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Thief

Thief
Thief.png
Job Base: Novice
Job Type: First
Changes At: Morocc Pyramid
Number of Skills: 6
Total Skill Points: 51
Total Quest Skills: 4
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +4 +2 +1 +4 +3

Overview

Waiting in the shadows, planning where they'll strike next, the mischievous Thief is a force to reckon with. Swift and powerful, few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger or shooting from afar with a bow. Striking them down isn't easy either, coupling their high flee with the ability to become invisible and poison their pursuers - thieves have only magic to fear.

And a Thief wouldn't be a Thief if they weren't able to steal from their enemies, which makes them quite adept at gathering items and making money. If a player decides to play as a Thief, frantic battles and high degrees of fun are guaranteed. They're also a great choice for a first character, since they don't have to rely as much on equipment to be effective in battle - a trusty blade will suffice.

From Job level 40 to 50, Thieves have the choice of either undertaking a trial to join the mysterious order of Assassins or continue plotting ever more daring crimes as a Rogue.

Jobchange Guide

Job Change Guide

Thief Job Change Guide

Builds

See Assassin Builds or Rogue Builds for build strategies.

Recommended starting stats:

(if making a Bow Rogue, get 9 INT instead of STR)

This is the most common Skill setup:

Thieves should Jobchange at Job Lv 40, since Envenom won't be used in either 2nd Classes and Hiding doesn't need to be maxed.

Double Attack should be maxed first, since small amounts of FLEE from Increase Dodge won't help early on (but it should be maxed next). The third best skill is Steal, which can provide supplementary Zeny and is excellent with the Rogue's Gank.

Only Envenom Lv 1 is needed to get the Assassin's poison skills (which aren't good anyway) and Hiding Lv 2 to get Cloaking. Rogues don't need Envenom for any skills and only need Hiding Lv 1 for Stalk. Detoxify should be taken simply because its potential utility is much better than putting more points in the other two final skills.

High Thief

Note: many people believe Jobchanging before Job Lv 50 as a Trans class is a cardinal sin, but with a Thief it really isn't necessary to max out your skill points. They have so few skills, plus Envenom isn't useful after Thief and Hiding only needs a couple points to function well. Either class can change at Job Lv 40 and still meet all skill prerequisites.

Assassin Cross

Envenom Lv 10 and Detoxify are needed for Create Deadly Poison, and Cloaking needs at least Hiding Lv 2. This leaves Steal at Lv 5, plus 1 point left over, should one choose to change at 40.

Stalker

The standard skill array can be used again. Only Hiding and Steal Lv 5 are needed as prerequisites (for Chase Walk and Gank respectively).

Stats

Equipment

See Assassin Equipment or Rogue Equipment for gear recommendations.

Thieves should usually use Daggers, but can also use Bows (for those making Bow Rogues) and Swords.

Beginner Gear

For those lacking Zeny, these are some of the more cost effective starter items:

These weapons are much more expensive, but saving for a good weapon should be a major priority. These can easily last into the higher levels before investing in much more pricey carded weapons.

Class Data

Skills

See Assassin Skills or Rogue Skills for second class skills.

Skill Description Levels Type
Detoxify.png [Detoxify](Detoxify.md)
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack.png [Double Attack](Double_Attack.md)
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom.png [Envenom](Envenom.md)
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding.png [Hiding](Hiding.md)
Hide to protect yourself. Does not work against [Boss](Boss_Protocol.md), [Insect](Insect.md) and [Demon](Demon.md) monsters, counterable by some [AoE](Area_of_Effect.md) skills and items. 10 Active
Increase Dodge.png [Increase Dodge](Increase_Dodge.md)
Adds up to 30 [Flee](FLEE.md). Bonus increases when you become a [Rogue](Rogue.md) or [Assassin](Assassin.md). Also increases [Movement Speed](Movement_Speed.md) if you're an [Assassin](Assassin.md). 10 Passive
Steal.png [Steal](Steal.md)
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Back Sliding.png [Back Sliding](Back_Sliding.md)
Instantly move back 5 cells. 1 Active 35 [Back Sliding Quest](Thief_Skill_Quest.md#back-sliding-quest)
Pick Stone.png [Pick Stone](Pick_Stone.md)
Provide ammunition for [Throw Stone](Throw_Stone.md) or other creative uses. 1 Active 20 [Pick Stone Quest](Thief_Skill_Quest.md#pick-stone-quest)
Sand Attack.png [Sand Attack](Sand_Attack.md)
Earth-element attack dealing 125% damage with a 15% chance of [blinding](Blind.md) its target. 1 Offensive 25 [Sand Attack Quest](Thief_Skill_Quest.md#sand-attack-quest)
Throw Stone.png [Throw Stone](Throw_Stone.md)
Throw a stone at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to [blind](Blind.md) and/or [stun](Stun.md) its target. 1 Offensive 15 [Throw Stone Quest](Thief_Skill_Quest.md#throw-stone-quest)

Job Bonuses

Stat\Amount +1 +2 +3 +4
STR 6 30 38 47
AGI 2 33 36 50
VIT 14 44
INT 18
DEX 10 22 42 49
LUK 26 40 46