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Acolyte Skills

Acolyte Skills


Angelus

Angelus

Angelus_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 10 (Selectable)
    • SP Cost: (20 + (Skill level*3))
    • Cast Time: 0.5 seconds
    • Cast Delay: 3.5 seconds
    • Duration: (Skill level*30) seconds
    • Target: Self, Party Members
    • Range: 14 x 14 cells
Description

Increases the soft DEF of caster and party members for this skill's duration.

Level DEF Increase Duration SP Cost
1 5% 30s 23
2 10% 60s 26
3 15% 90s 29
4 20% 120s 32
5 25% 150s 35
6 30% 180s 38
7 35% 210s 41
8 40% 240s 44
9 45% 270s 47
10 50% 300s 50
Aqua Benedicta

Aqua Benedicta

Aqua_Benedicta_Info.gif

  • Requirements
    • Type: Active Skill
    • Levels: 1
    • SP Cost: 10
    • Cast Time: 1 Second
    • Cast Delay: 0.5 Seconds
    • Catalyst: 1 713.png Empty Bottle
Description

Creates a single 523.png Holy Water. Can only be used in shallow water.

Information
  • This skill can be used on Deluge.
  • Casting the skill on Deluge does not consume the cells of it, so it is a viable alternative.
  • This skill can also be used on Hidden Water.
  • Casting the skill on Hidden Water will use cells and they will be removed after casting.
  • See Maps with Shallow Water for a list of locations to cast.
Blessing

Blessing

Blessing_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 10 (Selectable)
    • SP Cost: (24 +(Skill level*4))
    • Duration: (40+(Skill level*20))
    • Target: Self, Foe, and Other Players
Description

Increases the target's STR, DEX, and INT. Bless can also be used to cure a target from Curse and Stone (2nd stage only) status effects.

Level Stat Increase Duration SP Cost
1 1 60s 28
2 2 80s 32
3 3 100s 36
4 4 120s 40
5 5 140s 44
6 6 160s 48
7 7 180s 52
8 8 200s 56
9 9 220s 60
10 10 240s 64
Note
  • When used on Undead element and Demon monsters, Bless reduces the target's DEX and INT by 50% for the skill duration. Offensive Blessing does not work on players.
  • When used on a target to remove Curse they will not receive the bonus stats.
  • This skill is often even more integral to an Acolyte than other players, as the extra INT speeds up SP recovery considerably
Cure

Cure

Cure_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 1
    • SP Cost: 15
    • Target: Self, Foe, or Other Players
Description

Cures the target from Silence, Chaos and Blind status effects.

Obtainable via
Decrease Agility

Decrease Agility

Decrease_Agility_Info.gif

  • Requirements
    • Alt. Names: Decrease AGI
    • Type: Active Skill
    • Levels: 10 (Selectable)
    • SP Cost: (13+(Skill level*2))
    • Cast Time: 1 Second
    • Cast Delay: 1 Second
    • Duration: (20 + (Skill level*10)) seconds
    • Target: Foe
Description

When used on an enemy it has a low chance to reduce target's movement speed and AGI. The success rate is affected by the caster's level, the caster's INT, and the target's MDEF.

Level AGI Reduction Duration vs. Monsters Duration vs. Players SP Cost Base Success Rate
1 3 30s 20s 15 42%
2 4 40s 25s 17 44%
3 5 50s 30s 19 46%
4 6 60s 35s 21 48%
5 7 70s 40s 23 50%
6 8 80s 45s 25 52%
7 9 90s 50s 27 54%
8 10 100s 55s 29 56%
9 11 110s 60s 31 58%
10 12 120s 65s 33 60%
Demon Bane

Demon Bane

Passive_Info.gif

  • Requirements
    • Type: Passive Skill
    • Levels: 10
Description

Increases attack strength against Undead and Demon monsters. Base level increases attack rating. This extra damage is like a weapon mastery.

Level ATK
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30
Divine Protection

Divine Protection

Passive_Info.gif

  • Requirements
    • Type: Passive Skill
    • Levels: 10
Description

Increases VIT-like defense against Undead and Demon monsters. Base level increases defense rating.

Level DEF
1 +3
2 +6
3 +9
4 +12
5 +15
6 +18
7 +21
8 +24
9 +27
10 +30
Heal

Heal

Heal_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 10 (Selectable)
    • SP Cost: (10 + (Skill level*3))
    • Cast Delay: 1 second
    • Target: Self, Foe, or Other Players
    • Range: 10 cells
Description

Restores the target's HP. The amount of HP restores it based on the caster's base level, INT and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

The amount of HP restored is determined by:

floor((Base Level + INT) / 8) * Base Heal

Base Heal = 4 + 8 * Skill Level

Level SP Cost Base Heal
1 13 12
2 16 20
3 19 28
4 22 36
5 25 44
6 28 52
7 31 60
8 34 68
9 37 76
10 40 84
Obtainable via
Holy Light

Holy Light

Holy_Light_Info.gif

  • Requirements
    • Type: Offensive Skill
    • Levels: 1
    • SP Cost: 15
    • Cast Time: 2 Seconds
    • Cast Delay: None (ASPD)
    • Target: Foe
    • Element: Holy

In order to gain this skill, the player has to complete a quest!

Description

Attack a target from a distance with a holy light that inflicts an amount of damage equal to 125% of the caster's MATK. If a Priest uses this skill while endowed with the Priest Spirit buff Holy Light will deal 5x normal damage, but use 5x more SP.

Notes
  • This skill can inflict damage to any monster, even if they are not Undead or Demon, as long as the monster is not of Holy element.
  • This skill immediately cancels Kyrie Eleison when used on another player, even if it misses (i.e. the barrier is negated entirely).
Increase Agility

Angelus

Increase_Agility_Info.gif

  • Requirements
    • Alt. Names: Increase AGI
    • Type: Supportive Skill
    • Levels: 10 (Selectable)
    • SP Cost: (15 + (Skill level*3))
    • HP Cost: 15
    • Cast Time: 1 second
    • Cast Delay: 1 second
    • Duration: (40 + (Skill level*20))
    • Target: Self, Foe, or Other Players
Description

Increases movement speed and agility (thus increasing ASPD and flee) of a character. If the user has less than 16 HP when casting the skill it will fail due to the skill using 15 HP per cast.

Level AGI Increase Duration SP Cost
1 3 60s 18
2 4 80s 21
3 5 100s 24
4 6 120s 27
5 7 140s 30
6 8 160s 33
7 9 180s 36
8 10 200s 39
9 11 220s 42
10 12 240s 45
Pneuma

Pneuma

Pneuma_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 1
    • SP Cost: 10
    • Duration: 10 second
    • Target: Ground
    • Area: 3x3
Description

Creates a 3x3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being "ranged" if their attack has a range of 4 or more cells.

Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, Land Protector, or a Safety Wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like Stun and knockback will retain their abilities. It is therefore possible to use Charge Arrow to knock a player out of a Pneuma and into harm's way.

After 10 seconds, Pneuma will expire. It will be difficult for you to recast pneuma on the same cell quickly, so it is simpler to place 2 pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many pneumas to protect many people at once. In a party, remember to pneuma yourself before doing so.

Pneuma completely blocks the following skills:

Notes
  • Monster skills cast within 3 cells are always considered melee and are blocked by Safety Wall instead.
  • You can use pneuma on monsters in hunting grounds to prevent Archer and Gunslinger class characters from attacking the monsters. It can be used as such to protect from kill stealing, but is considered rude (and possibly offensive) if you do so for no clear purpose.
Ruwach

Ruwach

Ruwach_Info.gif

  • Requirements
    • Type: Offensive Skill
    • Levels: 1
    • SP Cost: 10
    • Duration: 10 Seconds
    • Target: Self
    • Area: 5x5
    • Element: Holy
Description

Summons a holy light around the caster that will detect and damage hidden enemies within its range (5x5 cells). Ruwach inflicts an amount of Holy property damage equal to 145% of the caster's MATK.

Signum Crucis

Signum Crucis

Signum_Crusis_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 10
    • SP Cost: 35
    • Cast Time: .5 Seconds
    • Cast Delay: 2 Seconds
    • Duration: Until Monsters Affected Die
Description

Decreases the Hard DEF of Undead Element and Demon Race monsters on the caster's screen. Success rate is determined by caster's and enemy's level.

This skill works on boss monsters. It doesn't work on players wearing undead armor.

Information
  • When Signum Crucis succeeds, the target enemy will perform the "/swt" emote.
  • This skill does not contribute to experience tap bonus on Arcadia Online if the mob is not affected by it.
Level DEF Reduction Success Chance
1 -14% 27%
2 -18% 31%
3 -22% 35%
4 -26% 39%
5 -30% 43%
6 -34% 47%
7 -38% 51%
8 -42% 55%
9 -46% 59%
10 -50% 63%
Teleport

Teleport

Teleport_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 2
    • SP Cost: (11 - (Skill level))
    • Cast Delay: ASPD
    • Target: Ground (Self)
Description

Instantly move the caster to a different location. At skill level 1, Teleport will move the caster to a random spot within the same map. At skill level 2 it allows the caster to move to their save point.

Information
  • This skill "targets the ground" when activated, thus making it unusable while standing on Land Protector, even though it may not appear to be a ground skill.
  • Teleport is disabled in PvP and WoE.
Obtainable via
Warp Portal

Warp Portal

Warp_Portal_Info.gif

  • Requirements
    • Type: Supportive Skill
    • Levels: 4
    • SP Cost: (38 - (Skill level*3))
    • Cast Time: ~1 Second
    • Cast Delay: 1 Second
    • Target: Ground
    • Catalyst: Blue Gemstone
Description

Consume a Blue Gemstone to create a Warp Portal that will transport those that enter to the portal's destination. Warp Portals will close after transporting the maximum number of characters or after the skill duration elapses.

Information
  • To memorize a map, stand in the area and type "/memo".
  • Once all 3 memo spots are used, the next memo (of a map not already memo'd) will overwrite the destination at the very bottom of the list.
  • You can overwrite any position by using "@memo (1, 2 or 3)".
  • Each map can only have one memo. If the player memorizes one cell of a map and later decides they want to memorize another cell of the same map, it will overwrite the map's old spot instead of creating two memo points for the same map.
  • Only 3 Warp Portals can be activated at once. If this limit is reached quickly, a bug may occur to prevent the portals from elapsing and the caster from casting a new one. This can be fixed by relogging or leaving the map.
  • If the caster creates a Warp Portal and leaves the map (either by being disconnected, or going through the portal itself), the Warp Portal will disappear regardless of how many people have gone in or how long it has been open.
  • The maximum capacity of people that the caster can warp at a time is 8, regardless of the skill's level.
Level Skill Duration Available Warp Destinations SP Cost
1 10s Save Point 35
2 15s Save Point + 1 Memo Point 32
3 20s Save Point + 2 Memo Points 29
4 25s Save Point + 3 Memo Points 26