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Paladin

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Paladin
Paladin.png
Job Base: Crusader
Job Type: 2-2 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 25
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+9 +8 +10 +7 +8 +3

Overview

Do you believe in the gods? Witness the Paladin's might and see the power of the divine for yourself! Non-believers are sure to convert and sinners will repent! The Paladin is a shining symbol of piety and devotion who uses his fighting ability in the service of the gods and his fellow man. His skills can punish the wicked or inspire the faithful.

Paladins are the Transcendent variant of the Crusader class. Aside from the HP/SP boost, the Paladin's defensive capabilities have not seen significant changes. They do receive many new offensive abilities which inspiring many INT-built Crusaders to become battle-built Paladins. For those Paladins who wish to continue as an INT-type build, the Gospel skill allows them to play a supportive role in large party settings, and the 20 additional skills points allow them to learn a much wider variety of skills.

Jobchange Guide

Paladin classchange 0.gif

To become a Paladin, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Paladin job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.

Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif Paladin classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.

Builds

Grand Cross Mobber

  • STR: 1-20
  • AGI: 1
  • VIT: 80-99
  • INT: 80-99
  • DEX: 30-60
  • LUK: 1

Primary Skills:

Essentially, nothing more than a standard Grand Cross Crusader taking advantage of the additional skill points and 30% HP/SP bonus to max out their defensive skills. Still built for PvM, this build revolves around forming huge mobs and either tanking them for a Wizard / ME Priest (benefiting from Auto Guard, Divine Protection, and Heal) or obliterating them with Grand Cross.

The Speedfreak (Paladin Version)

  • STR: 28 + 22
  • AGI: 99 + 39
  • VIT: 2 + 10
  • INT: 1 + 17
  • DEX: 98 + 18
  • LUK: 1 + 33

All stat with priest buffs.

Primary Skills:

Equipments & Card:

  • Ghost Bandana
  • Angel Wing Ears
  • Panties[1] with Loli Ruri Card
  • Thin Blade with Cecil Damon Card x 2
  • Strong Shield Or Cross Shield with Enchanted Peach Tree Card
  • Undershirt[1] with Jr Baphomet Card
  • Black Leather Boots[1] with Antique Firelock Card
  • Horn of Buffalo x 2 with Kukre Card x 2
  • Berserk Potion

This is a PvM build that aims for MAX ASPD (190) to auto cast heal on the character while attacking. This build focus more on counter attacking (Shield Reflect) and defensive tactic (auto cast Heal, Auto Guard, Defending Aura), rather than being highly offensive as their Lord Knight counterpart (see Lord Knight's Build: The Speedfreak). This build would be more ideal for monster that do not have high defense, deal high damage or high hit. With the counter attacking and defensive tactic, this allows the player to hunt non-stop as there is no need to rest (usually Heal, Auto Guard and Defender Aura will take care of the damage received and Shield Reflect helps bring the mob down). The downside to this build are low HP, low damage, limited equipment choice, and priest buff dependent.

Grand Cross FS

  • STR: 1-20
  • AGI: 1
  • VIT: 55-80
  • INT: 80-99
  • DEX: 50-75
  • LUK: 1

Primary Skills:

Finally, for Grand Cross Crusaders who have longed to obtain both Heal and Devotion can now do so. This build revolves around spending the 20 extra skills points on Heal, Devotion, and Gospel to whatever balance floats their boat. Effective in many PvM/MVP situations, and useful in WoE, where the FS Paladin's high INT and moderate DEX make their Grand Cross formidable, and where their wide array of supportive skills will make them very popular with Wizards and Sages.

GC/GD/Sac

  • STR: 1-20
  • AGI: 1
  • VIT: 55-80
  • INT: 75-85
  • DEX: 75-90
  • LUK: 1

Primary Skills:

Devastating in PvP and WoE, the Gloria Domini Paladin uses a heavy balance of DEX to pull off a Devotion for their Wizard or Sage in even the most hectic of situations. The same DEX is also used to turn Grand Cross into a deadly and surprising weapon, and allows them to use Gloria Domini to cripple their opponents from afar. With a little help from A Poem of Bragi, a Gloria Domini + Devotion Paladin in the precast can be a serious problem for enemy Priests, Wizards, Ninjas, Snipers, and Crusaders, who watch helplessly as their SP disappears. With the aid of a Minstrel's Bragis Poem, it can kill low HP classes in just a matter of seconds.

Battle MR/RS

  • STR: 60-80
  • AGI: 1-50
  • VIT: 90-99
  • INT: 20-30
  • DEX: 30-70
  • LUK: 1

Primary Skills:

The ultimate tank of the game. This Paladin pulls off a combination of the protective shield skills along with high VIT to guarantee survival. Martyr's Reckoning can be used to annihilate any monster or player without reduction gears. Shield Chain can be spammed on those who do carry them. This build can pull off the dangerous combo by hitting with Martyr's Reckoning while it is in the Shield Chain cool down. Defending Aura eliminates the threat of ranged attackers, while Shield Reflect makes sure that any Assassin or Knight who tries to sneak up on you will not get away without heavily damaging themselves as well. Outside of WoE, Shrink bounces back any foolish player or monster who's planning to get a quick kill on you. In case you confront a Wizard, Shield Boomerang will take care of them momentarily. The one major undeniable weakness of this type is that they are vulnerable to Full Divestment and Divest Shield. Considering the high DEX of the build though, most Rogues and Stalkers will find it hard to strip you.

Battle MR/GD/Sac

  • STR: 20-50
  • AGI: 60-90
  • VIT: 80-99
  • INT: 1-20
  • DEX: 40-70
  • LUK: 1

Primary Skills:

Also the ultimate tank of the game. This Paladin pulls off a combination of the protective shield skills along with high VIT to guarantee survival. Martyr's Reckoning can be used to annihilate any monster or player without reduction gears. Defending Aura eliminates the threat of ranged attackers, while Shield Reflect makes sure that any Assassin or Knight who tries to sneak up on you will not get away without heavily damaging themselves as well.Outside of WoE, Shrink bounces back any foolish player or monster who's planning to get a quick kill on you. In case you confront a Wizard, Provoke is the best choice to momentarily take care of them due to it's faster spam rate than the paladin's other ranged skills. One major undeniable weakness of this type is that they are vulnerable to Full Divestment and Divest Shield. Also this build will be utilizing mastela fruits or slim white potions due to the limited weight capacity. Considering the moderate or high DEX of the build, most Rogues and Stalkers will find it hard to strip you. Furthermore, a moderate or high amount of DEX can help you cast Gloria Domini and Devotion faster; consider having A Poem of Bragi at your disposal. You can Devotion wizards while on the defense, just make sure to have enough DEX or, Devotion will be very difficult to pull off while on the offense in the midst of a precast. Martyr's Reckoning is able to be performed while sacrificing the wizards: This is to maximize the damage by combining the fire power of Martyr's Reckoning with wizard's spells. Be careful with STR, too low STR will make you have problems with weight, so it would be wise to obtain armor with moderate weight.

Hybrid RS/Heal/GC

  • STR: 30-40
  • AGI: 1
  • VIT: 50-60
  • INT: 85-95
  • DEX: 60-70
  • LUK: 1

Primary Skills:

This build is very hard and can only be used with the right equips. But its the best build to throw anyone off guard. You need to focus on either Grand Cross or Shield Chain. When building make sure your equipment is either INT for Grand Cross or STR for Shield Chain. You will need to carry around 3-4 armors, 2-3 accessories and 1-2 weapons. With the STR you'll be able to handle the weight with Pecopeco but use the lightest most effective armors and only one main. The armors you'll want are pest, marc and angeling then add in anymore you want from there. The purpose of this build to throw out a surprise at any time. When people physically attack you throw on the pest armor. After they get stoned cursed Grand Cross them to death. When wizards are casting storm gust put on marc and Shield Chain them. If you can get a ghostring you'll be laughing when archers attack you just walk up and Grand Cross or Shield Chain from afar. The most important thing of this build is its fast cast time and power. To achieve the best cast get a clock tower manager card or 2. Then get zerom gloves. for you shoes use Matyr/Sohee/Verit. And if you are seeking INT, get a Haedonggum with either two Andre cards or two Zipper Bear cards (the SP reduction will mean very little). But you'll have to play around with this build and it will take time to prefect it. Depending on what you come across you can possibly defend against anything. ALWAYS have blue potions. SP will run dry fast at least carry 20 blue potions at all times. You will be the ultimate emperium guard. You can stand on the emperium and grand cross and be able to target afar. So far this is a build in process but the results have proven effective.

Mob/WoE Support Sac/GD/BC

  • STR: 1-60
  • AGI: 1
  • VIT: 80-99
  • INT: 1-60
  • DEX: 80-90+
  • LUK: 1

Primary Skills:

This is a very expensive build, as you sacrifice Heal for Gospel and thus must rely on pots when mobbing ahead in a party. Be warned: this build limits you to pretty much nothing but parties. It has the potential to be an incredible tank, and a force in WoE. The trade off is the huge benefit of Gospel for your party in WoE. This build is incredibly effective in WoE, armed with a fast Devotion, a Fast Gloria Domini that can sap SP quickly, and Gospel to buff/de-buff your party/opponents. Gloria Domini is extremely effective against a Champion that is aiming for you, and can be a pain for other classes SP reliant. The high Dex makes it harder for Stalkers to strip, and even if they do succeed, you can just Gospel to rid yourself of it. The high Vit/HP makes Asura Strike not as lethal in some cases, as well as making you Stun proof and pots more effective. Int and Str can be changed to your preferences: Higher Weight Limit, or higher SP max. This build is a more of a WoE support build, but can do excellently as a tank in places like Nameless or Thors. It is however, extremely reliant on pots.

Tactics

WoE

During WoE, a Paladin's role depends heavily on the user's build. Objectively, most players expect Paladins to protect their teammates. A fast cast Devotion is vital to the survival of your teammates. High VIT allows you to move around and keep up your HP without worrying about stun & recovers more HP with healing items.

Gospel is very useful in buffing your party, and inflicting status effects on an enemy. Here are some special uses for Gospel

  • Allows Wizard and Sage classes to have instant cast spells
  • Allows Monks and Champions to have additional ATK and doubles their max SP for a very powerful Asura Strikes
  • Buffs Lord Knights and doubles their max HP to allow them to achieve 60k HP berserk
  • Immunity to Status Effects for one minute allows team mates to not freeze/stone curse/stun even without the appropriate gear/stats.

In short, Gospel can be used both offensively to buff your allies before breaking a pre-cast. It can also be used defensively to increase the damage done by your allies, or to slow down invading armies by inflicting them with status effects. Another application of Gospel is that its negative buffs and damage can affect even cloaked characters and stalkers under Chase Walk.

Another special effect of Gospel is that when activated, it removes all status effects both good(Priest buffs, ASPD potions) and bad(negative status effects including strip).

Gloria Domini is a skill that cannot be missed. Depending on the Gloria Domini skill level, opponents will lose 20\~40% of their current sp. The skill is best used with high DEX and within A Poem of Bragi. Some uses of the skill:

Martyr's Reckoning is a situational skill. While it achieves high damage-per-second with high VIT and high AGI, it drastically reduces your HP to half depending on the ASPD. Some uses of the skill are as follows:

  • Assists in killing a Loki's Veil team
  • Kills anyone without a Ghostring Armor
  • Very good against Gypsy/Dancer spamming Dazzler

Builds that are focused with solely Martyr's Reckoning will find that it is harder for Assassin Crosses to kill you and other melee classes to hit you.

Equipment

Tanking/Defense

  • Main target of this equip set is gaining the highest DEF and HP.
  • All equipment in this set should be over +7 upgraded. Preferably as high as possible.

  • Top headgear:

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- Middle headgear: - Fin Helm (2 DEF)

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- Lower headgear: - Iron Cain (1 DEF) - Spare Card - Evolved Pipe (1 VIT -5% Damage from Brute Monsters)

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- Body armor: - Legion Plate Armor (1) (11 DEF) - Meteor Plate (1) (10 DEF) & 30% resistance to the Stun and Freeze status) - Odin's Blessing (1) (6 DEF) (only Odin's Blessing, Stone Buckler & Magni's Cap Equip Set). - Selected cards: - Pecopeco Card (Gain +10% Maximum HP and Equip Set with Grand Peco Card). - You can use also use auto-status cards i.e. Sasquatch Card or Dark Frame Card. - Mineral Card (Gain ATK - 25 DEF + 3) - Marc Card (Gain protection from the Freeze) use only on freezing monsters.

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- Garment: - Wool Scarf (1) (3 DEF) (Tidal Shoes & Wool Scarf Equip Set) - Pauldron (1) (5 DEF) - Cards: Raydric Card reduces Neutral damage by 20%. Frequently the best garment card to choose for this purpose.

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- Shield: - Sacred Mission (1) (5 DEF) (INT + 2, VIT + 3, MDEF + 3 Indestructible) - Stone Buckler(1) (3 DEF) (only Odin's Blessing, Stone Buckler & Magni's Cap Equip Set). - Shield (1) (6 DEF) - Cards: Racial cards (-30% damage from respective race). Plant Race lacks an implemented card. In this case, Size cards (-25% from respective size, i.e. Mysteltainn -25% from small & 1 DEF) and Hodremlin (-15% from all sizes) may also be used.

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- Footgear: - Vidar's Boots (4 DEF) (Maximum HP and SP + 9%) - Tidal Shoes (1) (3 DEF) ([+ Wool Scarf] HP Recovery + 5%. Increase Maximum HP by 10%). - Cards: - Upgrade under +9 - Verit Card (+8% HP/SP) , Matyr Card (+10% HP, AGI +1), Green Ferus (+10% HP, VIT +1) . - Upgrade +9 or more - Firelock Soldier Card (+10% HP/SP, STR +2).

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- Accessories: - Safety Ring (3 DEF, 3 MDEF) - Alligator carded Rosaries for magic and other long ranged skills. - Yoyo carded (Perfect Dodge +5, AGI +1), preferably in Slotted Rosaries (3 MDEF, LUK +1)

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- Weapons: - Anything that adds maximum HP or reduces damage. - weapon (4) i.e. Main Gauche with 4 x Fabre Card - Combat Knife (-10% damage from Demi-Humans) - Exorciser (-5% damage from Demons) - Fortune Sword (+20 Perfect Dodge +5 LUK)

Class Data

Skills

For information about Crusader skills, click here.

Skill Description Levels Type
Battle Chant.png [Gospel](Gospel.md)
Begins a chant that inflicts a random status ailment on enemies within range, while also endowing [party](Party.md) members with random buffs. 10 Supportive
Gloria Domini.png [Gloria Domini](Gloria_Domini.md)
Crush a target with a huge cross from the sky, dealing fixed damage. 5 Offensive
Martyr's Reckoning.png [Martyr's Reckoning](Martyr%27s_Reckoning.md)
Sacrifices the user's [HP](HP.md) in order to deal great damage onto a target. 5 Offensive
Rapid Smiting.png [Shield Chain](Shield_Chain.md)
Hurls the user's shield at a target, striking five times. 5 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 2 10 18 26 33 40 48 55 64
AGI 3 8 16 24 37 52 60 70
VIT 1 9 15 21 30 42 49 53 63 69
INT 7 14 29 43 54 61 65
DEX 6 12 17 23 36 45 57 68
LUK 39 59 67

ASPD

See Also