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Swordsman

Swordsman
Swordman.png
Job Base: Novice
Job Type: First
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+7 +2 +4 +0 +3 +2

Overview

Swordsmen are honest and as stubborn as the strong waves of the ocean! They have strong physical attacks, defense, and can be useful in a lot of situations. A Swordsman can become a headstrong leader to others. Swordsmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.

About the Swordsman in game: The Swordsman class are important for turning in the Crusader and Knight, classes that can be helpful in everything: WOE, PvM, PvP. As a swordsman, you shall face little challenge in the beginning of the game. But after you choose one build and get some gear, and knowing places where to farm and to go leveling, the game will be easy to you.

Jobchange Guide

Job Change Guide

Swordsman Job Change Guide

Builds

When we're talking about swordsmen builds, we need firstly speak about the second job that you want to be. Of course, you can create a 99 swordsmen, but normally people don't do this, and it's not recommendable to make one as your first character in game.

Because of that, we have below the build of the classes you can turn in as a Swordsman.

See Knight Builds or Crusader Builds for build strategies.

Stats

Equipment

Swordsmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordsman has become a Knight or Crusader.

  • One Handed Swords: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordsmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.)
  • Daggers: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordsman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings.
  • Two-Handed Swords: i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best choice for a beginning Swordsman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
  • Spears: i.e. Pike, Trident. Swordsman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two-handed spears are best for Spear Quicken Crusaders. Two-handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously.
  • Anything else: i.e. Maces, Axes. Stay away from these. They will have very low ASPD and damage output.

Class Data

Skills

See Knight Skills or Crusader Skills for second class skills.

Skill Description Levels Type
Bash.png [Bash](Bash.md)
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [Fatal Blow](Fatal_Blow.md), also has a chance of stunning the target. 10 Offensive
Endure.png [Endure](Endure.md)
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
Increase HP Recovery.png [Increase HP Recovery](Increase_HP_Recovery.md)
Increases HP recovery while not moving. Also increases efficiency of healing items and [Alchemist](Alchemist.md)'s [Potion Pitcher](Potion_Pitcher.md). 10 Passive
Magnum Break.png [Magnum Break](Magnum_Break.md)
Melee [AoE](Area_of_Effect.md) attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [fire](Fire.md) damage bonus for 10 seconds after use. Drains a bit of [HP](HP.md). 10 Offensive
Provoke.png [Provoke](Provoke.md)
Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery.png [Sword Mastery](Sword_Mastery.md)
Increases damage done with One-Handed Swords. 10 Passive
Two-Handed Sword Mastery.png [Two-Handed Sword Mastery](Two-Handed_Sword_Mastery.md)
Increases damage done with Two-Handed Swords. 10 Passive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Auto Berserk.png [Auto Berserk](Auto_Berserk.md)
Increases attack, but decreases [Defense](Defense.md) as per [Provoke](Provoke.md) level 10 when HP drops below 25%. 1 Passive 30 [Auto Berserk Quest](Swordsman_Skill_Quest.md#auto-berserk-quest)
Fatal Blow.png [Fatal Blow](Fatal_Blow.md)
Adds a chance to [stun](Stun.md) targets hit with [Bash](Bash.md) level 6 and up. 1 Passive 30 [Fatal Blow Quest](Swordsman_Skill_Quest.md#fatal-blow-quest)
HP Recovery While Moving.png [HP Recovery While Moving](HP_Recovery_While_Moving.md)
Allows [HP](HP.md) recovery while walking. 1 Passive 35 [HP Recovery While Moving Quest](Swordsman_Skill_Quest.md#hp-recovery-while-moving-quest)

Job Bonuses

The bonus to stats given for each job level are listen in the below table.

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 2 14 33 40 47 49 50
AGI 30 46          
VIT 6 18 38 42      
INT              
DEX 10 22 36        
LUK 26 44          

Job Bonus