Asura Strike
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Asura Strike Skill Info |
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Alt. Names: |
Guillotine Fist |
Type: |
Offensive Skill |
Levels: |
5 (fixed) |
SP Cost: |
1 |
Target: |
Foe (multiple methods) |
Range: |
Melee |
Element: |
Neutral |
Prerequisites |
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(Monk) Throw Spirit Sphere Lv. 3, Fury Lv. 3 |
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Description
Asura Strike is the Monk's ultimate attack that consumes all of their
remaining SP to
deal massive damage to one target. Asura Strike is affected by
race/size/elemental cards, but always
remains a
Neutral
property attack. It bypasses the target's
DEF, but is
affected by cards (for example race reduction cards).
Skill Level |
Damage Formula |
Cast time |
Cast Delay |
1 |
ATK*(8 + SP/10) + 400 |
4 Seconds |
3 Seconds |
2 |
ATK*(8 + SP/10) + 550 |
3.5 Seconds |
2.5 Seconds |
3 |
ATK*(8 + SP/10) + 700 |
3 Seconds |
2 Seconds |
4 |
ATK*(8 + SP/10) + 850 |
2.5 Seconds |
1.5 Seconds |
5 |
ATK*(8 + SP/10) + 1000 |
2 seconds |
1 second |
Damage Calculation
- Damage is derived from this formula: ATK * (8 + Remaining SP/10) +
Skill Level Bonus. As a result, the following characteristics
determine what is needed to maximize damage:
- As much Base
ATK as possible; due to
this, Monks oriented to Asura will have very high
STR.
- As much SP
as possible; if a card slot can't add to
STR (or reach the next bonus
of it), it should instead be used for
SP adding
cards.
- Maintain SP
before using Asura Strike. The damage will be low if the
user's SP
is nearly empty when casted.
- Higher levels of Asura Strike will add a small amount of
damage.
- Asura Strike is always
Neutral,
and therefore will always be reduced by Raydric cards. Due to this
as well, users do not equip Elemental weapons for Asura.
- The preferred weapon cards for Asura Strike are that add damage
by a percent, as they increase the overall damage.
- The preferred weapons for Asura Strike are Chain and +9 or +10
Lich's Bone Wand;
the SP bonus of
the +9 or higher Lich's Bone Wand results in higher damage in most
cases compared to a chain, despite the loss of a card. See Card Reference
for more information. However, against Demi-Human
targets the Battlefield Morning Star
(Battlegrounds
reward) provides better damage.
Usage Notes
- Casting can be interrupted.
- Dispelling
a Monk while Asura Strike is being casted will not disrupt its
execution; it is necessary to do so before casting starts.
- It is possible to use
Hiding
or a skill like it to evade a directly casted Asura Strike. Other
evasion skills, such as Cast-off Cicada Shell,
also function.
Cloaking,
however, does not.
- A line of sight must be available when the skill activates,
otherwise Asura will deal no damage but still drain the
caster's SP.
- It is possible to observe if Asura Strike successfully does
damage to a target by the screen shaking effect. If it does not
occur, then the target has evaded the hit and no damage has been
done.
- There are four ways Asura Strike can be cast:
- If the caster has 5 Spirit Spheres
and is in the
Fury
state, then Asura Strike can be cast in the same manner as
single-target skills; by selecting Asura by a hotkey and
clicking on a target.
- If the caster has 4 Spirit Spheres,
is in the
Fury
status, and is in the Raging Thrust
delay, then the caster can cast Asura Strike. This will
bypass the cast time. This is done as the last part of a
Combo.
- If the caster has 1 Spirit Sphere,
is in the
Fury
status, and is in the Chain Crush Combo
delay, then the caster can cast Asura Strike. This is a
method only
Champions
can use, as the last part of their
Combos
and will bypass the cast time.
- If the caster has 4 Spirit Spheres,
is in the
Fury
status, and has
Rooted
a target with level 5
Root
learned, then Asura Strike can be cast on the
Rooted
target.
- After Asura Strike is successfully casted, then the caster cannot
regenerate SP
naturally for 5 minutes afterwards. The only exception is Spiritual Cadence,
which will continue to regenerate
SP during this
time, or under the influence of a Monk Spirit,
which causes your
SP to still
regenerate.