Soul Linker
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Soul Linker | |||||
Job Base: | Taekwon Kid | ||||
Job Type: | Extended | ||||
Changes At: | Morocc | ||||
Number of Skills: | 27 | ||||
Total Skill Points: | 143 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+0 | +0 | +6 | +12 | +12 | +0 |
Overview
Soul Linkers give up the ways of Taekwon Do in order to develop and refine their spiritual powers. Invoking the spirits of fallen adventurers with lingering regrets, they can bestow them unto other players to grant them special Spirit Link benefits. They are also able to use powerful single target magic, both offensively and defensively.
Compared to Wizards and Sages, they lack any area of effect spells, and cannot use their offensive spells against other players. However, Esma has the benefits of a significantly shorter cast time, better damage scaling compared to the Magician's Bolt spells, as well as Mild Wind, giving them access to almost all elemental types, notably including Holy, Ghost, and Shadow, elements that Wizards & Sages cannot access.
Spirit Link skills are what makes Soul Linker truly unique, giving them a supportive bent, much like a Priest. However, unlike the before mentioned universal buffs, Spirit Links are both class specific, and some of them are also build specific for that particular class. Despite that, they can easily provide a drastic increase in power in the right situation.
Soul Linkers have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, notably Kaahi, coupled with Taekwon Kid's Tumbling, they can be surprisingly durable.
A unique thing about Soul Linkers is that they are naturally immune to Dispel.
Jobchange Guide
Requirements | |
Base Level: | None |
Job Level: | 40 |
Class: | [Taekwon Kid](Taekwon_Kid.md) |
Item(s) (Consumed): | ![929.png](https://cp.arcadia-online.org/item/icon/929.png) 1
[Immortal Heart](https://cp.arcadia-online.org/item/view/?id=929), 1 [Witherless Rose](https://cp.arcadia-online.org/item/view/?id=748), |
Rewards | |
Quest Reward(s): | Jobchange to Soul Linker |
Note : click the coordinates to copy them, and paste them into the game chat to be directed to the location.
1. Find the tavern at 10 o'clock in
.2. Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- 1 Immortal Heart - Dropped by Verits.
- 1 Witherless Rose - Sold by Trader at (discountable).
- 1 3carat Diamond - Dropped by Isis. Also available for 55,000z at NPC outside Coal Mine (non-discountable).
3. After you give her the items, she tell you the end of her story.
4. Then, speak with her again, and she will guide the player into their own mind.
4a. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
4b. Then, speak with the Kid again.
5. The player will be promoted to Soul Linker after embracing the requests of the spirits.
Builds
[Notes - Click to expand/collapse]
Taekwon Kid Skills
With many of the skills from Taekwon Kid not being usable by a Soul Linker, there isn't a lot of meaningful choice to make when planning out the skills in your first class. Mild Wind is easily the most important thing to pick up, alongside Tumbling for defense, then followed by Leap which will allow the user to skip over walls in many maps as a powerful navigation tool. Finally, Sprint is mostly optional but useful for both convenient movement in long straight lines, and as an incredible boost in unarmed attack damage which is useful for reaching Soul Linker in the first place. If one wishes to level up in this manner without leeching, regular Taekwon Kid skill conventions apply.
Esma
Esma is an amazingly powerful Bolt type spell with many quirks. It scales both with the user's Base Level and MATK, eventually overtaking the Magician Bolt spells 100% MATK ratio, and combined with Mild Wind, lets the user to come out on top of any elemental matchup. Furthermore, its steep SP cost is eventually discounted with Kaina at higher levels.
However, it has a steep skill point prerequisite, needing both maxed out Estun and Estin, and requires an enabling spell to be case before it can be used (usually Estun). These factors mean that Esma Soul Linker builds often have a slow start, and their SP gear requirements can fluctuate wildly as they reach higher levels.
Spirit Links
Spirit Links are powerful but niche buffs with a steep SP cost and a meager duration at first level, that significantly increase in duration and become cheaper to cast as more points are invested in them; their individual effects do not change with level, however.
Spirit Links are also not created equal. For example, the Knight Spirit covers only a very niche build for the Knight class, whereas the Assassin Spirit is much more universally useful as many Assassins use Sonic Blow extensively. With this in mind, coupled with the steep requirements of either the Esma tree or Ka- skill tree, it is often difficult to know what Spirit Links are worth investing in. In broad terms, if one has a party or guild they often adventure with, it is best to invest skill points with them in mind. The same can be said about other characters the player might wish to play.
Generally, combat focused skill builds can dip one point into many Spirit Links to increase their flexibility, whereas support builds can go for three points in order to sync up the buff with the duration of Blessing and Increase Agility. PvP orientated builds can go for full five point investments in order to keep SP costs down.
An in-depth overview of each individual Spirit Link and their applications can be seen below:
[Spirit Links- Click to expand/collapse]
- Alchemist Spirit - Useful for both fueling your crafters and making Potion Pitcher operate with greatly increased efficiency.
Esma
[Esma Build - Click to expand/collapse]
In general, Esma builds spend a majority on their points on the eponymous skill alongside Kaina, then spend their remainder of skill points in support skills such as Spirit Links or Ka- skills such as Kaahi or Kaupe. INT is the primary stat in order to increase outgoing damage, increase SP capacity and SP Recovery to fuel spellcasting. DEX is also used to cast spells faster. Finally, status points can be placed in AGI or VIT to increase survivability.
Pure INT/DEX
- Example Skill BuildThis Soul Linker variant focuses on pure damage output, relying on its party members or careful positioning to keep themselves safe. Skill points can be diverted from Eswoo to Spirit Links with consideration for who the Soul Linker usually parties with.
INT/DEX/VIT
- Example Skill BuildThis build diverts some DEX to VIT in order to be more durable, and focuses more on Kaahi in order to sustain itself. However, this requires more SP to sustain so one's gear should take that into account. Similarly to the above build, skill points can be diverted from Kaahi or Eswoo in order to nab more Spirit Links.
INT/DEX/AGI
- Example Skill BuildThis build is the greediest gear wise of all three, but combines low levels of Kaahi, high Flee and Kaupe to dramatically extend their SP sustainability, in particular because Kaahi still heals the user even on dodged or Kaupe-ed hits. Skill points can be diverted from Eswoo to Spirit Links, as usual. It is important to get the first level of Kaahi early on after maxing Esma, as with enough Flee, you can remove the need for HP restoring consumables entirely, making the levelling process much smoother.
Support
[Support Build - Click to expand/collapse]
Support Soul Linkers generally forsake combat potential to maximise their support potential.
WoE Support
- Example Skill BuildThis build focuses on WoE with Ka- and Spirit Link Skills. They get only a few to none Es- skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.
Spirit Link
- Example Skill BuildThis build focuses solely on providing Spirit Link support to their allies, and has little to no combat potential on its own. Strength can be used over Intelligence or Vitality in order to streamline the Taekwon Kid leveling process, as leveling one into Soul Linker is quick and easy that way. Spirit Links are left at three points to sync up with Blessing and Increase Agility durations, though beyond that points are best spent at the player's discretion.
Ka- Support
- Example Skill BuildThis build focuses on being the receipient of Soul Linker Spirit and/or using the power of Marriage to bestow the Ka- skills to their allies, and has little to no combat potential on its own. Kaahi and Kaizel are among the most powerful to disperse among the party.
Melee
[Melee Build - Click to expand/collapse]
These builds utilise the Soul Linker's ability to equip Daggers, in particular, Dagger of Counter, to provide melee combat potential while still having skill points to invest into the Ka- skills. Note that the below stat build assumes one is using a Dagger of Counter. If one still wishes to pursue this build while lacking the dagger, more points have to be diverted to DEX in order to gain enough accuracy to hit enemies, as typically the high CRIT rate of the Dagger of Counter removes the need for it.
Both these builds have identical skill point setups to the Support ones: the difference comes from stat points leveraged towards physical damage output with Mild Wind.
Ka- Melee
- Example Skill BuildSpirit Link Melee
- Example Skill BuildEquipment
Esma
[Esma Equipment - Click to expand/collapse]
Morpheus Set
Overall, the Morpheus set excels at providing a large INT bonus, a large SP pool increase, and uninterruptible spellcasting via damage (similar to the Phen Card). If one is just starting out, the Morpheus Set is relatively cheap, and the individual pieces still remain useful even after the set is broken up. Better on the full DEX or VIT versions of Esma casters, as they don't have the luxury of avoiding spellcasting interruptions by simply dodging attacks as the AGI variant.
Pocket Watch Set
A straightfoward set that gives additional MATK and SP recovery. Do note that Monocle [0] is incompatiable with some of the Headgear mentioned below, particularly Mythical Lion Mask [1].
Weapon
- Survivor's Rod [1] - DEX variant.
- Survivor's Rod [1] - INT variant.
- Evil Bone Wand
- Fabre Card
- Drops Card
Shield
Headgear
- Ayam [1]
- Magistrate Hat [1]
- Mythical Lion Mask [1] - Note that it takes both Upper/Middle slots.
- Hahoe Mask - Note
that it takes Middle/Lower slots.
- All of the above Taekwon class headgear can be crafted via the Headgear Ingredients quests.
- Apple of Archer - +3 DEX, 0 Defense, but more universal with other characters.
- Wizard Hat - For the people rummaging through the bargin bin.
- Elder Willow Card
- Carat Card - Functionally interchangable with Elder Willow Card.
- Blue Acidus Card
- Incubus Card - Should be used in combination with the Succubus Card card.
Armour
- Robe of Cast [0] / Robe of Cast [1]
- Mage Coat [0] / Mage Coat [1]
- Formal Suit [1]
- Baby Desert Wolf
- Succubus Card
Garment
Footgear
Accessories
- Earring [0] / Earring [1]
- Glove [0] / Glove [1]
- Clip [1]
- The Sign [0] - Reward for the very long and difficult Sign Quest
- Phen Card - More useful on non-AGI variants.
- Zerom Card
AGI
- Pantie [0] / Pantie [1]
- Undershirt [0] / Undershirt [1]
- Fur Seal Card
- Whisper Card - Efficient Flee for Zeny.
- Kavach Icarus Card
- Alicel Card
VIT
For VIT based builds, gaining higher DEF and MDEF can cause you to require less levels of Kaahi in order to sustain yourself, effectively serving as roundabout SP regeneration.
Melee
[Melee Equipment - Click to expand/collapse]
Weapon
Shield
Headgear
- Magistrate Hat [1]
- Mythical Lion Mask [1]
- Bride Mask [1]
- Hahoe Mask
- Magni's Cap
- Incubus Card - Should be used in combination with the Succubus Card card.
Garment
Armour
Footgear
Accessories
Class Data
Skills
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Force a monster into a status similar to Monk's [Steel Body](Steel_Body.md), in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. | 3 | Offensive | ||
|
Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill [Esma](Esma.md) can be used for the next 3 secs. | 3 | Offensive | ||
|
This is a very strong bolt type spell that can change element of its attack depending on [Mild Wind](Mild_Wind.md). This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast [Estin](Estin.md), [Estun](Estun.md) or [Eske](Eske.md). | 10 | Offensive | ||
|
Push back a targeted monster 2 cells away. Only [Small](Small.md) sized monsters are damaged by this skill, which takes the elemental property of the [Mild Wind](Mild_Wind.md) skill if it is cast. At skill level 7, after casting [Estin](Estin.md) there will be a 3 second interval that will allow the casting of the skill [Esma](Esma.md). | 7 | Offensive | ||
|
Stun a monster by chance for 2 seconds. Only [Medium](Medium.md) sized monsters are damaged by this skill, which takes the elemental property of the [Mild Wind](Mild_Wind.md) skill if it is cast. At skill level 7, after casting [Estun](Estun.md) there will be a 3 second interval that will allow the casting of the skill [Esma](Esma.md). | 7 | Offensive | ||
|
Temporarily shrink a monster to reduce its [Movement Speed](Movement_Speed.md). [Boss](Boss_Protocol.md) monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [Stun](Stun.md) status and the targeted monster will recover from Shrunken status more quickly. | 7 | Offensive | ||
|
Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. | 7 | Active | ||
|
Increase Max SP and enhance the efficiency of the [Happy Break](Happy_Break.md) skill. At Base Level 70, this skill reduces the SP consumption of the [Estin](Estin.md), [Estun](Estun.md) and [Esma](Esma.md) skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). | 7 | Passive | ||
|
Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's [Assumptio](Assumptio.md) or Crusader's [Devotion](Devotion.md), but works with [Kyrie Eleison](Kyrie_Eleison.md) and [Kaupe](Kaupe.md). | 7 | Active | ||
|
Instantly revive a fallen character that will be in [Kyrie Eleison](Kyrie_Eleison.md) status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by [DEX](DEX.md). | 7 | Active | ||
|
Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. | 3 | Active | ||
|
Imbues [High First Classes](High_First_Class.md) with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. | 5 | Active | ||
|
Imbues [Alchemists](Alchemist.md) with Spirit State: Increase effectiveness of [Potion Pitcher](Potion_Pitcher.md) by blvl%. Enables use of [Berserk Pitcher](Berserk_Pitcher.md). Enables use of Spiritual Potion Creation. | 5 | Active | ||
|
Imbues [Assassins](Assassin.md) with Spirit State: Doubles [Sonic Blow](Sonic_Blow.md) damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. | 5 | Active | ||
|
Imbues any [Bard](Bard.md) or [Dancer](Dancer.md) with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). | 5 | Active | ||
|
Imbues [Blacksmiths](Blacksmith.md) with Spirit State: Enables use of [Advanced Adrenaline Rush](Advanced_Adrenaline_Rush.md). | 5 | Active | ||
|
Imbues [Crusaders](Crusader.md) with Spirit State: Doubles [Shield Boomerang](Shield_Boomerang.md) damage, never misses, and halves aftercast delay. | 5 | Active | ||
|
Imbues [Hunters](Hunter.md) with Spirit State: [STR](STR.md) increases effectiveness of [Beast Bane](Beast_Bane.md). Enables use of [Beast Strafing](Beast_Strafing.md). | 5 | Active | ||
|
Imbues [Knights](Knight.md) with Spirit State: Enables use of [One-Hand Quicken](One-Hand_Quicken.md). | 5 | Active | ||
|
Imbues any [Monk](Monk.md) with Spirit State: [Raging Thrust](Raging_Thrust.md) becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [Fury](Fury.md) or within 5 minutes after usage of [Asura Strike](Asura_Strike.md). | 5 | Active | ||
|
Imbues [Priests](Priest.md) with Spirit State: [Holy Light](Holy_Light.md) damage and SP cost multiplied by 5. | 5 | Active | ||
|
Imbues [Rogues](Rogue.md)[^1] and [Stalkers](Stalker.md) with Spirit State: Immune to [Dispel](Dispel.md). Greatly increases healing of ranked White Potions. [Flying Kick](Flying_Kick.md) from enemies will not remove Soul Linker buffs if [Preserve](Preserve.md) is learned. Greatly increase movement speed while using [Chase Walk](Chase_Walk.md). | 5 | Active | ||
|
Imbues [Sages](Sage.md) and [Scholars](Scholar.md) with Spirit State: [Hindsight](Hindsight.md) drops the highest level bolt the player has learned in the respective bolt skill. | 5 | Active | ||
|
Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. | 5 | Active | ||
|
1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is higher than level 69. Imbues [Super Novices](Super_Novice.md) with Spirit State: Allows equipping of all headgears if base level is higher than level 90. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is higher than level 96. | 5 | Active | ||
|
Imbues [Star Gladiators](Star_Gladiator.md) with Spirit State: Enables one use of [Solar, Lunar and Stellar Union](Solar,_Lunar_and_Stellar_Union.md). | 5 | Active | ||
|
Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [Kaite](Kaite.md) by consuming a Crystal Fragment each time. | 5 | Active |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
STR | ||||||||||||
AGI | ||||||||||||
VIT | 20 | 21 | 22 | 23 | 24 | 25 | ||||||
INT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
DEX | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 |
LUK |
ASPD
Soul Linkers can use Concentration, Awakening and Berserk Potions (Even though the in-game description doesn't mention it).
Weapon | Base ASPD |
---|---|
Unarmed | 150 |
Dagger | 142.5 |
Rod | 137.5 |
HP
|
|
|
|
|
Level Up Angel
Taekwon Kids, Star Gladiators and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
- Blessing Level 10 (10 minutes)
- Increase Agility Level 10 (10 minutes)
External Links
-
This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class ↩