Lif
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Lif | |||||
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Race: | Plant | ||||
Feed: | Pet Food | ||||
Starting Stats | |||||
HP: | 150 | ||||
SP: | 40 | ||||
STR | AGI | VIT | INT | DEX | LUK |
17 | 20 | 15 | 35 | 24 | 12 |
Average Stat Growth | |||||
HP: | +80 | ||||
SP: | +6.5 | ||||
STR | AGI | VIT | INT | DEX | LUK |
+0.67 | +0.67 | +0.67 | +0.71 | +0.8 | +0.8 |
What is a Lif?
A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update
A Lif is one of the creatures available through the Homunculus System, summonable by Alchemist and Biochemist^CU^ who have completed the Bioethics Quest.
Primarily a support type among the four
Homunculi, Lif is physically
the weakest, and commonly regarded as difficult to level due to her lack
of combat oriented skills and low
ATK. She is also the most expensive
to maintain, requiring the consumption of
Pet Food for feeding.
However, perseverance with the Homunculi can pay off, as she possesses
the potential to acquire
Mental Charge:
a skill which utilizes Lif's high
MATK to produce impressive damage
for short periods of time.
Lif's Appearances
Like all Homunculi, Lif is obtainable
in two styles, in this case visually resembling flora based life: one
utilizing a leaf motif and the other employing that of a rose. Outside
an aesthetic sense, there is ultimately no difference between "Leaf Lif"
and "Rose Lif", as they possess the same pool of skills and general stat
growth. Transforming Lif from her adolescent appearance into a mature
form requires a
Stone of Sage when she
possesses loyal disposition towards her creator.
Lif and Alchemist Builds
Given her initial lack of strong offensive attacks, and the prerequisite
need of Condensed Red Potions to utilize her Healing Handsskill,
Lif is optimally suited for
Alchemists
capable of avoiding or sustaining little damage from attacks: thus
extreme Flee or Perfect Dodge
characters will find the
Homunculi more viable than
other builds. This does not necessarily make Lif useless to others
specialists, as use of her
Urgent Escapecan
prove to be a valuable asset when faced against large mobs or powerful
opponents, but the more flexible capabilities other Homunculi provide
greatly deters such an investment.
Pros
Urgent Escape at maximum level essentially functions like free
Speed Potions.
Mental Charge is a strong skill when Lif is evolved and loyal, and does not cause total intimacy loss.
Cons
- Most expensive food item.
- Lowest ATK among all types of Homunculi.
- Lower DEF compared to Amistr and Vanilmirth.
- Lower Flee and ASPD compared to Filir and Vanilmirth.
- No offensive attack skills.
- Condensed Red Potions required to use
Healing Hands.
Stats
Level up bonus chance:
Level up bonus | STR | AGI | VIT | INT | DEX | LUK |
+0 | 5/15 (33.33%) | 5/15 (33.33%) | 5/15 (33.33%) | 6/17 (35.29%) | 4/15 (26.66%) | 4/15 (26.66%) |
+1 | 10/15 (66.66%) | 10/15 (66.66%) | 10/15 (66.66%) | 10/17 (58.82%) | 10/15 (66.66%) | 10/15 (66.66%) |
+2 | 1/17 (5.88%) | 1/15 (6.66%) | 1/15 (6.66%) |
Expected stats at various levels (lowest 5% and highest 5% thresholds):
Level | HP | SP | STR | AGI | VIT | INT | DEX | LUK |
10 | 810 - 920 | 91 - 106 | 16 - 20 | 24 - 28 | 19 - 23 | 39 - 44 | 30 - 33 | 18 - 21 |
20 | 1580 - 1750 | 151 - 176 | 22 - 27 | 30 - 35 | 25 - 30 | 45 - 52 | 36 - 43 | 24 - 31 |
30 | 2361 - 2569 | 214 - 243 | 27 - 34 | 35 - 42 | 30 - 37 | 50 - 59 | 43 - 52 | 31 - 40 |
40 | 3141 - 3390 | 276 - 311 | 33 - 43 | 41 - 51 | 36 - 46 | 57 - 67 | 51 - 61 | 39 - 49 |
50 | 3931 - 4199 | 339 - 377 | 39 - 50 | 47 - 58 | 42 - 53 | 63 - 76 | 57 - 68 | 45 - 56 |
60 | 4710 - 5010 | 404 - 443 | 45 - 57 | 53 - 65 | 48 - 60 | 70 - 84 | 65 - 77 | 53 - 65 |
70 | 5500 - 5820 | 467 - 510 | 51 - 64 | 61 - 72 | 54 - 67 | 76 - 91 | 73 - 86 | 61 - 74 |
80 | 6291 - 6640 | 530 - 577 | 58 - 71 | 66 - 79 | 61 - 74 | 84 - 98 | 79 - 95 | 67 - 83 |
90 | 7080 - 7449 | 593 - 644 | 64 - 78 | 72 - 86 | 67 - 81 | 90 - 107 | 88 - 104 | 76 - 91 |
99 | 7790 - 8170 | 650 - 704 | 71 - 85 | 79 - 93 | 74 - 88 | 95 - 113 | 94 - 111 | 82 - 99 |
Estimated Final Stats at level 99
- (Circular brackets) include
Brain Surgery is factored in.
- [Square brackets] indicate
Mental Charge is active.
Stat | Bottom 5% All Stats | Top 5% All Stats (Unevolved) | Top 5% All Stats + Best Evolution |
ATK | 214 - 290 | 260 - 333 | 297 - 370 |
MATK | 456 [1116] | 597 [1329] | 699 [1479] |
HIT | 193 | 210 | 220 |
CRIT | 28 | 34 | 37 |
DEF | 23 + 73 [41 + 163] | 26 + 87 [44 + 177] | 28 + 97 [46 + 187] |
MDEF | 28 [40] | 31 [43] | 33 [45] |
FLEE | 178 | 192 | 202 |
HP Regen | 52 [70] | 57 [75] | |
SP Regen | 21 (22) [31 (32)] | 25 (26) [35 (36)] | |
Healing Hands | 1067 (1173) | 1166 (1282) | 1221 (1343) |
ASPD | 158.6 | 163.6 | 167.25 |
ATK per sec. | 0.83 | 0.72 | 0.65 |
Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Casts level 1~5 [Heal](Heal.md) on the owner. Requires a Condensed Red Potion. | 5 | Supportive | ||
|
Homunculus and owner move 10~50% faster. (40~20 seconds) | 5 | Supportive | ||
|
+1~5% maximum SP, Healing Hands heals for +2~10%, SP recovery +3~15%. | 5 | Passive | ||
|
Ultimate Skill. Fully recovers HP and SP. Attacks use [MATK](MATK.md) instead of [ATK](Stats.md#atk). +30~90 VIT and +20~60 INT. (1~5 minutes). End Effect: Lose all HP and SP but 10. |
3 | Supportive |