Acid Terror
|
|
Acid Terror Skill Info |
|
|
|
Type: |
Offensive Skill |
Levels: |
5 |
SP Cost: |
15 |
Cast Time: |
1 second |
Target: |
Foe |
Range: |
9 cells |
Status: |
Bleeding |
Catalyst: |
1 Acid Bottle |
Prerequisites |
|
(Alchemist) Pharmacy Lv. 5 |
|
Description
Fling a bottle of corrosive acid at the enemy that has a chance of
damaging the target's armor or causing the
Bleeding effect. The chance of
causing these effects is affected by skill level.
Skill Level |
Attack |
Armor Damage Chance |
Bleeding Chance |
1 |
140% |
3% |
3% |
2 |
180% |
7% |
6% |
3 |
220% |
10% |
9% |
4 |
260% |
12% |
12% |
5 |
300% |
13% |
15% |
Notes
- This skill ignores armor
defense, and
hits regardless of
Flee.
- VIT defense is calculated in,
however. While the damage can be blocked by
Pneuma,
the chance to break armor remains.
- Kyrie Eleison
and Auto Guard
block both the damage and the chance of breaking armor.
- A successful armor break calculation makes the target use the /omg
emoticon.
- Depending the server, that doesn't automatically mean they had their
armor broken; even when using Chemical Protection or wearing an
Immortal armor, the /omg will display itself so long as the attack
was considered a success.
- Just like
Bomb, the
damage is increased via +ATK cards. +% cards have no effect.
- It's also unaffected by
elements.
- The Acid Bottle is consumed at the beginning of the cast, as opposed
to the end like the other potion skills. This means that if you are
interrupted whilst casting, the bottle is lost with nothing to show
for it.