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Acolyte

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Acolyte
Acolyte.png
Job Base: Novice
Job Type: First
Changes At: Prontera Church
Number of Skills: 14
Total Skill Points: 81
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +2 +3 +3 +3 +4

Overview

Living a life serving the Church, he/she sets out to join the adventurers recruited by King Tristan 3rd, in hope of finding new powers from within him/herself.

He/she sets out on the journey after getting permission from the head of the Church. Following teachings, he/she does not use weapons that can hurt others. Instead,

he/she is a supporter that uses skills when used on others, increases their fighting abilities and heals them as well.

Jobchange Guide

Job Change Guide

Acolyte Job Change Guide

Builds

See Priest Builds or Monk Builds for build strategies.

Tips

  • If you are uncomfortable using the default hotkey setting(F12), try learning Battle Mode. Acolyte skills probably won't fill up more than one hot key bar, but just getting used to battle mode's quirks will make the transition to Priest and buffing much easier.

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- If this is a starting character then one should consider getting Warp Portal early on as they can make a little extra money warping people to places like Luoyang at a lower price than the NPC can (and still make profit since it only costs them 600z for the Blue Gem).

Alternatively, once the Acolyte maxes out their primary buffs(Agility Up, Blessing, Heal) they can start a heal service for those who are out of potions or for players who have noone to assist them.

  • Making a high INT Acolyte isn't recommended for people who don't like to help others. If anyone sees an Acolyte sitting in town they will possibly ask them for buffs, heals, and maybe if they have a warp to a certain map. The Acolyte of course don't have to do any of these things for strangers, but keep in mind that the way a person treats others is the treatment they get in return.

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- Acolytes is commonly misunderstood as a Full Support build, making them prone to get KSed by pure accident. This is due to that players often believe that they are in immediate danger, so they're fending the enemies off of them.

Support Priest (WoE)

Stats

Can be the same as support PvM, if one wants to get lower VIT in order to protect against skills that pierce defense then they should vary their amounts of VIT and DEX.

Starting stats

Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if the Acolyte levels on monsters with unusual base/job EXP ratios.

  • STR: 1
  • AGI: 1
  • VIT: Low, just starting to add
  • INT: Very high, but 99 isn't necessary
  • DEX: 4
  • LUK: 9

Skills

Can be the exact same as PvM FS, but may consider working Decrease Agility into build, and possibly not getting Angelus until Priest or not at all.

Support Priest (PvM)

Stats

Starting stats

Rough stats before Priest job change (bonuses not included). This will likely be around base level 65, possibly lower if one levels on monsters with unusual base/job EXP ratios.

Skills at job 50 (any FS PvM Acolyte not intending to go the entire 50 jobs should not bother making one at all, they can't hold a candle to job 50 Acolytes). These skills can be gotten in any order (outside of the prerequisites), but this is one common way. The number after the skill name indicates how many points to put into it, not necessarily the level to take the skill to.

Skills

Also note that not all of these skills are a requirement for all PvM FS Acolytes, some people have different playing styles, but almost all of them are used as other Acolyte skill prerequisites, Priest skill prerequisites (these will be noted) or are just extremely useful.

Two skills that no two Acolytes turning Support Priest will ever agree on are Cure and Decrease Agility. One should do their research before choosing to get or not get either, as both options have pros and cons. If the Acolyte doesn't get Cure or Decrease Agility then they'll be putting those points into Angelus.

Stats

Equipment

Outdated

This article or section needs to be updated.

Headgear - Upper

New Player to 500,000z

Several million zeny to work with

Zeny is no object

Headgear - Middle

New Player to 500,000z

Several Million to work with

Zeny is no object

Headgear - Lower

All price ranges

Armor

New Player to 500,000z

Several Million to work with

Zeny is no object

Weapon

New Player to 500,000z

Several million to work with

Zeny is no object

Shield (will eventually need a nearly complete set of racial bucklers, or a complete set of size bucklers)

New Player to 500,000z

Several million to work with

Zeny is no object

Garment

New Player to 500,000z

Several million to work with

Zeny is no object

Foot Gear

New Player to 500,000z

Several million to work with

Zeny is no object

Accessory

New Player to 500,000z

Several million to work with

Zeny is no object

Class Data

Skills

See Priest Skills or Monk Skills for second class skills.

Skill Description Levels Type
Angelus.png Angelus Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta.png Aqua Benedicta Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing.png Blessing For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure.png Cure Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease Agility.png Decrease Agility Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds vs. monsters, 20~65 seconds vs. players) 10 Active
Demon Bane.png Demon Bane Increases attack against against Demons and Undead monsters by 3~30. 10 Passive
Divine Protection.png Divine Protection Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive
Heal.png Heal Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Increase Agility.png Increase Agility For 60~240 seconds, increase target's AGI by 3~12. 10 Supportive
Pneuma.png Pneuma Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach.png Ruwach Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Signum Crusis.png Signum Crucis Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport.png Teleport Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal.png Warp Portal Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Holy Light.png Holy Light Holy-element attack that deals 125% MATK damage to a single target. Cancels Kyrie Eleison on target. 1 Offensive 30 Holy Light Quest

Job Bonuses

The Levels in which one receives a certain bonus

  • Not accumulative
  • Totals for Job Level 40 and 50 are listed for comparison
Stat\Job Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
STR
AGI +1
VIT +1
INT +1
DEX +1
LUK +1 +2
Stat\Job Level 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
STR +1 +1 +2 +3 +3
AGI +2 +2
VIT +2 +2 +3 +3
INT +2 +2 +3 +3
DEX +2 +2 +3 +3
LUK +3 +3 +4

ASPD

Weapon Base ASPD Base Delay
Unarmed 160.1
Mace 140.2
Rod 140.2

See Also