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Alchemist

Information

Information

  • Job Base: Merchant
  • Job Type: 2-2
  • Changes in: Aldebaran
  • Number of Skills: 15
  • Total Skill Points: 82
  • Total Quest Skills: 1

Job Bonuses

  • STR: +5
  • AGI: +6
  • VIT: +3
  • INT: +7
  • DEX: +6
  • LUK: +0

Overview

Overview

Prepare_Potion

Call_Homunculus.

The Alchemist is a class which optimizes Pharmacy and Homunculus, as well as various other potion-related skills. They are a class which work for the benefit of their friends and strike terror into the hearts of their foes (armor).

Jobchange Guide

Jobchange Guide

See Alchemist Job Change Guide for detailed information.

Changing into an Alchemist from a Merchant requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Transformation Experiment

After completing these tests, the player will be transformed into an Alchemist.

Builds

Builds

Check what each stat does before beginning to build an Alchemist. The following are general ideas of potential builds.

INT Brewer

INT Brewer Stat Build

calculator
Calculator

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 70-99
  • DEX: 52-99
  • LUK: 52-99
  • As an example, feel free to inspect thisbuild in our calc. This build in particular can be cheap or very expensive. It's also recommended to be Biochemist to get better brewing chances.
  • Keep in mind that the decision to go with INT or LUK for brewing largely depends on how you build your Marionette Control Performer and building the brewer accordingly. Some moments of planning are fundamental for this one.

This is one of the most common brewing builds. For leveling, options include using a


Marionette Control can be used in order to increase brewing success rates further.
Bio Cannibalize can also be used for leveling with auto-cast equipment such as

since Bio Cannibalize attacks count as your own.

LUK Brewer

LUK Brewer Stat Build

calculator
Calculator

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 45
  • DEX: 85 or 99
  • LUK: 85 or 99

This has one of the highest success rates for potion creation but requires a lot of leeching or a lot of AFKing with a Homunculus. LUK may be preferable to DEX as most Gypsies and Minstrels have high DEX but do not have any LUK.

Thus, when Marionette Control is used with this build, the Alchemist will receive a significant boost in DEX from the Gypsy or Minstrel, and the Alchemist's own LUK will further increase success rates for brewing.

AGI Battle

AGI Battle Build

calculator
Calculator

High STR (remember to make the total a multiple of 10), high AGI, moderate or low VIT, and Moderate DEX. This is a soloing or Blacksmith party build which allows for easy soloing.
However, potions will not heal too well and HP may be lacking.

VIT Battle

VIT Battle Build

calculator
Calculator

High STR (remember to make the total a multiple of 10), moderate or low AGI, high VIT, and moderate DEX. Get as much STR as possible and a small amount of AGI for some ASPD.



Overall this is a build which relies on mobbing and Cart Revolution. Works as a WoE/PvP build due to the hefty VIT. Players who choose this build will have fun destroying armor. Also, this build is good for reaching One-shot status on many monsters depending on how you card your Axe.

MVP

MVP Build

calculator
Calculator

High STR (remember to make the total a multiple of 10 and yes this is important), moderate AGI, moderate or high VIT/DEX. It is difficult to compete at MVPs with an Alchemist.


A Blacksmith is required to Adrenaline Rush.

Use an Axe for large MVPs and spam Mammonite. A very large amount of DEX is required to hit many MVPs. Being coated is also necessary at MVPs such as Eddga, to avoid having armor broken.

This build is not recommended, and works better as an INT/DEX/VIT Biochemist, using [Acid Demonstration] as main Attack with Homunculus positioning as tank or lure.

WoE Support

WoE Support

calculator
Calculator

Moderate STR, low AGI, high VIT, moderate INT, high DEX, and low LUK.  
 


In pre-trans WoE, the main purpose of this build is to throw potions at guildmates and Acid Terror at enemies. The high DEX and VIT allows for fast casting of Acid Terror and high potion healing, respectively. Not much STR is really needed.

Equipment

Equipment

Keep in mind that becoming Biochemist opens the door to better equipment choices.

Weapons

The weapon used is primarily based upon one's build. For example, an Alchemist prioritizing AGI and ASPD should generally use Sabers. Those preferring to maximize damage are better suited with Axes. The following is a listing of the most common weapons and why they are beneficial.

Swords

Saber

Saber, a type of One-Handed Sword, is one of the most common weapons amongst battle Alchemists primarily due to the relatively low ASPD delay as well as the benefit of 3 slots while maintaining high ATK. The biggest drawback to this weapon is that the player will be unable to benefit from having a Blacksmith partner, which is relatively rare.

Axes

Axe_Mastery
Axe Mastery

Two-Handed Axe

Because of the skill Axe Mastery, it is evident that one will be able to bring out optimal damage from an Axe. However, Axes have a large ASPD delay, which means they whack slow but hard.

On the positive side, players using Axes can not only benefit from Axe Mastery but also a Blacksmith partner. Similarly, Two-Handed Axe has the largest ATK of weapons forgable by Blacksmiths, making them the best choice for elemental weapons. However, the limitations of Card Slots and/or ASPD means players should really study these weapons before making a full investment.

Spell Weapons

Weapon Name Stats Effects
 Light Epsilon
 Firebrand
 Ice Falchion
  • Water Property
  • Enables Lv 3 Cold Bolt.
  • Automatically casts Lv 3 Cold Bolt while attacking without the use of SP.
  • 5% Chance of freezing opponent while Attacking.
  • 1% Chance of getting frozen while attacking.
 Tomahawk

The first three of the above weapons are beneficial for INT built Alchemists and Brewers.

Daggers

Main Gauche[4]

Cecil Damon Card`

Acid_Bomb

Main Gauche[4], as a 4 slotted dagger has a good advantage over other 4 slotted weapons, it has less ASPD delay, making it the best option for having 4 cards with less ASPD delay.
Usually used by MvP Biochemists alongside 4x Cecil Damon Card to further reduce ASPD delay
(done in order to cast Acid Demonstration faster).

Armor

Saint's Robe

  • This is particularly a good armor for those who have Priests because they can share the gear between characters while maintaining decent DEF.   
      

Chain Mail

  • A readily available piece of armor which offers some of the best DEF. Players who plan on having their Alchemist as their main character should have one or two of these sufficiently upgraded and carded.

Lord's Clothes

  • The best option for Brewing Alchemist since it provides +1 INT. It has the same DEF as Chain Mail, and it weights considerably less. The drawbacks for this armor are the level requirement (Lv. 70) and the Class restriction, making it less versatile across Jobs.

Garment

Muffler

Manteau
Pauldron

  • A Muffler is probably a player's first choice of a carded armor for the shoulders if and only if the player lacks the funds and has other characters. Mufflers can be worn by most classes. For optimizing DEF however, one should use a Manteau.


  • The Pauldron is recommended only when you have lots of money. Since you only get a slight boost on the DEF, you don't really need to get it. Specially since the Required level for it is 80. But if you have the money, the level and want the extra DEF.

Foot Gear

Shoes
Boots

  • A pair of Shoes are a cheaper effective foot gear for most players and most classes can wear shoes.

  • However, to optimize DEF one should use Boots. There are several types of cards for shoes.
Potion Creation

Potion Creation

Prepare_Potion
Pharmacy

Condensed Potion
Creation Guide

Empty Potion
Bottle

Empty Test
Tube

Medicine Bowl

Scell
 
 
 

Manuals and the skill Pharmacy are needed to begin making potions.
All of the manuals can be found at the Alchemist Union in Aldebaran and cost 100,000z each (with the exception of Condensed Potion Creation Guide, which costs 240,000z).
Empty Potion Bottle and Empty Test Tube are sold at the Magician Guild in Northwest Geffen as well as at the Alchemist Union in Aldebaran; Medicine Bowl is also sold in Aldebaran at the same Shop. Scell is sold in at the Trader the Geffen's Tool Shop for 160z each.
All other items are monster drops and must be hunted for. Refer to the Potion Materials Hunting Guide for a basic idea of where to hunt for these items.

Potion Math

Potion Math

Success Rate = [(Pharmacy Lv × 3) + (Potion Research) + (Instruction Change Lv) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (INT × 0.05) + Potion Rate]%

Prepare_Potion Pharmacy
Level Base Brewing Rate
1 3%
2 6%
3 9%
4 12%
5 15%
6 18%
7 21%
8 24%
9 27%
10 30%

Prepare_Potion Potion Research
Level Brewing Rate Bonus
1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%
Instruction_Change Instruction Change
Level Brewing Rate Bonus
1 1%
2 2%
3 3%
4 4%
5 5%

Potion Rate Potion
+20%
  • Red Potion
  • Yellow Potion
  • White Potion
+10%
  • Alcohol
0%
  • Acid Bottle
  • Marine Sphere Bottle
  • Bottle Grenade
  • Plant Bottle
-5%
  • Blue Potion
  • Anodyne
  • Aloevera
  • Embryo
  • Elemental Potions
  • Condensed Red Potion
-7% ~ -10%
  • Condensed Yellow Potion
-10%
  • Condensed White Potion
  • Glistening Coat

Brewing Potions (Material List)

Brewing Potions (Material List)

Special Potions

Special Potions

Medicine Bowl

Potion Items Guide
970.png Alcohol 1 713.png Empty Bottle
1 1092.png Empty Test Tube
5 905.png Stems
5 7033.png Poison Spores
7127.png Alcohol Creation Guide
7135.png Bottle Grenade 1 713.png Empty Bottle
1 1059.png Fabric
1 970.png Alcohol
7128.png Bottle Grenade Creation Guide
7136.png Acid Bottle 1 713.png Empty Bottle
1 929.png Immortal Heart
7129.png Acid Bottle Creation Guide
7139.png Glistening Coat 1 713.png Empty Bottle
1 950.png Heart of Mermaid
1 1044.png Zenorc's Fang
1 970.png Alcohol
7132.png Glistening Coat Creation Guide
7138.png Marine Sphere 1 713.png Empty Bottle
1 1050.png Tendon
1 1051.png Detonator
7131.png Marine Sphere Creation Guide
7137.png Plant Bottle 1 713.png Empty Bottle
2 1032.png Maneater Blossom
7130.png Plant Bottle Creation Guide

Elemental Potions

Elemental Potions

Proof_Potion Resist_Potion

Elemental Potion Creation Guide

Medicine Bowl

Potion Items
12119.png Cold Resist Potion 1 1093.png Empty Potion Bottle
1 717.png Blue Gemstone
3 950.png Heart of Mermaid
12121.png Thunder Resist Potion 1 1093.png Empty Potion Bottle
1 717.png Blue Gemstone
3 1057.png Moth Dust
12120.png Earth Resist Potion 1 1093.png Empty Potion Bottle
1 715.png Yellow Gemstone
2 7126.png Large Jellopy
12118.png Fire Resist Potion 1 1093.png Empty Potion Bottle
1 716.png Red Gemstone
2 1012.png Frill

Potion Materials Hunting Guide

Potion Materials Hunting Guide

Item Source
507.png Red Herb Familiar, Goat or Red Plant
508.png Yellow Herb Bongun, Goat or Yellow Plant
509.png White Herb Ghoul, White Plant, Blazer, Lava Golem
510.png Blue Herb Blue Plant, Goat, Nightmare
970.png Alcohol Black Mushroom, Red Mushroom, Horong
905.png Stem Mandragora, Flora
7033.png Poison Spores Poison Spore
952.png Cactus Needle Muka
1017.png Mole Whiskers Martin
1061.png Witch Starsand Bathory, Demon Pungus
1059.png Fabric Whisper
1032.png Maneater Blossom Geographer or Flora
1050.png Tendon Marine Sphere
1051.png Detonator Marine Sphere
929.png Immortal Heart Verit
1044.png Zenorc's Fang Zenorc
950.png Heart of Mermaid Obeaune
713.png Empty Bottle Porings, Muka, Goat, Ant Egg
518.png Honey Bigfoot, Zipper Bear, Teddy Bear, Giant Hornet
704.png Aloe Red Plant
708.png Ment Green Plant
1093.png Empty Potion Bottle Found in the Magician Guild in Northwest Geffen
1092.png Empty Test Tube Found in the Magician Guild in Northwest Geffen
911.png Scell Found in the Geffen Tool Shop in Southwest Geffen
7134.png Medicine Bowl Found in the Alchemist Guild in Southwest Aldebaran
501.png Red Potion Found in any regular toolshop.
503.png Yellow Potion Found in any regular toolshop.
504.png White Potion Found in any regular toolshop.

Fame System

Fame System

For Brewers there is a system in which players are ranked based on who can create the most potions.

  • Rank Point +1: 3 Condensed Potions created without failure in a row.
  • Rank Point +3: 5 Condensed Potions created without failure in a row.
  • Rank Point +10: 7 Condensed Potions created without failure in a row.
  • Rank Point +50: 10 Condensed Potions created without failure in a row.

Alchemist ranks can be checked via usage of the /alchemist command ingame. Potions made by an Alchemist/Biochemist who is in the top 10 list will receive a 50% bonus to their potency. This does not apply to potions used via Potion Pitcher or Slim Potion Pitcher.

If 30 days pass without the ranker logging in at least once, they will be removed from the ranking list until they log in again. No points will be lost during inactivity. However, decay is always applied: once you become active again, decay will be applied retroactively for all inactive months.

Homunculus System

Homunculus System

Refer to Homunculus System for more information.

Homunculi are pets that assist players in ways such as a support, an instant partymate, or a sacrifice for the player.

Bioethics The player must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. After the quest, Bioethics will be available.

Embryo
Prepare_Potion

To call out a Homunculus, an Embryo is required. These can be purchased from other Alchemists or self-made. In order to make an Embryo, an Alchemist must use the Skill Pharmacy with the following materials purchasable from the Aldebaran Alchemist guild:

Embryo
Call_Homunculus

Once an Embryo is obtained, use the skill Call Homunculus to summon the Homunculus. Even though it is not completely proven, it is a popular "opinion" that the creator of the Embryo's stats plays in a role in the probability of summoning each Homunculus.

Bioethics Keep in mind that Bioethics is the only quest skill. This means you'll need to invest Job Skill Points in the other Homunculus-related skills as you see fit. Plan accordingly.

Name Baby Form Evolved Form Type Food Skills
Amistr AMISTR
AMISTR2
AMISTR_H
AMISTR_H2
HP/DEF
Brute
Neutral
Zargon
Zargon
Castling, Amistr Bulwark, Adamantium Skin, Blood Lust
Vanilmirth VANILMIRTH
VANILMIRTH2
VANILMIRTH_H
VANILMIRTH_H2
MATK
Formless
Neutral
Scell
Scell
Caprice, Chaotic Blessings, Instruction Change, Self-Destruction
Filir FILIR
FILIR2.gif
FILIR_H
FILIR_H2
Flee/ASPD
Brute
Neutral
Garlet
Garlet
Moonlight, Flitting, Accelerated Flight, S.B.R.44
Lif LIF
LIF2
LIF_H
LIF_H2
Support
Plant
Neutral
Pet Food
Pet Food
Healing Hands, Urgent Escape, Brain Surgery, Mental Charge

Arcadia Online Modifications

Arcadia Online Modifications

A maximum of 3 homunculi can be called outside towns per Master Account. If a 4th homunculus is summoned, its status will be set to Rest.

Class Data

Class Data

Skills

Below are listed the skills that are unique to the Alchemist class. For more information about Merchant skills, click here.

Skill Description Levels Type
Acid Terror
Acid Terror
Throw an 7136.png Acid Bottle to deal up to 300% armor-ignoring, always-hitting damage to a single target. Also, destroy their armor and/or cause Bleeding with a chance. 5 Active
Bomb
Bomb
Throw a 7135.png Bottle Grenade at the ground to create a 3×3 cell fire damaging enemies that step into it and breaking their weapons with a chance. 5 Active
Alchemical Weapon
Alchemical Weapon
Use a 7139.png Glistening Coat on yourself or an ally to protect their weapon from being stolen or destroyed. 5 Supportive
Synthetic Armor
Synthetic Armor
Use a 7139.png Glistening Coat on yourself or an ally to protect their armor from being stolen or destroyed. 5 Supportive
Biochemical Helm
Biochemical Helm
Use a 7139.png Glistening Coat on yourself or an ally to protect their headgear from being stolen or destroyed. 5 Supportive
Synthesized Shield
Synthesized Shield
Use a 7139.png Glistening Coat on yourself or an ally to protect their shield from being stolen or destroyed. 5 Supportive
Axe Mastery
Axe Mastery
Passively increase damage you deal with axes. 10 Passive
Potion Research
Potion Research
Increases your chance to successfully make a potion. Also, increases effectiveness of potions you drink. 10 Passive
Potion Pitcher
Potion Pitcher
Throw a 501.png Red Potion, 502.png Orange Potion, 503.png Yellow Potion, 504.png White Potion or 505.png Blue Potion at a friendly target or yourself for up to 150% effectiveness of its HP or SP recovery. 5 Supportive
Pharmacy
Pharmacy
Create potions from herbs and various other ingredients. 10 Supportive
Bio Cannibalize
Bio Cannibalize
Create up to 5 friendly plant-type monsters with a 7137.png Plant Bottle. 5 Supportive
Summon Marine Sphere
Summon Marine Sphere
Use a 7138.png Marine Sphere Bottle to create a marine sphere that will explode on taking damage. 5 Supportive

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Bioethics
Bioethics
Allows the learning of Homunculus Skills 1 Passive N/A Bioethics Quest

Bioethics
Prepare_Potion

The Alchemist Skill Quests give Alchemists access to the Homunculus skill tree by granting the Bioethics skill. In addition, it allows them to obtain a new Creation Guide to create Elemental Resistance Potions using their Pharmacy skill.

Homunculus Skills

Skill Description Levels Type
Call Homunculus
Call Homunculus
Summon an existing Homunculus that was stored by using the Rest skill. 1 Supportive
Homunculus Resurrection
Homunculus Resurrection
Revive a Homunculus that has been defeated in battle. 5 Supportive
Rest
Rest
Stores the caster's Homunculus. 1 Supportive

For more info, see the Alchemist Spirit page.

Skill Description Levels Type
Berserk Pitcher
Berserk Pitcher
Allows the caster to throw Berserk potions to friendly targets. 1 Supportive
Spiritual Potion Creation (variant 1)
Spiritual Potion Creation (variant 1)
Attempt to create 200 white potions 1 Active
Spiritual Potion Creation (variant 2)
Spiritual Potion Creation (variant 2)
Attempt to create 200 condensed white potions 1 Active
Spiritual Potion Creation (variant 3)
Spiritual Potion Creation (variant 3)
Attempt to create 100 Alcohol, 50 Acid Bottles and 50 Bottle Grenades 1 Active

Job Bonuses

The Levels in which you receive a certain bonus.

darkmode lightmode

ASPD

Lower delay means faster attack, for more information see ASPD.

Weapon Weapon Delay
Unarmed 400
Dagger 550
1H Sword 575
1H Axe 675
2H Axe 700
Mace 650