Swordsman
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Swordsman |
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Job Base: |
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Novice |
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Job Type: |
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First |
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Changes At: |
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Izlude |
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Number of Skills: |
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10 |
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Total Skill Points: |
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70 |
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Total Quest Skills: |
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3 |
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Job Bonuses |
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STR |
AGI |
VIT |
INT |
DEX |
LUK |
+7 |
+2 |
+4 |
+0 |
+3 |
+2 |
Overview
Swordsmen are honest and as stubborn as the strong waves of the ocean!
They have strong physical attacks, defense, and can be useful in a lot
of situations. A Swordsman can become a headstrong leader to others.
Swordsmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers,
swordsmen join with the hope of becoming ever stronger. Equipped with
strong armor and weapons, the brave swordsman joins the world of
adventure.
About the Swordsman in game: The Swordsman class are important for
turning in the
Crusader
and Knight,
classes that can be helpful in everything: WOE, PvM, PvP. As a
swordsman, you shall face little challenge in the beginning of the game.
But after you choose one build and get some gear, and knowing places
where to farm and to go leveling, the game will be easy to you.
Jobchange Guide
Builds
When we're talking about swordsmen builds, we need firstly speak about
the second job that you want to be. Of course, you can create a 99
swordsmen, but normally people don't do this, and it's not recommendable
to make one as your first character in game.
Because of that, we have below the build of the classes you can turn in
as a Swordsman.
See Knight Builds
or Crusader Builds
for build strategies.
Stats
- STR: Increases Weight Limit
and ATK.
- AGI: Increases
ASPD and
Flee.
- VIT: Increases
maxHP, HP regeneration, resistance
against several Status Effects,
SoftDEF,
SoftMDEF and the efficiency of
healing items.
- INT: Increases
maxSP, SP
regeneration, resistance against several Status Effects,
SoftMDEF and the efficiency of SP
recovery items.
- DEX: Increases
Hit,
ASPD, and
ATK.
- LUK: Increases
Critical,
ATK, Perfect Dodge
and resistance against several Status Effects.
Equipment
Swordsmen can use many weapons in RO, but only a few of them are
suggested for use. The equipment and weapons will change once the
Swordsman has become a Knight or Crusader.
- One Handed Swords:
i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a
Swordsmen, since Sword Mastery affects these weapons. However, their
ASPD is lower than that of a dagger, but do more damage on medium
sized monsters. (The ASPD increases to that of a dagger after
becoming a Knight or Crusader, however.)
- Daggers: i.e. Main gauche,
Stiletto, Gladius, Ice Pick. Also a good choice of weapon since
Sword Mastery also applies to daggers. ASPD of daggers is higher as
a Swordsman, but do less damage on medium and large monsters compared
to a one handed sword. Daggers do 100% to small monsters though,
which is useful against Metalings.
- Two-Handed Swords:
i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best
choice for a beginning Swordsman since the ASPD is lower and a shield
cannot be worn with one equipped. These are excellent weapons for
Knights, though.
- Spears: i.e. Pike, Trident.
Swordsman rarely use these unless to take advantage of their range to
attack Greatest Generals from afar. However, one handed spears are
great for Knights, while two-handed spears are best for Spear
Quicken Crusaders. Two-handed spears can also be used on Knights to
get high damage without the aid of a high level Provoke, but shields
cannot be worn simutaneously.
- Anything else: i.e.
Maces,
Axes. Stay away from these.
They will have very low ASPD and damage output.
Class Data
Skills
See Knight Skills
or Crusader Skills
for second class skills.
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[Bash](Bash.md) |
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Melee attack with additional accuracy, causing up to 400% damage to
a single target. After learning [Fatal Blow](Fatal_Blow.md), also has a chance of stunning the
target. |
10 |
Offensive |
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[Endure](Endure.md) |
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Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also
grants 10 bonus Mdef with casted. |
10 |
Active |
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[Increase HP Recovery](Increase_HP_Recovery.md) |
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Increases HP recovery while not moving. Also increases efficiency of
healing items and [Alchemist](Alchemist.md)'s [Potion Pitcher](Potion_Pitcher.md). |
10 |
Passive |
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[Magnum Break](Magnum_Break.md) |
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Melee [AoE](Area_of_Effect.md) attack with added accuracy,
dealing up to 300% damage in a 5*5 area the user. Also pushes back items
and gives a small [fire](Fire.md) damage bonus for 10 seconds after use. Drains a
bit of [HP](HP.md). |
10 |
Offensive |
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[Provoke](Provoke.md) |
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Increase a target's attack by up to 32% and decrease its defense by
up to 55%. |
10 |
Active |
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[Sword Mastery](Sword_Mastery.md) |
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Increases damage done with One-Handed Swords. |
10 |
Passive |
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[Two-Handed Sword Mastery](Two-Handed_Sword_Mastery.md) |
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Increases damage done with Two-Handed Swords. |
10 |
Passive |
Quest Skills
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[Auto Berserk](Auto_Berserk.md) |
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Increases attack, but decreases [Defense](Defense.md) as per [Provoke](Provoke.md) level 10 when HP drops below 25%. |
1 |
Passive |
30 |
[Auto Berserk Quest](Swordsman_Skill_Quest.md#auto-berserk-quest) |
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[Fatal Blow](Fatal_Blow.md) |
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Adds a chance to [stun](Stun.md) targets hit with [Bash](Bash.md) level 6 and up. |
1 |
Passive |
30 |
[Fatal Blow Quest](Swordsman_Skill_Quest.md#fatal-blow-quest) |
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[HP Recovery While Moving](HP_Recovery_While_Moving.md) |
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Allows [HP](HP.md) recovery while walking. |
1 |
Passive |
35 |
[HP Recovery While Moving Quest](Swordsman_Skill_Quest.md#hp-recovery-while-moving-quest) |
Job Bonuses
The bonus to stats given for each job level are listen in the below
table.
Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
STR |
2 |
14 |
33 |
40 |
47 |
49 |
50 |
AGI |
30 |
46 |
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VIT |
6 |
18 |
38 |
42 |
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INT |
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DEX |
10 |
22 |
36 |
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LUK |
26 |
44 |
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Job Bonus