Acolyte
Needs review
This article or section is in need of attention from an expert on the subject. Please help recruit one or improve this article yourself.
Acolyte | |||||
Job Base: | Novice | ||||
Job Type: | First | ||||
Changes At: | Prontera Church | ||||
Number of Skills: | 14 | ||||
Total Skill Points: | 81 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+3 | +2 | +3 | +3 | +3 | +4 |
Overview
Living a life serving the Church, he/she sets out to join the adventurers recruited by King Tristan 3rd, in hope of finding new powers from within him/herself.
He/she sets out on the journey after getting permission from the head of the Church. Following teachings, he/she does not use weapons that can hurt others. Instead,
he/she is a supporter that uses skills when used on others, increases their fighting abilities and heals them as well.
Jobchange Guide
Job Change Guide
Builds
See Priest Builds or Monk Builds for build strategies.
Tips
- If you are uncomfortable using the default hotkey setting(F12), try learning Battle Mode. Acolyte skills probably won't fill up more than one hot key bar, but just getting used to battle mode's quirks will make the transition to Priest and buffing much easier.
Alternatively, once the Acolyte maxes out their primary buffs(Agility Up, Blessing, Heal) they can start a heal service for those who are out of potions or for players who have noone to assist them.
- Making a high INT Acolyte isn't recommended for people who don't like to help others. If anyone sees an Acolyte sitting in town they will possibly ask them for buffs, heals, and maybe if they have a warp to a certain map. The Acolyte of course don't have to do any of these things for strangers, but keep in mind that the way a person treats others is the treatment they get in return.
Support Priest (WoE)
Stats
Can be the same as support PvM, if one wants to get lower VIT in order to protect against skills that pierce defense then they should vary their amounts of VIT and DEX.
Starting stats
Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if the Acolyte levels on monsters with unusual base/job EXP ratios.
Skills
Can be the exact same as PvM FS, but may consider working Decrease Agility into build, and possibly not getting Angelus until Priest or not at all.
Support Priest (PvM)
Stats
Starting stats
Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if one levels on monsters with unusual base/job EXP ratios.
Skills at job 50 (any FS PvM Acolyte not intending to go the entire 50 jobs should not bother making one at all, they can't hold a candle to job 50 Acolytes). These skills can be gotten in any order (outside of the prerequisites), but this is one common way. The number after the skill name indicates how many points to put into it, not necessarily the level to take the skill to.
Skills
Also note that not all of these skills are a requirement for all PvM FS Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, Priest skill prerequisites (these will be noted) or are just extremely useful.
Two skills that no two Acolytes turning Support Priest will ever agree on are Cure and Decrease Agility. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get Cure or Decrease Agility then they'll be putting those points into Angelus.
- Heal 10
- Divine Protection 5
- Blessing 10
- Increase Agility 10
- Ruwach 1
- Teleport 2
- Warp Portal 4
- Pneuma 1
- Cure 1
- Decrease Agility 1
- Angelus 3
- Aqua Benedicta 1
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases mATK, maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF, the efficiency of SP recovery items and the amount of your Heal.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Outdated
This article or section needs to be updated.
Headgear - Upper
New Player to 500,000z
- Nurse Cap
- Ribbon [1], compound with Willow Card or Elder Willow Card
Several million zeny to work with
- +4 Turban [1], compound with Willow Card, Elder Willow Card, Rideword Card, Blue Acidus Card (if used with +0-+4 headgear) or Incubus Card (if used with Succubus Card in armor)
- +4 Circlet [1], compound with same cards\^
- +4 Biretta [1], compound with same cards\^
- +4 Coif [1], compound with same cards\^
- +4 Coronet
- +7 Monk Hat
- +4 Corsair
Zeny is no object
- +7–+9 Circlet [1], compound with Willow Card, Elder Willow Card, Rideword Card, or with Carat Card only if +9
- +7–+9 Biretta [1], compound with same cards\^
- +7–+9 Coif [1], compound with same cards\^
- +4–+9 Renown Detective's Cap [1], compound with same cards\^
- +9 Ribbon [1] compound with Carat card
- +7 Corsair
- +4–+7 Crown
- +4–+7 Tiara
- +4–+7 Spiky Band
Headgear - Middle
New Player to 500,000z
- Mr. Smile (Middle & Lower)
- Geek Glasses
- Purple Glasses
- Annoyed Mask (Middle & Lower)
- Surprised Mask (Middle & Lower)
- Poker Face (Middle & Lower)
- Goblin Mask (Middle & Lower)
- Goblin Leader Mask (Middle & Lower)
- Mr. Scream (Middle & Lower)
- Opera Masque (Middle & Lower)
- Opera Phantom Mask
- Angled Glasses
- Mini Glasses
Several Million to work with
Zeny is no object
Headgear - Lower
All price ranges
Armor
New Player to 500,000z
- Silk Robe [1], compound with Baby Desert Wolf Card
- Saint's Robe [1], compound with same card\^
Several Million to work with
- +7 Silk Robe [1], compound with Pupa Card, Roda Frog Card, Pecopeco Card (if Max HP > 7000) or Succubus Card (if used with Incubus Card in headgear)
- +7 Saint's Robe [1], compound with same cards\^
Zeny is no object
- +9 Silk Robe [1], compound with a property enhancement.
- +9 Saint's Robe [1], compound with same card\^
Weapon
New Player to 500,000z
- Mace [3]
- Arc Wand [2], compound with Fabre Cards
- Survivor's Rod (INT)
- Evil Bone Wand
- Wand of Occult
Several million to work with
- Survivor's Rod (INT) [1], compound with Fabre Card
- Healing Staff (an Overupgraded One)
- Rod [4], if looking for maximum card effects, compound with e.g. Drops Card for ME Priests.
Zeny is no object
Shield (will eventually need a nearly complete set of racial bucklers, or a complete set of size bucklers)
New Player to 500,000z
- Buckler [1], compound with Thief Bug Egg Card
- Buckler [1], compound with Orc Warrior Card
Several million to work with
- +4 Buckler [1], compound with Thara Frog Card
- +4 Buckler [1], compound with Bigfoot Card
- +4 Buckler [1], compound with Sky Petite Card
- +4 Buckler [1], compound with Rafflesia Card
Zeny is no object
- +4–+9 Buckler [1], compound with Horn Card
- +4–+9 Buckler [1], compound with Khalitzburg Card
- +4–+9 Buckler [1], compound with Penomena Card
- +8–+9 Buckler [1], compound with Executioner Card
- +8–+9 Buckler [1], compound with Ogretooth Card
- +8–+9 Buckler [1], compound with Mysteltainn Card
- +8–+9 Buckler [1], compound with Alice Card
- +8–+9 Stone Buckler [1], compound with Alice Card
Garment
New Player to 500,000z
Several million to work with
- +4 Muffler [1], compound with Frilldora Card
- +4 Muffler [1], compound with Raydric Card
Zeny is no object
- +7 Muffler [1], compound with Noxious Card
- +7 Muffler [1], compound with Frilldora Card
- +7 Muffler [1], compound with Raydric Card
Foot Gear
New Player to 500,000z
- Sandals [1], compound with Freezer Card, Sohee Card, or Eggyra Card
- Shoes [1], compound with same cards\^
Several million to work with
- +7 Shoes [1], compound with Eggyra Card or Verit Card or Green Ferus Card
Zeny is no object
- +9 Shoes [1], compound with Firelock Soldier Card
Accessory
New Player to 500,000z
- Belt [1], compound with Muka Card or Spore Card
- Celebrant's Mitten
- Earring
- Necklace
Several million to work with
- Clip [1], compound with Alligator Card
Zeny is no object
Class Data
Skills
See Priest Skills or Monk Skills for second class skills.
Skill | Description | Levels | Type |
---|---|---|---|
Angelus | Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. | 10 | Supportive |
Aqua Benedicta | Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. | 1 | Active |
Blessing | For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. | 10 | Supportive |
Cure | Cures a target from Silence, Blind and Chaos statuses. | 1 | Supportive |
Decrease Agility | Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) | 10 | Active |
Demon Bane | Increases attack against against Demons and Undead monsters by 3~30. | 10 | Passive |
Divine Protection | Increases VIT defense against Demons and Undead monsters by 3~30. | 10 | Passive |
Heal | Restore a target's HP, or damage Undead targets. (Base factor 12~84) | 10 | Supportive |
Increase Agility | For 60~240 seconds, increase target's AGI by 3~12. | 10 | Supportive |
Pneuma | Protects a 3×3 area from incoming ranged attacks. | 1 | Supportive |
Ruwach | Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. | 1 | Offensive |
Signum Crucis | Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. | 10 | Supportive |
Teleport | Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. | 2 | Supportive |
Warp Portal | Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) | 4 | Supportive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement | Quest |
---|---|---|---|---|---|
Holy Light | Holy-element attack that deals 125% MATK damage to a single target. Cancels Kyrie Eleison on target. | 1 | Offensive | 30 | Holy Light Quest |
Job Bonuses
The Levels in which one receives a certain bonus
- Not accumulative
- Totals for Job Level 40 and 50 are listed for comparison
Stat\Job Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | |||||||||||||||||||||||||
AGI | +1 | ||||||||||||||||||||||||
VIT | +1 | ||||||||||||||||||||||||
INT | +1 | ||||||||||||||||||||||||
DEX | +1 | ||||||||||||||||||||||||
LUK | +1 | +2 | |||||||||||||||||||||||
Stat\Job Level | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
STR | +1 | +1 | +2 | +3 | +3 | ||||||||||||||||||||
AGI | +2 | +2 | |||||||||||||||||||||||
VIT | +2 | +2 | +3 | +3 | |||||||||||||||||||||
INT | +2 | +2 | +3 | +3 | |||||||||||||||||||||
DEX | +2 | +2 | +3 | +3 | |||||||||||||||||||||
LUK | +3 | +3 | +4 |
ASPD
Weapon | Base ASPD | Base Delay |
---|---|---|
Unarmed | 160.1 | |
Mace | 140.2 | |
Rod | 140.2 |