Swordsman
Info

Overview
Swordsmen are honest and as stubborn as the strong waves of the ocean! They have strong physical attacks, defense, and can be useful in a lot of situations. A Swordsman can become a headstrong leader to others. Swordsmen continuously train to gain more skill and strength.
After reading King Tristan 3rd's official notice recruiting adventurers, swordsmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordsman joins the world of adventure.
About the Swordsman in game: The Swordsman class are important for turning in the Crusader and Knight, classes that can be helpful in everything: WOE, PvM, PvP. As a swordsman, you shall face little challenge in the beginning of the game. But after you choose one build and get some gear, and knowing places where to farm and to go leveling, the game will be easy to you.
Jobchange Guide
Job Change Guide
Builds
When we're talking about swordsmen builds, we need firstly speak about the second job that you want to be. Of course, you can create a 99 swordsmen, but normally people don't do this, and it's not recommendable to make one as your first character in game.
Because of that, we have below the build of the classes you can turn in as a Swordsman.
See Knight Builds or Crusader Builds for build strategies.
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftMDEF and the efficiency of healing items.
- INT: Increases maxSP, SP regeneration, resistance against several Status Effects, SoftMDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases CRIT, ATK, Perfect Dodge and resistance against several Status Effects.
Equipment
Swordsmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordsman has become a Knight or Crusader.
- One Handed Swords: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordsmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.)
- Daggers: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordsman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings.
- Two-Handed Swords: i.e. Katana, Bastard sword, Two-Handed Sword. These are not the best choice for a beginning Swordsman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
- Spears: i.e. Pike, Trident. Swordsman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two-handed spears are best for Spear Quicken Crusaders. Two-handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously.
- Anything else: i.e. Maces, Axes. Stay away from these. They will have very low ASPD and damage output.
Class Data
Skills
See Knight Skills or Crusader Skills for second class skills.
| Skill | Description | Levels | Type |
|---|---|---|---|
| Bash | Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. | 10 | Offensive |
| Endure | Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 1 bonus MDEF per skill level when used. | 10 | Active |
| Increase HP Recovery | Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Potion Pitcher. | 10 | Passive |
| Magnum Break | Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. | 10 | Offensive |
| Provoke | Increase a target's attack by up to 32% and decrease its defense by up to 55%. | 10 | Active |
| Sword Mastery | Increases damage done with One-Handed Swords. | 10 | Passive |
| Two-Handed Sword Mastery | Increases damage done with Two-Handed Swords. | 10 | Passive |
Quest Skills
| Skill | Description | Levels | Type | Job Level Requirement | Quest |
|---|---|---|---|---|---|
| Auto Berserk | Increases attack, but decreases DEF as per Provoke level 10 when HP drops below 25%. | 1 | Passive | 30 | Auto Berserk Quest |
| Fatal Blow | Adds a chance to stun targets hit with Bash level 6 and up. | 1 | Passive | 30 | Fatal Blow Quest |
| HP Recovery While Moving | Allows HP recovery while walking. | 1 | Passive | 35 | HP Recovery While Moving Quest |
Job Bonuses
The bonus to stats given for each job level are listen in the below table.
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
|---|---|---|---|---|---|---|---|
| STR | 2 | 14 | 33 | 40 | 47 | 49 | 50 |
| AGI | 30 | 46 | |||||
| VIT | 6 | 18 | 38 | 42 | |||
| INT | |||||||
| DEX | 10 | 22 | 36 | ||||
| LUK | 26 | 44 |
Job Bonus