Hunter
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Hunter |
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Job Base: |
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Archer |
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Job Type: |
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2-1 |
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Changes At: |
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Payon Forest 10 |
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Number of Skills: |
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18 |
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Total Skill Points: |
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82 |
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Total Quest Skills: |
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1 |
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Job Bonuses |
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STR |
AGI |
VIT |
INT |
DEX |
LUK |
+4 |
+6 |
+2 |
+4 |
+10 |
+4 |
Overview
Hunters are skillful at indirect combat. Their increased
ASPD with bows
helps makes them superior to Archers in ranged combat. They are also
able to lay mines and traps on the ground to hinder or catch mobs. These
traps will cause various status effects
(Sandman
inflicts the status
sleep, for example) or cause
elemental damage (i.e. Blast Mine,
Land Mine)
to a target.
Additionally, they have a powerful subcharacter, the
Falcon.
Falcons are highly effective at dealing consistent damage, as their
damage ignores
DEF. Falcons give
Hunters the ability to deal damage to multiple monster at once, by
gathering enemies together and employing the Falcon with the skill
Blitz Beat.
If Blitz Beat
is not cast manually, however, the damage of Blitz Beat
done to each target is divided by the number of targets it hits at that
instance, thus making
"auto-Blitz"
an inefficient method of mobbing. Falcons also have the ability to
reveal concealed enemies and destroy enemy traps.
Hunters were once considered overpowered in Arcadia Online pre-Amatsu
patch, while players were still getting the hang of 2-2 classes, since
they were capable of
MVPing and
seemingly only needed two stats:
AGI and
DEX to be successful at
MVP,
PvP, and
PvM aspects of
the game. However, Hunters have their own weaknesses, namely the lack of
VIT and STR, except in certain specialized builds.
Jobchange Guide
See Hunter Job Change Guide
for detailed information.
Changing into a Hunter from an
Archer
requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
After completing these tests, the player will be transformed into a
Hunter.
Builds
DEX/AGI (PowerHouse)
- STR: 1
- AGI: 99 (Base)
- VIT: 1
- INT: 9
- DEX: 140-150 (99 Base)
- LUK: 1
These Hunters are powerful damage dealers, capable of dealing some of
the highest amounts of Damage per Second in the game under the right
conditions. They have little to no defense, however, so they're best
used when in a party, shooting from behind. Great for
MVPing bosses without high
DEF. Some
modifications of this build will take into account some
INT and
LUK for Falcon strikes. Recommended
for those who do not wish to lay traps, or for those seeking a
jack-of-all-trades build.
INT (Farmer)
- STR: 1
- AGI: 85-95 (Base)
- VIT: 1
- INT: 38-55 (Base)
- DEX: 140
- LUK: 1
This variant of the powerhouse boasts an
INT investment, allowing him to farm
efficiently most mobs with Double Strafe
without having to rely of
SP consumables. 38
INT is already very good in
conjunction with a priest's
Magnificat
to farm one-shotable mobs, since you'll regen faster than what you use
just by walking around and killing what's in sight. However, using a
Creamy Card to
Teleport
or farming mobs with higher
HPs will put an additional pressure
on your SPs and you
might not be "infinite" anymore. In that case you can lower
AGI to go to around 180
ASPD, which is
sufficient for Double Strafe
spamming. This'll allow you to increase your
INT by a noticeable margin.
Falconer
- STR: 1
- AGI: 90-99 (Base)
- VIT: 10-20
- INT: 1-40
- DEX: 60-80 (Base)
- LUK: 40-60+
Relying on the use of the Falcon to attack, these types of hunters focus
way more on
ASPD than the
other builds. Their main advantage is that Auto Blitz Beat
and CRITs induced by the
LUK investment ignore
DEF, making them
effective anti-tankers. It's basically the only thing they're good at
though: on non-tank enemies, you'll have better damage per second by
Auto-Blitzing with the Powerhouse build, and their Double Strafe
is weak because of the low
DEX investment. Recommended for
those seeking a fun build and enjoy seeing their Falcon fly.
DEX/INT (WoE/Trapper build)
- STR: 20-40
- AGI: 1-20-30+
- VIT: 70-80+
- INT: 50-70
- DEX: 1-60-70
- LUK: 1
Built for the singular purpose of laying traps, this hunter is made to
survive. They should invest in
STR for carrying potions and traps.
This build is the most difficult to level of all, namely because of the
lack of AGI and
DEX.
Stats
- STR affects weigh limit. It also
adds to Beast Strafing damage, and in very small amounts, bow
ATK. This is generally
considered the least useful stat for hunters and is often left at 1.
- AGI affects the speed at which
they are able to attack and their
flee rate. This stat is
important for most hunters and is generally considered their second
or first most useful stat.
- VIT mainly affects how much
HP hunters have and their
resistance to Status Effects.
WoE Hunters tend to get around
60 VIT.
- INT affects how much SP hunters
have, as well as the regen rate for SP. It also increases Falcon
damage and the damage inflicted of damage traps.
- DEX increases bow attack,
hit rate, and in very small
amounts, attack speed.
- LUK increases a
critical rate as well as how
often a Hunter's Falcon is released (attacks) during normal attacks.
Equipment
Headgear
- Cap [1] - A basic 4
def, and cheap too. It is usually easy to find an overupgraded cap
to put a card in for defensive or offensive purposes. A good combo
would be the +9 Maestro Cap, with +2 INT and +150 SP.
- Apple of Archer -
Not recommended in PvP/WoE environment, but for MVP and leveling to
reach a new dex bonus AoA is very useful. With it's +3 DEX on
headgear, this is a must-have for all Hunters, even if it is not
part of their build to reach a new DEX bonus. You never know when
you may have ot use a different Armor/Accesory combo and have to use
the AoA to reach the next dex bonus.
- Poo Hat or
Beret -
Self-explanatory. 10% less from Demi-Humans. If you don't need an
AoA for your dex, Poo Hat or Beret is great for PvP and WoE.
- Feather Beret - 1
def, 1 mdef, and 10% less from Demi-Humans. a great choice for PvP
and WoE.
- Ghost Bandana -
Agi + 2.. like the AoA except it helps you reach a higher ASPD. Not
as useful as a carat/wise for leveling but if you do prefer having
extra ASPD as opposed to SP in MVP/Leveling situations then this is
a fine headgear to use
- Binoculars - 1 DEF
and 1 DEX.
Hunters can use boots. This is the highest DEF footgear and also does
not weigh much, so it is usually a good idea to use slotted Boots for
this part of your gear. As a rule of thumb, HP increase is way more
useful for PvP/WoE than it is for PvM.
- Sohee Card - 15%
more SP and 3% more SP regen. Premium choice for leveling and
farming.
- Matyr Card - 1 AGI
and 10% more HP. A good basic gear to wear in PvP/WoE.
- Firelock Card - 10%
HP/SP increase. Awesome card, make sure those boots are +9!
- Male Thief Bug Card -
+2 AGI. An oldschool card but still useful. Can help you hit that
important ASPD bonus.
- Crystal Pumps - Many
Falcon-build hunters use Crystal Pumps to increase their LUK, for
more Autoblitz chance and Crit.
Armor
- Tights [1] - The
best armor for a Hunter. 50 Weight, 6 def, and +1 dex.
- Coat [1] - Use this
or a Mantle [1] for elemental armors. Switching through 6 pairs of
tights is annoying.
- Pantie (with
Undershirt) -
Especially useful at lower levels and for Falconer builds who need
the ASPD.
- Venatu Card - with 1
LUK per 18 AGI it's very useful in Falconer Builds.
Garment
Generally, Hunters will use a Muffler for their Garment.
- Whisper Card - Good
for leveling. Hunters can reach a high amount of flee with all of
their agi/flee increasing skills (Wind Walker, Falcon Eyes, Improve
Concentration).
- Dragon Tail Card -
Probably the best choice for leveling and MVP, and even in PvP.
Increases your Double Strafe Damage by 5%, also adds 10 flee and 1
AGI. The AGI may help you reach an ASPD bonus, and the flee always
helps while leveling. An excellent card for those powerhouse builds
that are all about dishing out loads of damage.
- Raydric Card - Of
course, the classic Immune Muffler should be a part of your gear,
for every aspect of the game.
- Undershirt (see
Armor section)
Shield
Hunters are limited to wearing guards. You cannot attack with a bow
while your guard is equipped, because bows are two-handed weapons. You
can, however, do any Trap or Falcon skill (such as Blitz Beat or Detect)
while wearing your guard. Basically only useful for Trapper/Falconer
builds.
Accessory
Nimble Brooches [1] and
Gloves [1]
( Zerom Card) are the best
accessories to use as a hunter. Usually, with 99 DEX, you can use two
nimble brooches to reach 150 DEX on a Hunter. If you prefer to use 140
DEX while leveling,
Rosaries [1] with
Yoyo Cards are a very
good choice. Of course, if you can afford it (and it works in your
build), Bow Thimble [1] may be a
good choice.
Weapon
- Hunter Bow - A very
good starting gear that'll probably stick with you for a long time.
Only downside is that it can't be equipped by Archer in your way to
Hunter. You get one for free if you wait for job level 50 as an
Archer.
- Composite Bow [4] -
Every Hunter should use composite bows for dealing damage. 2x2x
Race/Element is the best, of course. 3x Race/Element 1x Size or 2x
Race/Element 2x Size is also an option for being effective on more
mobs while not losing too much power.
- Bow [4] - You
usually use a Bow [4] to inflict status effects on your enemies.
Status bows are amazing in PvP. Hunters have very high attack speed
and also can cause status effects from a range, which is a huge
advantage in many situations in WoE and PvP.
- Burning Bow [1] /
Earth Bow [1] /
Frozen Bow [1] /
Gust Bow [1] - a
nice replacement for 2:2
Composite Bows [4],
carded with correct elemental modifier card and arrow set and
against correct element monsters.
- Gakgung Bow [2] -
Coupled with size cards, it's the best bow for generic damage, and
it can be equipped by Archers. Problem is, it's very expensive
compared to a Hunter Bow, and the few extra damage may not be
relevant depending on what you're farming. You should have 2:2
Composite Bows [4]
for stronger important mobs anyway.
- Arbalest [2] - With
size cards, used to reach 160 DEX and do generic damage like
Gakkung[2].
Arrows
Arrows are VERY important to Hunters. The fact that a Hunter can use a
carded weapon with an elemental arrow without having to trouble a Sage
for an Endow is a huge advantage in every aspect of the game, especially
leveling.
- PvP/WoE - In PvP/WoE, it is best to carry
Stone Arrows for the
basic attacking arrow. These will destroy those wearing Zephyrus
( Dokebi Card) armor
to counter a Wizard's Jupiter Thunder, or any other Wind/Water type
skill. It also bypasses the Immune
( Raydric Carded
garment) that your enemy may have equipped. Status arrows, such as
Mute Arrows and
Curse Arrows are not
hard to collect. They can be used in combination with a status bow
to completely disable your enemy. For example, against a Lord Knight
using a Quadruple Cursing bow (4x
Magnolia Card) with
Curse Arrows will
allow you to keep your distance. You can also mix it up. You can use
a Quadruple Stun Bow (4x
Savage Babe Card)
with Mute Arrows to ward
off those pesky wizards. Remember, since all status arrows are
Neutral element you may want to use
Cursed Water to
continue bypassing the Immune effect. In PvP, a
Ghostring Carded
armor is very powerful against melee classes. However, Hunters have
a huge advantage against those who keep their ghostring equipped.
Hunters can easily change their weapon's element to Ghost Property
by equipping
Immaterial Arrows. A
Hunter should always be prepared to help their party out by taking
out Ghostring Card
wearers with
Immaterial Arrows.
- Leveling - Self explanatory. Carry arrows that are strong against
the monsters you are fighting. Leveling with status bows is not
suggested, as it would be quite expensive to get an endow slave and
go back to storage to restock on arrows.
Class Data
Skills
See Archer Skills
for first class skills.
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[Ankle Snare](Ankle_Snare.md) |
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Use 1 Trap item to set a trap that will immobilize an enemy for a
set duration. |
5 |
Active |
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[Beast Bane](Beast_Bane.md) |
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Increases [ATK](Stats.md#atk) against [Insect](Insect.md) and [Brute](Brute.md) race monsters. |
10 |
Passive |
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[Blast Mine](Blast_Mine.md) |
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Set a trap that does [Wind](Wind.md) damage in a 3x3 area when triggered. |
5 |
Offensive |
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[Blitz Beat](Blitz_Beat.md) |
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Your [Falcon](Falconry_Mastery.md) attacks an enemy and all surrounding
foes within a 3x3 area. Can also go off passively. |
5 |
Offensive |
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[Claymore Trap](Claymore_Trap.md) |
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Set a trap that will explode, causing [Fire](Fire.md) property damage in a 5x5 area. |
5 |
Offensive |
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[Detect](Detect.md) |
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Command your Falcon to detect hidden enemies within a variable
range. |
4 |
Active |
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[Falconry Mastery](Falconry_Mastery.md) |
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Enables Hunters to rent and command a Falcon, an
exclusive sub-character for the Hunter class. |
1 |
Passive |
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[Flasher](Flasher.md) |
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Set a trap that will emit bright light that can [Blind](Blind.md) enemies. |
5 |
Active |
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[Freezing Trap](Freezing_Trap.md) |
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Do [Water](Water.md) damage and possibly [freeze](Frozen.md) an enemy when
triggered. |
5 |
Offensive |
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[Land Mine](Land_Mine.md) |
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A trap that explodes when triggered, inflicting [Earth](Earth.md) damage with a chance to [Stun](Stun.md) an enemy. |
5 |
Offensive |
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[Remove Trap](Remove_Trap.md) |
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Remove a trap laid by yourself, recovering the Trap item. |
1 |
Active |
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[Sandman](Sandman.md) |
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Set a trap that can put enemies to [Sleep](Sleep.md) within a 5x5 area once
triggered. |
5 |
Active |
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[Shockwave Trap](Shockwave_Trap.md) |
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Set a trap to drain [SP](SP.md)
from enemies when triggered. |
5 |
Active |
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[Skid Trap](Skid_Trap.md) |
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Set a trap that will cause an enemy to slide in a certain direction
once it is triggered. |
5 |
Active |
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[Spring Trap](Spring_Trap.md) |
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Commands your Falcon to remove a set enemy or friendly trap from a
distance. |
5 |
Active |
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[Steel Crow](Steel_Crow.md) |
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Increase damage inflicted by your Falcon. |
10 |
Passive |
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[Talkie Box](Talkie_Box.md) |
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Set a trap that will display a user-set text message to whoever
steps on it. |
1 |
Active |
Quest Skills
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[Phantasmic Arrow](Phantasmic_Arrow.md) |
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Shoot a magic arrow without requiring actual arrows and pushes the
enemy 3 cells backward. |
1 |
Offensive |
40 |
[Phantasmic Arrow Quest](Hunter_Skill_Quest.md#phantasmic-arrow-quest) |
Soul Link
Hunter Spirit
enables use of
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[Beast Strafing](Beast_Strafing.md) |
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An advanced form of [Double Strafing](Double_Strafe.md) modified to do additional
damage against [brute](Brute.md) or [insect](Insect.md) race monsters. |
1 |
Offensive |
Job Bonuses
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
STR |
5 |
10 |
11 |
44 |
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AGI |
12 |
19 |
20 |
31 |
39 |
47 |
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VIT |
17 |
22 |
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INT |
2 |
34 |
41 |
46 |
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DEX |
1 |
4 |
8 |
14 |
21 |
27 |
33 |
38 |
43 |
49 |
LUK |
7 |
15 |
29 |
42 |
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ASPD
Lower delay means faster attack, for more information see
ASPD
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Weapon |
Weapon Delay |
Unarmed |
400 |
Dagger |
600 |
Bow |
600 |
External Links