Card Reference
This is a reference of cards which can be grouped according to their effects.
Autocast Cards
See Autocast for cards that enable the player to automatically cast a skill under certain circumstances.
Status Defensive Cards
The following cards grant immunity or reduction to status effects.
Status Effect | Immunity Cards | Resistance Cards |
---|---|---|
Bleeding | Ungoliant Card | Wootan Fighter Card |
Blind | Deviruchi Card | Martin Card |
Chaos | Evil Snake Lord Card, Giearth Card | Wootan Shooter Card |
Curse | Evil Snake Lord Card | N/A |
Frozen | Evil Druid Card (via element), Marc Card, Detardeus Card | Megalodon Card |
Status Effect | Immunity Cards | Resistance Cards |
---|---|---|
Poison | N/A | Ghoul Card |
Silence | Marduk Card | Stainer Card |
Sleep | Nightmare Card | Coco Card, Gemini-S58 Card 1 |
Stone | Medusa Card, Evil Druid Card (via element) | Munak Card (15%), Argos Card, Gemini-S58 Card 1 |
Stun | Orc Hero Card | Stalactic Golem Card, Gemini-S58 Card 2 |
Note
Unless specified, resistance cards provide 20% resistance.
Tip
Evil Druid Card users are immune to Stone and Frozen because they are of Undead property, and naturally Undeads cannot be frozen or stoned.
Elemental Damage Reduction Cards
The following garment cards reduce received damage by 30% based on the attack's element, except for those which reduce neutral element damage, which vary in their reductions.
Element | Card | Prefix or Suffix |
---|---|---|
Neutral | Orc Baby Card (10%)3 | Extra-High Level |
Noxious Card (10%) | Anti-Sniping | |
Harpy Card (15%) | Vicious | |
Raydric Card (20%) | Immune | |
Deviling Card (50%)4 | Deviant | |
Fire | Jakk Card | Flameguard |
Water | Marse Card | Genie's |
Element | Card | Prefix or Suffix |
---|---|---|
Wind | Dustiness Card | of Warmth |
Earth | Hode Card | Glorious |
Holy | None | N/A |
Shadow | Isis Card | Divine |
Undead | Orc Zombie Card | Angelic |
Ghost | Marionette Card | of Ghost |
Poison | Myst Card | Innoxious |
Note
There is no card which reduces damage from the holy element.
Racial Damage Reduction Cards
The following shield cards reduce received damage by 30% based on the race of the enemy.
Generally when a player hunts, an appropriate shield with a racial damage reduction card is a very useful tool; unless a different card is a requirement for the shield slot, these cards are the main priority.
Race | Card | Prefix or Suffix |
---|---|---|
Demi-Human | Thara Frog Card | Cranial |
Brute | Orc Warrior Card | Brutal |
Insect | Bigfoot Card | of Gargantua |
Formless | Penomena Card | Fire-Proof |
Demon | Khalitzburg Card | from Hell |
Race | Card | Prefix or Suffix |
---|---|---|
Undead | Teddy Bear Card | of Requiem |
Fish | Rafflesia Card | Homer's |
Plant | Soldier Andre Card5 | of Cadi |
Dragon | Sky Petite Card | of Dragoon |
Angel | Anubis Card | Satanic |
Warning
Alice Card reduces damage received from boss protocol monsters by 40%, but also increases damage received from other monsters by 40%.
Tip
Thara Frog Card (prefix: cranial) carded shield is generally the card brought to PvP or WoE environments.
Note
These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.
Note
Mi Gao Card reduces damage received from fort guardians by 50% during War of Emperium sieges.
Shield Size Damage Reduction Cards
The following shield cards reduce received damage by 25% based on the size of the enemy. They are a useful substitute for racial damage reduction cards in areas where most or all enemies are the same size.
Size | Card | Prefix or Suffix |
---|---|---|
Small | Mysteltainn Card | Anti-small |
Medium | Ogretooth Card | Anti-medium |
Large | Executioner Card | Anti-large |
Note
These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.
Each of these cards also add 1 DEF.
Note
Hodremlin Card reduces all damage by 15% as a size-based reduction.
EXP Increase Cards by Race
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. The tradeoff, however, is that the user will also take more 20% damage from monsters of that race.
Note
All of these cards are used in Footgear, and as such are often called EXP Shoes.
Race | Card | Prefix |
---|---|---|
Demi-Human | Am Mut Card | Assassinator's |
Brute | Mini Demon Card | Poacher's |
Insect | Skeleton General Card | Insect Collector's |
Formless | Iron Fist Card | Veteran Hunter's |
Demon | Ancient Worm Card | Witch Doctor's |
Race | Card | Prefix |
---|---|---|
Undead | Zombie Prisoner Card | Undead Killer's |
Fish | Gullinbursti Card | Fisherman's |
Plant | Gajomart Card | Havoc Bringer's |
Dragon | Explosion Card | Dragon Slayer's |
Angel | Christmas Cookie Card | Fallen Angel's |
Garment Elemental Damage Increase Cards
These cards will provide +5 ATK, increases Critical rate by 15 to a specific race, provides 10% increased damage to a certain Element and are placed in Garments.
Element | Race | Card | Prefix or Suffix |
---|---|---|---|
Earth | Brute / Plant | Magmaring Card | Scorching |
Water | Fish | Roween Card | Breeze |
Critical Weapon Cards by Race
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race, placed in weapon slots.
These cards are useful for characters oriented to critical attacks.
Race | Card | Prefix or Suffix |
---|---|---|
Demi-Human | Assaulter Card | Killing |
Brute | Cruiser Card | Poaching |
Insect | Bloody Murderer Card | Man-Eater's |
Formless | Goblin Steamrider Card | of Fatal Flame |
Demon | Panzer Goblin Card | Fatally Evil |
Race | Card | Prefix or Suffix |
---|---|---|
Undead | Goblin Archer Card | Piercing |
Fish | Rotar Zairo Card | of Fatal Pisces |
Plant | Kobold Archer Card | Deadly Plant's |
Dragon | Dullahan Card | Fatal Serpentine |
Angel | None | N/A |
Weapon Cards by Race
The following weapon cards increase inflicted physical damage by 20% based on the race of the enemy.
Race | Card | Prefix |
---|---|---|
Demi-Human | Hydra Card | Bloody |
Brute | Goblin Card | Clamorous |
Insect | Caramel Card | Insecticide |
Formless | Pecopeco Egg Card | Beholder |
Demon | Strouf Card | Decussate |
Race | Card | Prefix |
---|---|---|
Undead | Scorpion King Card6 | Divine |
Fish | Flora Card | Fisher |
Plant | Scorpion Card | Chemical |
Dragon | Earth Petite Card | Dragoon |
Angel | None | N/A |
Tip
Additionally, Abyssal Knight Card (prefix: liberation) adds 25% damage with physical attacks towards boss protocol monsters.
Note
Due to no card being available against the angel race, it is required to use an appropriate card or items against the element; generally, angels are holy. Size cards also work.
Weapon Cards by Element
These cards add 20% damage of physical attacks against the element it targets. Generally the cards that work against the four basic elements (fire, water, wind, earth) are less powerful than simply changing the element of the weapon (using blacksmith-forged weapons, for example), but can be stacked with elemental converters or a sage's endows. Players are generally of neutral element, unless their armor or a status effect changes it.
Element | Card | Prefix or Suffix |
---|---|---|
Fire | Vadon Card | Flammable |
Water | Drainliar Card | Saharic |
Wind | Mandragora Card | Windy |
Earth | Kaho Card | Underneath |
Element | Card | Prefix or Suffix |
---|---|---|
Holy | Orc Skeleton Card | Damned |
Shadow | Santa Poring Card | Hallowed |
Poison | Anacondaq Card | Envenom |
Ghost | Mao Guai Card | of Exorcism |
Tip
For neutral, use racial or size cards as well.
Tip
While there is a card to increase damage against Ghost, neutral attacks miss any Monster with Ghost Lv. 2 or higher, due to the element modifier
This can be done by a sage, scholar or taekwon kid's Endow skills or elemental converters, the Cursed Water item, or by a priest's Aspersio.
Note
There is no card against the undead element, so it is needed to target the race instead (usually also undead race) or the size.
Weapon Cards by Size
The following weapon cards increase inflicted physical damage by 15% based on the enemy's size. Each of these cards also add 5 ATK.
Size | Card | Prefix |
---|---|---|
Small | Desert Wolf Card | Gigantic |
Medium | Skeleton Worker Card | Boned |
Large | Minorous Card | Titan |
Tip
Since players are mostly of neutral element, for maximum damage, a mix of Skeleton Worker Cards and Hydra Cards is the best combination.
Weapon Cards by Status Effect
Unless otherwise stated, all of these cards have a 5% base chance of inflicting their respective status effect.
Status | Card | Prefix |
---|---|---|
Poison | Zenorc Card (4%) | Venomer's |
Snake Card | Untouchable | |
Stun | Skeleton Card (2%) | Keen |
Savage Babe Card | Stun | |
Silence | Metaller Card | Silence |
Blind | Familiar Card | Blink |
Status | Card | Prefix |
---|---|---|
Sleep | Plankton Card | Drowsy |
Freeze | Marina Card | Ice |
Curse | Magnolia Card | Cursing |
Bleeding | Breeze Card | Bleeding |
Chaos | Requiem Card | Chaos |
Note
Several cards also add 5 or 10 ATK.
Armor Cards by Status Effect
Status Effect | Card | Effect Addition |
---|---|---|
Bleeding | Killer Mantis Card | - |
Skogul Card | Autocast on both wearer and attacker when receiving damage | |
Blind | Grizzly Card | Chance increases if Bigfoot Card is also equipped |
Kraben Card | - | |
Chaos | Creamy Fear Card | - |
Karakasa Card | Chance increases if wearer has 77 or higher base STR | |
Red Novus Card | Autocast on both wearer and attacker when receiving damage | |
Curse | Nightmare Terror Card | Chance increases if Nightmare Card is also equipped |
Wraith Dead Card | - | |
Frozen | Hatii Card | Chance increases if Baby Hatii Card is also equipped |
Sasquatch Card | - |
Status Effect | Card | Effect Addition |
---|---|---|
Poison | Chimera Card | Chance increases if wearer is Assassin class |
Giant Spider Card | - | |
Venomous Card | Autocast on both wearer and attacker when receiving damage | |
Silence | Brilight Card | - |
Disguise Card | Chance increases if wearer has 77 or higher base VIT | |
Sleep | Demon Pungus Card | - |
Skel Prisoner Card | Chance increases if Skeleton Card is also equipped | |
Stone Curse | Dark Frame Card | - |
Pest Card | Chance increases if wearer has 77 or higher base INT | |
Stun | Majorous Card | - |
Rybio Card | Chance increases if wearer has 77 or higher base DEX |
Weapon Card Combinations
The best possible card combinations for a certain weapon is the combination most specifically targeted at the monster it is designed for. Since all monsters have a size, element, and race, a weapon combining aspects targeted for each property of the monster will have the most effect.
Example
A Double Fisher Double Saharic Mace[4].
- Fisher (Flora Card) does 20% more damage to fish
- Saharic (Drainliar Card) does 20% more to water element.
In all the weapon does 140% x 140%, or 196%, damage to a monster with both water property and fish race.
A quad fisher or quad saharic would only do 180% damage.
Tip
Abyssal Knight Card is an exception to this rule because it adds 25% more damage, higher than Hydra Card and its friends.
Therefore one of the best card combination for MVP is 4 Abyssal Knight Card.
The total is 100% more damage, which means your attacks will do 200% damage.
Such weapons are best aimed at certain monsters that a player intends to hunt. Stronger card combinations result in reduced global use.
Also, since lower level weapons have more slots than higher ones, for card combinations it is generally more useful to have more slots (and thus more cards) than the increased ATK of higher level weapons.
"High Upgrade Level" Cards
These cards will increase a certain stat by a certain amount, then increase it further if the equipment it is placed into has an upgrade level of 9 or above. Each of these cards fit into a different equipment type.
Often, these cards are the best to place into a highly upgraded piece of equipment, because they can increase stats beyond what other cards can do.
Card | Stat Increased | Boost at +9 / + 10 Equipment | Equipment Type |
---|---|---|---|
Apocalypse | +2 VIT | +800 Max HP | Armor |
Carat | +2 INT | +150 Max SP | Headgears |
Firelock Soldier | +2 STR | +10% Max HP and Max SP | Footgear |
Freezer | Max HP + 300 | Bash damage + 10% | Footgear |
Nine Tail | +2 AGI | +20 Flee | Garments |
Orc Baby | +10 Flee 10% Neutral tolerance | Additional +5 Flee Additional 5% Neutral tolerance | Garments |
Sting | +2 DEF | +5 MDEF | Shield |
"Low Upgrade Level" Cards
These cards, similar to the "High Level" cards, give a certain status increase and an additional boost. However, the additional increase is only applicable if the equipment the card is slotted into has an upgrade level of below 5.
Card | Stat Increased | Boost at less than +5 Equipment | Equipment Type |
---|---|---|---|
Blue Acidus | +40 Max SP | Additional +40 Max SP, +5% SP Recovery | Headgears |
Gold Acidus | +4% Max SP, +4% Max HP | Additional +4% Max SP, +4% Max HP, +5% SP Recovery | Footgear |
Kavach Icarus | +10 Flee | Additional +10 Flee, +1 Perfect Dodge | Garment |
Elemental Armor Cards
The following cards will endow your armor with a certain element; and thus your character as well. These can be useful to benefit from certain resistances of elements, such as using a fire element armor to resist fire element attacks.
Note
Only the character's property changes; attacks do not gain an element. They all go into Armor.
Note
The elements are all of level 1, for example Angeling card will give the Holy 1 element.
Element | Card | Prefix or Suffix |
---|---|---|
Holy | Angeling | Holy |
Ghost | Ghostring | Ghost |
Poison | Argiope | Poisoning |
Undead | Evil Druid | Deadly |
Fire | Pasana | of Ifrit |
Element | Card | Prefix or Suffix |
---|---|---|
Water | Swordfish | Aqua |
Wind | Dokebi | of Zephyrus |
Earth | Sandman | of Gnome |
Shadow | Bathory | Evil |
Stat Switching Cards
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. All of these cards go into Armor.
Warning
The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment does not apply.
Card | Conditionally increased stat | Compared Stat |
---|---|---|
Venatu Card | LUK | AGI |
Egnigem Cenia Card (non-MVP) | STR | INT |
Dame of Sentinel Card | DEX | VIT |
Card | Conditionally increased stat | Compared Stat |
---|---|---|
Ancient Mimic Card | AGI | LUK |
Mistress of Shelter Card | INT | STR |
Obsidian Card | VIT | DEX |
Food-Dropping Cards
The following accessory cards cause level 3 food items to drop at a 0.5% (2.5% on Arcadia) chance when monsters of certain races are killed.
Food | Card | Required Race of Monster | Prefix or Suffix |
---|---|---|---|
Tentacle Cheese Gratin (AGI) | Anopheles Card | Insect | of Value |
Fried Sweet Potato (LUK) | Baroness of Retribution Card | Angel | Snack |
Bomber Steak (STR) | Gremlin Card | Brute | Health |
Honey Herbal Tea (INT) | Dragon Egg Card | Dragon | Drink |
Fruit Mix (DEX) | Grove Card | Formless | Sweet |
Clam Soup (VIT) | Armeyer Dinze Card | Fish | Stamina |
Box-Dropping Cards
The following accessory cards cause various "box" items to drop at a low chance when monsters of certain races are killed.
-
Sleeper Card (of Siesta)
- Box of Drowsiness from Fish
- Effect: Increases MATK by 20 for 60 seconds
-
Raydric Archer Card (of the Spooky Night)
- Box of Resentment from Demon
- Effect: Increases ATK by 20 for 60 seconds
-
Cloud Hermit Card (Dark Sky)
- Box of Gloom from Plant
- Effect: Uses level 1 Improve Concentration
-
Stem Worm Card (Monsoon)
- Box of Storms from Brute
- Effect: Endows the user's weapon with the water property for 3 minutes
-
Jing Guai Card (of Dawn)
- Box of Sunlight from Angel
- Effect: Enables hidden enemies to be seen for 30 seconds
-
Gargoyle Card (of Serenity)
- Box of Thunder from Insect
- Effect: Increases the user's movement speed for 20 seconds
-
Orc Archer Card (Desirable)
- Box of Panting from Demi-Human
- Effect: Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds
-
Wraith Card (of Last Laugh)
- Giggling Box from Undead
- Effect: Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds
Added Stats for Upgrade Cards
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. Thus in order for the card to be useful, the equipment must be highly upgraded.
Note
A similar card for DEX is not available.
Stat (+1 for each upgrade) | Card | Base Reduction | Prefix or Suffix | Equipment Type |
---|---|---|---|---|
STR | Seyren Windsor Card | -6 STR | of Lost Power | Headgear |
VIT | Dimik Card | -5 VIT | Weakening | Armor |
INT | Despero of Thanatos Card | -6 INT | Stupidity | Shield |
LUK | Green Maiden Card | -6 LUK | Cursed | Garment |
AGI | Odium of Thanatos Card | -5 AGI | of Slowness | Footgear |
Magic Skill Buff Cards
The following cards work as buffs for various Magician, Wizard, and High Wizard skills. These cards are all for weapons, and thus can be multiplied in strength by placing several in one weapon. However, when the weapon is unequipped, 50 SP will be consumed.
Card | Skills Buffed | Damage Increase | Prefix or Suffix |
---|---|---|---|
Death Word Card | Napalm Beat, Soul Strike, Napalm Vulcan | 5% | Soul |
Hill Wind Card | Thunder Storm, Jupiter Thunder, Lord of Vermillion | 5% | Sylph |
Laurell Weinder Card | Frost Nova, Storm Gust | 3% | Undine |
Pitman Card | Earth Spike, Heaven's Drive | 5% | Gnome |
Red Ferus Card | Fire Pillar, Meteor Storm | 5% | Salamander |
Magic Resist Cards
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less.
Card | Effect | Prefix or Suffix | Equipment Type |
---|---|---|---|
Gibbet Card | +5 MDEF | of Magical Immunity | Headgear |
Goat Card | +5 MDEF, +2 DEF | Spell-Proof | Armor |
Arclouze Card | +3 MDEF, +2 DEF | Magic-Proof | Shield |
Kapha Card | +8 MDEF | Magically Shielded | Garment |
Megalith Card | +7 MDEF | of Mystical Resistance | Footgear |
Race Drain SP Cards
The following weapon cards gives you 5 SP when the monster of the specified race dies with a physical attack. The cards also drain 5 SP from you if the weapon is unequipped.
Race | Card | Prefix or Suffix |
---|---|---|
Demi-Human | Phendark Card | Soul Gain |
Brute | Nereid Card | of Beast Soul Eater |
Insect | Gig Card | of Insect Soul Eater |
Formless | Tri Joint Card | Power Draining |
Demon | Diabolic Card | of Demon Soul Eater |
Race | Card | Prefix or Suffix |
---|---|---|
Undead | Zombie Master Card | of Undead Soul Eater |
Fish | Beetle King Card | of Marine Soul Eater |
Plant | Caterpillar Card | of Plant Soul Eater |
Dragon | Driller Card | of Dragon Soul Eater |
Angel | False Angel Card | of Angel Soul Eater |
-
Gemini-S58 Card provides 50% resistance if the user's VIT is 80 or greater. ↩↩
-
Gemini-S58 Card provides 30% resistance if the user's AGI is 90 or greater. ↩
-
Orc Baby Cards reduce neutral element damage by an additional 5% if compounded to a garment which is refined to +9 or higher. ↩
-
Deviling Cards also increase damage from elements other than neutral by 50%. ↩
-
Soldier Andre Card is currently unavailable. ↩
-
Scorpion King Card is currently unobtainable. ↩