Rogue
Rogue | |||||
Job Base: | Thief | ||||
Job Type: | 2-2 | ||||
Changes At: | Pharos, Beacon Island | ||||
Number of Skills: | 20 | ||||
Total Skill Points: | 131 | ||||
Total Quest Skills: | 1 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+6 | +7 | +6 | +4 | +7 | +0 |
Overview
Rogues faithfully continue the Thief traditions of subterfuge and skulduggery, the most notable additions being the skills Plagiarism and Gank. The first grants the class a unique versatility in copying offensive skills that hit them, and the second adds a free bonus to gathering loot while farming. Rogues also have fantastic PvP skills (Divest Tree), but these require a specialized build to use effectively (and isn't worth it since oRO PvP is pretty dead). As for gear, they have access to daggers, bows, swords, shields, and most armors. They also gain a couple Archer skills, should they opt to use a bow.
Jobchange Guide
See Rogue Job Change Guide for detailed information.
Changing into a Rogue from a Thief requires the player to complete a series of tasks at the Pharos Lighthouse :
- A Written Test
- Item collection test
- Maze test
Builds
Note: Builds are always subjective and by no means is this guide the final arbiter on stat distribution; always learn from the community and through personal experience. These builds represent the most common, cookie-cutter staples. Don't be afraid to deviate from the norm if it suits your unique ideas or play style.
ROratorio's CalcX is currently the best build/damage calculator for oRO, but be mindful that the damage calculations are not exact. Assume \~5% margin of error.
Note on Stats: Some stats are presented as "total"s (including buffs, gear, pets, and Job bonuses) because they give certain bonuses at specific increments.
- STR - Significant melee ATK bonuses at increments of 10.
- INT - SP Regen +1 at increments of 6.
- DEX - Significant ranged ATK bonuses at increments of 10.
Regardless of build, most Rogues will use Plagiarism to copy either Raging Trifecta Blow (for auto-attacking) or Bowling Bash (for mobbing) (these both work with bows). These skills represent the best in what they do, and only niche builds will opt for something else.
Since Plagiarism skills can be easily overwritten, the Rogue Leveling page has an incomplete list of areas safe(ish) for keeping copied skills.
How to copy skills from another player - Use the "@duel" command to initiate a fight. Then "@invite \<name>" another character, who will use "@accept" to begin the duel. The opponent only has to land one attack with the relevant skill, and it will show up under the "Etc." tab in the Skills menu. When being attacked by a Monk, they only need one Spirit Sphere active to transfer Raging Trifecta Blow, regardless of actually landing any hits.
Dagger Gank
Recommended for players who - are new and need a cheap starting character; want to make extra money from monsters; have or are willing to make a Monk/Knight to copy skills from; enjoy the auto-attack blitz of having both Double Attack and Raging Trifecta Blow.
Stat Build:
Skill Build:
- Plagiarism 10
- Gank 10
- Sword Mastery 9
- Snatch 5
- Back Stab 4
- Stalk 2
- Sightless Mind 5
- Mug 4
By far the most common build for the Rogue class, taking full advantage of the best skills available. It plays just like a Thief, with the added benefit of auto-cast Steal from Gank and extra damage from copied Raging Trifecta Blow. It can also mob effectively with Bowling Bash.
STR vs. AGI - While the extra FLEE is tempting, STR should usually be increased ahead of AGI. Killing enemies as quickly as possible is the goal of any PvM build, and getting those ATK bonuses is what will make the most difference. Prioritizing ASPD for maximum Gank potential is a common misconception with this class; killing more enemies will yield better loot.
DEX - Necessary to HIT things, but also adds a little ASPD. Be sure to note the FLEE of enemies in desired farming areas and stat accordingly. It's possible to find out hit rates using the calculator linked above.
Skills - It's recommended to max Plagiarism first, then Gank and Sword Mastery in order of preference. Snatch is a free Fly Wing. Mug is laughably useless. Sightless Mind is far inferior to a copied Bowling Bash, making Stalk similarly uninteresting. And Back Stab would be good if it wasn't so difficult to line up. In conclusion, the first three listed skills make up the core of this build, and all the rest are simply prerequisites for Plagiarism.
Sword Build Variant - If a player plans to level primarily using copied Bowling Bash, the following tweaks to the build are recommended: take level 10 Sword Mastery over Gank; sacrifice some AGI / DEX for INT (unless using an Earth Deleter Card); use a Sword to avoid the Size damage penalty vs. Medium / Large of Daggers.
Support characters - A Monk / Knight to copy the relative skills from. Priest and an Endow Sage are always useful.
- Gear: STR / ATK / AGI / FLEE enhancing cards and equipment. Dagger-type weapon.
- Cost: One of the cheaper classes, only really needing a decent weapon.
Bow
Recommended for players who - already have an Archer character to transfer equipment; already have or are willing to make a Monk / Knight / Archer to copy skills from; love the play style of an Archer but think Rogues look cooler (they do).
Stat Build:
Skill Build:
- Plagiarism 10
- Vulture's Eye 10
- Gank 4
- Snatch 5
- Back Stab 4
- Stalk 2
- Sightless Mind 5
- Mug 4
- Double Strafe 5
For players with an Archer character, this build is convenient for reusing equipment. A Bow rogue functions like an Archer, with some advantages and disadvantages. They don't get Owl's Eye, but they can copy traditionally melee-only skills like Bowling Bash, and have substantial FLEE bonus from Increase Dodge. And for the auto-attacking play style, the Sidewinder Card and Raging Trifecta Blow will significantly improve damage output.
DEX vs. AGI - DEX is the primary damage stat for bows and also adds HIT, so it should be increased far ahead of AGI. FLEE is less necessary with ranged attacks.
INT - If you want to level using Bowling Bash (unless using an Earth Deleter Card) or Double Strafe, it's recommended to increase INT for more SP.
Skills - As stated in the preceding build, most skills are only useful so far as they unlock Plagiarism, which should still be kept at 10 since it allows for the most versatility. Vulture's Eye is a must. Double Strafe can be copied with Plagiarism, so skills in the former aren't necessary. Gank can't be used with ranged weapons.
Support characters - A Monk / Knight / Archer to copy the relative skills from. A Priest is always useful.
Note on BB - Even with a bow, it is considered a melee attack, doesn't consume arrows, and doesn't apply arrow effects (so an Endow will be necessary for elemental damage).
- Gear: DEX / ATK / AGI / INT enhancing cards and equipment. Bow-type weapon.
- Cost: One of the cheaper classes, only really needing a decent weapon. Free if you already have an Archer.
PvP/WoE
Note: as of May 2020, PvP on oRO is usually dead, and Rogues don't play well into the current WoE meta. It's recommended to use a PvM build to transcend as quickly as possible.
The PvP oriented Rogue uses the Bow build as a template, deviating to invest in all Divest skills and sacrificing AGI for VIT (ideally 100 total). DEX should be maxed to have the highest chance of Divesting. Double Strafe can be used to finish a stripped opponent. Since skills will be overwritten during PvP, Plagiarism should be taken down to 5 to instead max Double Strafe.
Equipment
Note on Cards: Percent damage increase cards (Race/Element/Size) are additive with the same type of card (e.g. 2 Element damage cards is 20%+20%=40%) but multiplicative with different types of cards (e.g. 1 Element card and 1 Race card is 20%x20%=44%. So having variation of card types is better than using only the same type.
Note on Costumes: if you like the way an item looks but have better gear, you may be able to turn it into a cosmetic item.
Note on Headgear: some items don't drop from monsters and are only obtained by completing quests.
Dagger Gank
[Dagger Gank Build - Click to expand/collapse]
Falcon Muffler Set
As an upgrade from the unslotted Pantie/Undershirt set, the Falcon Muffler Set provides better general farm sustainability through it’s great DEF, a small but noticeable HP and SP pool increase, and additional FLEE and Perfect Dodge chance that mobbing and autoattacking Rogues alike will appreciate. While both Falcon Muffler and Fricco’s Shoes having no card slots makes them a rather unappealing option later on, Odin’s itself remains fairly useful and versatile, thanks to it’s presence in multiple equipment sets frequently used by other classes (particularly Monk and Knight, which Rogue players may decide to create for Plagiarism purposes).
Magni's Cap Set
This straightforward set combines 2 individual equipment pieces that a Rogue is already likely to use with Odin’s Blessing in order to improve their strengths, giving the user additional DEF, MDEF and STR.
Weapon
- Very Very Very Strong Ranked or Elemental Damascus - ATK +183 or +118, respectively (choose depending on whenever you have access to/are willing to make a Endow Sage or not)
- Grimtooth - ATK +180, FLEE +10, Perfect Dodge +5, halves DEF of user (alternative option over the VVVS Damascus for the Dodge bonus)
- Main Gauche [4] -
ATK +43
- 2 Racial damage cards / 2 Elemental damage cards - Damage vs. Race / Element +20% (+96% total with 2/2 card split)
- Gladius [3] -
ATK +105
- 2 Racial damage cards / 1 Elemental damage cards - Damage vs. Race / Element +20% (+68% total with 2/1 card split)
- Ginnungagap - ATK +148, Shadow property, 5% chance to Blind target per attack, 0.5% chance to Blind self per attack
The following DEF-piercing daggers are very powerful for the price, providing a substantial damage increase against frequently farmed enemies (such as High Orcs, or Demon Funguses) that's usually only surpassed by the Ice Pick or a fully slotted and refined Gladius/Main Gauche:
- Exorciser - ATK +90, pierces DEF of Demon monsters, Demon Resist +5%
- Combat Knife - ATK +80, pierces DEF of Demi-Human, damage vs. Demi-Human +10%, damage received from Demon +10%
- Dragon Killer - ATK +110, pierces DEF of Dragon monsters, experience from Dragon monsters +10%
Shield
- Guard [1] - DEF +3 (class universal)
- Buckler [1] - DEF +4
- Stone Buckler [1] -
(Lv 65) DEF
+3, Large Resist +5% (class
universal)
- Size Resistance Cards - DEF +1, Size Resist +25%
- Race Resistance Cards - Race Resist +30%
- Thief Bug Egg Card - HP +400 (useful for early levels)
Headgear
Upper
slotted
- Marionette Doll [1] - STR +1
- Pirate Bandana [1] -
STR +1,
DEF +3
- Deviruchi Card - STR +1, Blind immunity
- Cramp Card - (with Tarou Card) STR +3
- Seyren Windsor Card - STR -6, STR +1 per Refine
unslotted
- Pirate Bandana - STR +1, DEF +3
- Magni's Cap - STR +2, DEF +5
- Evil Wing - STR +1, DEF +3, MDEF +2, Angel Resist +3%
- Hot-blooded Headband - STR +2, DEF +1
Middle
- Angel Wing Ears - (Lv 70) STR +1, DEF +1
- Evil Wing Ears - (Lv 70) STR +1, DEF +1
Garment
- Aliot Card - STR +2, HP +5%
Footgear
- Firelock Soldier Card - STR +2, (Refine 9+) HP and SP +10%
Accessory
slotted
- Ring [1] - (Lv 90)
STR +1
- Tarou Card - STR +2 (combo with Cramp Card)
- Mantis Card - STR +3
unslotted
Bow
[Bow Build - Click to expand/collapse]
Weapon
- Sidewinder Card - Enables Double Attack (for auto-attacking, a must have)
- Arbalest [2] - ATK +90, DEX (great for reaching next DEX bonus)
- Gakkung Bow [2] -
ATK +100 (best generalist bow,
recommended for newer players)
- Archer Skeleton Card - Ranged damage +10% (decent budget card, maximum versatility)
- Size damage cards - Damage vs. Size +15%, ATK +5 (Best card for versatility)
- Composite Bow [4] -
ATK +29 (best for reaching
maximum damage at higher levels with Double Strafe)
- 4 Racial damage cards OR 4 Elemental damage cards - Damage vs. Race / Element +20% (for versatility)
- 2 Racial damage cards / 2 Elemental damage cards - Damage vs. Race / Element +20% (for more damage)
Headgear
- Apple of Archer - DEX +3
- Willow Card - SP +80
- Blue Acidus Card - SP +40, (Refine 0-4) SP +40, SP Regen +5%
- Incubus Card - SP +150, INT -3, SP Regen -20% (this is better if you don't sit to replenish SP)
- Carat Card - INT +2, (Refine 9+) SP +150
Garment
- Morpheus's Shawl - SP +10%, DEF +3, MDEF +3
- Dragon Tail Card - Double Strafe damage +5%, FLEE +10 (best card when using Double Strafe)
Accessory
slotted
- Glove [1] - (Lv 90) - DEX +1
- Bow Thimble [1] -
(Lv 65) Ranged damage +3%
- Zerom Card [1] - DEX +3
unslotted
- Glove - DEX +2
- Bow Thimble - (Lv 65) Ranged damage +3%
Card Sets
Sets are generally not recomended since they limit gear versatility and cannot be used for most other classes. However, they are still useful should one choose to invest in them.
Archer Set
This set is best used for Raging Trifecta Blow / Sidewinder auto-attacking.
weapon
- Cruiser Card - CRIT damage +10%, CRIT +7 vs. Brute
armor
- Anolian Card - 3% chance to auto-cast Improve Concentration Lv 1 when receiving physical damage
garment
- Dragon Tail Card - Double Strafe damage +5%, FLEE +10
footgear
- Merman Card - HP / SP Regen +10%
accessory
- Alligator Card - Ranged Resist +5%
set bonus - AGI +5, DEX +3, Ranged damage +20%, 20% chance for guided attack
Universal Gear
[Universal Gear - Click to expand/collapse]
Weapon
- Fortune Sword - ATK +90, Perfect Dodge +20, LUK +5 (used for mobbing)
Headgear
Upper
slotted
- Cap [1] - DEF + 4
- Orc Helm [1] - DEF +5
- Gemmed Sallet [1] - DEF +4, MDEF +3
- Catfoot Hairpin [1] -
Perfect Dodge
+3, FLEE +5
- Myst Case Card - 1.5% chance to get a Gift Box per kill.
- Permeter Card - Shadow and Undead Resist +15%
- Nightmare Card - AGI +1, Sleep immunity
unslotted
- Sakkat - AGI +1, DEF +3
- Ghost Bandana - AGI +2, Ghost Resist +10%
- Poo Poo Hat - Demi-Human Resist +10%
- Drooping Cat - MDEF +15, DEF +1, Curse Resist +30%
Middle
- Dark Blinder - Blind immunity, Stun Resist +2%
- Masquerade - Damage vs. Demi-Human +3%
- Opera Phantom Mask - DEF +1
Lower
- Romantic Leaf / Romantic Flower - Plant Resist +3%
- Oxygen Mask - Poison Resist +20%
- Gangster Mask - Silence Resist +15% (thematic win)
Multi-Layered
mid/lower
- Goblin Mask / Surprised Mask / Annoyed Mask / Poker Face / Mr. Smile / Mr. Scream - DEF +1
- Gas Mask - DEF +1, Poison Resist +30%
- Goblin Leader Mask - DEF +2
- Opera Masque - DEF +2
- Alarm Mask - DEF +2, Blind Resist +50%
upper/mid
- Zealotus Mask - DEF +3, Damage vs. Demi-Human +5%, Demi-Human Resist +5%
Armor
slotted
- Formal Suit [1] - DEF +5 (universal class, great for Elemental Armor Cards)
- Glittering Jacket [1] - (Lv 60) DEF +7, MDEF +5, Chance to Blind on attack 3% (universal class, great for Elemental Armor Cards)
- Chain Mail [1] - DEF +8
- Thief Clothes [1] - AGI +1, DEF +6
- Ninja Suit [1] - AGI +1, DEF +7, MDEF +3 (Combo with Shinobi Sash)
- Pantie [1] - DEF +4, (combo with Undershirt [1])
- Odin's Blessing [1]
- Elemental Armor Cards - Change character's Element
- Pupa Card - [[HP +700 (useful for early levels)
- Picky Card - STR +1, ATK +10 (cheaper than Porcellio, but less useful unless necessary to achieve very high STR bonus)
- Porcellio Card - ATK +25, DEF -5 (best option for DPS)
- Earth Deleter Card - SP Recovery -100%, +10 SP every time an enemy is killed by physical melee damage, drain 100 SP as the armor this is compounded on is unequipped (for Bowling Bash users)
unslotted
- Pantie - DEF +4, (combo with Undershirt) (best option for new players)
- Thief Clothes - AGI +1, DEF +6
- Ninja Suit - AGI +1, DEF +7, MDEF +3 (Combo with Shinobi Sash)
Garment
slotted
- Hood [1] - DEF +1 (cheapest for getting +9 Refine requirement)
- Muffler [1] - DEF +2
- Manteau [1] - DEF +4 (universal class garment, great for Elemental Resistance cards)
- Undershirt [1] -
DEF +2,
MDEF +1, (combo with
Pantie [1])
AGI +5,
FLEE +10
- Elemental Resistance cards - Element Resist +30%, FLEE +5
- Whisper Card - FLEE +20, damage from Ghost +50%
- Kavach Icarus Card - FLEE +10, (Refine 0-4) FLEE +10, Perfect Dodge +1
- Choco Card - Perfect Dodge +5, FLEE +10
- Nine Tail Card - AGI +2, (Refine 9+) FLEE +20
- Bapho Jr Card - AGI +3, CRIT +1
- Giant Whisper Card - FLEE +10, (STR>=80) ATK +20
unslotted
Footgear
- Sandals [1] - DEF +1 (cheapest for getting +9 Refine requirement)
- Shoes [1] - DEF +2
- Boots [1] -
DEF +4
- EXP increase cards by race - EXP +10% but damage +20% received from Race.
- Matyr Card - AGI +1, HP +10%
- Male Thief Bug Card - AGI +2
Accessory
slotted
- Clip [1] - SP +10
- Brooch [1] - (Lv 90)
AGI +1
- Creamy Card - can cast level 1 Teleport
- Sage Worm Card - chance to get a Gemstone per kill
- Mimic Card - 0.5% chance to get an Old Blue Box per kill
- Yoyo Card - AGI +1, Perfect Dodge +5
- Kukre Card - AGI +2
unslotted
- Brooch - AGI +2
- Shinobi Sash - STR +1, AGI +1, DEF +1, MDEF +1, (combo with Ninja Suit [1]) HP +300, SP cost of skills -20%
- Rogue's Treasure - (base AGI>=90) ATK +10, CRIT +10, (base STR>=90) HIT +10, FLEE +10
Card Sets
Sets are generally not recommended since they limit gear versatility and cannot be used for most other classes. However, they are still useful should one choose to invest in them.
Thief Set
weapon
- The Paper Card - CRIT damage +10%, drain 1 SP per attack
garment
- Wanderer Card - FLEE +20, 2% chance to auto-cast Snatch Lv 1 on target per attack
footgear
- Wild Rose Card - AGI +1, Perfect Dodge +5
accessory
- Shinobi Card - AGI +1, 10% chance to auto-cast Cloaking Lv 5 when receiving damage (only activates near a wall if you don't have Lv 3+ Cloaking).
- Zhu Po Long Card - AGI +1, CRIT +3.
Set Bonus - STR +5, AGI +5. ASPD +5%. Movement Speed +25%. Removes the chance of using Snatch. Removes SP drain when attacking. Certain skills require one less Gemstone.
Rogue Set
headgear
- Stainer Card - DEF +1, Silence Resist +20%.
garment
- Wanderer Card - FLEE +20, 2% chance to auto-cast Snatch Lv 1 on target per attack
footgear
- Wild Rose Card - AGI +1, Perfect Dodge +5
accessory
- Shinobi Card - AGI +1, 10% chance to auto-cast Cloaking Lv 5 when receiving damage (only activates near a wall if you don't have Lv 3+ Cloaking).
- Wickebine Tres Card - 5% chance to auto-cast Divest Armor Lv 1 on target per attack
Set Bonus - STR +6, AGI +4, Back Stab damage +10%, (if the skill is maxed) 5% chance to auto-cast Divest Armor Lv 5 on target per attack, (if Rogue) SP cost of skills -20%, remove chance of auto-casting Snatch
Class Data
Skills
See Thief Skills for first class skills.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Attacks a target from behind, dealing up to 700% damage that does not miss | 10 | Offensive | ||
|
Forcibly remove an opponent's armor by chance | 5 | Active | ||
|
Forcibly remove an opponent's upper headgear by chance | 5 | Active | ||
|
Forcibly remove an opponent's shield by chance | 5 | Active | ||
|
Forcibly remove an opponent's Weapon by chance | 5 | Active | ||
|
Deal up to 380% damage to a single target. | 10 | Offensive | ||
|
Adds a chance of casting [Steal](Steal.md) automatically when attacking a monster. | 10 | Passive | ||
|
Buy items from [NPC](NPC.md)'s with an up to 25% discount. | 5 | Passive | ||
|
Allows the player to use the most recent skill that has damaged them. | 10 | Passive | ||
|
Attempts to steal [Zeny](Zeny.md) from a monster. | 10 | Active | ||
|
Paints graffiti on a guild flag. Unimplemented | 5 | Active | ||
|
Remove a [Hunter](Hunter.md)'s trap from the ground. | 1 | Active | ||
|
Removes graffiti from a guild flag. Unimplemented | 1 | Active | ||
|
Writes text on the ground. | 1 | Active | ||
|
Damages all opponents in a 3x3 area around the caster, with a chance to [Blind](Blind.md) or [Stun](Stun.md) | 5 | Offensive | ||
|
Prevents non-boss monsters from attacking any rogues sitting together | 1 | Passive | ||
|
Forcibly [teleports](Teleport.md) the player and a non-boss monster to another location on the map. | 5 | Offensive | ||
|
Allows the player to move while in the [Hiding](Hiding.md) state. | 5 | Passive | ||
|
Increases damage done with Daggers and One-Handed Swords. | 10 | Passive | ||
|
Increases range and [HIT](HIT.md) when using bows. | 10 | Passive |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Locks the caster and a target in place for up to 10 seconds. | 1 | Active | 35 | [Close Confine Quest](Rogue_Skill_Quest.md#close-confine-quest)CU |
Soul Link
See the Rogue Spirit page.
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
---|---|---|---|---|---|---|---|
STR | 5 | 25 | 27 | 30 | 36 | 42 | |
AGI | 1 | 7 | 16 | 23 | 27 | 39 | 45 |
VIT | 2 | 6 | 9 | 14 | 15 | 26 | |
INT | 38 | 43 | 47 | 48 | |||
DEX | 3 | 11 | 18 | 20 | 33 | 34 | 50 |
LUK |
Job Bonus
ASPD
Lower delay means faster attack, for more information see ASPD
Weapon | Weapon Delay |
Unarmed | 400 |
Dagger | 500 |
1H Sword | 550 |
Bow | 650 |