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Dancer

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Dancer
Dancer.png
Job Base: Archer
Job Type: 2-2
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 91
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+2 +7 +3 +5 +5 +8

Overview

 Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers. These scantily clad seductresses gain the power to influence the minds of allies and enemies alike.

It is said that time slows down when a Dancer starts to move her hips to the sound of some mysterious tune; that those watching may lose control of their bodies and find their magic reserves either greatly improved or gone altogether. Where their male counterparts, the Bards, are more bent on support, Dancers specialize at disruptive maneuvers, which make them an invaluable asset in the War of Emperium.

Supporting with a Bard or Dancer requires a different approach than other classes. Music-based buffs are mostly percentual values, as opposed to the absolute values of Priest buffs, and require careful strategy and positioning, but playing as an Archer should already provide some experience in this respect. Despite their supportive role, one should not forget that Dancers are also capable of dealing good quantities of damage, one of their main advantages over Huntresses is their immense SP pool which allows them to continually use Double Strafe instead of normal attacks, ensuring decent damage output.

To understand how to build a Bard or Dancer, knowledge of all their skills is needed. Dancer and Bard skills are, in comparison to other classes, very stat dependent. In general, there are 2 types of skills for both a Dancer and a Bard; skills which can be sung or danced without a partner of the opposite gender and those where the player needs another Bard or Dancer respectively.

As a Dancer, only whips, daggers and bows are available for weapons, whereas Bards can use instruments instead of whips.

Frost Joker, Dazzler, Pang Voice and Charming Wink are usable regardless of weapons.

Jobchange Guide

See Dancer Job Change Guide for detailed information.

Changing into a Dancer from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Dance Test

After completing these tests, the player will be transformed into a Dancer. This takes place in Comodo.

Builds

PvM

  • STR: 1
  • AGI: 80-99
  • VIT: 1
  • INT: 9-53
  • DEX: 99
  • LUK: 1

PvM builds of a Dancer echo the DEX/AGI Hunter build. However, decreasing Agi in order to increase INT will allow you to Double Strafe more often as well as regenerate SP faster than a Hunter with the same stat build.

WoE

There are basically two WoE builds a Dancer can take. Both are supporting builds. While one focuses on improving the skills of allies, the other is used for weakening and disabling enemies.

Full Support

  • STR: 1-30
  • AGI: 1
  • VIT: 80-99
  • INT: 80-99
  • DEX: 1
  • LUK: 1-50

This build is used for enhancing the abilities of your allies. INT is very important to increase the effect of Service for You. VIT is basic in any good WoE build as it gives you a bigger HP pool, better recovery rates and status resistance. You may want to get some LUK to increase the effect of Fortune's Kiss, but without transcendent classes this skill is not very much sought after in WoE. STR is to increase your Weight Limit.

Please Don't Forget Me

  • STR: 1-30
  • AGI: 40-80
  • VIT: 80-99
  • INT: 1-40
  • DEX: 80-99
  • LUK: 1

This build focuses on disabling and weakening your opponents. The two main skills are Please Don't Forget Me and Dazzler. Once again VIT for a bigger HP pool, better recovery rates and status resistance. DEX and AGI are the two main stats for Please Don't Forget Me. DEX improves the effect of reducing ASPD, which also greatly reduces the rate at which skills can be spammed, while AGI improves the effect of reducing movement speed. INT is there if you don't like using or carrying SP recovery items and STR is to increase your Weight Limit.

Tactics

Hotkey a dagger and whip or 2 of same whip to stop and change songs fast instead of waiting for Amp.

Equipment

This is no where close to a complete list of equipment that is required or suggested. This list is not based around any mini boss or MVP drops.

Upper Headgear

Besides the "kawaii" headgear you have taking up almost all of your storage, these are some of the basics that are suggested to have for a Dancer.

  • 2285.png Apple of Archer (+3 Dex) - Suggested for PvM but not WoE/PvP.
  • 4010.png Willow Card Wise Headgear [1] (+80 SP) (Willow Card) - More SP to use skills and increase overall SP regeneration.
  • 4052.png Elder Willow Card Erudite Headgear [1] (+2 Int) - More Int for SP regeneration or to increase effect of Service for You.
  • 4112.png Marduk Card Peerless Headgear [1] (Immune to Silence) - An option to prevent people from silencing you if you don't want to carry Green Potions, but involves giving up better headgear options.
  • 2289.png Poo Poo Hat (10% decrease from demi-human attacks) - Use for WoE.
  • 5172.png Beret (10% decrease from demi-human attacks) - Use for WoE/PvP. (will be introduced with Rachel Santuary)
  • 5170.png Feather Beret (+1 MDEF and 10% decrease from demi-human attacks) - Use for WoE/PvP. (will be introduced with Rachel Santuary)

Middle Headgear

Some of these headgear take up both the middle and lower slots.

  • 2281.png Opera Masque (+1 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.
  • 2296.png Binoculars (+1 Dex) - A headgear that can be used to replace tights if applicable.
  • 2291.png Masquerade (3% more damage against demi-humans)
  • 5086.png Alarm Mask (+2 Def) - If you're not using a Binocular, you might as well use some DEF to decrease the physical damage you recieve.

Lower Headgear

  • Gangster Mask (15% resistance to Silence) - Helpful if you're not immune to silence using a Marduk Card or having 100 total vit.

Armor

The primary armor for Dancers is 2331.png Tights [1], but they can also wear general purpose armors such as 2308.png Mantle [1], 2310.png Coat [1], or 2320.png Formal Suit [1]. Tights are suggested because of their +1 Dex, but can be replaced with other armors that Dancers can wear if needed. A Pantie can also be used as a cheap armor that can be used in combination with the Undershirt garment as a PvM gear, but serves little purpose in PvP/WoE asides from gaining extra ASPD. Panties can be slotted using the Socket Enchant System.

Useful armor cards for a Dancer include:

  • 4003.png Pupa Card - +700 HP, an ideal card for Agi/Dex Dancers who need the extra HP to survive longer.
  • 4031.png Pecopeco Card - +10% HP, a more effective card then the Pupa for characters with over 7,000 HP.
  • 4105.png Marc Card - Grants immunity to the Frozen status, making it a staple card in PvP/WoE.

There are other specific armor cards out there that are beneficial (or sometimes not beneficial depending on the situation) such as those that change the element of the player (Swordfish Card, Dokebi Card, Pasana Card, etc) and those that cause status effects to your enemies under certain conditions (Dark Frame Card, Demon Fungus Card, Brilight Card, etc.)

Garment

Mufflers are suggested because they are easily obtainable. Other options include:

  • 2513.png Heavenly Maiden's Robe [1] - 1 more DEF than Mufflers.
  • 2522.png Undershirt - Combined with the Pantie armor, this makes a cheap alternative to expensive +Flee garments for PvM. Undershirts can also be slotted using the Socket Enchant System.
  • 2517.png Vali's Manteu - A cheaper but slightly less effective alternative to a Raydric Card.

Useful garment cards for a Dancer include:

  • 4102.png Whisper Card - This card gives +20 Flee, making it a useful leveling card for Agi/Dex Dancers.
  • 4178.png Dragon Tail Card - This card gives +10 Flee and +5% damage with Double Strafe and Arrow Shower. This card can be useful for trying to reach the amount of damage needed to one or two-shot monsters using Double Strafe.
  • 4133.png Raydric Card - The 20% neutral property resistance makes this card a great general purpose card for non-Flee characters, especially in PvM. It can also be useful in PvP/WoE, but not without its pros and cons.
  • 4334.png Noxious Card - A specialized PvP/WoE card that gives 10% neutral property resistance and 10% long range damage resistance, though it may be worth considering holding off on this card until becoming a Gypsy and using a Valkyrian Manteau for it. Noxious is strong because it can help against attacks that aren't neutral element, including magic.

There are other specific garments out there that are beneficial such as those that give resistance to certain elements (Jakk Card, Marse Card, etc).

Footgear

Boots are suggested because they're the footgear with the highest defense that Dancers can wear.

  • +9 Superior Footgear [1] (4160.png Firelock Soldier Card) (+2 Str and, if upgraded to +9, 10% more HP and SP) - More HP to live longer and more SP to use skills and increase overall SP regeneration.
  • Green Footgear [1] (4097.png Matyr Card) (+1 Agi and 10% more HP) - More HP to live longer and +1 Agi for Agi/Dex Dancers.
  • Soul-Enchanted Footgear [1] (4100.png Sohee Card) (15% more SP and increase SP recovery by 3%) - More SP to use skills and increase overall SP regeneration.

The above three footgear can be substituted for other footgear such as those that gives the player more experience for killing a certain race of monsters (Am Mut Card, Mini Demon Card, etc.)

Accessory

  • 2624.png Nimble Glove [1] (+4 Dex) (90+ base level) or Nimble Clip [1] (+3 Dex) (no level restriction) (both are 4064.png Zerom Cards) - Suggested to gain more dex for leveling or even for PvP/WoE.
  • 2602.png Earring (+2 Int) - More Int for SP regeneration.
  • 2626.png Rosary of Four Leaf Clover - (+3 MDEF, +1 Luk) (5% less damage from long ranged physical attacks) (4252.png Alligator Card) - Ideal for WoE/PvP because of the MDEF and the decrease from long ranged physical attacks.

Shield

Unlike Hunters, Dancers can wear bucklers with one-handed weapons.

  • 2102.png Guard [1] - A general purpose shield for if you plan to share your shields with Magician-class characters.
  • 2104.png Buckler [1] - A shield which is slightly better then a Guard, but not as flexible between classes.
  • 2115.png Valkyrja's Shield [1] - This shield has some of the best stats for an all-class shield and is often preferred for WoE because of its elemental resistances and MDEF.

If the player plans to take part in PvP/WoE, they should look into obtaining a Thara Frog Card, as the 30% damage reduction makes a huge difference. There are other specific shield cards that can be beneficial to a Dancer as well, for reducing damage from monters (4314.png Penomena Card, 4340.png Teddy Bear Card, etc.)

Weapon

Dancers are allowed to use shields with Whips. However they are not allowed to used shields with Bows as bows take up both the right and left hand slots.

  • 1951.png Rope [4] - The basic 4-slotted whip for Dancers.
    • Double Bloody Double Boned Rope [4] (2x 4035.png Hydra Card, 2x 4092.png Skeleton Worker Card) - Can be used for leveling at Bathories or even used to attack players in PvP/WoE.
    • Solid Triple Vital Rope [4] (4072.png Golem Card, 3x 4002.png Fabre Card) - Suggested for a Dancer dancing Loki's Veil with a Bard in order to avoid from letting players break your whip and to increase your vit and your HP by 300. Basic WoE weapon.
    • Quadruple Status Effect Rope [4] (any status effect card; 4055.png Marina Card, 4017.png Savage Bebe Card, 4024.png Plankton Card, 4076.png Magnolia Card, etc.) Sling Arrow can still be used during performance skills, so it's possible to try to inflict status effects on enemies while performing using a weapon like this.
  • 1705.png Composite Bow [4] - The bow which is used for maximum damage with Double Strafe for leveling. Double Double card combinations offer the best damage, but suffer the drawback of working on only a select few monsters. They can also be carded with four status effect cards for inflicting status effects from a distance.
  • 1716.png Gakkung Bow [2] - Is a cheaper alternative to the Composite Bow that can be good for making more general-purpose bows, as it only requires two cards, but has the drawback of dealing less damage then a specialized Composite Bow.
  • 1715.png Arbalest [2] and 1723.png Luna Bow [2] can also be used similar to the Gakkung Bow.

Arrows

  • PvM: Be prepared for any element that may be present on the map you choose to farm/MVP/level on.

  • PvP/WoE: Obtaining status arrows depends on how much zeny you have, how much zeny you are willing to spend if it comes to that point, what items you have access to, and what you plan to do in PvP/WoE.

  • Stun and Silence (known in-game as Mute Arrows) Arrows/Bows work well against Casters such as the Wizard Class and the Sage Class (excluding full support build Sages/Scholars) as they do enough VIT to become immune. As a Dancer, these arrows don't serve as much purpose since Dazzler can be used to inflict Stun to more targets at once, and is more reliable then Silence which can be cured with a simple Green Potion.

  • Cursed Arrows/bows work well against players since it greatly lowers their walking speed. These arrows and bows work well against low-VIT support characters by preventing them from escaping from your allies, and can also hinder mid-VIT characters. Against high-VIT characters, who you're likely to run into a lot of during WoE, Please Don't Forget Me is a guaranteed way to slow their speed.

  • Sleep Arrows/bows work well against low Int and low Luk type characters. These are ideal against full support Scholars, Agi/Dex Hunters, and melee classes such as Assassin Crosses and Knights.

  • Frozen Arrows/bows may work better using Arrow Shower and Arrow Showering a group of players closely packed, but most of the time, players are wearing Unfrozen armor in WoE and PvP.

Class Data

Skills

See Archer Skills for first class skills.

Solo Skills

Skill Description Levels Type
Amp Amp Cancels active Performance Skill the caster is performing. 1 Active
Dance Lessons Dance Lessons Increases the damage inflicted with Whip class weapons, and enhances Dance and Ensemble skills. 10 Passive
Dazzler Dazzler Inflicts Stun effect on monsters and party members within caster's view by chance. 5 Active
Encore Encore Recasts the last Performance Skill at half of the SP cost. 1 Active
Focus Ballet Humming Improves HIT of all players within the 7x7 area of effect. 10 Active
Gypsy's Kiss Service for You Increases max SP and SP regeneration while reducing SP consumption within the 7x7 area of effect. 10 Active
Hip Shaker Hip Shaker Depletes SP of all targets within the 7x7 area of effect. 5 Active
Lady Luck Fortune's Kiss Improves CRIT rate of all players within the 7x7 area of effect. 10 Active
Slinging Arrow Slinging Arrow Slings an arrow at an enemy with a whip. 5 Offensive
Slow Grace Please Don't Forget Me Decreases attack and movement speed of all enemies within the 7x7 area of effect. 10 Active

Ensemble Skills

Ensemble skills can only be performed when a Bard and Dancer are in the same party and standing beside each other. When an Ensemble skill is performed by a Bard and Dancer, the lower level of Invulnerable Siegfried is performed. (i.e. when a Bard that has learned Invulnerable Siegfried Lv.5 performs the skill with a Dancer that has only learned Invulnerable Siegfried Lv.3, the Bard and Dancer will perform Invlunerable Siegfried Lv.3)

Skill Description Levels Type
Acoustic Rhythm Invulnerable Siegfried Create a 9x9 area that gives Fire, Water, and status effect resistance to Party members within range. 5 Active
Battle Theme A Drum on the Battlefield Party members within this skill's 9x9 area will have increased ATK and DEF for the skill's duration. 5 Active
Classical Pluck Loki's Veil Create a 9x9 area where all players and non-boss monsters cannot use skills. 1 Active
Down Tempo Eternal Chaos Reduces all DEF derived from the VIT stat to 0 for all enemies within the 9x9 area of effect. 1 Active
Harmonic Lick The Ring of Nibelungen Provides a bonus of DEF-ignoring damage to all players within the 9x9 area of effect, as long as they're wielding level 4 weapons. 5 Supportive
Lullaby Lullaby Sing a dreamy song to put enemies in a 9x9 area to sleep. 1 Active
Mental Sensing Mr. Kim A Rich Man Increases the EXP earned from monsters killed in the 9x9 area of effect. 5 Active
Power Cord Into the Abyss Cast a 9x9 cell area around the casters that nullifies item costs for most skills. 1 Active

Quest Skills

Skill Description Levels Type Job Level Requirement Quest
Charming Wink Charming Wink Wink at a specific target, charming them for 10 seconds. 1 Active 40 Charming Wink Quest

See Bard and Dancer Spirits.

Skill Description Levels Type
Impressive Riff Assassin Cross of Sunset (If level 10 Please Don't Forget Me is learned) Increases ASPD of all players in the 7x7 area of effect. 10 Active
Magic Strings A Poem of Bragi (If level 10 Fortune's Kiss is learned) Reduces Cast Time and Cast Delay of skills inside the 7x7 area of effect. 10 Active
Perfect Tablature A Whistle (If level 10 Humming is learned) Raises Flee Rate and Perfect Dodge of all players in the 7x7 area of effect. 10 Active
Song of Lutie The Apple of Idun (If level 10 Service for You is learned) Increases the Max HP of all players in the area of effect. 10 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 3 28
AGI 2 10 11 24 30 35 48
VIT 17 33 43
INT 5 13 21 40 47
DEX 6 9 16 20 41
LUK 1 7 15 19 32 38 46 50

ASPD

Lower delay means faster attack, for more information see ASPD

Weapon Weapon Delay
Unarmed 400
Dagger 550
Bow 650
Whip 575