Priest
Priest | |||||
Job Base: | Acolyte | ||||
Job Type: | 2-1 | ||||
Changes At: | Prontera Church | ||||
Number of Skills: | 34 | ||||
Total Skill Points: | 198 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +4 | +5 | +5 | +4 | +7 |
Overview
Because of their healing and support spells, priests are one of (if not) the most important classes in Ragnarök Online. While they are normally a supportive class, priests can also solo when using a battle priest build, a Turn Undead build or a Magnus Exorcismus build.
In general, they always can find a party, and most builds can easily reach the maximum level.
Jobchange Guide
See Priest Job Change Guide for detailed information.
Changing into a Priest from an Acolyte requires the player to complete a number of tasks:
- Exorcism and Temptation Tests
- Purity Test
- Pilgrimages
After completing these tests, the player will be transformed into a Priest. This mostly takes place inside of the Prontera Church.
Builds
The differences between Priest builds are generally who and where they will support; Battle and exorcist builds support themselves, WoE builds support in WoE, and full support in PvM situations.
Priest builds are to a large extent a matter of personal preference and by no means are the following builds set in stone. The example stat builds in particular have almost no equipment listed alongside them in the calculator, whereas in practice one should plan their final build around the equipment they have access to as well as desired leveling locations (like Sphinx04 for TU priests).
Some stats are presented as "total"s (including buffs, gear, pets, and Job bonuses) because they give certain bounuses at specific increments.
- STR - Significant melee ATK bonuses at increments of 10.
- INT - SP Regen +1 at increments of 6. Min MATK bonus at increments of 7 and max MATK bonus at increments of 5.
- LUK - Perfect Dodge +1 at increments of 10, +1 CRIT at increments of 3 and +1 ATK at increments of 5.
Battle Priest
Base Stats at Level 99:
- STR: 90+ total
- AGI: 8x or higher
- VIT: 1-20
- INT: 3 - 15
- DEX: 40+ total
- LUK: 1 or higher (if crit type)
While certainly not a powerful build, battle priests can be fun and unorthodox characters capable of leveling or farming almost anywhere depending on what type of battle priest they are. Gameplay revolves around buffing oneself with skills like Impositio Manus, Aspersio, Blessing and Increase Agility and then auto attacking enemies. Another benefit of being a battle priest is not needing HP-restoring consumables thanks to the use of the Heal skill. Battle Priests can also utilize offensive buffs (see Priest#Offensive_Buffs) and the Grand Cross weapon to kill high health Undead enemies like Anubis.
There are two primary types of battle priest, CRIT type and STR/AGI type. STR/AGI type battle priests either fight Demon/Undead enemies and make use of the Signum Crucis skill or fight non-Demon/Undead enemies who have low physical defense. CRIT type battle priests on the other hand can fight almost any foe (regardless of defense) through the use of defense-bypassing critical hits, utilizing higher LUK in their build and the Spike weapon.
Support
Full Support (FS) - PvM
Base Stats at Level 99:
This is a build with lots of SP, a high Heal and high vitality. There are variations of the above build that different people prefer for different supporting focuses (support slave, duo with a friend, general FS, etc). Some full support priests opt for a compromised build with less VIT and more DEX for better cast time, and some prefer getting AGI to dodge; this focus on dodge was once extremely popular pre-Comodo with 99 INT/99 AGI builds, though it's quite rare now.
- Example FS - PvM Stat Build (DEX heavy)
- Example FS - PvM Stat Build (VIT heavy)
- Example FS - PvM Skill Build
PT WoE Support
Base Stats at Level 99:
- STR: 9+
- AGI: 1 or 9
- VIT: 80-100 total (80 only if reaching 100 luk with Gloria and bonuses)
- INT: 1
- DEX: 7x or 9x
- LUK: 10 - 100 total with bonuses/buffs
A Priest built entirely for Pre-trans WoE, it's very difficult to level and often requires to be leeched most if not all the way to level 99. There are two primary variants; One that reaches stun immunity through VIT and 10 total LUK (and can opt for higher DEX), and one that reaches stun immunity through a combination of 100 total LUK (with Gloria) and 80 VIT. Some adjust their VIT and LUK values differently to achieve immunity (as seen here: Stats#VIT). Regardless of which of the two variants or whatever change one makes, stun immunity must be reached because of the Dazzler spam meta. Unlike the FS PvM build, INT is of little value because Heal is not used in WoE and natural SP regeneration is not relevant as you enter into castles with 89% carry weight.
Skills are also different for WoE support priests compared to FS PvM priest. WoE builds place a greater emphasis on Sanctuary, Safety Wall, and Decrease Agility and a lesser emphasis on Heal, Magnificat and Resurrection.
Exorcist
Turn Undead (TU)
Base Stats at Level 99:
There are two variants for TU builds, dodge type and cast speed type.
The dodge type takes advantage of the -50% DEX debuff that occurs when Blessing is used on the undead, allowing them to reach 95% flee for otherwise difficult to dodge enemies like Anubis and Ancient Mummy. High flee also makes it easier for the priest to deal with other annoying enemies present on popular TU leveling maps like Mimic. The exact amount of AGI a dodge type TU priest gets depends on what flee equipment they have access to and how early they want to reach 95% flee in their build. Dodge type TU priests can support in parties, but not as well as FS PvM priests or the cast speed TU priest variant.
The cast speed type aims to be a sort of hybrid build which can still level effectively using TU solo, but also support well enough in parties or small groups. They rely more on the player's ability to cast and kite Anubis or Ancient Mummy than the dodge type when leveling with TU.
Skills for either variant are at the priest's discretion. Turn Undead, Gloria and Magnificat are mandatory skills, whereas Increase SP Recovery and higher ranks of Lex Divina can be helpful but will leave few points for important support skills if the priest has any interest in filling a support role in parties.
- Example TU Stat Build (dodge)
- Example TU Stat Build (cast speed)
- Example TU Dodge Type Skill Build
- Example TU Cast Speed Type Skill Build
Magnus Exorcismus (ME)
Base Stats at Level 99:
The main concern of ME priests is their MATK (INT dependent) and cast time (DEX dependent). ME priests can opt to level completely on their own through the use of Safety Wall or Kyrie Eleison and killing smaller mobs of enemies, or with multiple clients relying on powerful buff spells like Kaahi and Resistant Souls to kill larger mobs of enemies. The amount of VIT a ME priest gets for their build depends largely on player preference and what kind of equipment they have access to like the acolyte card set (shown below) and Raydric Card. Another potential option for ME priests is to kill enemies with the Holy Light skill while under the effect of the Priest Spirit buff.
Regardless of how one levels a ME priest, it's important the player learn the technique of phen switching (see the Phen Switching Guide for more information) when leveling.
Tactics
Buffing
It is often useful for a priest to buff themselves before buffing their party. In doing so, the priest's buff is the first to wear off, and will instantly alert them that their party members' buffs will also wear off soon. This is especially useful for new priests who may forget to buff party members. There are exceptions, however, such as when one is low on SP. It's especially important that the priest does not forget to buff performers (Dancer and Bard), wizards and mobbers in the party.
Consider using the party window (alt + h default hotkey) for selecting and buffing party members rather than trying to find their person on the screen.
Offensive Buffs
Certain skills like Blessing, Cure, Resurrection and Status Recovery have detrimental effects rather than beneficial ones when used on Undead element enemies. Blessing in particular applies a powerful debuff that certain priests like the dodge type TU build (see above) take advantage of, just keep in mind that the debuff is the same regardless of what rank of Blessing is used on the undead, so it is usually ideal to save on SP by using rank 1 Blessing. See each of the aforementioned skills pages for more information on how they differ when cast on Undead element enemies.
Tapping
Damaging or using offensive skills on monsters are not the only things that count as a "tap" on a monster. Consider using skills like Cure, Lex Aeterna or Status Recovery on monsters when possible to boost the experience gain of your party.
If unfamiliar with the concept of tapping, see: Party#Experience_Setup for more information
Phen Switching
See the Phen Switching Guide for more information.
Lex Aeterna
Priests should remember that Lex Aeterna loses its rather long after-cast delay if used under the effect of A Poem of Bragi, to the point when it can be constantly cast. This is a great way to double the damage output of parties.
Battle priests should also make use of Lex Aeterna to effectively double the damage of one of their auto attacks as often as their SP allows.
TU Reflect
"Autocast skill on physical attack" properties on weapons such as Grand Cross can trigger from reflecting physical damage through the use of cards like High Orc Card and Orc Lord Card. Priests can use this relationship between reflect and autocast effects and gather mobs of Undead enemies, rapidly killing them through the autocasting of the Turn Undead skill thanks to the Grand Cross weapon.
Equipment
Note on Cards: Percent damage increase cards (Race/Element/Size) are additive with the same type of card (e.g. 2 Element damage cards is 20%+20%=40%) but multiplicative with different types of cards (e.g. 1 Element card and 1 Race card is 20%x20%=44%. So having variation of card types is better than using only the same type.
Battle Priest
Ideally your priority gear-wise should be to reach the amount of flee necessary to 95% dodge the monster you're hunting, followed by reaching the highest STR bonus you can, followed by maximizing AGI and attack speed. You may also consider using the morrigane's set (+2 STR, +9 LUK, +13 CRIT, +18 ATK, +13 perfect dodge, Occupies helm, garment and 2 accessory equipment slots)
[Battle Priest Equipment - Click to expand/collapse]
Headgear - Upper
- Morrigane's Helm [0] (+2 LUK, +3 ATK, Part of the morrigane set, Requires level 61)
- Marionette Doll [1] (+1 STR)
- Pirate Bandana [1] (+1 STR, +3 DEF)
- Catfoot Hairpin [1] (+5 flee, +3 perfect dodge)
- Ghost Bandana [0] (+2 AGI)
- Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
- Angel Wing [0] (+2 DEF, +3 MDEF, +1 LUK, +1 AGI, Reduces damage from Demon monster by 3%)
- Bunny Band [0] (+2 LUK, +2 DEF, Legends say that this was worn by a legendary battle priest)
Headgear - Middle
- Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
- Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
- Dark Blinder [0] (Gain immunity to Blind, Increase resistance to Stun by 2%)
- Blinker [0] (Gain immunity to Blind)
- Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
- Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)
Headgear - Lower
- Gangster Mask [0] (+15% resistance to Silence)
- Cigarette [0] (Reduces damage from Insect monster by 3%)
- Romantic Leaf [0] (Reduces damage from Plant monster by 3%)
- Romantic Flower [0] (Identical to Romantic Leaf in all but appearance and cost)
Cards - Headgear
- Cramp Card (Adds a 1% chance of getting a certain amount of zeny (1-1000) whenever you kill a monster, +3 STR if paired with tarou card)
- Seyren Windsor Card (-6 STR, Increase STR by the amount the headgear this is compounded on is refined)
- Marduk Card (Gain immunity to Silence)
- Deviruchi Card (+1 STR, Gain immunity to Blind)
Weapon
- Stunner [2] (140 ATK, 10% chance to inflict Stun on enemies)
- Spike [2] (85 ATK, +40 CRIT, Reduce DEF of owner by 1/3)
- Book of Mother Earth [3] (90 ATK, Earth element)
- Book of Blazing Sun [3] (90 ATK, Fire element)
- Book of Gust of Wind [3] (90 ATK, Wind element)
- Book [3] (85 ATK, Considerably cheaper than the above slotted elemental books with only marginally less ATK)
Cards - Weapon
- Any 20% damage cards relevant to the area you're in and the monsters you're killing. See Card Reference#Weapon Cards by Race and Card Reference#Weapon Cards by Element for a complete list.
- Any %crit %damage to race cards relevant to the area you're in and the monsters you're killing. See Card Reference#Critical Weapon Cards by Race for a complete list.
Shield
- Buckler [1] (+4 DEF)
- Stone Buckler [1] (+3 DEF, Heavy, Part of the Odin's Blessing set, Requires level 65)
Cards - Shield
- Any 30% damage reduction card relevant to the area you're in. See Card Reference#Racial Damage Reduction Cards for a complete list.
- Medusa Card (Reduces damage taken by demons by 15%, Gain immunity to Stone Curse)
Armor
- Saint's Robe [1] (+6 DEF, MDEF + 5)
- Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
- Pantie [0] (+4 DEF, Part of pantie set)
- Pantie [1] (+4 DEF, Part of pantie set)
Cards - Armor
- Porcellio Card (+25 ATK, -5 DEF)
- Alicel Card (+10 flee, -5 DEF)
Garment
- Morrigane's Manteau [0] (+2 LUK, +8 Perfect Dodge, Part of the morrigane set, Requires level 61)
- Heavenly Maiden's Robe [1] (+3 DEF, Requires level 80)
- Muffler [1] (+2 DEF)
- Undershirt [0] (+2 DEF, +1 MDEF, Part of pantie set)
- Undershirt [1] (+2 DEF, +1 MDEF, Part of pantie set)
- Ancient Cape [1] (+2 DEF, +1 AGI)
Cards - Garment
- Raydric Card (Reduces damage taken by neutral element by 20%)
- Kavach Icarus Card (+10 flee, Additional +10 flee and +1 perfect dodge if garment is +4 or lower)
- Whisper Card (+20 flee, Increase damage taken by ghost element by 20%)
- Giant Whisper Card (+10 flee, +20 ATK if base STR >= 80, Max HP + 3% if base VIT >= 80, +3 CRIT if base LUK >= 80, VERY VERY expensive)
Shoes
- Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set, Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
- Fricco's Shoes [0] (+3 DEF, +2 AGI, Increase value of Red, Orange, Yellow and White Potion by 20%, Part of Odin's blessing set, Requires level 65)
- Shoes [1] (+2 DEF)
- High Heels [1] (+2 DEF, MDEF + 5, Expensive)
- Shackles [0] (+3 DEF, Part of the bloodied shackle ball set, VERY VERY heavy)
Cards - Shoes
- Firelock Soldier Card (+2 STR, Max HP and SP +10% if refine rate of shoes is +9 or higher)
- Verit Card (Max HP and SP + 8%)
- Matyr Card (+1 AGI, Max HP + 10%)
- Male Thief Bug Card (+2 AGI)
Accessories
- Brooch [0] (+2 AGI, Requires level 20)
- Ring [0] (+2 STR, Requires level 20)
- Brooch [1] (+1 AGI, Requires level 90)
- Ring [1] (+1 STR, Requires level 90)
- Morrigane's Belt [0] (+5 ATK, +3 CRIT, Part of the morrigane set, Requires level 61)
- Morrigane's Pendant [0] (+2 STR, +3 CRIT, Part of the morrigane set, Requires level 61)
- Bloody Shackle Ball [0] (+50 ATK if worn with shackles, Reduces damage taken by zombie prisoner and skeleton prisoner by 20%, VERY VERY heavy, VERY expensive)
Cards - Accessory
- Tarou Card (+2 STR, Part of the cramp set)
- Mantis Card (+3 STR)
- Kukre Card (+3 AGI)
- Phen Card (Skills cannot be interrupted, Increases cast time by 25%)
- Bloody Butterfly Card (Skills cannot be interrupted, Increases cast time by 30%, Part of the magician card set)
Full Support - PvM
If you're expected to tank monsters (for a duo or small party) your gear should prioritize DEF and damage reduction. Consider stacking ranged damage reduction for certain maps (like bio3) or damage reduction even if you're not tanking if the monsters where you are partying are especially dangerous. If damage taken is not a concern, prioritize boosting your heal amount (Healing Staff shown below), reducing your cast time or increasing your SP recovery (if running out of SP is an issue).
[Full Support - PvM Equipment - Click to expand/collapse]
Headgear - Upper
- Spiky Band [1] (+6 DEF, Heavy)
- Monk Hat [1] (+5 DEF, +3 MDEF)
- Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
- Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
- Angel Wing [0] (+2 DEF, +3 MDEF, +1 LUK, +1 AGI, Reduces damage from Demon monster by 3%)
- Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
- Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set, Requires level 65)
Headgear - Middle
- Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
- Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
- Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
- Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)
Headgear - Lower
- Cigarette [0] (Reduces damage from Insect monster by 3%)
- Romantic Leaf [0] (Reduces damage from Plant monster by 3%)
- Romantic Flower [0] (Identical to Romantic Leaf in all but appearance and cost)
Cards - Headgear
- Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
- Marduk Card (Gain immunity to Silence)
Weapon
- Healing Staff [0] (+15% MATK, Increase amount healed by Heal and Sanctuary based on the refinement of this weapon where +1 upgrade = +1.5% healing)
- Long Mace [0] (Reduces damage taken by ranged attacks by 10%, Capable of damaging enemies up to 3 cells away from its owner, Requires level 40)
- Evil Bone Wand [0] (+4 INT, +15% MATK, Requires level 24)
- Survivor's Rod [1] (+3 DEX, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
- Survivor's Rod [1] (+3 INT, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
Cards - Weapon
- Fabre Card (+1 VIT, Max HP + 100)
- Drops Card (+1 DEX, +3 HIT)
Shield
- Buckler [1] (+4 DEF)
- Stone Buckler [1] (+3 DEF, Heavy, Part of the Odin's Blessing set, Requires level 65)
Cards - Shield
- Any 30% damage reduction card relevant to the area you're in. See Card Reference#Racial Damage Reduction Cards for a complete list.
- Medusa Card (Reduces damage taken by demons by 15%, Gain immunity to Stone Curse)
Armor
- Saint's Robe [1] (+6 DEF, MDEF + 5)
- Silk Robe [1] (+3 DEF, MDEF + 10)
- Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
Cards - Armor
- Pecopeco Card (Max HP + 10%)
- Marc Card (Reduces damage taken by water element by 5%, Gain immunity to Frozen, useful in bio3 and select other locations)
- Dokebi Card (Enchants armor with wind element, useful in Bio3)
Garment
- Heavenly Maiden's Robe [1] (+3 DEF, Requires level 80)
- Muffler [1] (+2 DEF)
Cards - Garment
- Raydric Card (Reduces damage taken by neutral element by 20%)
- Noxious Card (Reduces damage taken by neutral element by 10%, Reduces damage taken by ranged attacks by 10%)
Shoes
- Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set, Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
- Shoes [1] (+2 DEF)
- High Heels [1] (+2 DEF, MDEF + 5, Expensive)
Cards - Shoes
- Firelock Soldier Card (+2 STR, Max HP and SP +10% if refine rate of shoes is +9 or higher)
- Sohee Card (Max SP +15%, SP recovery + 3%)
Accessories
- Clip [1] (Max SP + 10, Part of spiritual ring set (not yet implemented))
- Glove [0] (+2 DEX, Requires level 20)
- Earring [0] (+2 INT, Requires level 20)
- Glove [1] (+1 DEX, Requires level 90)
- Earring [1] (+1 INT, Requires level 90)
- Skull Ring [1] (Reduces damage taken by undead by 1%)
- Safety Ring [0] (+3 DEF, MDEF + 3)
- Eye of Dullahan [0] (Reduces damage taken by undead and demons by 4%, Gain immunity to Poison, Requires level 50)
Cards - Accessory
- Smokie Card (Enables the use of level 1 Hiding)
- Zerom Card (+3 DEX)
- Phen Card (Skills cannot be interrupted, Increases cast time by 25%)
- Bloody Butterfly Card (Skills cannot be interrupted, Increases cast time by 30%, Part of the magician card set)
- Alligator Card (Reduces damage received from ranged attacks by 5%, Part of the archer card set)
PT WoE Support
Confer with your PT WoE guild as to what specific gear is required of you both within and without the following list
[PT WoE Support Equipment - Click to expand/collapse]
Headgear - Upper
- Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
- Circlet [1] (+3 DEF, +3 MDEF)
- Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
Headgear - Middle
- Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
- Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
- Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
- Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)
Headgear - Lower
- Gangster Mask [0] (+15% resistance to Silence)
Cards - Headgear
- Nightmare Card (+1 AGI, Gain immunity to Sleep)
Weapon
- Rod [4] (MATK +15%)
Cards - Weapon
- Fabre Card (+1 VIT, Max HP + 100)
- Drops Card (+1 DEX, +3 HIT)
Shield
- Buckler [1] (+4 DEF)
Cards - Shield
- Thara Frog Card (Reduces damage taken by demi-human by 30%)
- Horn Card (Reduces damage received from ranged attacks by 35%)
- Medusa Card (Reduces damage taken by demons by 15%, Gain immunity to Stone Curse, Ideally swapped to if Stone Curse is an issue)
Armor
- Saint's Robe [1] (+6 DEF, MDEF + 5)
- Silk Robe [1] (+3 DEF, MDEF + 10)
- Formal Suit [1] (+5 DEF)
Cards - Armor
Garment
- Muffler [1] (+2 DEF)
Cards - Garment
- Raydric Card (Reduces damage taken by neutral element by 20%)
- Noxious Card (Reduces damage taken by neutral element by 10%, Reduces damage taken by ranged attacks by 10%)
Shoes
- Shoes [1] (+2 DEF)
Cards - Shoes
- Matyr Card (+1 AGI, Max HP + 10%)
Accessories
- Glove [1] (+1 DEX, Requires level 90)
- Earring [1] (+1 INT, Requires level 90)
- Rosary [1] (+1 LUK, +3 MDEF, Requires level 90)
- Necklace [1] (+1 VIT, Requires level 90)
Cards - Accessory
- Zerom Card (+3 DEX)
- Spore Card (+3 VIT)
- Smokie Card (Enables the use of level 1 Hiding)
- Alligator Card (Reduces damage received from ranged attacks by 5%, Part of the archer card set)
Turn Undead
TU priests should choose equipment listed below based on whether they're dodge type or cast speed type.
Dodge type TU priests will prioritize reaching 95% flee (after taking Blessing's DEX debuff on Undead into account) first. Second, they'll prioritize being able to survive one max damage roll Sonic Blow or Dark Breath attack from an Anubis or Ancient Mummy (consult the stat calculator listed at the bottom of the page). Lastly, they'll prioritize maximizing TU success rate by increasing LUK and INT (weighed equally in the Turn Undead formula).
Cast speed type TU priests will prioritize being able to survive one max damage roll Sonic Blow or Dark Breath attack from an Anubis or Ancient Mummy first (consult the stat calculator listed at the bottom of the page). Second, maximizing TU success rate by increasing LUK and INT (weighed equally in the Turn Undead formula). Lastly, they'll prioritize maximizing cast time reduction (DEX).
[Turn Undead Equipment - Click to expand/collapse]
Headgear - Upper
- Bunny Band [0] (+2 LUK, +2 DEF)
- Poo Poo Hat [0] (Reduces damage taken by demi-human by 10%, Useful when fighting Anubis)
- Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set, Requires level 65)
- Spiky Band [1] (+6 DEF, Heavy)
- Monk Hat [1] (+5 DEF, +3 MDEF)
- Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
- Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
Headgear - Middle
- Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
- Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
- Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
- Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)
Headgear - Lower
- Gangster Mask [0] (+15% resistance to Silence)
Cards - Headgear
- Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
- Marduk Card (Gain immunity to Silence)
Weapon
- Evil Bone Wand [0] (+4 INT, +15% MATK, Requires level 24)
- Survivor's Rod [1] (+3 DEX, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
- Survivor's Rod [1] (+3 INT, +15% MATK, Part of survivor's manteau set (not yet implemented), Requires level 24)
Cards - Weapon
- Drops Card (+1 DEX, +3 HIT)
Shield
- Buckler [1] (+4 DEF)
- Stone Buckler [1] (+3 DEF, Heavy, Part of the Odin's Blessing set, Requires level 65)
Cards - Shield
- Thara Frog Card (Reduces damage taken by demi-human by 30%, Useful when fighting Anubis)
- Teddy Bear Card (Reduces damage taken by undead by 30%)
- Medusa Card (Reduces damage taken by demons by 15%, Gain immunity to Stone Curse)
Armor
- Saint's Robe [1] (+6 DEF, MDEF + 5)
- Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
- Pantie [0] (+4 DEF, Part of pantie set)
- Pantie [1] (+4 DEF, Part of pantie set)
Cards - Armor
- Pecopeco Card (Max HP + 10%)
- Pupa Card (Max HP + 700)
- Bathory Card (Enchants armor with shadow element, Many undead use spells which are either mostly or entirely negated while using this card)
- Baby Leopard Card (+3 LUK, Part of merchant card set)
Garment
- Heavenly Maiden's Robe [1] (+3 DEF, Requires level 80)
- Muffler [1] (+2 DEF)
- Undershirt [0] (+2 DEF, +1 MDEF, Part of pantie set)
- Undershirt [1] (+2 DEF, +1 MDEF, Part of pantie set)
- Ancient Cape [1] (+2 DEF, +1 AGI)
Cards - Garment
- Raydric Card (Reduces damage taken by neutral element by 20%)
- Kavach Icarus Card (+10 flee, Additional +10 flee and +1 perfect dodge if garment is +4 or lower)
- Whisper Card (+20 flee, Increase damage taken by ghost element by 20%)
Shoes
- Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set, Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
- Fricco's Shoes [0] (+3 DEF, +2 AGI, Increase value of Red, Orange, Yellow and White Potion by 20%, Part of Odin's Blessing set, Requires level 65)
- Shoes [1] (+2 DEF)
- High Heels [1] (+2 DEF, MDEF + 5, Expensive)
Cards - Shoes
- Verit Card (Max HP and SP + 8%)
- Matyr Card (+1 AGI, Max HP + 10%)
- Male Thief Bug Card (+2 AGI)
Accessories
- Clip [1] (Max SP + 10, Part of spiritual ring set (not yet implemented))
- Glove [0] (+2 DEX, Requires level 20)
- Earring [0] (+2 INT, Requires level 20)
- Rosary [0] (+2 LUK, MDEF + 3, Requires level 20)
- Glove [1] (+1 DEX, Requires level 90)
- Earring [1] (+1 INT, Requires level 90)
- Rosary [1] (+1 LUK, MDEF + 3, Requires level 90)
- Skull Ring [1] (Reduces damage taken by undead by 1%)
- Eye of Dullahan [0] (Reduces damage taken by undead and demons by 4%, Gain immunity to Poison, Requires level 50)
Cards - Accessory
- Cookie Card (+2 LUK, Inflict 10% more damage with Holy Light, Part of the acolyte card set)
- Zerom Card (+3 DEX)
- Phen Card (Skills cannot be interrupted, Increases cast time by 25%)
- Bloody Butterfly Card (Skills cannot be interrupted, Increases cast time by 30%, Part of the magician card set)
Magnus Exorcismus
Overview
Currently the best setup for ME priests is to utilize the acolyte card set combo (+10 VIT, -10% cast time, -10% SP cost of skills, Reduces damage taken by demon and undead by 30%, Increase EXP gained by killing demon and undead by 5%, Occupies helm, accessory, armor and shield card slots) because majority of the areas a ME priest will farm include both demon and undead enemies. This will hold true well into the future until the Spiritual Ring item is released. If for whatever reason the ME priest does not want to use the acolyte card set, alternatives are listed below.
[Magnus Exorcismus Equipment - Click to expand/collapse]
Headgear - Upper
- Spiky Band [1] (+6 DEF, Heavy, Requires level 50)
- Monk Hat [1] (+5 DEF, +3 MDEF)
- Biretta [1] (+4 DEF, Much cheaper alternative to Monk Hat [1] though it's 1 DEF and 3 MDEF less)
- Munak Hat [1] (+5 DEF, Reduces damage from Undead monster by 10%, Cannot be refined, Occupies upper/mid/lower slots)
- Angel Wing [0] (+2 DEF, +3 MDEF, +1 LUK, +1 AGI, Reduces damage from Demon monster by 3%)
- Fricca's Circlet [0] (+3 DEF, +2 INT, Max SP +50, Part of Odin's blessing set, Requires level 65)
Headgear - Middle
- Alarm Mask [0] (+2 DEF, +50% resistance to Blind, Occupies middle/lower slots)
- Opera Masque [0] (+2 DEF, Occupies middle/lower slots, Cheap alternative to Alarm Mask)
- Evil Wing Ears [0] (+1 DEF, +1 STR, One of only two headgear priests can wear that only occupy the mid slot and have + DEF)
- Angel Wing Ears [0] (Identical to Evil Wing Ears in all but appearance and cost)
Headgear - Lower
- Gangster Mask [0] (+15% resistance to Silence)
Cards - Headgear
- Rideword Card (+2 INT, +1 MDEF, Part of the acolyte card set, Whether you use the acolyte set or no it's still better and likely cheaper than any other +int cards for headgear)
- Marduk Card (Gain immunity to Silence)
Weapon
- Sage's Diary [2] (MATK +15%, If base INT >= 70 additional +5% MATK, Requires level 50)
Cards - Weapon
- Drops Card (+1 DEX, +3 HIT)
- Fur Seal Card (+10 HIT, +3 Flee, CRIT + 9 on demon and undead monster, Part of the acolyte card set)
Shield
- Buckler [1] (+4 DEF)
- Stone Buckler [1] (+3 DEF, Heavy, Part of the Odin's Blessing set, Requires level 65)
Cards - Shield
- Enchanted Peach Tree Card (Add a 2% chance of auto casting Level 1 Heal on the user when attacking and if the user has mastered the skill at Level 10, it will cast Level 10 Heal, Part of the acolyte card set)
- Khalitzburg Card (Reduces damage taken from demons by 30%)
- Teddy Bear Card (Reduces damage taken by undead by 30%)
- Medusa Card (Reduces damage taken by demons by 15%, Gain immunity to Stone Curse)
Armor
- Saint's Robe [1] (+6 DEF, MDEF + 5)
- Holy Robe [1] (+7 DEF, MDEF + 5, Reduces damage taken by demons by 15%, Reduces damage taken by shadow element by 10%, heavy, Requires level 60, VERY expensive)
Cards - Armor
- Geographer Card (Add a 3% chance of auto casting Level 2 Blessing on the user when the user receives Physical Damage and if the user has mastered the skill at Level 10, it will cast Level 10 Blessing, Part of the acolyte card set)
- Pecopeco Card (Max HP + 10%)
- Bathory Card (Enchants armor with shadow element, Many undead and demons use spells which are either mostly or entirely negated while using this card)
Garment
- Heavenly Maiden's Robe [1] (+3 DEF, Requires level 80)
- Muffler [1] (+2 DEF)
Cards - Garment
- Raydric Card (Reduces damage taken by neutral element by 20%)
Shoes
- Vidar's Boots [0] (+4 DEF, Max HP and SP + 9%, Part of Odin's blessing set, Cheaper alternative to Firelock Soldier carded +9 shoes, Requires level 65)
- Shoes [1] (+2 DEF)
- High Heels [1] (+2 DEF, MDEF + 5, Expensive)
Cards - Shoes
- Sohee Card (Max SP +15%, SP recovery + 3%)
- Verit Card (Max HP and SP + 8%)
Accessories
- Clip [1] (Max SP + 10, Part of spiritual ring set (not yet implemented))
- Glove [0] (+2 DEX, Requires level 20)
- Earring [0] (+2 INT, Requires level 20)
- Glove [1] (+1 DEX, Requires level 90)
- Earring [1] (+1 INT, Requires level 90)
- Skull Ring [1] (Reduces damage taken by undead by 1%)
- Eye of Dullahan [0] (Reduces damage taken by undead and demons by 4%, Gain immunity to Poison, Requires level 50)
Cards - Accessory
- Cookie Card (+2 LUK, Inflict 10% more damage with Holy Light, Part of the acolyte card set)
- Zerom Card (+3 DEX)
- Phen Card (Skills cannot be interrupted, Increases cast time by 25%)
- Bloody Butterfly Card (Skills cannot be interrupted, Increases cast time by 30%, Part of the magician card set)
Class Data
Skills
See Acolyte Skills for first class Skills.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Temporarily enchant a target's weapon with the [Holy](Holy.md) property for 60~180 seconds. Requires a Holy Water. | 5 | Supportive | ||
|
Temporarily enchant a target's armor with the [Holy](Holy.md) property for 40~200 seconds. | 5 | Supportive | ||
|
Temporarily increase the [luck](LUK.md) of all nearby party members by 30 for 10~30 seconds. | 5 | Supportive | ||
|
Temporarily increase a target's [attack](Stats.md#atk) power by 5~25 for 60 seconds. | 5 | Supportive | ||
|
Recover 3~30 SP + 0.2~2.0% of Maximum SP every 10 seconds when not moving. Also increases efficiency of [SP](SP.md)-restoring items consumed or thrown by an [Alchemist](Alchemist.md) by 10~100%. | 10 | Passive | ||
|
Create a barrier around a target player protecting them from physical attacks. (120 seconds, up to 12~30% of maximum HP or 5~10 hits) | 10 | Supportive | ||
|
Doubles the damage of the next attack against the target. | 1 | Supportive | ||
|
[Silences](Silence.md) the target for 30~60 seconds. | 10 | Supportive | ||
|
Increases damage done with [Maces](Mace.md) by 3~30. | 10 | Passive | ||
|
Doubles the [HP](HP.md) and [SP](SP.md) regeneration rate of all nearby [party](Party.md) members for 30~90 seconds. | 5 | Supportive | ||
|
Summons a holy cross on the ground that lasts 5~14 seconds, damaging all [Demon](Demon.md) race and [Undead](Undead.md) element monsters 1~10 MATK×1 hits at 3-second intervals. Requires a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717). | 10 | Offensive | ||
|
Resurrects a dead player with 10~80% health. Requires a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717). | 4 | Supportive | ||
|
Create a pillar on a cell that protects whoever stands in it from 2~11 melee attacks, for up to 5~50 seconds. Requires a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717). | 10 | Supportive | ||
|
Enchants the ground with restorative powers for 4~31 seconds, healing up to 4~13 players which stand in it by 100~777 health. Requires a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717). | 10 | Supportive | ||
|
Halts the HP draining effects of [Poison](Poison.md) for 10~40 seconds. | 4 | Supportive | ||
|
Cures the target from [Frozen](Status_Effects.md#frozen), [Stoned](Status_Effects.md#stone) and [Stun](Status_Effects.md#stun) status effects. | 1 | Supportive | ||
|
Reduces the [cast time](Cast_time.md) of the next spell the target player attempts to cast by 15~45%. Cannot self-target. | 3 | Supportive | ||
|
Damanges [Undead](Undead.md) element monsters by (base level + INT + 10~100), with a 2~20% + (base level + INT + LUK) * 0.1% chance to instantly kill them. | 10 | Offensive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Resurrects all nearby [party](Party.md) members with half [HP](HP.md). | 1 | Supportive | 40 | [Redemptio Quest](Priest_Skill_Quest.md#redemptio-quest) |
Soul Link
See the Priest Spirit page.
Job Bonuses
The levels at which a Priest receives a certain bonus.
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | 4 | 11 | 17 | 27 | 35 | ||
AGI | 6 | 29 | 37 | 48 | |||
VIT | 7 | 14 | 34 | 36 | 45 | ||
INT | 8 | 9 | 22 | 42 | 43 | ||
DEX | 16 | 20 | 25 | 32 | |||
LUK | 1 | 3 | 10 | 21 | 31 | 39 | 50 |
ASPD
Weapon | Base ASPD | Base Delay |
---|---|---|
Unarmed | 160 | 400 |
Book | 140 | 600 |
Mace | 140 | 600 |
Rod | 140 | 600 |
Knuckle | 0 | 2000 |