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Sage Leveling

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This page has been marked as being in need to be verified and/or updated to match the Arcadia Online mechanics.

Sage leveling is somewhat linear, meaning that in many cases, you will level the same place from your job change through 99. However, as you get higher up in level, a few options do open up, provided that you have the correct skill prerequisites to level there effectively.

Bolter

Goats - 45+


Important Skills

Cold Bolt

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Cold Bolt and then hide from them immediately after the bolt finishes casting

Geographers - 50+


Important Skills

Fire Bolt

Fire Wall

Frost Diver

Important Gear

Locations

One north of Einbroch.

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Fire Bolt the geographers from outside their range. Use vertical Fire Wall to move them or Frost Diver to freeze them.

Stings - 60+


Important Skills

Fire Wall

Heaven's Drive

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Watch out for Gargoyles, which you can Teleport using Fire Wall or kill using Heaven's Drive.

Prisons - 70+


Important Skills

Fire Wall

Heaven's Drive

Thunder Storm

Various Bolts

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Vertical Fire Wall large mobs and use Bolts or Heaven's Drive/Thunder Storm.

Alarms - 70+


Important Skills

Fire Wall

Heaven's Drive

Thunder Storm

Various Bolts

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Vertical Fire Wall large mobs and use Bolts or Heaven's Drive/Thunder Storm.

Turtle Island Surface - 70+


Important Skills

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Mobbing Dragontails. Be careful of cloaked Pests.

Ice Dungeon 2 or 3 - 70+ (Episode not yet available on Arcadia Online)


Important Skills

Thunder Storm

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Thunder Storm large mobs with a Priest.

Prontera Guild Dungeon - 80+


Important Skills

Important Gear

Locations

Pros

Works with a party

Fast

Cons

Can be very dangerous

Monsters

Leeching

Courtesies

Techniques

Avoid Maya Purples and Maya.

Turtle Island Dungeon 3 - 80+


Important Skills

Heaven's Drive

Thunder Storm

Lightning Bolt

Cold Bolt

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Heaven's Drive Assaulters, Thunder Storm/Lightning Bolt Freezers, and Cold Bolt Heaters.

Biolabs 3 - 95+


Important Skills

Spell Breaker

Land Protector

Safety Wall

Important Gear

Unfrozen, Zephyrus, or Unfrozen Typhoon Armor

Great EXP

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Support your party with Spell Breaker, Land Protector, Safety Wall, etc.

Hindsight

Goats - 55+


Important Skills

Cold Bolt

Fire Bolt

Important Gear

Pros

Antelope Horns are decent zeny and exp if you use them

Cons

Monsters

Leeching

Courtesies

Techniques

You should Hindsight Cold Bolt to kill goats. If you come across a harpy, you can either drag it away, teleport, or switch to Fire Bolt if you're confident you can tank it.

Turtle Island Surface - 65+


Important Skills

Fire Bolt

Important Gear

Locations

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

You can kill everything here with just Fire Bolt except for Thara Frogs which will take low fire damage.

Ice Dungeon 2/3 - 70+ (Episode not yet available on Arcadia Online)


Important Skills

Lightning Bolt

Important Gear

Swordfish carded armor

Locations

Ice Dungeon 2 and 3

Pros

Can be done with a party

Cons

If soloing, can be somewhat difficult getting linker into place in the center of the map

Monsters

Leeching

Courtesies

Techniques

Avoid gazetis as they will just eat through your SP. Teleport when soloing and just carry extra flywings on alt characters (linker/priest) This place can also be done in a party with a priest and you can either leave the linker in the center (best spot if you leave it anywhere) or have it autofollow the priest. You should be leading and have the priest support you from behind.

Sphinx Floor 4/5 - 70+


Important Skills

Cold Bolt

Fire Bolt

Important Gear

Locations

Sphinx Floor 4 or 5

Pros

Cons

Monsters

Leeching

Courtesies

Techniques

Switching bolts to fire for anubis helps, but isn't necessary. Should have at least 200 flee before coming here and avoid Pharaoh.

Bio 3 - 95+


Important Skills

Fire Bolt

Cold Bolt

Lightning Bolt

Important Gear

Unfrozen Wind Armor highly recommended

Locations

Biolabs 2 and 3

Pros

This will be great exp with a decent Monk/Champion and High Priest who knows what they're doing

Cons

Wizards will be somewhat difficult to deal with. Party absolutely needed

Monsters

Leeching

Courtesies

Techniques

A root tank works best here and switch elements depending which monster you're killing. A 95 Soul Linker is best if available, other than that, hang around the entrance and relink when needed on floor 2. If you come across a wizard and you're in a party of three (yourself, a High Priest, and Monk/Champion), the only real way of dealing with the wizard is by having the monk TSS them to death. Since you can't easily deal with them like that, it's important to have an unfrozen wind or decent support at the least.