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Card Reference

This is a reference of cards which can be grouped according to their effects.

Autocast Cards

See autocast for cards that enable the player to automatically cast a skill under certain circumstances. To see the full extent of them, head out to Autocast Cards.


Status Defensive Cards

The following cards grant immunity or reduction to status effects.

Note

Unless specified, resistance cards provide 20% resistance.

Tip

4141.png Evil Druid Card users are immune to Stone and Frozen because they are of Undead property, and naturally Undeads cannot be frozen or stoned.


Elemental Damage Reduction Cards

The following garment cards reduce received damage by 30% based on the attack's element, except for those which reduce neutral element damage, which vary in their reductions.

Element Card Prefix or Suffix
Neutral 4375.png Orc Baby Card (10%)3 Extra-High Level
4334.png Noxious Card (10%) Anti-Sniping
4325.png Harpy Card (15%) Vicious
4133.png Raydric Card (20%) Immune
4174.png Deviling Card (50%)4 Deviant
Fire 4109.png Jakk Card Flameguard
Water 4095.png Marse Card Genie's
Wind 4056.png Dustiness Card of Warmth
Earth 4081.png Hode Card Glorious
Holy None N/A
Shadow 4116.png Isis Card Divine
Undead 4071.png Orc Zombie Card Angelic
Ghost 4113.png Marionette Card of Ghost
Poison 4108.png Myst Card Innoxious

Note

There is no card which reduces damage from the holy element.


Racial Damage Reduction Cards

The following shield cards reduce received damage by 30% based on the race of the enemy.

Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.

Race Card Prefix or Suffix
Demi-Human 4058.png Thara Frog Card Cranial
Brute 4066.png Orc Warrior Card Brutal
Insect 4074.png Bigfoot Card of Gargantua
Formless 4314.png Penomena Card Fire-Proof
Demon 4136.png Khalitzburg Card from Hell
Undead 4340.png Teddy Bear Card of Requiem
Fish 4083.png Rafflesia Card Homer's
Plant 4059.png Soldier Andre Card5 of Cadi
Dragon 4120.png Sky Petite Card of Dragoon
Angel 4138.png Anubis Card Satanic

Warning

4253.png Alice Card reduces damage received from boss protocol monsters by 40%, but also increases damage received from other monsters by 40%.

Tip

4058.png Thara Frog Card (prefix: cranial) carded shield is generally the card brought to PvP or WoE environments.

Note

These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.

Note

4231.png Mi Gao Card reduces damage received from fort guardians by 50% during War of Emperium sieges.


Shield Size Damage Reduction Cards

The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same size.

Size Card Prefix or Suffix
Small 4207.png Mysteltainn Card Anti-small
Medium 4254.png Ogretooth Card Anti-medium
Large 4250.png Executioner Card Anti-large

Note

These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF. Each of these cards also add 1 DEF.

Note

4413.png Hodremlin Card reduces all damage by 15% as a size-based reduction.


EXP Increase Cards by Race

The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race.

Note

All of these cards are used in Footgear, and as such are often called EXP Shoes.

Race Card Prefix
Demi-Human 4245.png Am Mut Card Assassinator's
Brute 4204.png Mini Demon Card Poacher's
Insect 4221.png Skeleton General Card Insect Collector's
Formless 4239.png Iron Fist Card Veteran Hunter's
Demon 4249.png Ancient Worm Card Witch Doctor's
Undead 4275.png Zombie Prisoner Card Undead Killer's
Fish 4164.png Gullinbursti Card Fisherman's
Plant 4151.png Gajomart Card Havoc Bringer's
Dragon 4267.png Explosion Card Dragon Slayer's
Angel 4235.png Christmas Cookie Card Fallen Angel's

Note

40174.png Pride Card Grants 5% more Experience Points from all races but receive 10% more damage from all races.


Garment Elemental Damage Increase Cards

These cards will provide +5 ATK, increases CRIT rate by 15 to a specific race, provides 10% increased damage to a certain Element and are placed in Garments.

Element Race Card Prefix or Suffix
Earth Brute / Plant 4432.png Magmaring Card Scorching
Water Fish 4422.png Roween Card Breeze

Critical Weapon Cards by Race

The following cards will add 10% more damage to your CRIT attacks, and also add 7 critical rate against a certain race, placed in weapon slots.

These cards are useful for characters oriented to critical attacks.

Race Card Prefix or Suffix
Demi-Human 4246.png Assaulter Card Killing
Brute 4297.png Cruiser Card Poaching
Insect 4214.png Bloody Murderer Card Man-Eater's
Formless 4156.png Goblin Steamrider Card of Fatal Flame
Demon 4310.png Panzer Goblin Card Fatally Evil
Undead 4157.png Goblin Archer Card Piercing
Fish 4192.png Rotar Zairo Card of Fatal Pisces
Plant 4292.png Kobold Archer Card Deadly Plant's
Dragon 4176.png Dullahan Card Fatal Serpentine
Angel None N/A

Weapon Cards by Race

The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.

Race Card Prefix
Demi-Human 4035.png Hydra Card Bloody
Brute 4060.png Goblin Card Clamorous
Insect 4063.png Caramel Card Insecticide
Formless 4007.png Pecopeco Egg Card Beholder
Demon 4111.png Strouf Card Decussate
Undead 4130.png Scorpion King Card6 Divine
Fish 4080.png Flora Card Fisher
Plant 4068.png Scorpion Card Chemical
Dragon 4118.png Earth Petite Card Dragoon
Angel None N/A

Tip

Additionally, 4140.png Abyssal Knight Card (prefix: liberation) adds 25% damage with physical attacks towards boss protocol monsters.


Weapon Cards by Element

These cards add 20% damage of physical attacks against the element it targets. Generally the cards that work against the four basic elements (fire, water, wind & earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a sage's endows. Players are generally of neutral element, unless their armor or a status effect changes it.

Element Card Prefix or Suffix
Fire 4049.png Vadon Card Flammable
Water 4069.png Drainliar Card Saharic
Wind 4030.png Mandragora Card Windy
Earth 4065.png Kaho Card Underneath
Holy 4085.png Orc Skeleton Card Damned
Shadow 4005.png Santa Poring Card Hallowed
Poison 4062.png Anacondaq Card Envenom
Ghost 4202.png Mao Guai Card of Exorcism
Undead None N/A

Tip

While there is a card to increase damage against Ghost, Neutral attacks miss any Monster with Ghost Lv. 2 or higher, due to the element modifier. This can be solved by changing element via Sage's / Scholar's / Taekwon's Endow skills; Elemental converters; the 12020.png Cursed Water item, or by a Priest's Aspersio skill.


Weapon Cards by Size

The following weapon cards increase inflicted physical damage by 15% based on the enemy's size. Each of these cards also add 5 ATK.

Size Card Prefix
Small 4082.png Desert Wolf Card Gigantic
Medium 4092.png Skeleton Worker Card Boned
Large 4126.png Minorous Card Titan

Tip

Since players are mostly of neutral element, for maximum damage, a mix of 4092.png Skeleton Worker Cards and 4035.png Hydra Cards is the best combination.

Note

Players are all medium unless they have been adopted, in which case they are small.


Weapon Cards by Status Effect

Unless otherwise stated, all of these cards have a 5% base chance of inflicting their respective status effect.

Status Card Prefix
Poison 4096.png Zenorc Card (4%) Venomer's
4037.png Snake Card Untouchable
Stun 4025.png Skeleton Card (2%) Keen
4017.png Savage Babe Card Stun
Silence 4057.png Metaller Card Silence
Blind 4020.png Familiar Card Blink
Sleep 4024.png Plankton Card Drowsy
Freeze 4055.png Marina Card Ice
Curse 4076.png Magnolia Card Cursing
Bleeding 4390.png Breeze Card Bleeding
Confusion 4104.png Requiem Card Chaos

Note

Several cards also add 5 or 10 ATK.


Armor Cards by Status Effect

Status Effect Card Effect Addition
Bleeding 4301.png Killer Mantis Card Add a 6% chance of auto casting Bleeding on an enemy when the user receives Physical Damage.
4404.png Skogul Card Autocast on both wearer and attacker when receiving damage.
Blind 4162.png Grizzly Card Chance increases if 4074.png Bigfoot Card is also equipped.
4295.png Kraben Card Add a 6% chance of auto casting 'Blind' on an enemy when the user receives Physical Damage.
Confusion 4298.png Creamy Fear Card Add a 6% chance of auto casting 'Confusion' on an enemy when the user receives Physical Damage.
4286.png Karakasa Card Chance increases if wearer has 77 or higher base STR.
4383.png Red Novus Card Autocast on both wearer and attacker when receiving damage.
Curse 4166.png Nightmare Terror Card Chance increases if Nightmare Card is also equipped.
4189.png Wraith Dead Card Add a 6% chance of auto casting 'Curse' on an enemy when the user receives Physical Damage.
Frozen 4324.png Hati Card Chance increases if 4323.png Baby Hati Card is also equipped.
4216.png Sasquatch Card Add a 6% chance of freezing on an enemy when the user receives Physical Damage.
Poison 4300.png Chimera Card Chance increases if wearer is Assassin class.
4270.png Giant Spider Card Add a 6% chance of auto casting 'Poison' on an enemy when the user receives Physical Damage.
4333.png Venomous Card Autocast on both wearer and attacker when receiving damage.
Silence 4213.png Brilight Card Add a 6% chance of auto casting 'Silence' on an enemy when the user receives Physical Damage.
4181.png Disguise Card Chance increases if wearer has 77 or higher base VIT.
Sleep 4173.png Demon Pungus Card Add a 6% chance of auto casting 'Sleep' on an enemy when the user receives Physical Damage.
4222.png Skeleton Prisoner Card Chance increases if Skeleton Card is also equipped.
Stone Curse 4170.png Dark Frame Card Add a 6% chance of auto casting 'Stone Curse' on an enemy when the user receives Physical Damage.
4315.png Pest Card Chance increases if wearer has 77 or higher base INT.
Stun 4201.png Majorous Card Add a 6% chance of auto casting Stun on an enemy when the user receives Physical Damage.
4194.png Rybio Card Chance increases if wearer has 77 or higher base DEX.

Weapon Card Combinations

The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a size, element, and race, a weapon combining aspects targeted for each property of the monster will have the most effect.

Example

A Double Fisher Double Saharic 1505.png Mace[4].

In all the weapon does 140% x 140%, or 196%, damage to a monster with both water property and fish race.

A quad fisher or quad saharic would only do 180% damage.

Tip

4140.png Abyssal Knight Card is an exception to this rule because it adds 25% more damage, higher than Hydra Card and its friends.

Therefore one of the best card combination for MVP is 4 4140.png Abyssal Knight Card.

The total is 100% more damage, which means your attacks will do 200% damage.

Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use.

Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.


"High Upgrade Level" Cards

These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type.

Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.

Card Stat Increased Boost at +9 / + 10 Equipment Equipment Type
4242.png Apocalypse Card +2 VIT +800 Max HP Armor
4288.png Carat Card +2 INT +150 Max SP Headgears
4160.png Firelock Soldier Card +2 STR +10% Max HP and Max SP Footgear
4319.png Freezer Card Max HP + 300 Bash damage + 10% Footgear
4159.png Nine Tail Card +2 AGI +20 Flee Garments
4375.png Orc Baby Card +10 Flee 10% Neutral tolerance Additional +5 Flee Additional 5% Neutral tolerance Garments
4226.png Sting Card +2 DEF +5 MDEF Shield

"Low Upgrade Level" Cards

These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.

Card Stat Increased Boost at less than +5 Equipment Equipment Type
4379.png Blue Acidus Card +40 Max SP Additional +40 Max SP, +5% SP Recovery Headgears
4378.png Gold Acidus Card +4% Max SP, +4% Max HP Additional +4% Max SP, +4% Max HP, +5% SP Recovery Footgear
4351.png Kavach Icarus Card +10 Flee Additional +10 Flee, +1 Perfect Dodge Garment

Elemental Armor Cards

The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks.

Note

The elements are all of level 1, for example Angeling card will give the Holy 1 element.

Element Card Prefix or Suffix
Holy 4054.png Angeling Card Holy
Ghost 4047.png Ghostring Card Ghost
Poison 4114.png Argiope Card Poisoning
Undead 4141.png Evil Druid Card Deadly
Fire 4099.png Pasana Card of Ifrit
Water 4089.png Swordfish Card Aqua
Wind 4098.png Dokebi Card of Zephyrus
Earth 4101.png Sandman Card of Gnome
Shadow 4119.png Bathory Card Evil

Stat Switching Cards

The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.

Warning

The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.


Food-Dropping Cards

The following accessory cards cause level 3 food items to drop at a 2.5% chance (on Arcadia) when monsters of certain races are killed.

Food Card Required Race of Monster Prefix or Suffix
12058.png Tentacle Cheese Gratin (AGI) 4344.png Anopheles Card Insect of Value
12068.png Fried Sweet Potato (LUK) 4391.png Baroness of Retribution Card Angel Snack
12043.png Bomber Steak (STR) 4355.png Gremlin Card Brute Health
12048.png Honey Herbal Tea (INT) 4385.png Dragon Egg Card Dragon Drink
12063.png Fruit Mix (DEX) 4377.png Grove Card Formless Sweet
12053.png Clam Soup (VIT) 4347.png Armeyer Dinze Card Fish Stamina

Box-Dropping Cards

The following accessory cards cause various "box" items to drop at a low chance when monsters of certain races are killed.


Miscellaneous Item-Dropping Cards

The following cards go into various equipment slots. They make items drop at a low chance when monsters of certain races are killed.


Added Stats for Upgrade Cards

The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.

Note

A similar card for DEX is not available.

Stat (+1 for each upgrade) Card Base Reduction Prefix or Suffix Equipment Type
STR 4358.png Seyren Windsor Card -6 STR of Lost Power Headgear
VIT 4370.png Dimik Card -5 VIT Weakening Armor
INT 4397.png Despero of Thanatos Card -6 INT Stupidity Shield
LUK 4373.png Green Maiden Card -6 LUK Cursed Garment
AGI 4396.png Odium of Thanatos Card -5 AGI of Slowness Footgear

Magic Skill Buff Cards

The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.

Card Skills Buffed Damage Increase Prefix or Suffix
4388.png Death Word Card Napalm Beat, Soul Strike, Napalm Vulcan 5% Soul
4345.png Hill Wind Card Thunder Storm, Jupiter Thunder, Lord of Vermillion 5% Sylph
4350.png Laurell Weinder Card Frost Nova, Storm Gust 3% Undine
4335.png Pitman Card Earth Spike, Heaven's Drive 5% Gnome
4380.png Red Ferus Card Fire Pillar, Meteor Storm 5% Salamander

Elemental Bolt Boost Cards

The cards below are accessory-slot cards. They boost damage of a particular elemental bolt skill as well as reducing their respective cast.

Card Skill Buffed Damage Increase Cast Reduction Prefix or Suffix
4416.png Siroma Card Cold Bolt 25% 25% Grain
40137.png Potello Card Lightning Bolt 25% 25% Tropical
40163.png Lovering Card Earth Spike 25% 25% of Affection
4433.png Imp Card Not implemented yet Fire Bolt 25% 25% of Ignis

Magic Resist Cards

The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less.

Card Effect Prefix or Suffix Equipment Type
4278.png Gibbet Card +5 MDEF of Magical Immunity Headgear
4150.png Goat Card +5 MDEF, +2 DEF Spell-Proof Armor
4240.png Arclouze Card +3 MDEF, +2 DEF Magic-Proof Shield
4287.png Kappa Card +8 MDEF Magically Shielded Garment
4200.png Megalith Card +7 MDEF of Mystical Resistance Footgear

Race Drain SP Cards

The following weapon cards gives you 5 SP when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped.

Race Card Prefix or Suffix
Demi-Human 4329.png Phendark Card Soul Gain
Brute 4167.png Nereid Card of Beast Soul Eater
Insect 4165.png Gig Card of Insect Soul Eater
Formless 4308.png Tri Joint Card Power Draining
Demon 4182.png Diabolic Card of Demon Soul Eater
Undead 4274.png Zombie Master Card of Undead Soul Eater
Fish 4307.png Beetle King Card of Marine Soul Eater
Plant 4289.png Caterpillar Card of Plant Soul Eater
Dragon 4180.png Driller Card of Dragon Soul Eater
Angel 4316.png False Angel Card of Angel Soul Eater

  1. 4354.png Gemini-S58 Card provides 50% resistance if the user's VIT is 80 or greater. 

  2. 4354.png Gemini-S58 Card provides 30% resistance if the user's AGI is 90 or greater. 

  3. 4375.png Orc Baby Cards reduce neutral element damage by an additional 5% if compounded to a garment which is refined to +9 or higher. 

  4. 4174.png Deviling Cards also increase damage from elements other than neutral by 50%. 

  5. 4059.png Soldier Andre Card is currently unavailable. 

  6. 4130.png Scorpion King Card is currently unobtainable.