Super Novice
| Super Novice | |
|---|---|
| Job Type: | Expanded |
| Changes in: | Aldebaran |
| Number of Skills: | 49 |
| Total Skill Points: | 99 |
| Total Platinium Skills: | 0 |
| STATUS ATTRIBUTE | STR | AGI | VIT | INT | DEX | LUK |
|---|---|---|---|---|---|---|
| Job Bonuses | +5 | +5 | +5 | +5 | +5 | +5 |
About Super Novices
Super Novices are a Job Class with access to nearly every first-class skill. They can also obtain specialized gear from NPCs and monsters that greatly improves their survivability. They are considered one of the most versatile classes, making the process of creating a build both didactic and fun. Super Novices can reach Job Level 99, making them the only class capable of exceeding Job Level 70. Additionally, they have access to their own unique Cart, should they choose to obtain one.
Of course, the class has its downsides. Like all Novices, Super Novices have a very low HP and SP pool. They also lose access to the Play Dead skill. Despite having access to specialized equipment, they are still limited to the equipment that a normal Novice can use.
Jobchange Quest
| Requirements | |
|---|---|
| Base Level: | 45 |
| Job Level: | 10 |
| Class: | Novice |
| Item(s) (Consumed): | |
| Item Reward(s): | |
| Quest Reward(s): | Jobchange to Super Novice |
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Head to Aldebaran and go to the Windmill building in the southwest region of the map . Enter the room to the left and talk to Tzerero.
-
He will ask you to bring him 30 x
Resin and 30 x
Sticky Mucus. -
Once you bring the items, and if you fulfill the requirements posted above, you will be changed into a Super Novice.
-
In honor of successfully changing into a Super Novice, you will receive a pair of Panties.
Super Novice Secrets
Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
Doridori
A super novice insists that head-shaking supposedly speeds up their SP restoration. Using the command "/doridori" restores SP two times faster. Using the command too fast will not work, you need to shake your head approximately 2 times per second and at least 6 times in total. If done at the proper pace and at least 6 times, the next SP recovery tick will be doubled. This only applies to SP recovered by the skills such as Increase SP Recovery and only functions while sitting.
Guardian Angel
A Super Novice has their own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up
According to hearsay, when a Super Novice's HP reaches 0 when their base exp is 99.0%-99.9%, their Guardian Angel may appear to refill their HP and cast Steel Body on the Super Novice. This will not occur again until they relog or gain another level.
Undying Love
A Super Novice will give +1 to every stat when they use the marriage skill Undying Love on their partner. However, the SN's Stats will also all be reduced by 1. This only occurs randomly and temporarily. When used by a Super Novice this skill is also supposed to restore twice the normal amount of SP that Undying Love grants, but this is disabled on Arcadia.
This buff will last 5 minutes the exact chance to proc this is still unknown.
The Power of love
A super novice will heal their partner for 2x the normal amount.
This double heal only applies if the Super Novice is Female and is healing her Partner the class does not matter as long as the wife is a female Super Novice with the active heal.
Really Super
A Super Novice who is job 70 or above can get +10 for all stats with a
zero death record. If they die anytime afterwards, they will lose that
bonus. This death record can be cleared (and the bonus stats recovered)
using Super Novice Spirit
with a 1% chance of success per cast. Additionally, the death record can also
be cleared by consuming the item
Cat O' Nine Lives.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon their Guardian Angel for help. If they relog, they have to repeat all the steps but otherwise they can just repeat the last 3 lines to get fury status again. Type the following phrase (or save it to ALT+M for easier use) to get the Fury Status for 3 minutes (critical rate +50):
Guardian Angel, can you hear my voice? ^^;
My name is <insertname>, and I'm a Super Novice~
Please help me~ T.T
<random message>
This buff will be removed when logging out, just repeat the above phrase to buff yourself again.
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its sleeves.
- At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
- To Fury after 99, you still must gain n*10.0x million exp (where n=1,2,3,...).
- Upon attaining 99,999,998 additional exp after 99 (as shown on the character select screen), you will be able to use the novice fury chant any time.
- Also upon attaining 99,999,998 additional exp after 99, upon reaching 0 HP, you will automatically "resurrect" with 100% HP and SP and gain the Steel Body effect for 15 seconds (no actual death and resurrection occurs; your HP/SP bars just automatically fill up to 100% upon 0 HP). This lifeline is activated only once per login; you can refresh the lifeline by simply re-logging to the character select screen. The lifeline death resets monster aggro.
- Upon activating this lifeline, if you currently have a pet out, it will still lose intimacy, so be aware of using pets who gain intimacy slowly. E.g Sohee or Orc Warrior.
Builds
The following Builds are just references. Use the calculator to make a build that fits your playstyle.
Bolter-Instant Cast
- STR: 1
- AGI: 1
- VIT: 1
- INT: As high as possible (99 Base). However, DEX is the number 1 priority.
- DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
- LUK: 9
Suggested Skills:
While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Fire Wall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MVP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).
As an example, here is the build in the calculator.
Double Attack Build
- STR: 99+
- AGI: 80\~99+
- VIT: 1
- INT: 1
- DEX: 1+
- LUK: 1
Suggested Skills:
Basically 99 AGI, High STR and mid DEX. Reaching 290+ FLEE and 190 ASPD should be possible with Concentration 10 + Earth Petite Pet + Food + Blacksmith & Alchemist Links.
Relies on the use of level 4 elemental daggers or 1H Swords. Ice pick for High DEF mobs (endow if needed). For fire, Red Twin Edge of Nacht Sieger[3];
for water, Blue Twin Edge of Nacht Sieger[3]; for wind, Kamaitachi; For earth, Terrashard; for Holy, Excalibur/Grand Cross; for Shadow, Mistilteinn/Tyrfing/Ginnungagap[1];
for Ghost, Immaterial Sword; and for non elemental Curved Sword[2]. Remember to use Sidewinder Card on all non-dagger weapons to make use of Double Attack and to have Super
Novice Link active to weild the Level 4 weapons listed above.
It also relies heavily on the use of Steel Body to survive. Thus having 100 million EXP after level 99 is key.
Gear can get very specific and demanding. This build has a hard time against Magic sources of damage.
In the future It can get 100% crit with
Platinum Shotel[1], thus removing the need for dex.
As an example, here is the build in the calculator.
Critical Build
- STR: 80+
- AGI: 99+
- VIT: 1
- INT: 1
- DEX: 40+
- LUK: 10+ (or more)
Suggested Skills:
Basically 99 AGI, High STR and mid DEX. Reaching 190 ASPD should be possible with Concentration 10 + Earth Petite Pet + Food + Blacksmith and Alchemist Links.
Uses Fury to increase CRIT and DEX to further increase ASPD. It relies on the use of
Dagger of Counter (endow accordingly), making CRIT 90 as base.
Using Fury is necessary as to get the 50 + CRIT Bonus, this way you reach 100% Crit no matter the Crit Shield of the monster you farm. In the future It can get 100% crit with
Platinum Shotel[1] + Fury.
This build has a hard time against Neutral Element monsters and Magic Damages.
As an example, here is the build in the calculator.
Full Support
- STR: 1
- AGI: 60+
- VIT: 60+
- INT: 99
- DEX: 1
- LUK: 1
Suggested Skills:
This build can fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates, Envenom to stop SP recovery, Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing monsters or wizards (in WoE/PvP). Remember that if this build is done on a Female Super Novice then she will be able to heal her partner with a multiplier of 2.
Spellblade Build
- STR: 20
- AGI: 80+
- VIT: 1
- INT: 99
- DEX: 40
- LUK: 1
Suggested Skills:
Basically High Int and AGI, with ~40DEX and low STR, Uses Fury to increase CRIT and DEX to increase HIT, that way the attacks hit no matter what thus triggering spells. This builds benefits from 190 ASPD, for which you'd need the use of Blacksmith/Alchemist/SN Links. Builds relies on Autocast Weapons. For fire, Fireblend [1] + Mutant Dragonoid Card / Caldering Card / Kasa Card (not implemented yet), maybe Imp Cards (not implemented yet). For water, Ice Falchion [1] + 2 Gazeti/Siroma Cards + Marin Crown Hat. For wind, Vortexblade [1] + Hornisse Card + 2 Potello Cards or Wind Ghost Cards. For earth, Terrashard [1] + Pitman + 2 Lovering Cards. For Holy Grand Cross [0/1] + Vulture Card + 2 Cookie Cards.
As an example, here is the build in the calculator.
Equipment
Weapon
Orcish Axe [4] -
Rod [4] -
Main Gauche [4] -
Ginnungagap [1] -
Dragon Killer [2] -
Cinquedea [2] -
Blade [4] -
Town Sword [2] -
Shield
Headgear
Hat [1] -
Ribbon [1] -
Sunflower [1] -
Mythical Lion Mask [1]
-
Munak Hat [1] -
Sakkat [0] -
Catfoot Hairpin [1]
-
Super Novice Hat [1]
-
Dark Blinder [0] -
Angel Wing Ears [0]
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Evil Wing Ears [0] -
Armor
Garment
Footgear
Accessory
Angelic Set
Angelic Guard [1] -
Angel's Kiss [1] -
Angelic Protection [1]
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Angelic Cardigan [1]
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Angel's Reincarnation [1]
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Skills
Swordsman subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Bash |
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. | 10 | Offensive |
Endure |
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. | 10 | Active |
Increase HP Recovery |
Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Potion Pitcher. | 10 | Passive |
Magnum Break |
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5×5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. | 10 | Offensive |
Provoke |
Increase a target's attack by up to 32% and decrease its defense by up to 55%. | 10 | Active |
Sword Mastery |
Increases damage done with One-Handed Swords. | 10 | Passive |
Acolyte subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Angelus |
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. | 10 | Supportive |
Aqua Benedicta |
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. | 1 | Active |
Blessing |
For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. | 10 | Supportive |
Cure |
Cures a target from Silence, Blind and Chaos statuses. | 1 | Supportive |
Decrease Agility |
Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) | 10 | Active |
Demon Bane |
Increases attack against against Demons and Undead monsters by 3~30. | 10 | Passive |
Divine Protection |
Increases VIT defense against Demons and Undead monsters by 3~30. | 10 | Passive |
Heal |
Restore a target's HP, or damage Undead targets. (Base factor 12~84) | 10 | Supportive |
Increase Agility |
For 60~240 seconds, increase target's AGI by 3~12. | 10 | Supportive |
Pneuma |
Protects a 3×3 area from incoming ranged attacks. | 1 | Supportive |
Ruwach |
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. | 1 | Offensive |
Signum Crucis |
Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. | 10 | Supportive |
Teleport |
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. | 2 | Supportive |
Warp Portal |
Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) | 4 | Supportive |
Thief subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Detoxify |
Cures yourself or a target from being poisoned. | 1 | Supportive |
Double Attack |
Adds a high chance to deal double damage when attacking with a dagger. | 10 | Passive |
Envenom |
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. | 10 | Offensive |
Hiding |
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. | 10 | Active |
Increase Dodge |
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. | 10 | Passive |
Steal |
Steal items from monsters. Affected monster may still drop the stolen item normally. | 10 | Active |
Archer subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Improve Concentration |
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3×3 area when activated. | 10 | Supportive |
Owl's Eye |
Increases DEX by up to 10. | 10 | Passive |
Vulture's Eye |
Increases range and HIT when using bows. | 10 | Passive |
Merchant subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Discount |
Buy items from NPC's with an up to 24% discount. | 10 | Passive |
Enlarge Weight Limit |
Increase your character's maximum Weight Limit by up to 2000 points. | 10 | Passive |
Item Appraisal |
Identify items without a magnifier. | 1 | Active |
Mammonite |
Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. | 10 | Offensive |
Overcharge |
Get up to 24% more Zeny from selling items to NPC's. | 10 | Passive |
Pushcart |
Carry an additional 8000 weight units and/or 100 items in a separate inventory. | 10 | Passive |
Vending |
Open a shop with up to 12 item stacks for other players to buy. | 10 | Active |
Magician subclass
| Skill | Description | Levels | Type |
|---|---|---|---|
Cold Bolt |
Attack a single target with up to 10× MATK Water-element damage. | 10 | Offensive |
Fire Ball |
Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. | 10 | Offensive |
Fire Bolt |
Attack a single target with up to 10× MATK Fire-element damage. | 10 | Offensive |
Fire Wall |
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. | 10 | Offensive |
Frost Diver |
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. | 10 | Offensive |
Increase SP Recovery |
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist | 10 | Passive |
Lightning Bolt |
Attack a single target with up to 10× MATK Wind-element damage. | 10 | Offensive |
Napalm Beat |
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. | 10 | Offensive |
Safety Wall |
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. | 10 | Supportive |
Sight |
Reveal hidden enemies in a 7×7 area around the user. | 1 | Active |
Soul Strike |
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. | 10 | Offensive |
Stone Curse |
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. | 10 | Active |
Thunder Storm |
Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5×5 area. | 10 | Offensive |
For reference, that's all non-quest first job skills except:
Double Strafe
Arrow Shower &
Two-Handed Sword Mastery
Soul Link
See Super Novice Spirit.
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 |
|---|---|---|---|---|---|
| STR | 1 | 13 | 25 | 37 | 49 |
| AGI | 3 | 15 | 27 | 39 | 52 |
| VIT | 5 | 17 | 29 | 41 | 56 |
| INT | 7 | 19 | 31 | 43 | 60 |
| DEX | 9 | 21 | 33 | 45 | 64 |
| LUK | 11 | 23 | 35 | 47 | 68 |
HP
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