Card Reference
This is a reference of cards which can be grouped according to their effects.
Autocast Cards
See autocast for cards that enable the player to automatically cast a skill under certain circumstances. To see the full extent of them, head out to Autocast Cards.
Status Defensive Cards
The following cards grant immunity or reduction to status effects.
| Status Effect | Immunity Cards | Resistance Cards |
|---|---|---|
| Bleeding | ||
| Blind | ||
| Confusion | ||
| Curse | N/A | |
| Frozen | ||
| Poison | N/A | |
| Silence | ||
| Sleep | ||
| Stone | ||
| Stun |
Note
Unless specified, resistance cards provide 20% resistance.
Tip
Evil Druid Card users are immune to Stone and Frozen because they are
of Undead property, and naturally Undeads cannot be frozen or stoned.
Elemental Damage Reduction Cards
The following garment cards reduce received damage by 30% based on the attack's element, except for those which reduce neutral element damage, which vary in their reductions.
| Element | Card | Prefix or Suffix |
|---|---|---|
| Neutral | Extra-High Level | |
| Anti-Sniping | ||
| Vicious | ||
| Immune | ||
| Deviant | ||
| Fire | Flameguard | |
| Water | Genie's | |
| Wind | of Warmth | |
| Earth | Glorious | |
| Holy | None | N/A |
| Shadow | Divine | |
| Undead | Angelic | |
| Ghost | of Ghost | |
| Poison | Innoxious |
Note
There is no card which reduces damage from the holy element.
Racial Damage Reduction Cards
The following shield cards reduce received damage by 30% based on the race of the enemy.
Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.
| Race | Card | Prefix or Suffix |
|---|---|---|
| Demi-Human | Cranial | |
| Brute | Brutal | |
| Insect | of Gargantua | |
| Formless | Fire-Proof | |
| Demon | from Hell | |
| Undead | of Requiem | |
| Fish | Homer's | |
| Plant | of Cadi | |
| Dragon | of Dragoon | |
| Angel | Satanic |
Warning
Alice Card reduces damage received from boss protocol monsters by 40%,
but also increases damage received from other monsters by 40%.
Tip
Thara Frog Card
(prefix: cranial) carded shield is generally the card brought to
PvP or WoE environments.
Note
These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.
Note
Mi Gao Card reduces
damage received from fort guardians by 50% during War of Emperium
sieges.
Shield Size Damage Reduction Cards
The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same size.
| Size | Card | Prefix or Suffix |
|---|---|---|
| Small | Anti-small | |
| Medium | Anti-medium | |
| Large | Anti-large |
Note
These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF. Each of these cards also add 1 DEF.
Note
Hodremlin Card reduces all damage by 15% as a size-based reduction.
EXP Increase Cards by Race
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race.
Note
All of these cards are used in Footgear, and as such are often called EXP Shoes.
| Race | Card | Prefix |
|---|---|---|
| Demi-Human | Assassinator's | |
| Brute | Poacher's | |
| Insect | Insect Collector's | |
| Formless | Veteran Hunter's | |
| Demon | Witch Doctor's | |
| Undead | Undead Killer's | |
| Fish | Fisherman's | |
| Plant | Havoc Bringer's | |
| Dragon | Dragon Slayer's | |
| Angel | Fallen Angel's |
Note
Pride Card Grants 5% more Experience Points from all races but receive 10% more damage from all races.
Garment Elemental Damage Increase Cards
These cards will provide +5 ATK, increases CRIT rate by 15 to a specific race, provides 10% increased damage to a certain Element and are placed in Garments.
| Element | Race | Card | Prefix or Suffix |
|---|---|---|---|
| Earth | Brute / Plant | Scorching | |
| Water | Fish | Breeze |
Critical Weapon Cards by Race
The following cards will add 10% more damage to your CRIT attacks, and also add 7 critical rate against a certain race, placed in weapon slots.
These cards are useful for characters oriented to critical attacks.
| Race | Card | Prefix or Suffix |
|---|---|---|
| Demi-Human | Killing | |
| Brute | Poaching | |
| Insect | Man-Eater's | |
| Formless | of Fatal Flame | |
| Demon | Fatally Evil | |
| Undead | Piercing | |
| Fish | of Fatal Pisces | |
| Plant | Deadly Plant's | |
| Dragon | Fatal Serpentine | |
| Angel | None | N/A |
Weapon Cards by Race
The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.
| Race | Card | Prefix |
|---|---|---|
| Demi-Human | Bloody | |
| Brute | Clamorous | |
| Insect | Insecticide | |
| Formless | Beholder | |
| Demon | Decussate | |
| Undead | Divine | |
| Fish | Fisher | |
| Plant | Chemical | |
| Dragon | Dragoon | |
| Angel | None | N/A |
Tip
Additionally,
Abyssal Knight Card (prefix: liberation) adds 25% damage with physical attacks
towards boss protocol monsters.
Weapon Cards by Element
These cards add 20% damage of physical attacks against the element it targets. Generally the cards that work against the four basic elements (fire, water, wind & earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a sage's endows. Players are generally of neutral element, unless their armor or a status effect changes it.
| Element | Card | Prefix or Suffix |
|---|---|---|
| Fire | Flammable | |
| Water | Saharic | |
| Wind | Windy | |
| Earth | Underneath | |
| Holy | Damned | |
| Shadow | Hallowed | |
| Poison | Envenom | |
| Ghost | of Exorcism | |
| Undead | None | N/A |
Tip
While there is a card to increase damage against Ghost, Neutral attacks miss any Monster
with Ghost Lv. 2 or higher, due to the element modifier. This can be solved by changing element via Sage's / Scholar's
/ Taekwon's Endow skills; Elemental converters; the
Cursed Water item, or by a Priest's Aspersio skill.
Weapon Cards by Size
The following weapon cards increase inflicted physical damage by 15% based on the enemy's size. Each of these cards also add 5 ATK.
| Size | Card | Prefix |
|---|---|---|
| Small | Gigantic | |
| Medium | Boned | |
| Large | Titan |
Tip
Since players are mostly of neutral element, for maximum damage,
a mix of
Skeleton Worker Cards and
Hydra Cards is the best combination.
Weapon Cards by Status Effect
Unless otherwise stated, all of these cards have a 5% base chance of inflicting their respective status effect.
| Status | Card | Prefix |
|---|---|---|
| Poison | Venomer's | |
| Untouchable | ||
| Stun | Keen | |
| Stun | ||
| Silence | Silence | |
| Blind | Blink | |
| Sleep | Drowsy | |
| Freeze | Ice | |
| Curse | Cursing | |
| Bleeding | Bleeding | |
| Confusion | Chaos |
Note
Several cards also add 5 or 10 ATK.
Armor Cards by Status Effect
| Status Effect | Card | Effect Addition |
|---|---|---|
| Bleeding | Add a 6% chance of auto casting Bleeding on an enemy when the user receives Physical Damage. | |
| Autocast on both wearer and attacker when receiving damage. | ||
| Blind | Chance increases if |
|
| Add a 6% chance of auto casting 'Blind' on an enemy when the user receives Physical Damage. | ||
| Confusion | Add a 6% chance of auto casting 'Confusion' on an enemy when the user receives Physical Damage. | |
| Chance increases if wearer has 77 or higher base STR. | ||
| Autocast on both wearer and attacker when receiving damage. | ||
| Curse | Chance increases if Nightmare Card is also equipped. | |
| Add a 6% chance of auto casting 'Curse' on an enemy when the user receives Physical Damage. | ||
| Frozen | Chance increases if |
|
| Add a 6% chance of freezing on an enemy when the user receives Physical Damage. | ||
| Poison | Chance increases if wearer is Assassin class. | |
| Add a 6% chance of auto casting 'Poison' on an enemy when the user receives Physical Damage. | ||
| Autocast on both wearer and attacker when receiving damage. | ||
| Silence | Add a 6% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage. | |
| Chance increases if wearer has 77 or higher base VIT. | ||
| Sleep | Add a 6% chance of auto casting 'Sleep' on an enemy when the user receives Physical Damage. | |
| Chance increases if Skeleton Card is also equipped. | ||
| Stone Curse | Add a 6% chance of auto casting 'Stone Curse' on an enemy when the user receives Physical Damage. | |
| Chance increases if wearer has 77 or higher base INT. | ||
| Stun | Add a 6% chance of auto casting Stun on an enemy when the user receives Physical Damage. | |
| Chance increases if wearer has 77 or higher base DEX. |
Weapon Card Combinations
The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a size, element, and race, a weapon combining aspects targeted for each property of the monster will have the most effect.
Example
A Double Fisher Double Saharic
Mace[4].
- Fisher (
Flora Card) does 20% more damage to fish monsters. - Saharic (
Drainliar Card) does 20% more to water element.
In all the weapon does 140% x 140%, or 196%, damage to a monster with both water property and fish race.
A quad fisher or quad saharic would only do 180% damage.
Tip
Abyssal Knight Card is an exception to this rule because it adds 25% more damage,
higher than Hydra Card and its friends.
Therefore one of the best card combination for MVP is 4
Abyssal Knight Card.
The total is 100% more damage, which means your attacks will do 200% damage.
Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use.
Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.
"High Upgrade Level" Cards
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type.
Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
| Card | Stat Increased | Boost at +9 / + 10 Equipment | Equipment Type |
|---|---|---|---|
| +2 VIT | +800 Max HP | Armor | |
| +2 INT | +150 Max SP | Headgears | |
| +2 STR | +10% Max HP and Max SP | Footgear | |
| Max HP + 300 | Bash damage + 10% | Footgear | |
| +2 AGI | +20 Flee | Garments | |
| +10 Flee 10% Neutral tolerance | Additional +5 Flee Additional 5% Neutral tolerance | Garments | |
| +2 DEF | +5 MDEF | Shield |
"Low Upgrade Level" Cards
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.
| Card | Stat Increased | Boost at less than +5 Equipment | Equipment Type |
|---|---|---|---|
| +40 Max SP | Additional +40 Max SP, +5% SP Recovery | Headgears | |
| +4% Max SP, +4% Max HP | Additional +4% Max SP, +4% Max HP, +5% SP Recovery | Footgear | |
| +10 Flee | Additional +10 Flee, +1 Perfect Dodge | Garment |
Elemental Armor Cards
The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks.
Note
The elements are all of level 1, for example Angeling card will give the Holy 1 element.
| Element | Card | Prefix or Suffix |
|---|---|---|
| Holy | Holy | |
| Ghost | Ghost | |
| Poison | Poisoning | |
| Undead | Deadly | |
| Fire | of Ifrit | |
| Water | Aqua | |
| Wind | of Zephyrus | |
| Earth | of Gnome | |
| Shadow | Evil |
Stat Switching Cards
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.
Warning
The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.
| Card | Conditionally increased stat | Compared Stat |
|---|---|---|
| LUK | AGI | |
| STR | INT | |
| DEX | VIT | |
| AGI | LUK | |
| INT | STR | |
| VIT | DEX |
Food-Dropping Cards
The following accessory cards cause level 3 food items to drop at a 2.5% chance (on Arcadia) when monsters of certain races are killed.
| Food | Card | Required Race of Monster | Prefix or Suffix |
|---|---|---|---|
| Insect | of Value | ||
| Angel | Snack | ||
| Brute | Health | ||
| Dragon | Drink | ||
| Formless | Sweet | ||
| Fish | Stamina |
Box-Dropping Cards
The following accessory cards cause various "box" items to drop at a low chance when monsters of certain races are killed.
-
Sleeper Card (of Siesta)
Box of Drowsiness from Fish- Effect: Increases MATK by 20 for 60 seconds
-
Raydric Archer Card (of the Spooky Night)
Box of Resentment from Demon- Effect: Increases ATK by 20 for 60 seconds
-
Cloud Hermit Card (Dark Sky)
Box of Gloom from Plant- Effect: Uses level 1 Improve Concentration
-
Stem Worm Card (Monsoon)
Box of Storms from Brute- Effect: Endows the user's weapon with the water property for 3 minutes
-
Jing Guai Card (of Dawn)
Box of Sunlight from Angel- Effect: Enables hidden enemies to be seen for 30 seconds
-
Gargoyle Card (of Serenity)
Box of Thunder from Insect- Effect: Increases the user's movement speed for 20 seconds
-
Orc Archer Card (Desirable)
Box of Panting from Demi-Human- Effect: Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds
-
Wraith Card (of Last Laugh)
Giggling Box from Undead- Effect: Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds
Miscellaneous Item-Dropping Cards
The following cards go into various equipment slots. They make items drop at a low chance when monsters of certain races are killed.
-
Mimic Card (of Blue Cubic)
Old Blue Box from any monster.- Effect: Random item from the following list
-
Myst Case Card (of Cubic)
Gift Box from any monster.- Effect: Random item from the following list
-
Dumpling Child Card (of Sweet Scented)
Candy and
Candy Cane from Demi-Human monsters.
-
Hermit Plant Card (of Refreshing)
Red Herb,
Yellow Herb and
White Herb from from Plant monsters.
-
Tengu Card (of Reservoir)- Effect: Add a chance of gaining a restorative item each time a monster is killed.
-
Plasma Card (of Elemental)- Add a chance of gaining 'Elemental Resist Potion' each time a monster is killed.
-
Sage Worm Card (of Magic Stone)
Yellow Gemstone,
Red Gemstone and
Blue Gemstone from any monster.
-
Sea Otter Card (of Ocean Scented) -
Galapago Card (of Sprightly)
Apple Juice,
Banana Juice and
Carrot Juice from Insect monsters.
-
Spring Rabbit Card (of Roast Scented)
Meat and
Monster's Feed from Brute monsters.
-
Snowier Card (of Sweet)
Ice Cream from any monster.
-
Sticky Rice Card (of Glutinous)
Flame Stone,
Ice Stone,
Wind Stone and
Shadow Orb from any monster.
-
Dragon Frill Card (of Speedy)
Authoritative Badges from any monster.
Added Stats for Upgrade Cards
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
Note
A similar card for DEX is not available.
| Stat (+1 for each upgrade) | Card | Base Reduction | Prefix or Suffix | Equipment Type |
|---|---|---|---|---|
| STR | -6 STR | of Lost Power | Headgear | |
| VIT | -5 VIT | Weakening | Armor | |
| INT | -6 INT | Stupidity | Shield | |
| LUK | -6 LUK | Cursed | Garment | |
| AGI | -5 AGI | of Slowness | Footgear |
Magic Skill Buff Cards
The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.
| Card | Skills Buffed | Damage Increase | Prefix or Suffix |
|---|---|---|---|
Napalm Beat, Soul Strike, Napalm Vulcan |
5% | Soul | |
Thunder Storm, Jupiter Thunder, Lord of Vermillion |
5% | Sylph | |
Frost Nova, Storm Gust |
3% | Undine | |
Earth Spike, Heaven's Drive |
5% | Gnome | |
Fire Pillar, Meteor Storm |
5% | Salamander |
Elemental Bolt Boost Cards
The cards below are accessory-slot cards. They boost damage of a particular elemental bolt skill as well as reducing their respective cast.
| Card | Skill Buffed | Damage Increase | Cast Reduction | Prefix or Suffix |
|---|---|---|---|---|
Cold Bolt |
25% | 25% | Grain | |
Lightning Bolt |
25% | 25% | Tropical | |
Earth Spike |
25% | 25% | of Affection | |
Fire Bolt |
25% | 25% | of Ignis |
Magic Resist Cards
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less.
| Card | Effect | Prefix or Suffix | Equipment Type |
|---|---|---|---|
| +5 MDEF | of Magical Immunity | Headgear | |
| +5 MDEF, +2 DEF | Spell-Proof | Armor | |
| +3 MDEF, +2 DEF | Magic-Proof | Shield | |
| +8 MDEF | Magically Shielded | Garment | |
| +7 MDEF | of Mystical Resistance | Footgear |
Race Drain SP Cards
The following weapon cards gives you 5 SP when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped.
| Race | Card | Prefix or Suffix |
|---|---|---|
| Demi-Human | Soul Gain | |
| Brute | of Beast Soul Eater | |
| Insect | of Insect Soul Eater | |
| Formless | Power Draining | |
| Demon | of Demon Soul Eater | |
| Undead | of Undead Soul Eater | |
| Fish | of Marine Soul Eater | |
| Plant | of Plant Soul Eater | |
| Dragon | of Dragon Soul Eater | |
| Angel | of Angel Soul Eater |
-
Gemini-S58 Card provides 50% resistance if the user's VIT is 80 or greater. ↩↩ -
Gemini-S58 Card provides 30% resistance if the user's AGI is 90 or greater. ↩ -
Orc Baby Cards reduce neutral element damage by an additional 5%
if compounded to a garment which is refined to +9 or higher. ↩ -
Deviling Cards also increase damage from elements other than neutral by 50%. ↩ -
Soldier Andre Card is currently unavailable. ↩ -
Scorpion King Card is currently unobtainable. ↩














