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Merchant

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This page has been marked as being in need to be verified and/or updated to match the Arcadia Online mechanics.

Merchant
Merchant.png
Job Base: Novice
Job Type: First
Changes At: Alberta
Number of Skills: 10
Total Skill Points: 61
Total Quest Skills: 3
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +1 +4 +1 +5 +2

Overview

Always on the lookout for profit, Merchants are the economic experts of Arcadia Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.

Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.

After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.

Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.

Jobchange Guide

Job Change Guide

Merchant Job Change Guide

Builds

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See Blacksmith Builds or Alchemist Builds for build strategies.

Stats

Equipment

Merchants can use most types of armor available to swordsmen and thieves: standard armor up to chain mail, boots, manteaus and bucklers. They can also wear saint's robes and the merchant-only Lord's Clothes.

Merchants fight with Daggers, One-handed swords, Maces and Axes, however, they do not have any mastery or weapon-dependant skills until they become Blacksmiths or Alchemists.

Class Data

Skills

See Alchemist Skills or Blacksmith Skills for 2nd class skills.

Skill Description Levels Type
Discount.png [Discount](Discount.md)
Buy items from [NPC](NPC.md)'s with an up to 24% discount. 10 Passive
Enlarge Weight Limit.png [Enlarge Weight Limit](Enlarge_Weight_Limit.md)
Increase your character's maximum [Weight Limit](Weight_Limit.md) by up to 2000 points. 10 Passive
Item Appraisal.png [Item Appraisal](Item_Appraisal.md)
Identify items without a magnifier. 1 Active
Mammonite.png [Mammonite](Mammonite.md)
Powerful melee attack dealing up to 600% damage that costs up to 1000 [Zeny](Zeny.md). 10 Offensive
Overcharge.png [Overcharge](Overcharge.md)
Get up to 24% more [Zeny](Zeny.md) from selling items to [NPC](NPC.md)'s. 10 Passive
Pushcart.png [Pushcart](Pushcart.md)
Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending.png [Vending](Vending.md)
Open a shop with up to 12 item stacks for other players to buy. 10 Active

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Cart Revolution.png [Cart Revolution](Cart_Revolution.md)
Melee [AoE](Area_of_Effect.md) attack that gets stronger as your cart gets heavier. 1 Offensive 35 [Cart Revolution Quest](Merchant_Skill_Quest.md#cart-revolution-quest)
Change Cart.png [Change Cart](Change_Cart.md)
Change your cart's appearance as you gain levels. 1 Active 30 [Change Cart Quest](Merchant_Skill_Quest.md#change-cart-quest)
Crazy Uproar.png [Crazy Uproar](Crazy_Uproar.md)
A self-buff that grants +4 [Strength](Strength.md). 1 Supportive 15 [Crazy Uproar Quest](Merchant_Skill_Quest.md#crazy-uproar-quest)

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5
STR 10 22 40 44 49
AGI 33
VIT 2 18 30 47
INT 26
DEX 6 14 38 42 50
LUK 36 46

Job Bonus

ASPD

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