to meet.
Tip
Guild Dungeons of non-contested castles can be still accessed through Guild Dungeon Access.
Every day at 12:00 AM at server time, the Treasure Boxes spawn in a room accessible only by the guild leader from a NPC in each castle. Items drop from these boxes, and drop rate-improving items may assist in obtaining rares. Steal does not function here.
Castle Management
A butler NPC is provided in each castle for the guild leader to manage the castle. The following functions may be influenced by what Guild Skills are available.
Invest in Commerce Development
Invest to increase the castle's economy. Every 5 points on investment adds one new treasure box to the castle's master room. The type of treasure box alternates between the two available at that castle. You can have 100 points in your castle's economy at maximum.
Invest in Defense
Increase your castle's defense by investing in it. Each point of defense investment will improve the Guardian HP and Emperium HP by 1000, and also improve the defense and attack power of the guardians by an unknown amount.
Hire Guardians
Hire a guardian to ease the task of guarding your guild's castle. The guild must have the Guardian Research Skill in order to do this.
Hire Kafra Employee
Hire/fire Kafra NPCs inside the castle. Through the employed Kafra NPC, guild members can use the Kafra storage free of charge. The guild must have the Contract with Kafra skill in order to do this.
Enter Master Room
Enter the room where treasure boxes spawn.
Castle Locator
Kriemhild (Valkyrie 1)
- Entrances:
- Dungeon: , see Podium
Swanhild (Valkyrie 2)
- Entrances:
- Dungeon: , see Statue
Fadhgrindh (Valkyrie 3)
- Entrances:
- Dungeon: , see Statue
Skoegul (Valkyrie 4)
- Entrances:
- Dungeon: , see Bull's Head
Gondul (Valkyrie 5)
- Entrances:
- Dungeon: , see Weapon Shelf
Bright Arbor (Balder 1)
- Entrances:
- Dungeon: , see Pyramid
Sacred Palace (Balder 2)
- Entrances:
- Dungeon: , see Pyramid
Holy Shadow (Balder 3)
- Entrances:
- Dungeon: , see Flag
Scarlet Palace (Balder 4)
- Entrances:
- Dungeon: , see Pot
Bamboo Groove Hill (Balder 5)
- Entrances:
- Dungeon: , see Pot
Repherion (Britoniah 1)
- Entrances: ,
- Dungeon: , see Bookshelf
Eeyolbriggar (Britoniah 2)
- Entrances:
- Dungeon: , see Crystal
Yesnelph (Britoniah 3)
- Entrances: , , ,
- Dungeon: , see Bucket/Flowerpot
Bergel (Britoniah 4)
- Entrances:
- Dungeon: , see Fireplace
Mersetzdeitz (Britoniah 5)
- Entrances: ,
- Dungeon: , see Table
Neuschwanstein (Luina 1)
- Entrances:
- Dungeon: , see Statue
Hohenschwangau (Luina 2)
- Entrances:
- Dungeon: , see Statue
Nuernberg (Luina 3)
- Entrances:
- Dungeon: , see Statue
Wuerzburg (Luina 4)
- Entrances:
- Dungeon: , see Book
Rothenburg (Luina 5)
- Entrances:
- Dungeon: , see Fountain