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Acolyte

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Info

  • Acolyte
    • Job Base: Novice
    • Job Type: 1-1
    • Changes At: Prontera Church
    • Number of Skills: 14
    • Total Skill Points: 81
    • Total Quest Skills: 1
    • Job Level 50 Bonuses:
      • STR: +3
      • AGI: +2
      • VIT: +3
      • INT: +3
      • DEX: +3
      • LUK: +4

Overview

Living a life serving the Church, he/she sets out to join the adventurers recruited by King Tristan 3rd, in hope of finding new powers from within him/herself.

He/she sets out on the journey after getting permission from the head of the Church. Following teachings, he/she does not use weapons that can hurt others. Instead,

he/she is a supporter that uses skills when used on others, increases their fighting abilities and heals them as well.

Jobchange Guide

Job Change Guide

Acolyte Job Change Guide

Builds

See Priest Builds or Monk Builds for build strategies.

Tips

  • If you are uncomfortable using the default hotkey setting(F12), try learning Battle Mode. Acolyte skills probably won't fill up more than one hot key bar, but just getting used to battle mode's quirks will make the transition to Priest and buffing much easier.

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- If this is a starting character then one should consider getting Warp Portal early on as they can make a little extra money warping people to places like Luoyang at a lower price than the NPC can (and still make profit since it only costs them 600z for the Blue Gem).

Alternatively, once the Acolyte maxes out their primary buffs(Agility Up, Blessing, Heal) they can start a heal service for those who are out of potions or for players who have noone to assist them.

  • Making a high INT Acolyte isn't recommended for people who don't like to help others. If anyone sees an Acolyte sitting in town they will possibly ask them for buffs, heals, and maybe if they have a warp to a certain map. The Acolyte of course don't have to do any of these things for strangers, but keep in mind that the way a person treats others is the treatment they get in return.

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- Acolytes is commonly misunderstood as a Full Support build, making them prone to get KSed by pure accident. This is due to that players often believe that they are in immediate danger, so they're fending the enemies off of them.

Support Priest (WoE)

Stats

Can be the same as support PvM, if one wants to get lower VIT in order to protect against skills that pierce defense then they should vary their amounts of VIT and DEX.

Starting stats

Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if the Acolyte levels on monsters with unusual base/job EXP ratios.

  • STR: 1
  • AGI: 1
  • VIT: Low, just starting to add
  • INT: Very high, but 99 isn't necessary
  • DEX: 4
  • LUK: 9

Skills

Can be the exact same as PvM FS, but may consider working Decrease Agility into build, and possibly not getting Angelus until Priest or not at all.

Support Priest (PvM)

Stats

Starting stats

Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if one levels on monsters with unusual base/job EXP ratios.

Skills at job 50 (any FS PvM Acolyte not intending to go the entire 50 jobs should not bother making one at all, they can't hold a candle to job 50 Acolytes). These skills can be gotten in any order (outside of the prerequisites), but this is one common way. The number after the skill name indicates how many points to put into it, not necessarily the level to take the skill to.

Skills

Also note that not all of these skills are a requirement for all PvM FS Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, Priest skill prerequisites (these will be noted) or are just extremely useful.

Two skills that no two Acolytes turning Support Priest will ever agree on are Cure and Decrease Agility. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get Cure or Decrease Agility then they'll be putting those points into Angelus.

Stats

Equipment

Outdated

This article or section needs to be updated.

Headgear - Upper

New Player to 500,000z

Several million zeny to work with

Zeny is no object

Headgear - Middle

New Player to 500,000z

Several Million to work with

Zeny is no object

Headgear - Lower

All price ranges

Armor

New Player to 500,000z

Several Million to work with

Zeny is no object

Weapon

New Player to 500,000z

Several million to work with

Zeny is no object

Shield (will eventually need a nearly complete set of racial bucklers, or a complete set of size bucklers)

New Player to 500,000z

Several million to work with

Zeny is no object

Garment

New Player to 500,000z

Several million to work with

Zeny is no object

Foot Gear

New Player to 500,000z

Several million to work with

Zeny is no object

Accessory

New Player to 500,000z

Several million to work with

Zeny is no object

Class Data

Skills

See Priest Skills or Monk Skills for second class skills.

Skill Description Levels Type
Angelus Increases the soft DEF of caster and party members for this skill's duration. 10 Supportive
Aqua Benedicta Creates a single 523.png Holy Water. Can only be used in shallow water. 1 Active
Blessing Increases the target's STR, DEX, and INT. Bless can also be used to cure a target from Curse and Stone (2nd stage only) status effects. 10 Supportive
Cure Cures the target from Silence, Chaos and Blind status effects. 1 Supportive
Decrease Agility When used on an enemy it has a low chance to reduce target's movement speed and AGI. The success rate is affected by the caster's level, the caster's INT, and the target's MDEF. 10 Active
Demon Bane Increases attack strength against Undead and Demon monsters. Base level increases attack rating. This extra damage is like a weapon mastery. 10 Passive
Divine Protection Increases VIT-like defense against Undead and Demon monsters. Base level increases defense rating. 10 Passive
Heal Restores the target's HP, or damage Undead targets. The amount of HP restores it based on the caster's base level, INT and the skill's level. 10 Supportive
Increase Agility Increases movement speed and agility (thus increasing ASPD and flee) of a character. 10 Supportive
Pneuma Creates a 3x3 cell cloud around the target cell that blocks the damage of all ranged physical attacks. 1 Supportive
Ruwach Summons a holy light around the caster that will detect and damage hidden enemies within its range (5x5 cells). Ruwach inflicts an amount of Holy property damage equal to 145% of the caster's MATK. 1 Offensive
Signum Crucis Decreases the Hard DEF of Undead Element and Demon Race monsters on the caster's screen. Success rate is determined by caster's and enemy's level. 10 Supportive
Teleport Instantly move the caster to a different location. At skill level 1, Teleport will move the caster to a random spot within the same map. At skill level 2 it allows the caster to move to their save point. 2 Supportive
Warp Portal Consume a 717.png Blue Gemstone to create a Warp Portal that will transport those that enter to the portal's destination. Warp Portals will close after transporting the maximum number of characters or after the skill duration elapses. 4 Supportive

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Holy Light Attack a target from a distance with a holy light that inflicts an amount of damage equal to 125% of the caster's MATK. 1 Offensive 30 Holy Light Quest

Job Bonuses

The Levels in which one receives a certain bonus

  • Not accumulative
  • Totals for Job Level 40 and 50 are listed for comparison
Stat\Job Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
STR
AGI +1
VIT +1
INT +1
DEX +1
LUK +1 +2
Stat\Job Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
STR +1 +1 +2 +3 +3
AGI +2 +2
VIT +2 +2 +3 +3
INT +2 +2 +3 +3
DEX +2 +2 +3 +3
LUK +3 +3 +4

ASPD

Weapon Base ASPD Base Delay
Unarmed 160.1
Mace 140.2
Rod 140.2

See Also