Sage
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Sage | |||||
Job Base: | Magician | ||||
Job Type: | 2-2 | ||||
Changes At: | Juno | ||||
Number of Skills: | 20 | ||||
Total Skill Points: | 116 | ||||
Total Quest Skills: | 2 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+5 | +5 | +3 | +9 | +5 | +3 |
Overview
Sages are a PvP-oriented class with the role of caster/anti-Magician. They do not have the offensive abilities of a Wizard, but are a slightly buffed version of Magician with their Free Casting. Sages shine in their defensive abilities, with many builds centered around Land Protector. Dispel is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for VIT/DEX builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a Soul Linker (see Sage Spirit for more info).
Jobchange Guide
See Sage Job Change Guide for detailed information.
Changing into a Sage from a Magician requires the player to complete a number of tasks:
- Item Collection
- Written Test
- Battle Test
- Thesis Composition
After completing these tests, the player will be transformed into a Sage. This takes place in Juno.
Builds
If the player desires more than just a Land Protector slave or occasional battle-fun character character, it is advised to choose a PvM build in order reach Scholar as soon as possible. This makes the Sage itself only a stepping stone.
Generally the best two Bolts to max are Fire Bolt and Lightning Bolt. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it.
The quickest and easiest way to reach level 99 is to go for 99 Int/Dex. Skills generally include Thunder Storm and Heaven's Drive for mobbing, max Dragonology, maxing all three Bolt skills and skipping the many PvP skills, such as Stone Curse and Land Protector. However, this depends on personal preference. Since the introduction of the endgame dungeons, having Land Protector will make your sage much more desirable for parties, making the last few levels easier.
PvM/Endower
- STR: 1
- AGI: 9
- VIT: 10-30
- INT: 120-130
- DEX: 110-125
- LUK: 1
Skill build: Skill Simulator
This build focuses on high INT for decent damage output with the limited spell arsenal. The goal is Lv. 99, might as well try to get there as fast as possible. The character can double as an endow-slave. WoE is not out of the question but you will not preform as well as a sage specialized to fully support obviously.
WoE Support
- STR: 1-20
- AGI: 1
- VIT: 50-60
- INT: 70-90
- DEX: 125+
- LUK: 9
Skill build: Skill Simulator
The Scholar-wannabe build. They have high DEX for fast casting Land Protectors, and moderate VIT for durability. But with only marginal INT, they are very slow to level PvM-wise, and their damage with bolts won't drop anyone.
Hindsight
- STR: 1
- AGI: 99
- VIT: 1
- INT: 99
- DEX: 9
- LUK: 1
Skill build: Skill Simulator
Free Cast and Hindsight allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power doesn't come from having STR, but rather from the high ASPD to trigger the moderate damage bolts. Some even prefer to drop their STR to a marginal amount, and wield a Bazerald dagger for the added MATK bonus. Coupled with the Sage Spirit buff of Soul Linkers, leveling them in Ice Dungeon 3 with Lightning Bolt is very effective.
Hybrid aka Battle Sage
- STR: 30 - 80
- AGI: 60 - 90
- VIT: 1 - 60
- INT: 73 - 110
- DEX: 35 - 75
- LUK: 1 - 30 *possible to have a CRITICAL built sage*
Skill build: *same as Hindsight* Skill build: Skill Simulator
This is the Soldier Sage build, usually with a lot of variations. They are strongest at PvM with almost nil equipment, and can even take on PvP and WoE provided they have elitist equipment. This is the one of the few builds where careful planning is needed, lest you will have to resort to character deletion. Physical attacks complement the magical autocasts and precasts, which make it devastating with attack speed. Can still work even though MDEF or DEF is high.
Hocus-Pocus!!
- STR: 1
- AGI: 1
- VIT: 70
- INT: 130+
- DEX: 70
- LUK: 9
Skill build: Skill Simulator
During the early days of the introduction to the Sage class, it was the glory days of the Hocus-pocus Sages. Sadly the yellow-gem nerf and Hocus-pocus Boss nerf meant the end of their era. The build aims at the most INT possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed DEX, but focuses more on VIT instead to avoid death by random Hocus-pocus skills.
Bolting Sage
- STR: 1
- AGI: 9
- VIT: 1
- INT: 99+
- DEX: 99+
- LUK: 1
Skill build: Skill Simulator
If you like to level like a Wizard or Magician, you can use this build to take advantage of your Magician's magical attacks. This build is similar to the basic Wizard build; high INT and DEX, and maxes Dragonology for the extra +3 INT to make up for the Sage's lower INT job bonus. This build takes advantage of Fire Wall, Heaven's Drive, and Thunder Storm to kill mobs of enemies. Frost Diver and Lightning Bolt can be used as a combo to aid in leveling; as it is easy to use due to its ability to quickly disable a single target. Having all three elemental bolts gives you more options for dealing with different enemies, and Free Cast can help you avoid sticky situations. It's recommended to stick with Rods that give high Int or Dex (depending on what you prefer). Or if possible, a Principles of Magic may be the best choice.
Tactics
PvM
Their AoE-repertoire is limited to Fire Ball, Fire Wall, Heaven's Drive and Thunder Storm. Although a battle build can be enjoyable, partied with a Priest, a pure PvM build yields faster exp rates. Their endows can be indispensable for other classes during PvM/MVP, hence many Sages are built for slaving purposes only.
WoE
- Offense: A sage is excellent in breaking down opponent precasts (such as Storm Gust) using Land Protector, weakening their forward defense. The second task is to use Dispel to remove buffs from as many opponents as possible, to weaken their counterattack ability. If there is time to spare, it is also helpful to Stone Curse (or Frost Diver) enemies, making it easier to deal with them. In most cases, the sage will want to stick with the other Priests.
- Defense: While attempting to hold a castle, sages are needed mostly to Dispel any enemies who come in. If there are multiple enemies, Stone Curse is applicable to break down their tactics. Generally, Sages do not join precasts, but simply stand back with other support classes for defense. Remember to use Sight in case there are any Assassins or Rogues sneaking in.
In WoE the most useful build for a Sage is Support. This involves setting down Land Protector as quickly as possible in a precast and Dispelling foes. Spell Breaker is a useful skill for preventing casts such as Storm Gust or even if a Monk attempts to Asura Strike (which is quite common, Support Sages are high up on the 'kill-on-sight' list). Stone Curse is used as a form of defensive spell and to divert fire until teammates can come to the player's aid. A support build is of course team-oriented and communication with guild members is a must.
PvP
- All: Always try to Dispel the opponent to remove their buffs, and use Sight to prevent ambushes from hidden characters. Use Frost Diver or Stone Curse to disable them.
- Melee: Knights, Crusaders, Blacksmiths, Alchemists, Assassins, and Rogues: Since these classes usually depend on being close to their target, and many having low MDEF, if a sage is able to kill them before they approach, victory is possible. Against certain (usually low-ASPD) builds, Safety Wall can help. Fire Wall, Frost Diver, or Stone Curse is helpful to slow them down. To deal with Hiding or Cloaking, use Sight.
- Ranged: Hunters, Bards, Dancers, and Gunslingers: Sages are lacking in long-range defense. Their best bet is to get into casting range and Frost Diver or Stone Curse them on the spot. Equipped with a Phen accessory, it might be possible to counter attack from a distance, but it is difficult to out-damage them. However, this may be the only option if the opponent uses Charge Arrow or traps.
- Magical: Wizards, other Sages, and Ninjas: A sage, using Spell Breaker, Magic Rod, and Land Protector, can defend from most forms of magical attack. The major threat would be from quickly cast skills/high DEX attacks like Jupiter Thunder or Lightning Spear of Ice, which should be countered with Magic Rod, followed by freezing the opponent. Against other sages, it is often a matter of who attacks first or faster. It may also be possible to trick them to magic rod their spell break.
- Monks: Use Dispel to remove them from their Fury status, rendering them unable to Asura Strike. Safety Wall can also be used. Once their SP is drained, it is simple to take a monk out with usual skills.
- Priests: Priests usually do not battle with Sages, as chances are neither will be able to kill the other.
Equipment
Weapons
Book
Knife
Rod
INT/DEX Sages and the majority of VIT/DEX opt for a Rod of some sort. Dexterous/Vital Rods/Staffs are the most common, although Survivor's Rods have become very popular. In Veins update there is an item called Survivor's Manteau, which grants bonuses if a Survivor's Rod is equipped.
Headgear
Top
All around useful headgear for magician classes. Gives 2 INT and increases SP by 150.
This makes a good headgear for leveling, and can also be used in PvP. Although it is a fragile headgear (0 DEF and no damage reduction) the relatively large DEX bonus is a nice compensation.
A PvP/WoE headgear that is useful alongside a Poo Poo Hat. It's not recommended to use this for general leveling.
A solid headgear which cannot be broken, giving 5 Defense. VIT/DEX Sages might be fond of this, although Drooping Cats and Poo Poo Hats are most common for WoE.
- Slotted headgear (If the Sage is not VIT based then Marduk Card would be useful here, which protects from the silence status.)
DEF Headgears
These headgears are mainly used for the DEF they provide. Angel/Evil Wing Ears are a particularly good choice for Battlesages as they give both DEF and STR, although Masquerade is a possibility as well (only for Battlesages - the +3% does not work in conjunction with Magic). Opera Masques and Alarm Masks also occupy the bottom slot.
Bottom
- Gangster Mask 15% resistance to silence.
Armor
- Formal Suit [1] Provides 5 DEF and weigh very little.
Shield
- Guard [1] Don't bother with the Magician-class Card combo (Parasite), just go for a racial card. Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 int. Memory Book is also part of the Pocket Watch set.
Garment
- Muffler [1] Battlesages would be best off with either Whisper or Raydric depending on their flee whilst casters may opt for Raydric and Noxious Cards.
Footgear
- Shoes [1] For leveling Eggyra is best given the SP regeneration. Verit work well in WoE, Matyr and Firelock Soldier tend to be aimed more at melee/less SP dependent classes. The new +exp shoes make a good alternative for leveling.
Accessory
- Clip [1] Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier.
Class Data
Skills
See Magician Skills for first class skills.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Cancel the casting of your skill and regain some of the SP. | 5 | Active | ||
|
Use a [Yellow Gemstone](https://cp.arcadia-online.org/item/view/?id=715) to create a 7x7 area of water on the ground. | 5 | Active | ||
|
Use a [Yellow Gemstone](https://cp.arcadia-online.org/item/view/?id=715) to remove all buffs from the target, with several exceptions. | 5 | Active | ||
|
Increases [INT](INT.md) up to 3, and increases [ATK](Stats.md#atk) and [MATK](MATK.md) versus Dragon-race enemies. | 5 | Passive | ||
|
Attack a target for up to 500% [Earth](Earth.md)-element damage. | 5 | Offensive | ||
|
Use a [Red Blood](https://cp.arcadia-online.org/item/view/?id=990) to endow a party member's weapon with the [Fire](Fire.md)-element. | 5 | Supportive | ||
|
Use a [Green Live](https://cp.arcadia-online.org/item/view/?id=993) to endow a party member's weapon with the [Earth](Earth.md)-element. | 5 | Supportive | ||
|
Use a [Wind of Verdure](https://cp.arcadia-online.org/item/view/?id=992) to endow a party member's weapon with the [Wind](Wind.md)-element. | 5 | Supportive | ||
|
Use a [Crystal Blue](https://cp.arcadia-online.org/item/view/?id=991) to endow a party member's weapon with the [Water](Water.md)-element. | 5 | Supportive | ||
|
Allows you to walk and attack while casting spells. | 10 | Passive | ||
|
[Earth](Earth.md)-element [AoE](Area_of_Effect.md) attack dealing up to 500% MATK to targets in a 5*5 area. | 5 | Offensive | ||
|
Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. | 10 | Active | ||
|
Use 2 [Yellow Gemstones](https://cp.arcadia-online.org/item/view/?id=715) to invoke a random non-Transcendent skill, or one of a few Hocus-Pocus-specific effects. | 10 | Active | ||
|
Absorb a single-target skill that is targeting you, negating its damage and giving you [SP](SP.md). | 5 | Active | ||
|
Use a [Blue Gemstone](https://cp.arcadia-online.org/item/view/?id=717) and [Yellow Gemstone](https://cp.arcadia-online.org/item/view/?id=715) to create an area that cancels ground-targeting spells. | 5 | Active | ||
|
Reveal basic information about the target monster. | 1 | Active | ||
|
Cancel the skill that the target is currently casting and absorb it as [SP](SP.md). | 5 | Active | ||
|
Adds +3 [ATK](Stats.md#atk) and +0.5% [ASPD](ASPD.md) per skill level to [Book](Book.md) weapons. | 5 | Passive | ||
|
Use a [Yellow Gemstone](https://cp.arcadia-online.org/item/view/?id=715) to create a 7x7 area of fire on the ground. | 5 | Active | ||
|
Use a [Yellow Gemstone](https://cp.arcadia-online.org/item/view/?id=715) to create a 7x7 area of wind on the ground. | 5 | Active |
Quest Skills
Skill | Description | Levels | Type | Job Level Requirement |
Quest | ||
---|---|---|---|---|---|---|---|
|
Allows the Sage to create Elemental Converters, which can be used for short term endows. | 1 | Active | None | [Create Elemental Converter Quest](Sage_Skill_Quest.md#create-elemental-converter-quest) | ||
|
Uses an Elemental Converter to permanently change the [element](Element.md) of a monster. | 1 | Active | 40 | [Elemental Change Quest](Sage_Skill_Quest.md#elemental-change-quest) |
Soul Link
See Sage Spirit.
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
---|---|---|---|---|---|---|---|---|---|
STR | 42 | 44 | 46 | 47 | 48 | ||||
AGI | 3 | 6 | 13 | 22 | 33 | ||||
VIT | 4 | 11 | 18 | ||||||
INT | 1 | 8 | 15 | 24 | 30 | 37 | 38 | 45 | 50 |
DEX | 20 | 25 | 27 | 32 | 39 | ||||
LUK | 17 | 35 | 40 |
ASPD
Lower delay means faster attack, for more information see ASPD
Weapon | Base ASPD | ASPD w/ Study Lv.10 | Base Delay | Delay w/ Study Lv.10 |
---|---|---|---|---|
Unarmed | 155 | 155 | 450 | 450 |
Dagger | 147.5 | 147.5 | 525 | 525 |
Book | 145 | 147.5 | 550 | 525 |
Rod | 137.5 | 137.5 | 625 | 625 |