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Lif

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Lif
Lif.png
Lif2.png
Race: Plant
Feed: Pet Food
Starting Stats
HP: 150
SP: 40
STR AGI VIT INT DEX LUK
17 20 15 35 24 12
Average Stat Growth
HP: +80
SP: +6.5
STR AGI VIT INT DEX LUK
+0.67 +0.67 +0.67 +0.71 +0.8 +0.8

What is a Lif?

A Green Lif is depicted as the mascot of Episode 10.2 Lighthalzen update

A Lif is one of the creatures available through the Homunculus System, summonable by Alchemist and Biochemist^CU^ who have completed the Bioethics Quest.

Primarily a support type among the four Homunculi, Lif is physically the weakest, and commonly regarded as difficult to level due to her lack of combat oriented skills and low ATK. She is also the most expensive to maintain, requiring the consumption of 537.png Pet Food for feeding. However, perseverance with the Homunculi can pay off, as she possesses the potential to acquire Mental Charge.pngMental Charge: a skill which utilizes Lif's high MATK to produce impressive damage for short periods of time.

Lif's Appearances

Like all Homunculi, Lif is obtainable in two styles, in this case visually resembling flora based life: one utilizing a leaf motif and the other employing that of a rose. Outside an aesthetic sense, there is ultimately no difference between "Leaf Lif" and "Rose Lif", as they possess the same pool of skills and general stat growth. Transforming Lif from her adolescent appearance into a mature form requires a 12040.png Stone of Sage when she possesses loyal disposition towards her creator.

Lif and Alchemist Builds

Given her initial lack of strong offensive attacks, and the prerequisite need of Condensed Red Potions to utilize her Healing Hands.png Healing Handsskill, Lif is optimally suited for Alchemists capable of avoiding or sustaining little damage from attacks: thus extreme Flee or Perfect Dodge characters will find the Homunculi more viable than other builds. This does not necessarily make Lif useless to others specialists, as use of her Urgent Escape.png Urgent Escapecan prove to be a valuable asset when faced against large mobs or powerful opponents, but the more flexible capabilities other Homunculi provide greatly deters such an investment.

Pros

Cons

Stats

Level up bonus chance:

Level up bonus STR AGI VIT INT DEX LUK
+0 5/15 (33.33%) 5/15 (33.33%) 5/15 (33.33%) 6/17 (35.29%) 4/15 (26.66%) 4/15 (26.66%)
+1 10/15 (66.66%) 10/15 (66.66%) 10/15 (66.66%) 10/17 (58.82%) 10/15 (66.66%) 10/15 (66.66%)
+2 1/17 (5.88%) 1/15 (6.66%) 1/15 (6.66%)

Expected stats at various levels (lowest 5% and highest 5% thresholds):

Level HP SP STR AGI VIT INT DEX LUK
10 810 - 920 91 - 106 16 - 20 24 - 28 19 - 23 39 - 44 30 - 33 18 - 21
20 1580 - 1750 151 - 176 22 - 27 30 - 35 25 - 30 45 - 52 36 - 43 24 - 31
30 2361 - 2569 214 - 243 27 - 34 35 - 42 30 - 37 50 - 59 43 - 52 31 - 40
40 3141 - 3390 276 - 311 33 - 43 41 - 51 36 - 46 57 - 67 51 - 61 39 - 49
50 3931 - 4199 339 - 377 39 - 50 47 - 58 42 - 53 63 - 76 57 - 68 45 - 56
60 4710 - 5010 404 - 443 45 - 57 53 - 65 48 - 60 70 - 84 65 - 77 53 - 65
70 5500 - 5820 467 - 510 51 - 64 61 - 72 54 - 67 76 - 91 73 - 86 61 - 74
80 6291 - 6640 530 - 577 58 - 71 66 - 79 61 - 74 84 - 98 79 - 95 67 - 83
90 7080 - 7449 593 - 644 64 - 78 72 - 86 67 - 81 90 - 107 88 - 104 76 - 91
99 7790 - 8170 650 - 704 71 - 85 79 - 93 74 - 88 95 - 113 94 - 111 82 - 99

Estimated Final Stats at level 99

Stat Bottom 5% All Stats Top 5% All Stats (Unevolved) Top 5% All Stats + Best Evolution
ATK 214 - 290 260 - 333 297 - 370
MATK 456 [1116] 597 [1329] 699 [1479]
HIT 193 210 220
CRIT 28 34 37
DEF 23 + 73 [41 + 163] 26 + 87 [44 + 177] 28 + 97 [46 + 187]
MDEF 28 [40] 31 [43] 33 [45]
FLEE 178 192 202
HP Regen 52 [70] 57 [75]
SP Regen 21 (22) [31 (32)] 25 (26) [35 (36)]
Healing Hands 1067 (1173) 1166 (1282) 1221 (1343)
ASPD 158.6 163.6 167.25
ATK per sec. 0.83 0.72 0.65

Skills

Skill Description Levels Type
Healing Hands.png [Healing Hands](Healing_Hands.md)
Casts level 1~5 [Heal](Heal.md) on the owner. Requires a Condensed Red Potion. 5 Supportive
Urgent Escape.png [Urgent Escape](Urgent_Escape.md)
Homunculus and owner move 10~50% faster. (40~20 seconds) 5 Supportive
Brain Surgery.png [Brain Surgery](Brain_Surgery.md)
+1~5% maximum SP, Healing Hands heals for +2~10%, SP recovery +3~15%. 5 Passive
Mental Charge.png [Mental Charge](Mental_Charge.md)
Ultimate Skill.
Fully recovers HP and SP. Attacks use [MATK](MATK.md) instead of [ATK](Stats.md#atk). +30~90 VIT and +20~60 INT. (1~5 minutes).
End Effect: Lose all HP and SP but 10.
3 Supportive