Katar
Katars are weapons can only be equipped by the
Assassin
class. Katars are always two-handed so you cannot wear a
shield if
you are using one. Sonic Blow
and
Grimtooth
can only be used with Katars. The
Critical rate is doubled with
katar-type weapons. In spite of the fact that a katar wielding assassin
has a blade in each hand, it counts as a single two-handed weapon rather
than tow dual-wielded weapons, so Right-Hand Mastery
and Left-Hand Mastery
have no effect on them.
List
Name |
Possible Slots |
Level |
Attack |
Weight |
Element |
Additional Notes |
Specialty Jur |
4 |
1 |
90 |
80 |
Neutral |
Self-Bleeding by chance |
Unholy Touch |
0 |
4 |
95 |
125 |
Shadow |
Curse by chance |
Katar of Frozen Icicle |
0, 3 |
3 |
105 |
120 |
Water |
Freeze by chance |
Katar of Piercing Wind |
0, 3 |
3 |
105 |
120 |
Wind |
Sleep by chance |
Katar of Quaking |
0, 3 |
3 |
105 |
120 |
Earth |
Blind by chance |
Katar of Raging Blaze |
0, 3 |
3 |
105 |
120 |
Fire |
Silence by chance |
Drill Katar |
1 |
4 |
110 |
140 |
Neutral |
HIT +30, LvL 1 Full Divest by chance, Assassin Cross Only |
Loki's Nail |
0 |
3 |
115 |
120 |
Neutral |
Bleeding by chance |
Krishna |
2 |
3 |
120 |
120 |
Neutral |
+10% damage with Grimtooth, LvL 1 Sonic Blow by chance when attacking or user's LvL of Sonic Blow if it is higher, Assassin Cross only |
Bloody Roar |
0 |
4 |
120 |
100 |
Neutral |
HP/SP regen -100%, Pierces Demi-Human DEF |
Bloody Tears |
2 |
4 |
120 |
170 |
Neutral |
LvL 1 Area Bleeding by chance, LvL 2 Area Bleeding by chance if upgraded to +9, Assassin Cross Only |
Jur |
2, 3 |
2 |
125 |
80 |
Neutral |
N/A |
Chakram |
2 |
3 |
130 |
100 |
Neutral |
ATK +10 and +20% damage with Meteor Assault if user has mastered Katar Mastery, Assassin Cross only |
Infiltrator |
0, 1 |
4 |
140 |
150 |
Neutral |
DEF +3, FLEE +5, Perfect Dodge +2, +50% dealt vs. Demi-Human |
Inverse Scale |
0 |
4 |
140 |
150 |
Holy |
LvL 1 Dragon Fear by chance, Assassin Cross Only |
Katar |
1, 2 |
3 |
148 |
120 |
Neutral |
DEX +1 |
Sharpened Legbone of Ghoul |
0 |
3 |
150 |
170 |
Undead |
N/A |
Wild Beast Claw |
1 |
4 |
160 |
145 |
Neutral |
LvL 1 Critical Wounds by chance, LvL 2 Critical Wounds by chance if upgraded to +9, Assassin Cross Only |
Jamadhar |
0, 1 |
3 |
165 |
150 |
Neutral |
N/A |