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Blacksmith

Information

Information

  • Job Base: Merchant
  • Job Type: 2-1
  • Changes in: Geffen
  • Number of Skills: 21
  • Total Skill Points: 84
  • Total Quest Skills: 2
  • Job Level 50 Bonuses:
    • STR: +6
    • AGI: +2
    • VIT: +6
    • INT: +2
    • DEX: +12
    • LUK: +2

Overview

Overview

Blacksmiths have the ability to forge weapons. They can master the power to imbue weapons with elements of Fire, Earth, Wind and Water and also have the ability to increase the weapon damage further. Of course, Blacksmiths can also be based off raw physical power, and even have the highest melee damage among the other 2nd classes. A Battle Blacksmith's main skills revolve around the theme of self-buffing to increase damage. The main offensive skills are Mammonite and Cart Revolution, which both can be learned as a Merchant.

Jobchange Guide

Jobchange Guide

See Blacksmith Job Change Guide for detailed information.

Builds

Builds

There are three common Blacksmith stat builds:

Battlesmith

A Battlesmith usually obtains all of the combat skills and no forging or refining skills. Superfluous smith skill points are spent towards maxing Merchant skills like Enlarge Weight Limit. The exception is level 1 Iron Tempering and Steel Tempering, which is needed for Ore Discovery let's them obtain a random ore for every monster they kill. Battlesmiths vary in stat builds, but most invest heavily in STR.

Battlesmith Stat Build

  • STR: 90-120
  • AGI: 50-70
  • VIT: 50-70
  • INT: 1-20
  • DEX: 50-60
  • LUK: 1-30

Weapon

Axes are generally more powerful and has a better ASPD modifier than Maces but maces gives the option of equipping shields. Currently, it's better to use these to benefit from Adrenaline Rush, but once Advanced Adrenaline Rush becomes available, daggers will be an option for specialized usage.

Shield

Headgear

Upper Headgear

Middle Headgear

  • 5074.png Angel Wing Ears - +1 STR
  • 5068.png Evil Wing Ears - +1 STR
  • 2281.png Opera Masque - 2 def, occupies the lower headgear spot
  • 2292.png Welding Mask - 2 def and some resistance to fire property attacks. Occupies the lower headgear spot
  • 5086.png Alarm Mask - 2 def and 50% resistance against Blind status. Occupies the lower headgear spot
  • 2291.png Masquerade - +3% damage to demi-human. May be preferable for PvP/WOE to maximize damage

Lower Headgear

Armor

Garment

  • 2504.png Muffler [1]
  • 2506.png Manteau [1]
    • 4129.png Bapho Jr. - +3 Agi. Best for agi-smiths trying to hit a certain aspd
    • 4102.png Whisper - +20 Flee. Smiths have awful fleel this card helps a bit
    • 4159.png Ninetail - +2 Agi, and when compounded to +9 garment, +20 Flee
    • 4133.png Raydric - +20% Neutral element reduction. Preferable for PvP/WOE.

Footgear

Accessory

Pure Forger

A Pure Forger masters the art of forging weapons and therefore lacks skills in the combat department. It is not wise to make a Pure Forger as a first character, since leveling one is difficult.

  • Soloing and partying: Difficult due to the lack of offensive and defensive skills.
  • Leveling with a tank: Possible at lower levels, but quickly becomes ineffective after becoming a Blacksmith.
  • Leeching from an even share party: The preferred way, and probably the fastest way of leveling a Pure Forger.

It is suggested to use a Priest with Gloria and Blessing to add more points to DEX and LUK before forging.

Pure Forger Stat Build

  • STR: 9
  • AGI: 1
  • VIT: 1
  • INT: 1
  • DEX: 99
  • LUK: 99

To maximize the chances of forging, these currently available equipments are suggested

Headgear

Upper Headgear

Weapon

Shield

Armor

Garment

  • Any +9 or +10 garment usable by smiths

Footgear

Accessory

Pet

  • 9003.png Pet Poporing - Cordial or Loyal intimacy gives +2 LUK, +10% Poison Element Resistance

Battle Forger

Using high DEX among other stats, the Battle Forger works well with level 3 and 4 weapons without sacrificing a great deal of forging chances (though a Battle Forger may also want to include LUK for forge support and crit chance.) Combining weapon forging with weapon buffing skills makes the Battle Forger a respectable main or first character; able to obtain profit and function in a party.

In spite of the perks and dualities, the Battle Forger is often seen as an "inferior" build to it's siblings. While it is true that Battlesmith is more effective at buffing weapon based jobs, and Pure Forger will generate more profits; the margin of difference becomes smaller as the build becomes more geared to a single extreme. It is not advisable to use a Battle Forger if your intentions in making a Blacksmith are purely for profit or weapon buffing. Battle Forgers also have a dilemma of having to choose between the weapon types to forge and the buffs to use, so it is advised that a Battle Forger pays attention to their server's most profitable weapon, or what they may need for other characters.

Basic Battle Forger Build (lv99)

  • STR: 74+6 (73+7 with Hilt Binding)
  • AGI: 50+2
  • DEX: 88+12
  • INT: 16+2
  • VIT: 25+6
  • LUK: 33+2
Ore Refining

Ore Refining

Process

Smithing Math

Ore Refining Materials

Ore Refining Hunting Guide

Blacksmiths can refine Iron Ore into Iron, Iron and Coal into Steel, and elemental ores into elemental stones. Each attempt to refine material consumes 1 Mini Furnace.

For material lists see the list below or the corresponing skill: Iron Tempering, Steel Tempering and Enchanted Stone Craft.

Alternatively: There is an NPC Uwe Kleine , 216, 180 in Einbroch who can refine Coal at a price of 30 Jubilee and 4 Large Jellopy.

1. In order to refine materials into metals you must have all of the necessary materials in your main inventory (not your cart). Then you use a furnace. When you use the Mini Furnace it's gone for good, it doesn't matter if you actually refine something or not.

2. A window will open with a list of items that can be created. Select which item you wish to refine from the list and click 'OK' or press enter.

3. Another window will appear detailing which materials you'll be using up. Regardless of if the refining succeeds or fails the items on the list will be lost if you continue.

4. If the refining succeeds the newly created item will appear in your inventory.

Success Rate = [(JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) + (Ore Rate)]%

Skill Level Iron Tempering Steel Tempering Enchantedstone Craft
1 45% 35% 15%
2 50% 40% 20%
3 55% 45% 25%
4 60% 50% 30%
5 65% 55% 35%

Weapon Forging

Weapon Forging

Blacksmiths can forge weapons from different materials. The materials used decide the weapon to be created as well as any additional properties, such as element, the weapon will have. Forged weapons do not have Card Slots. Rods, Bows, Instruments, Books and Katars cannot be forged, nor can level 4 weapons.

For material lists see the list below or the corresponding Smith weapon skill: Smith Dagger, Smith Sword, Smith Two-handed Sword, Smith Axe, Smith Knucklebrace, Smith Mace or Smith Spear.

When forging a weapon there are 3 available slots for modifying items. Items such as Flame Heart, Mystic Frozen, Rough Wind and Great Nature can be used to imbue the weapon with the Fire, Water, Wind and Earth elements respectively. A weapon may only have one element at a time and using more than one elemental stone will cause the forge to fail. Slots may also be fitted with Star Crumbs. One, two, and three Star Crumbs will (respectively) add +5, +10, and +40 seeking damage to all attacks from the weapon. The extra damage cannot miss and ignores defense.

Process

1. Make sure that all of the necessary items are in your inventory (not your cart). Then use the necessary hammer for the weapon level you wish to create (Iron Hammer for Lv1, Golden Hammer for Lv2 and Oridecon Hammer for Lv3 weapons). Once you click OK (or press enter) the hammer will disappear even if you quit.

2. A list of weapons you can forge will appear. Select the weapon you wish to create and continue.

3. A second window will appear detailing which items will be used up by the forging attempt. There are also 3 spaces to place Elemental Stones and/or Star Crumbs.

4. Drag and drop the extra materials from your inventory to the slots to add them to the weapon. Even if the forging attempt fails the items on the list as well as those in the slots will be lost.

5. If the forge is successful the newly created weapon will appear in your inventory.

Forging Math

Success Rate = [50 + (Anvil) + (Weaponry Research Level) + (Oridecon Research Level if Weapon Lv3) + (JobLv × 0.2) + (DEX × 0.1) + (LUK × 0.1) - (Weapon Level) - (Element Stone) - (Star Crumbs)]%

Weapon Level Base Success Rate
Lv 1 -0%
Lv 2 -20%
Lv 3 -30%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Stones Success Rate
Star Crumb -15%
Flame Heart -20%
Mystic Frozen -20%
Rough Wind -20%
Great Nature -20%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Weaponry Research Level Bonus Success Rate
1 1%
2 2%
3 3%
4 4%
5 5%
6 6%
7 7%
8 8%
9 9%
10 10%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Oridecon Research Level Bonus Success Rate
1 1%
2 2%
3 3%
4 4%
5 5%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Item Bonus Success Rate
986.png Anvil 0%
987.png Oridecon Anvil 3%
988.png Golden Anvil 5%
989.png Emperium Anvil 10%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Smith Skills Level Bonus Success Rate
1 10%
2 20%
3 30%

  • Anvils aren't consumed.
  • You cannot forge weapons with weapon level higher than your smith weapon skill level.
  • Baby Blacksmiths have a -30% penalty.

Weapon Forging Materials

Axes

Daggers

Knuckles

Maces

Spears

One Handed Swords

Two-Handed Swords

Axes for general information on Axes.

Dagger for general information on Daggers.

Knuckle for general information on Knuckles.

Mace for general information on Maces.

Spear for general information on Spears.

See One Handed Sword for general information on One Handed Swords.

See Two-Handed Sword for general information on Two-Handed Swords.

Weapon Forging Hunting Guide

Item Source
613.png Iron Hammer Bought from Geffen's Blacksmith's Shop.
614.png Golden Hammer Bought from Geffen's Blacksmith's Shop.
615.png Oridecon Hammer Bought from Geffen's Blacksmith's Shop.
984.png Oridecon Anolian, Alarm and purifying Rough Oridecon.
733.png Cracked Diamond Isis.
724.png Cursed Ruby Gibbet.
728.png Topaz Mineral and bought from Morocc's Jeweler.
727.png Opal Zombie.
723.png Ruby Bought from Morocc's Jeweler.
718.png Garnet Ungoliant and from Gift Box.
720.png Aquamarine Marin, Merman, Marc, Obeaune and Marse.
719.png Amethyst Penomena and Argiope.
726.png Sapphire Mobster, Cramp, Sea Otter and bought from Morocc's Jeweler.
729.png Zircon Toad and bought from Morocc's Jeweler.
722.png Pearl Medusa, Sea Otter and Myst Case.
730.png 1Carat Diamond Obsidian and bought from Morocc's second Jeweler.
909.png Jellopy Primarily from Ant Egg.
957.png Decayed Nail Zombie.
958.png Horrendous Mouth Ghoul and Requiem.
920.png Wolf Claw Wolf and Desert Wolf.
913.png Tooth of Bat Familiar and Drainliar.
923.png Evil Horn Baphomet Jr.
963.png Sharp Scale Phen and Swordfish.
922.png Orc's Fang Orc Skeleton.
968.png Heroic Emblem Orc Hero and Orc Lord.

Item Look & Feel

1. When a weapon is forged successfully it's name will have the forger's name attached.
Result: John's Sword

2. Normally the forger's name will appear in blue, however if the character that forged the weapon has been deleted the forger's name is lost, and the weapons becomes nameless.
Result: Nameless's Sword

3. When imbued with an element the name of the element will appear before the Weapon's name and after the forger's name.
Result: John's Fire Sword

4. When imbued with one or more Star Crumb the term 'Very' will appear before the forgers name for each Star Crumb used followed by 'Strong'.
Result: Very Very Very Strong John's Sword

5. When imbued with both an element and Star Crumbs the weapon's name will follow the naming conventions in the order Star Crumbs, Forger, Element, Weapon Name.
Result: Very Very Strong John's Fire Sword

Ranking System

Ranking System

For Forgers there is a system in which you are ranked amongst all your peers of who can make the most weapons.

  • Rank Point +1: For upgrading a level 1 weapon that you have forged to +10.
  • Rank Point +10: For successfully creating a level 3 weapon that contains 3 stones (either 2 star crumbs and an elemental stone, or three star crumbs).
  • Rank Point +25: For upgrading a level 2 weapon that you have forged to +10.
  • Rank Point +1000: For upgrading a level 3 weapon that you have forged to +10.

You can check Blacksmith ranks via usage of /blacksmith command. A weapon created by ranked blacksmith will deal an extra +10 seeking damage (pierces defense and never misses).

If 30 days have passed without the ranker logging at least once, it will be taken out of the rank list until they log again. Not a single point will be lost in this process.

Class Data

Class Data

Skills

Job Bonuses

ASPD

Merchant Skills for first class skills.

Battle Skills

Skills Description Levels Type
Adrenaline Rush
Adrenaline Rush
Increases the ASPD of Axe and Mace class weapons across the entire party. 5 Active
Hammer Fall
Hammer Fall
Chance of stunning all enemies within a 5x5 area. 5 Active
Hilt Binding
Hilt Binding
Increases STR, ATK and the duration of several Blacksmith skills by 10%. 1 Passive
Power Maximize
Power Maximize
Uses maximum weapon damage for skill duration. 5 Active
Power-Thrust
Power-Thrust
Increases ATK of party members on screen. (Removed low chance weapon break.) 5 Supportive
Skin Tempering
Skin Tempering
Increases resistance to the Fire and Neutral properties. 5 Passive
Weapon Perfection
Weapon Perfection
Removes size penalties associated with weapons. 5 Active

Forging Skills

Skills Description Levels Type
Enchantedstone Craft
Enchanted Stone Craft
Enables the creation of Elemental Stones. 5 Passive
Iron Tempering
Iron Tempering
Enables the creation of Iron from Iron Ore. 5 Passive
Ore Discovery
Ore Discovery
Adds low chance of finding certain ores when killing monsters. 1 Passive
Oridecon Research
Oridecon Research
Increases the chance of crafting Level 3 Weapons. 5 Passive
Smith Axe
Smith Axe
Enables the creation of various Axe class weapons. 3 Passive
Smith Dagger
Smith Dagger
Enables the creation of various Dagger class weapons. 3 Passive
Smith Knucklebrace
Smith Knucklebrace
Enables the creation of various Knuckle class weapons. 3 Passive
Smith Mace
Smith Mace
Enables the creation of various Mace class weapons. 3 Passive
Smith Spear
Smith Spear
Enables the creation of various Spear class weapons. 3 Passive
Smith Sword
Smith Sword
Enables the creation of various One Handed Sword class weapons. 3 Passive
Smith Two-handed Sword
Smith Two-handed Sword
Enables the creation of various Two-Handed Sword class weapons. 3 Passive
Steel Tempering
Steel Tempering
Enables the creation of Steel from Iron and Coal. 5 Passive
Weapon Repair
Equipment Repair
Returns damaged equipment to usable state. 1 Active
Weaponry Research
Weaponry Research
Increases HIT, ATK of the chance of Forging a weapon. 10 Passive

Quest Skills

Skills Description Levels Type Job Level Requirement Quest
Greed
Greed
Automatically pick up items in a 5x5 area around caster. 1 Active N/A Greed Quest
Dubious Salesmanship
Dubious Salesmanship
Reduces the Zeny cost of the skill Mammonite. 1 Passive 35 Dubious Salesmanship Quest

The Blacksmith Spirit enables the use of

Skills Description Levels Type
Advanced Adrenaline Rush
Advanced Adrenaline Rush
Reduces attack delay of all party members using melee weapons. 1 Active

The Levels in which you receive a certain bonus.

darkmode lightmode

Lower delay means faster attack, for more information see ASPD.

Weapon Weapon Delay
Unarmed 400
Dagger 600
1H Sword 650
1H Axe 650
2H Axe 650
Mace 675