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Hunter

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Hunter
Hunter.png
Job Base: Archer
Job Type: 2-1
Changes At: Payon Forest 10
Number of Skills: 18
Total Skill Points: 82
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +2 +4 +10 +4

Overview

Hunters are skillful at indirect combat. Their increased ASPD with bows helps makes them superior to Archers in ranged combat. They are also able to lay mines and traps on the ground to hinder or catch mobs. These traps will cause various status effects (Sandman inflicts the status sleep, for example) or cause elemental damage (i.e. Blast Mine, Land Mine) to a target.

Additionally, they have a powerful subcharacter, the Falcon. Falcons are highly effective at dealing consistent damage, as their damage ignores DEF. Falcons give Hunters the ability to deal damage to multiple monster at once, by gathering enemies together and employing the Falcon with the skill Blitz Beat. If Blitz Beat is not cast manually, however, the damage of Blitz Beat done to each target is divided by the number of targets it hits at that instance, thus making "auto-Blitz" an inefficient method of mobbing. Falcons also have the ability to reveal concealed enemies and destroy enemy traps.

Hunters were once considered overpowered in Arcadia Online pre-Amatsu patch, while players were still getting the hang of 2-2 classes, since they were capable of MVPing and seemingly only needed two stats: AGI and DEX to be successful at MVP, PvP, and PvM aspects of the game. However, Hunters have their own weaknesses, namely the lack of VIT and STR, except in certain specialized builds.

Jobchange Guide

See Hunter Job Change Guide for detailed information.

Changing into a Hunter from an Archer requires the player to complete a number of tasks:

  • Item Collection
  • Written Test
  • Battle Test

After completing these tests, the player will be transformed into a Hunter.

Builds

DEX/AGI (PowerHouse)

  • STR: 1
  • AGI: 99 (Base)
  • VIT: 1
  • INT: 9
  • DEX: 140-150 (99 Base)
  • LUK: 1

These Hunters are powerful damage dealers, capable of dealing some of the highest amounts of Damage per Second in the game under the right conditions. They have little to no defense, however, so they're best used when in a party, shooting from behind. Great for MVPing bosses without high DEF. Some modifications of this build will take into account some INT and LUK for Falcon strikes. Recommended for those who do not wish to lay traps, or for those seeking a jack-of-all-trades build.

INT (Farmer)

  • STR: 1
  • AGI: 85-95 (Base)
  • VIT: 1
  • INT: 38-55 (Base)
  • DEX: 140
  • LUK: 1

This variant of the powerhouse boasts an INT investment, allowing him to farm efficiently most mobs with Double Strafe without having to rely of SP consumables. 38 INT is already very good in conjunction with a priest's Magnificat to farm one-shotable mobs, since you'll regen faster than what you use just by walking around and killing what's in sight. However, using a Creamy Card to Teleport or farming mobs with higher HPs will put an additional pressure on your SPs and you might not be "infinite" anymore. In that case you can lower AGI to go to around 180 ASPD, which is sufficient for Double Strafe spamming. This'll allow you to increase your INT by a noticeable margin.

Falconer

  • STR: 1
  • AGI: 90-99 (Base)
  • VIT: 10-20
  • INT: 1-40
  • DEX: 60-80 (Base)
  • LUK: 40-60+

Relying on the use of the Falcon to attack, these types of hunters focus way more on ASPD than the other builds. Their main advantage is that Auto Blitz Beat and CRITs induced by the LUK investment ignore DEF, making them effective anti-tankers. It's basically the only thing they're good at though: on non-tank enemies, you'll have better damage per second by Auto-Blitzing with the Powerhouse build, and their Double Strafe is weak because of the low DEX investment. Recommended for those seeking a fun build and enjoy seeing their Falcon fly.

DEX/INT (WoE/Trapper build)

  • STR: 20-40
  • AGI: 1-20-30+
  • VIT: 70-80+
  • INT: 50-70
  • DEX: 1-60-70
  • LUK: 1

Built for the singular purpose of laying traps, this hunter is made to survive. They should invest in STR for carrying potions and traps. This build is the most difficult to level of all, namely because of the lack of AGI and DEX.

Stats

  • STR affects weigh limit. It also adds to Beast Strafing damage, and in very small amounts, bow ATK. This is generally considered the least useful stat for hunters and is often left at 1.
  • AGI affects the speed at which they are able to attack and their flee rate. This stat is important for most hunters and is generally considered their second or first most useful stat.
  • VIT mainly affects how much HP hunters have and their resistance to Status Effects. WoE Hunters tend to get around 60 VIT.
  • INT affects how much SP hunters have, as well as the regen rate for SP. It also increases Falcon damage and the damage inflicted of damage traps.
  • DEX increases bow attack, hit rate, and in very small amounts, attack speed.
  • LUK increases a critical rate as well as how often a Hunter's Falcon is released (attacks) during normal attacks.

Equipment

Headgear

  • 2227.png Cap [1] - A basic 4 def, and cheap too. It is usually easy to find an overupgraded cap to put a card in for defensive or offensive purposes. A good combo would be the +9 Maestro Cap, with +2 INT and +150 SP.
  • 2285.png Apple of Archer - Not recommended in PvP/WoE environment, but for MVP and leveling to reach a new dex bonus AoA is very useful. With it's +3 DEX on headgear, this is a must-have for all Hunters, even if it is not part of their build to reach a new DEX bonus. You never know when you may have ot use a different Armor/Accesory combo and have to use the AoA to reach the next dex bonus.
  • 2289.png Poo Hat or 5172.png Beret - Self-explanatory. 10% less from Demi-Humans. If you don't need an AoA for your dex, Poo Hat or Beret is great for PvP and WoE.
  • 5170.png Feather Beret - 1 def, 1 mdef, and 10% less from Demi-Humans. a great choice for PvP and WoE.
  • 2274.png Ghost Bandana - Agi + 2.. like the AoA except it helps you reach a higher ASPD. Not as useful as a carat/wise for leveling but if you do prefer having extra ASPD as opposed to SP in MVP/Leveling situations then this is a fine headgear to use
  • 2296.png Binoculars - 1 DEF and 1 DEX.

Footgear

Hunters can use boots. This is the highest DEF footgear and also does not weigh much, so it is usually a good idea to use slotted Boots for this part of your gear. As a rule of thumb, HP increase is way more useful for PvP/WoE than it is for PvM.

  • 4100.png Sohee Card - 15% more SP and 3% more SP regen. Premium choice for leveling and farming.
  • 4097.png Matyr Card - 1 AGI and 10% more HP. A good basic gear to wear in PvP/WoE.
  • 4160.png Firelock Card - 10% HP/SP increase. Awesome card, make sure those boots are +9!
  • 4050.png Male Thief Bug Card - +2 AGI. An oldschool card but still useful. Can help you hit that important ASPD bonus.
  • 2407.png Crystal Pumps - Many Falcon-build hunters use Crystal Pumps to increase their LUK, for more Autoblitz chance and Crit.

Armor

  • 2331.png Tights [1] - The best armor for a Hunter. 50 Weight, 6 def, and +1 dex.
  • 2310.png Coat [1] - Use this or a Mantle [1] for elemental armors. Switching through 6 pairs of tights is annoying.
  • 2339.png Pantie (with 2522.png Undershirt) - Especially useful at lower levels and for Falconer builds who need the ASPD.
  • 4369.png Venatu Card - with 1 LUK per 18 AGI it's very useful in Falconer Builds.

Garment

Generally, Hunters will use a Muffler for their Garment.

  • 4102.png Whisper Card - Good for leveling. Hunters can reach a high amount of flee with all of their agi/flee increasing skills (Wind Walker, Falcon Eyes, Improve Concentration).
  • 4178.png Dragon Tail Card - Probably the best choice for leveling and MVP, and even in PvP. Increases your Double Strafe Damage by 5%, also adds 10 flee and 1 AGI. The AGI may help you reach an ASPD bonus, and the flee always helps while leveling. An excellent card for those powerhouse builds that are all about dishing out loads of damage.
  • 4133.png Raydric Card - Of course, the classic Immune Muffler should be a part of your gear, for every aspect of the game.
  • 2522.png Undershirt (see Armor section)

Shield

Hunters are limited to wearing guards. You cannot attack with a bow while your guard is equipped, because bows are two-handed weapons. You can, however, do any Trap or Falcon skill (such as Blitz Beat or Detect) while wearing your guard. Basically only useful for Trapper/Falconer builds.

Accessory

Nimble 2625.png Brooches [1] and 2624.png Gloves [1] (4064.png Zerom Card) are the best accessories to use as a hunter. Usually, with 99 DEX, you can use two nimble brooches to reach 150 DEX on a Hunter. If you prefer to use 140 DEX while leveling, 2626.png Rosaries [1] with 4051.png Yoyo Cards are a very good choice. Of course, if you can afford it (and it works in your build), 2671.png Bow Thimble [1] may be a good choice.

Weapon

  • 1718.png Hunter Bow - A very good starting gear that'll probably stick with you for a long time. Only downside is that it can't be equipped by Archer in your way to Hunter. You get one for free if you wait for job level 50 as an Archer.
  • 1705.png Composite Bow [4] - Every Hunter should use composite bows for dealing damage. 2x2x Race/Element is the best, of course. 3x Race/Element 1x Size or 2x Race/Element 2x Size is also an option for being effective on more mobs while not losing too much power.
  • 1702.png Bow [4] - You usually use a Bow [4] to inflict status effects on your enemies. Status bows are amazing in PvP. Hunters have very high attack speed and also can cause status effects from a range, which is a huge advantage in many situations in WoE and PvP.
  • 1730.png Burning Bow [1] / 1732.png Earth Bow [1] / 1731.png Frozen Bow [1] / 1733.png Gust Bow [1] - a nice replacement for 2:2 1705.png Composite Bows [4], carded with correct elemental modifier card and arrow set and against correct element monsters.
  • 1716.png Gakgung Bow [2] - Coupled with size cards, it's the best bow for generic damage, and it can be equipped by Archers. Problem is, it's very expensive compared to a Hunter Bow, and the few extra damage may not be relevant depending on what you're farming. You should have 2:2 1705.png Composite Bows [4] for stronger important mobs anyway.
  • 1715.png Arbalest [2] - With size cards, used to reach 160 DEX and do generic damage like Gakkung[2].

Arrows

Arrows are VERY important to Hunters. The fact that a Hunter can use a carded weapon with an elemental arrow without having to trouble a Sage for an Endow is a huge advantage in every aspect of the game, especially leveling.

  • PvP/WoE - In PvP/WoE, it is best to carry 1756.png Stone Arrows for the basic attacking arrow. These will destroy those wearing Zephyrus (4098.png Dokebi Card) armor to counter a Wizard's Jupiter Thunder, or any other Wind/Water type skill. It also bypasses the Immune (4133.png Raydric Carded garment) that your enemy may have equipped. Status arrows, such as 1769.png Mute Arrows and 1761.png Curse Arrows are not hard to collect. They can be used in combination with a status bow to completely disable your enemy. For example, against a Lord Knight using a Quadruple Cursing bow (4x 4076.png Magnolia Card) with 1761.png Curse Arrows will allow you to keep your distance. You can also mix it up. You can use a Quadruple Stun Bow (4x 4017.png Savage Babe Card) with 1769.png Mute Arrows to ward off those pesky wizards. Remember, since all status arrows are Neutral element you may want to use 12020.png Cursed Water to continue bypassing the Immune effect. In PvP, a 4047.png Ghostring Carded armor is very powerful against melee classes. However, Hunters have a huge advantage against those who keep their ghostring equipped. Hunters can easily change their weapon's element to Ghost Property by equipping 1757.png Immaterial Arrows. A Hunter should always be prepared to help their party out by taking out 4047.png Ghostring Card wearers with 1757.png Immaterial Arrows.
  • Leveling - Self explanatory. Carry arrows that are strong against the monsters you are fighting. Leveling with status bows is not suggested, as it would be quite expensive to get an endow slave and go back to storage to restock on arrows.

Class Data

Skills

See Archer Skills for first class skills.

Skill Description Levels Type
Ankle Snare.png [Ankle Snare](Ankle_Snare.md)
Use 1 Trap item to set a trap that will immobilize an enemy for a set duration. 5 Active
Beast Bane.png [Beast Bane](Beast_Bane.md)
Increases [ATK](Stats.md#atk) against [Insect](Insect.md) and [Brute](Brute.md) race monsters. 10 Passive
Blast Mine.png [Blast Mine](Blast_Mine.md)
Set a trap that does [Wind](Wind.md) damage in a 3x3 area when triggered. 5 Offensive
Blitz Beat.png [Blitz Beat](Blitz_Beat.md)
Your [Falcon](Falconry_Mastery.md) attacks an enemy and all surrounding foes within a 3x3 area. Can also go off passively. 5 Offensive
Claymore Trap.png [Claymore Trap](Claymore_Trap.md)
Set a trap that will explode, causing [Fire](Fire.md) property damage in a 5x5 area. 5 Offensive
Detect.png [Detect](Detect.md)
Command your Falcon to detect hidden enemies within a variable range. 4 Active
Falconry Mastery.png [Falconry Mastery](Falconry_Mastery.md)
Enables Hunters to rent and command a Falcon, an exclusive sub-character for the Hunter class. 1 Passive
Flasher.png [Flasher](Flasher.md)
Set a trap that will emit bright light that can [Blind](Blind.md) enemies. 5 Active
Freezing Trap.png [Freezing Trap](Freezing_Trap.md)
Do [Water](Water.md) damage and possibly [freeze](Frozen.md) an enemy when triggered. 5 Offensive
Land Mine.png [Land Mine](Land_Mine.md)
A trap that explodes when triggered, inflicting [Earth](Earth.md) damage with a chance to [Stun](Stun.md) an enemy. 5 Offensive
Remove Trap.png [Remove Trap](Remove_Trap.md)
Remove a trap laid by yourself, recovering the Trap item. 1 Active
Sandman.png [Sandman](Sandman.md)
Set a trap that can put enemies to [Sleep](Sleep.md) within a 5x5 area once triggered. 5 Active
Shockwave Trap.png [Shockwave Trap](Shockwave_Trap.md)
Set a trap to drain [SP](SP.md) from enemies when triggered. 5 Active
Skid Trap.png [Skid Trap](Skid_Trap.md)
Set a trap that will cause an enemy to slide in a certain direction once it is triggered. 5 Active
Spring Trap.png [Spring Trap](Spring_Trap.md)
Commands your Falcon to remove a set enemy or friendly trap from a distance. 5 Active
Steel Crow.png [Steel Crow](Steel_Crow.md)
Increase damage inflicted by your Falcon. 10 Passive
Talkie Box.png [Talkie Box](Talkie_Box.md)
Set a trap that will display a user-set text message to whoever steps on it. 1 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Phantasmic Arrow.png [Phantasmic Arrow](Phantasmic_Arrow.md)
Shoot a magic arrow without requiring actual arrows and pushes the enemy 3 cells backward. 1 Offensive 40 [Phantasmic Arrow Quest](Hunter_Skill_Quest.md#phantasmic-arrow-quest)

Hunter Spirit enables use of

Skill Description Levels Type
Beast Charge.png [Beast Strafing](Beast_Strafing.md)
An advanced form of [Double Strafing](Double_Strafe.md) modified to do additional damage against [brute](Brute.md) or [insect](Insect.md) race monsters. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 5 10 11 44
AGI 12 19 20 31 39 47
VIT 17 22
INT 2 34 41 46
DEX 1 4 8 14 21 27 33 38 43 49
LUK 7 15 29 42

ASPD

Lower delay means faster attack, for more information see ASPD

Weapon Weapon Delay
Unarmed 400
Dagger 600
Bow 600