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Card System

Overview

In Arcadia Online, there are rectangular items that have the suffix of "Card" on them, with the prefix being a monster's name - such as a Poring Card. These cards are installed into equipment to provide specific bonuses to it. For a more organized list of common cards, see the Card Reference.

Acquiring Cards

You can acquire cards in different ways:

  • Most monsters in the game have small chance of dropping their own card.
  • Old Card Albums, which create a random (non-MVP) card when opened.
  • Trade or buy one from a Merchant's vending shop.

Installing Cards

By double-clicking the card, you can "compound" or 'install' the card into a piece of equipment of your choice. The card does not disappear from your inventory until you actually install the card in a piece of equipment.

To install, the equipment must have a 'slot' available for a card to go in. Cards only install into their own specific type of equipment category, but this is evident since when you double-click the card to install, you are shown a list of equipment you currently have that the card can be put in to. Click Right Button on the card to see what effect it gives, and where it is installed.

To see if your equipment has a slot available for a card, simply mouseover the equipment in question. if it does, it'll appear with suffix [1], [2], and such. An example would be Guard [1], which means it has 1 slot for inserting a card. Only weapons have more than 1 spot for installing cards.

Info

Some equipment can have slots added to them via Socket Enchantment.

Caution

Cards cannot be removed

Once you install a card into an equipment, you cannot remove the card from equipment under any circumstance! Knowing that, please think again if you truly wish to install the card into an equipment - especially if equipment / card you are compounding are rare or expensive.

Same-named weapons may vary in slot count

Note that many weapons (mainly weapons that can also be bought from NPC shops) have multiple variants with different numbers of slots. For example, the shop-bought Blade [3] and monster-dropped Blade [4]. You'll want to compound cards on Blade [4], not Blade [3]. Take this into account before compounding cards or upgrading.

Failing to refine equipment with cards inside will destroy the cards as well

Also note, if equipment is destroyed because you failed when you tried to upgrade it, equipment AND all of the installed cards will be destroyed.

So it is recommended you get an equipment already upgraded to highest level you can get (either by upgrading by yourself or buying one from other players) before installing the card.

Damage to the equipment during battle (being "broken"), however, will not harm the cards.

Card Types

Types of equipment cards can be compounded with:

Sets

Certain bonuses are granted when using various combinations of cards at the same time.

Notes on stacking

Proc cards Card stack.

Example

Hunter Fly Card has 3% chance of proc, compounding 4 cards will go 3%*4, stacking both the chance and the healing.

Same autocast cards, but different items/cards do.

Example

Two Wind Ghost Cards won't stack (just one will work), but wearing Ice Falchion (1% Cold Bolt lv3) and Gazeti Card (5% Cold Bolt lv2) will proc separately.

Same drop cards don't stack.

Example

Having two Mimic Cards will just count as one (neither rolled twice, nor doubled the chance); however, wearing a Mimic Card plus a Myst Case Card will add both to the drop table.

Note

Only the player who killed the monster will have their drop cards added to the drop table.

Status cards do stack.

Example

Four Metaller Card (5% of silencing the target) will become 5%*4 = 20%.